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Unread postPosted: Wed Feb 28, 2007 7:35 pm
  

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Dungeon Crawler

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my main question with heros but all palladium games seem to have players with massive spd. i know with dnd you have map and what not... i am pretty sure i can wing it with players with spds of 30 and less but what about the ones into the 70 and up or even into the super speed ie: sonic speed....

so can a hero with a massive speed hit a person and run far enough away to no be attacked by melee by the same person hit by the hero


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Unread postPosted: Wed Feb 28, 2007 7:43 pm
  

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Hero

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As long as the game system allows for the existance of simultaneous attack, no they can't run in and out of attack range without ever exposing themselves to attack.

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People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell


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Unread postPosted: Wed Feb 28, 2007 7:44 pm
  

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Dungeon Crawler

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well what after the simo? can they hit and run?


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Unread postPosted: Wed Feb 28, 2007 7:46 pm
  

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Hero

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Once their opponent(s) are completely out of attacks, sure but thats because their opponents can't attack anymore NOT because of their speed.

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What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell


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Unread postPosted: Wed Feb 28, 2007 7:50 pm
  

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Dungeon Crawler

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ok what i think am saying is can a player with umm super sonic speed(running) is a football field away for the npc can he run up and hit him (simo may or maynot happen) but then return to back to where he started or at least to the 50 yard line


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Unread postPosted: Wed Feb 28, 2007 7:54 pm
  

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Hero

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Can they move during combat? Of course they can, how far is only limited by their SPD attribute.

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What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell


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Unread postPosted: Wed Feb 28, 2007 7:56 pm
  

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Dungeon Crawler

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ok well my main question is for the character with super sonic speed and or moving in exass of 180 mhp


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Unread postPosted: Wed Feb 28, 2007 8:00 pm
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
~George Carlin
Unless the target used a simul attack then I would rule that yes if the speed was great enough (like 50+ MPH) the "hero" could do a "run by" attack without fear of the target hitting them (in melee at least) though I would probably have them use 2-3 actions to do such a "run by" manuver... note though that this is NOT canon as far as i know its just what i would do.


also in case you didn't know the speed attribute is simply the feet per second that the character can travel, you can do the math if you don't believe me. :)


so lets say you have a speedster hero that has a speed of 150 and 6 attacks per round.
-Each attack takes 15/6 or 2.5 seconds
-In 2.5 seconds the character can run 375 feet.
-In 1.25 seconds (1/2 an action) the character can run 187.5 feet.

This character should easily be able to use 1/2 an action to run up, one action to whack the target, and then another 1/2 an action to scram out of melee range thereby avoiding being hit. It would be a "special move" like a power punch or something.

Note that this could "bog down" the game as it would be difficult to run "1/2 actions". A solution to this would simply be to allow the character to zoom up, take their wack, and then zoom off, all using one action. Another would be to have the manuver use 3 actions... which is really somehting that almost anybody could do.

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"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Wed Feb 28, 2007 8:06 pm
  

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Hero

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He can move as far as that breaks down per action every action, he can't avoid getting attacked with it though. Unless he has a stupidly low number of attacks (less than 3) he wont be able to move 150+ yds per action unless the speed is exceptionally high by the most munchkin of standards.

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What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell


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Unread postPosted: Wed Feb 28, 2007 8:07 pm
  

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Dungeon Crawler

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but what about super sonic (700mph) or exstrodanry speed (220 mph)


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Unread postPosted: Wed Feb 28, 2007 8:15 pm
  

D-Bee

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even at super speeds the characters would need time to reach their max speed and time to slow down. so it should take at least 2 to 3 melee attacks for one hit and run.


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Unread postPosted: Thu Mar 01, 2007 11:36 am
  

Hero

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the simplest solution that i can think of at this moment (haven't had my coffee so my brain might not be fully engaged yet) is that a character can move up to their spd attribute, in feet, per action.

if the target is within a distance equal to the character's spd attribute in feet, they can get there in one action but cannot make an attack on them that same action.

if the target is within a distance equal to 1/2 of the character's spd attribute in feet, they can move up to their target and also attack them in one action. but will have to wait until their next action to move away from them again.

if the target is within a distance equal to 1/4 of the character's spd attribute in feet, they can essentialy run to their target, attack them and (as long as the total distance moved is only equal to 3/4, essentialy sacrificing 1/4 of their total distance to attack the target) then move past the target once more. all in one action. this can only be done as a run by attack, such as a clothes line or a body block or the like, without the intent of slowing down to engage the targt in HtH.

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diagonally parked in a parallel universe

One book to rule them all. One book to find them. One book to bring them all and in the Megaverse bind them.

As you sit down with your players and start to unfold your story, remember one thing: plot never survives contact with players.


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Unread postPosted: Thu Mar 01, 2007 11:57 am
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
~George Carlin
EPIC wrote:
the simplest solution that i can think of at this moment (haven't had my coffee so my brain might not be fully engaged yet) is that a character can move up to their spd attribute, in feet, per action.
Yep you need more coffee the Spd attribute is feet per second NOT feet per action. :)

Quote:
if the target is within a distance equal to the character's spd attribute in feet, they can get there in one action but cannot make an attack on them that same action.

if the target is within a distance equal to 1/2 of the character's spd attribute in feet, they can move up to their target and also attack them in one action. but will have to wait until their next action to move away from them again.

if the target is within a distance equal to 1/4 of the character's spd attribute in feet, they can essentialy run to their target, attack them and (as long as the total distance moved is only equal to 3/4, essentialy sacrificing 1/4 of their total distance to attack the target) then move past the target once more. all in one action. this can only be done as a run by attack, such as a clothes line or a body block or the like, without the intent of slowing down to engage the targt in HtH.
The rest pretty much makes sense.

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Thu Mar 01, 2007 12:00 pm
  

Hero

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Thinyser wrote:
EPIC wrote:
the simplest solution that i can think of at this moment (haven't had my coffee so my brain might not be fully engaged yet) is that a character can move up to their spd attribute, in feet, per action.
Yep you need more coffee the Spd attribute is feet per second NOT feet per action. :)


right ... i meant to say meters/yards equal to speed attribute.

_________________
diagonally parked in a parallel universe

One book to rule them all. One book to find them. One book to bring them all and in the Megaverse bind them.

As you sit down with your players and start to unfold your story, remember one thing: plot never survives contact with players.


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Unread postPosted: Thu Mar 01, 2007 12:16 pm
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
~George Carlin
EPIC wrote:
Thinyser wrote:
EPIC wrote:
the simplest solution that i can think of at this moment (haven't had my coffee so my brain might not be fully engaged yet) is that a character can move up to their spd attribute, in feet, per action.
Yep you need more coffee the Spd attribute is feet per second NOT feet per action. :)


right ... i meant to say meters/yards equal to speed attribute.

Nope, Its still not yards per action.

# Actions varry from character to character, but 2 characters with speed of 10 can both run the same speed, and thus the same distance in a second, or melee, or hour, but if one has 5 actions and the other 10 they don't run the same distance per action because thier actions take different ammounts of time.

Spd x 20 is the number of YARDS the character can run in a MINUTE.
Spd x 60 is the number of FEET the character can run in a MINUTE.

Therefore the easy way to think of it is Spd = Feet Per Second. Do this and you will always have it right.

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Thu Mar 01, 2007 1:37 pm
  

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these little problems (and others) are why i insist on using some kind of miniature/token/map setup for resolving combat. its much easier if everyone can see the exact same battle and is limited by the exact same rules. that way we avoid the whole "but my guy wasnt still standing there" "you should have told me that he moved before the bomb went off then" stuff...


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Unread postPosted: Thu Mar 01, 2007 1:41 pm
  

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Champion

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t0m wrote:
these little problems (and others) are why i insist on using some kind of miniature/token/map setup for resolving combat. its much easier if everyone can see the exact same battle and is limited by the exact same rules. that way we avoid the whole "but my guy wasnt still standing there" "you should have told me that he moved before the bomb went off then" stuff...
Obviously I agree this is a good idea, because we do the same thing.


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Unread postPosted: Thu Mar 01, 2007 6:06 pm
  

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Dungeon Crawler

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well we use minitures as well and i get the who feet per second but my main question was to what about the heros that really don't have a spd attribute because they can run in about 220 (minor power of : extrodenary speed) or 700 mph (major :sonic speed) what about these guys how fast can they move?


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Unread postPosted: Thu Mar 01, 2007 6:50 pm
  

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Champion

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I am not familiar with these powers.

What is the acceleration time? Instant?

My guess is they cannot strike and run away at least before the other guy gets an attack.


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Unread postPosted: Thu Mar 01, 2007 8:04 pm
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
~George Carlin
lather wrote:
I am not familiar with these powers.

What is the acceleration time? Instant?

My guess is they cannot strike and run away at least before the other guy gets an attack.

There is no accleration time listed so it pretty much defaults to instant just as in all PB speeds you reach top speed after one (or less) actions.

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Thu Mar 01, 2007 9:36 pm
  

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i pretty much posted my full rules for mini combat in a thread about mass combat, i think some others did as well. in our rules i let a player move his full spd in cm if they are not doing anything else for that action/attack, or i let them move half their spd in cm if they are going to do an action/attack. they can do this before OR after their action. so they could move in to attack (as long as the guy is half their spd away in cm), or they could attack and move away by half their spd. this actually creates an advantage for the person with a high spd rating as he can either break from combat, or chase someone down who is trying to break from him...

works fine in our palladium fantasy game, your mileage may vary in heroes. (youll need a big table if that supersonic character wants to run a football field away though :)


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Unread postPosted: Fri Mar 02, 2007 1:44 am
  

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Hero

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goodhometownboy wrote:
well we use minitures as well and i get the who feet per second but my main question was to what about the heros that really don't have a spd attribute because they can run in about 220 (minor power of : extrodenary speed) or 700 mph (major :sonic speed) what about these guys how fast can they move?


Well, based on some quick extrapolations from the SPD conversion charts in the character creation section I rate Ext SPD ~325 and Sonic ~1500.

_________________
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell


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Unread postPosted: Mon Mar 05, 2007 6:21 pm
  

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Dungeon Crawler

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ok so let me get this straight so i know.... the spd attributte in battle is the amount of feet you can move in a action.. example: a character with a spd of say 30 means he can move 30 feet per action and he can only move and attack if the target is within 15 or less feet? ok and if i read the books right there in no charge attack right?


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Unread postPosted: Mon Mar 05, 2007 6:36 pm
  

Hero

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there is nothing official in the books on movement and combat other than to say that a character can move x number of feet based on their speed attribute. there are also no charge rules that i am aware of.

your solution to the move + attack thing (charge i assume) seems to be very close to what i use (i think i posted my house rule earlier in this thread?)

_________________
diagonally parked in a parallel universe

One book to rule them all. One book to find them. One book to bring them all and in the Megaverse bind them.

As you sit down with your players and start to unfold your story, remember one thing: plot never survives contact with players.


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Unread postPosted: Mon Mar 05, 2007 6:41 pm
  

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Dungeon Crawler

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ok well here is the hard one for all you massive poster... what about the people who wouldn't use their spd attributte for moving because they fly?


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Unread postPosted: Mon Mar 05, 2007 7:05 pm
  

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Champion

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Flight should have a speed attribute as well.


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Unread postPosted: Mon Mar 05, 2007 10:06 pm
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
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goodhometownboy wrote:
ok so let me get this straight so i know.... the spd attributte in battle is the amount of feet you can move in a action.. example: a character with a spd of say 30 means he can move 30 feet per action and he can only move and attack if the target is within 15 or less feet? ok and if i read the books right there in no charge attack right?

NO!!! The Spd attribute is how many feet you can move in a second!!!!!! ]

Not in an action. Actions differ in length of time from char to char, and so a speed of such and such a number whould never remain constant.

Didn't mean to jump down your throat on this but i needed to nip this thought in the bud in no uncertain terms.

Spd = feet per second. Period.

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Mon Mar 05, 2007 10:08 pm
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
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lather wrote:
Flight should have a speed attribute as well.

correct and it usually is listed seperatly sometimes as a 10/25 notation meaning that 10 is running and 25 is flying.

Note that 10 and 25 were just numbers pulled from thin air.

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Tue Mar 06, 2007 5:28 pm
  

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Dungeon Crawler

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but what about the characters with flight powers in HU like ie: flight wingless no spd attributte but just has a max speed of 200mph so pretty much i would have to break that down into a speed attributte number right?


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Unread postPosted: Tue Mar 06, 2007 5:29 pm
  

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Champion

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I would say "yes". So.. "yes" :)


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Unread postPosted: Tue Mar 06, 2007 5:34 pm
  

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Dungeon Crawler

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dang that sucks!! do you know what the formula for that would be? :frust:


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Unread postPosted: Tue Mar 06, 2007 5:40 pm
  

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Champion

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Never figured it out, but I think the chart listed in the book goes up to 200mph. I am talking crazy though. I will have a look when I get home, which could be a while at this rate.


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Unread postPosted: Tue Mar 06, 2007 8:32 pm
  

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goodhometownboy wrote:
ok so let me get this straight so i know.... the spd attributte in battle is the amount of feet you can move in a action.. example: a character with a spd of say 30 means he can move 30 feet per action and he can only move and attack if the target is within 15 or less feet? ok and if i read the books right there in no charge attack right?


yeah this is how i do it (house rule i suppose). i use it for flying and i dont bother to try and figure out accelleration or feet per second/number of attacks or anything. this is fast for miniatures and keeps combat moving right along. it you want a charge rule just say anyone moving (hlaf their spd) during their attack is charging. you could also use the leap attack rules for charging but that has a bit of a penalty (costs 2 attacks).

edit - didnt see page 3 of the thread - book says spd 5 = 3.5 mph (for easy math) and a spd of 293 - 200 mph.


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Unread postPosted: Tue Mar 06, 2007 10:28 pm
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
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goodhometownboy wrote:
but what about the characters with flight powers in HU like ie: flight wingless no spd attributte but just has a max speed of 200mph so pretty much i would have to break that down into a speed attributte number right?

Yep and knowing that Spd = FPS its not too hard
200 MPH is 1,056,000 feet per hour
1,056,000 feet per hour is 17,600 feet per minute
17,600 feet per minute is 293.33 feet per second and that is your speed.

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Wed Mar 07, 2007 2:37 am
  

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i never really picked up that spd was = to 1 foot/second. i have been thinking about my implementation of miniatures a lot (re-evaluating) and it got me to thinking about something else.

the average dwarf can dig into the ground at a rate of 2.5 (d6 spd for digging) feet per second. in an amount of time faster than i could take a full powered swing of a pick, a dwarf can remove an average of 2.5 feet? thats nuts...the dwarf that just joined our gaming group got a 5 for his dig speed, so he could pretty much dig a grave in about 1.25 seconds (its a good thing too)... :shock:


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Unread postPosted: Wed Mar 07, 2007 11:01 am
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
~George Carlin
t0m wrote:
i never really picked up that spd was = to 1 foot/second. i have been thinking about my implementation of miniatures a lot (re-evaluating) and it got me to thinking about something else.

the average dwarf can dig into the ground at a rate of 2.5 (d6 spd for digging) feet per second. in an amount of time faster than i could take a full powered swing of a pick, a dwarf can remove an average of 2.5 feet? thats nuts...the dwarf that just joined our gaming group got a 5 for his dig speed, so he could pretty much dig a grave in about 1.25 seconds (its a good thing too)... :shock:

Yep digging speeds are silly... they need to be greatly reduced. I would simply make them per minute rather than per second.

I figure digging a 2.5 foot deep hole that is just big enough for the character to stand in/ fit through (say 24" diameter) still couldnt be done in a minute but at least its not totally insane like 2.5' per second.

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Wed Mar 07, 2007 11:05 am
  

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Champion

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Yea, 200mph was not in the chart. 220mph was.

Hoped to save a little math work.


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Unread postPosted: Wed Mar 07, 2007 11:31 am
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
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lather wrote:
Yea, 200mph was not in the chart. 220mph was.

Hoped to save a little math work.

Bah, takes a minute, if even that long.

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Wed Mar 07, 2007 11:42 am
  

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Champion

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1 fps = .681818182 mph

Divide mph by .681818182 to get Speed attribute.

Multiply Speed attribute by .681818182 to get mph.


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Unread postPosted: Wed Mar 07, 2007 11:54 am
  

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Knight

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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
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lather wrote:
1 fps = .681818182 mph

Divide mph by .681818182 to get Speed attribute.

Multiply Speed attribute by .681818182 to get mph.


yeah, or instead of remembering .681818182 You can just do everything by remembering that 5280 feet is in a mile and there are 60 minutes in a hour and 60 seconds in a minute.... it all works out the same but everbody already knows how many minutes are in an hour and how many seconds are in a minute and most people know that there are 5280 feet per mile... or they should.

Its the "long hand" method to do it this way but people don't have to remember a decimal constant to plug into the equasion they can just use the knowledge they learned way back in grade school.

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Unread postPosted: Wed Mar 07, 2007 12:15 pm
  

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Champion

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Or just use .7 as the books do.


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Unread postPosted: Wed Mar 07, 2007 2:50 pm
  

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I didn't have time to read this whole thread but I have run into this problem and their is no rule per say. So house rules are this
1. How manny feet can the charrector move in a melee
2. divide that number by the number of attacks the charracter has. you now have how far he can move in one melee action.
3. now divide the "action movement" in half.
4. that is the number of feet he can move and still attack in one melee action.

Hope I helped.

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Unread postPosted: Wed Mar 07, 2007 7:49 pm
  

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Unread postPosted: Thu Mar 08, 2007 10:02 am
  

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Champion

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Have not had the opportunity to try it.

But my games never have speedy characters in them so I probably never will ;)

Looks alright at a glance though.


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Unread postPosted: Thu Mar 08, 2007 6:06 pm
  

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Dungeon Crawler

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oook ok i think i got it :frust: i under stand your feet per second but dang it really possiable to move 90 feet in 3 seconds? (saying that the pc has a spd of 30 and 6 attacks) thats a bit much hmm i will talk to my players to see if they like the FPS or the spd attributte is the amount of feet you can move per turn.. still i am begining to hate the super fast character.


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Unread postPosted: Thu Mar 08, 2007 6:47 pm
  

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That is why I do not have speedy characters in my game. :)

I understand your frustration though.

It has to be tempered at least somewhat, I would say.


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Unread postPosted: Thu Mar 08, 2007 7:40 pm
  

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Hero

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lather wrote:
Or just use .7 as the books do.


Unfortunately, the book doesn't use a flat .7. Yes, it's .7 at 5 but it's ~.682593856655291 at 293 and there are small changes all the way up the chart. That's why the estimated SPDs I gave earlier for superpower speeds were appromate extrapolations and not solid numbers.

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Unread postPosted: Thu Mar 08, 2007 9:14 pm
  

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Champion

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Rounding makes a difference at the extremes.

I was just basing off Spd 10 means 7mph to claim the books use .7.

I failed to actually back that up with real detailed checking.

Personally, I do not think it is something to worry about too much.


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Unread postPosted: Fri Mar 09, 2007 10:27 am
  

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goodhometownboy wrote:
oook ok i think i got it :frust: i under stand your feet per second but dang it really possiable to move 90 feet in 3 seconds? (saying that the pc has a spd of 30 and 6 attacks) thats a bit much hmm i will talk to my players to see if they like the FPS or the spd attributte is the amount of feet you can move per turn.. still i am begining to hate the super fast character.

I'm just telling you that in canon Spd = FPS. Don't belive me? do the math. Don't want to use FPS? house rule it.

A normal human with a speed of 30? sure its possible in canon (especially with running as a physical skill) though it should be very rare.

As for an action being 3 seconds when they have 6 actions per 15 second melee your math is off, its actually 2.5 seconds per action, in which case the character with a speed of 30 could go 75 feet or 25 yards.

Though I don't follow football very close I do know that they test for 40 yrd sprint times and the fastest players are around 4 seconds to go 40 yards so in all fairness 25 yards in 2.5 seconds is not too unreasonable for a normal human character.

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"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Fri Mar 09, 2007 1:07 pm
  

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I've read in several entries in the books that animals with gore/ram attacks invest in it a 2 melee action attack. Moreover, IIRC Cyb-K do have an special ability that let them move, jump and do acrobatics while attacking. Based on this, I would suggest that your speedster must invest 2 melee actions in their "charging attack" and have some kind of penalty while hitting (maybe as a wild attack -6).

Just my 2 cents.

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