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Unread postPosted: Mon Apr 24, 2006 11:11 pm
  

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Explorer

Joined: Fri Nov 11, 2005 1:07 am
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Location: Alone pondering whether or not I'm a Dopplaganger or not, whether or not I'm doing the right thing
Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
Inspired by Lord Cherico's Chart of doom I thought why not get the imput of the GM's forum to make one all GMs can enjoy. :D

So the rules are we need a consequence for rolling a 1, in combat as such you may need to make you discription less discriptive than you just stab you self with your sword. becuse not all of your characters will have that sword. Once all 100 have been posted I will compile them into a single reply

Got it....Good

01%:You get a leg cramp. :shock: You drop your weapons and fall to the gound in pain lose 2 actions

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Unread postPosted: Mon Apr 24, 2006 11:16 pm
  

Palladin

Joined: Tue Jul 09, 2002 1:01 am
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Location: At the forefront of the War between Good & Evil.
You roll a 01, shooting your own teammate who fails a save vs. Coma/Death, also rolling a 01%, and triggers the doomsday device, killing the wrong people.

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when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha


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Unread postPosted: Mon Apr 24, 2006 11:22 pm
  

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Location: Canada
Just use the critical fumble charts from ICE.

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Unread postPosted: Tue Apr 25, 2006 1:51 am
  

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Champion

Joined: Mon Nov 21, 2005 9:43 pm
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Location: Madsion, Wisconsin
02%: Your weapon over loads, explodes, crippling that hand, requireing 1D4 months to be useable again.

Cinos

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Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744


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Unread postPosted: Tue Apr 25, 2006 7:03 am
  

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You roll a "1" to strike with that grenade launcher. The round emits, but only drops out rolling toward you...you bend to pick it up, but end up tripping over it, landing back first on the explosive...WHICH sets it off blowing you up into the sky...you fall to your death... :D

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Unread postPosted: Tue Apr 25, 2006 7:51 am
  

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I am assuming you are talking hand to hand stuff, no guns and the like.

2- Your blade falls off the hilt, might want to think about punching and kicking this fight. you current attack completely misses.
3- Joint lock, players joint (any location where 2 or more bones meet) locks in place and needs a painfull snap back in place to work proberly, 1 point damage, limb usless untill fixed, loose actions nessacary.
4- Sneeze! one of those random uncontrolable reactions to who knows what. loose current action and minus to dodge or parry opponates next action.

I have more but I am getting kicked off the computer.


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Unread postPosted: Tue Apr 25, 2006 7:59 am
  

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Hero

Joined: Wed Feb 22, 2006 10:36 am
Posts: 1054
Silly and gruesome...

5% - The D-Bee water parasites that have been incubating in the lining of your urethra for the past two weeks suddenly hatch. Immediately lose all actions and become helpless due to blinding pain for the next 2d6 minutes as the newborns make their way to freedom.


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Unread postPosted: Tue Apr 25, 2006 1:32 pm
  

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Explorer

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Location: Alone pondering whether or not I'm a Dopplaganger or not, whether or not I'm doing the right thing
Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
06%: its a clear day out side you pull you gun up to fire and you are stuck by lightning. (if player ask questions stike him again), (contiue until he stops or character is dead)

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Unread postPosted: Wed Apr 26, 2006 9:48 am
  

Explorer

Joined: Tue Mar 28, 2006 10:19 pm
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Location: Dayton, Ohio
06%: You try to chuck a plasma grenade at a bunch of small robots. Instead of chucking. It dealt 5d6 to my teammate, none to me 'cause of my sun amulet.


Last edited by Akira Von Mainframe on Thu Jun 01, 2006 7:10 pm, edited 1 time in total.

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Unread postPosted: Wed Apr 26, 2006 10:11 am
  

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Knight

Joined: Wed Nov 17, 2004 7:58 pm
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Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
~George Carlin
If this is an actual attempt to construct a percentage table these posts need to go in a linear order... not 06% back to 01%!

Actually I think a better method would be to list the ideas without numbers, then have the OP sort them from "most" to "least" deadly and assign them percentages with 01% being the most deadly and (1)00% being "oops you dropped you weapon".

Personally I think this can be nothing more than an excersize in creativity as the ideas are too specific to be used in a random table...

"You rolled a one and then a 01% on the fumble chart... Hmm... ok you bring up your gun to fire and instead a plasma grenade (which you don't even have) drops to the ground and deals 5d6 MD to everyone in a 10' radius, You however are protected by the sun amulet (that you also don't even have)... What?... I don't care that it doesn't make sense...I'm the GM damnit! and I said a GRENADE falls out of your pocket and blows up!"
:nh:

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Wed Apr 26, 2006 10:37 am
  

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Well, let's do THIS list as a MELEE list, and we'll do others for HtH, energy weapon, and :D fusion block :D. Oh yeah, projectile too.

Bane Knight of the Forge wrote:
01%:You get a leg cramp. You drop your weapons and fall to the gound in pain lose 2 actions

Seven wrote:
2- Your blade falls off the hilt, might want to think about punching and kicking this fight. you current attack completely misses.
3- Joint lock, players joint (any location where 2 or more bones meet) locks in place and needs a painfull snap back in place to work proberly, 1 point damage, limb usless untill fixed, loose actions nessacary.
4- Sneeze! one of those random uncontrolable reactions to who knows what. loose current action and minus to dodge or parry opponates next action.

Ectoplasmic Bidet wrote:
5% - The D-Bee water parasites that have been incubating in the lining of your urethra for the past two weeks suddenly hatch. Immediately lose all actions and become helpless due to blinding pain for the next 2d6 minutes as the newborns make their way to freedom.

Bane Knight of the Forge wrote:
06%:you are struck by lightning. (if player ask questions stike him again), (contiue until he stops or character is dead)


07% Throw your weapon over or past your opponent. 50% chance that the weapon will embed for maximum damage into a target in that direction. (It could be a party member, enemy, your vehicle, etc.) It will take at 1d6 actions to pull the deeply embeded object free, once the player can get to it.


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Unread postPosted: Wed Apr 26, 2006 10:49 am
  

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:lol:

08% The PC has a wardrobe malfunction. A sensitive part of the body that the character wouldn't want to get damaged has become exposed. It takes 1d4 rounds to fix the malfunction. 1d6 rounds if someone else tries to help. GM's choice - there's a possibility that the enemy might need to roll against HF, start laughing, or become very friendly.
PC cannot attack while fixing the problem. -4 to parry (w/ a less sensitive part of the body). -6 to dodge.


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Unread postPosted: Thu Apr 27, 2006 12:40 am
  

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Joined: Wed Jan 12, 2005 12:13 pm
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09% You tripped over your own two feet and Fall on your face. you lose one attack and initiative.

10% You punched the wall (or similar solid object) and broke 3 knuckles.
-3 strike and parry

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Unread postPosted: Thu Apr 27, 2006 1:00 am
  

11% You realize that you accidently grabbed your display weapon, not your real one that morning. The weapon is useless and has a 60% chance of breaking and inflicting 1d6 damage to you.


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Unread postPosted: Thu Apr 27, 2006 1:47 am
  

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Champion

Joined: Sat Mar 18, 2006 11:55 pm
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Comment: Only the insecure put on airs of elitism
12% You hyperextend your joint during your attack and it's going to be sore something fierce for a while, reduce damage by 1d4, strike & parry bonus by -2. Negatives last for 3 days. Better get some ice

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Unread postPosted: Thu Apr 27, 2006 3:11 am
  

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13% You badly miss, and are so off balance, that your opponent gets a free attack at +4 to hit. You cannot block, parry, or dodge.


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Unread postPosted: Thu Apr 27, 2006 9:28 am
  

Wanderer

Joined: Fri Dec 16, 2005 1:38 pm
Posts: 71
Location: Bmore
Keep 'em coming, guys, I'm loving this.

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Unread postPosted: Thu Apr 27, 2006 11:51 am
  

14% Shoot yourself in the foot, 50/50 chance for right or left. Don't have feet? Shoot yourself in the face!


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Unread postPosted: Thu Apr 27, 2006 4:27 pm
  

D-Bee

Joined: Wed Apr 26, 2006 9:54 pm
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Location: Irving NY
15% Your trusty weapon that you've used for so many years (whatever it is) has slowly unbeknownst to you been weakening, it's handle snaps but not off. It's partly usable, but is -4 to hit anything.

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Unread postPosted: Thu Apr 27, 2006 5:05 pm
  

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Joined: Wed Jan 12, 2005 12:13 pm
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Location: Limbo
16% Your fists of fury are anything but... Your opponent has caught your hand and can either 1) Body/Flip Throw or 2) Joint Lock (Gm's Choice) without a roll

_________________
"A little Rebellion now and then is a good thing." Thomas Jefferson
(To the tune of Ride of the Valkyries): Death and Destruction, Chaos and Carnage, Total Annailation Now!
300 Movie Geek Points
"I immediately regret this decision."- Jack Hare


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Unread postPosted: Thu Apr 27, 2006 7:57 pm
  

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Joined: Thu Apr 13, 2006 9:23 pm
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17%: You miss your intended target, but you strike is so off target that you hit the next closest ally doing double damage.


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Unread postPosted: Fri Apr 28, 2006 1:31 am
  

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18% Before you can strike, your opponent hits you in the head, temporarily blinding you. This can either be from your helmet spinning to the side, damage to your helmet that prevents you from seeing out of the visor, damaged optics, or from a nasty cut that is bleeding into your eyes. Only 1d6 damage, and repairable in 1d4 actions.


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Unread postPosted: Fri Apr 28, 2006 4:51 pm
  

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Explorer

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Emmett wrote:
15% Your trusty weapon that you've used for so many years (whatever it is) has slowly unbeknownst to you been weakening, it's handle snaps but not off. It's partly usable, but is -4 to hit anything.


Already said that one :D

and to fix 14 - drop your weapon and stab yourself in the foot, roll <50 left foot, >50 right foot, 50exact pick a shin.

18- bent the blade! the blade no curves off to a 90* direction. half you strike due to the ockwardness, and half damage due to that you bent your blade!

19- Curled the blade (axes and maces things like that are immune, roll again) insted of your weapon being a nice straight instroment of destruction, it bent 5*-105* backwards (roll percentile +5) and treat that as combat penaltys as well.

20- weapon FUBAR! it is bent, broken, chipped, twisted, turned, crunched, and splintered. it looks like Marten Riggs's cigarret after falling off the unfinished highway. if you can figure out how to use it... good luck.

21- hand wrapping is unthreding, every swingincreses the change of it slipping from your hand. 10%+10% a swing, if it rolls under the weapon is launched 1d6+2 yards away, but also likly to hit anyone in the way at -5 damage.

And I have to say, #8 and #6 have to be the all time best! so far. I can see them in action :eek:


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Unread postPosted: Fri Apr 28, 2006 5:35 pm
  

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22% Your opponent does a hard parry. ie, he parrys your HAND, ARM, or SHOULDER. Take normal damage from his weapon. There's a possibility if the damage is high enough that the effected limb is disabled or severed. (GM's call)


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Unread postPosted: Sat Apr 29, 2006 3:39 am
  

Explorer

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23%:Disarmed! You strike and inflict normal damage by accidentaly throwing your weapon. You are disarmed. If your opponent is still standing your weapon is lying at his feet. (Go ahead and use this one for a ranged weapon if you're feeling goofy)

24% Scope bite! Your dominant eye compulsively clenches closed for 1d6 rounds, imposing -4 to hit. (Only applicable to aimed shot with a rifle or similar weapon)


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Unread postPosted: Sun Apr 30, 2006 2:14 pm
  

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Knight

Joined: Thu Aug 14, 2003 10:20 pm
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Location: Louisville, KY
Comment: I want you more when you're afraid of me.
A Heavenly Voice beckens from above and says "Bob...bob are you there?" Compeled to answer you reply, "No, oh lord, it is I (characters name)" and the voice replies "Oh" and then is gone. Lose one Attack.

You remembered you Left the Iron on. Lose one action.

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Unread postPosted: Sun Apr 30, 2006 6:15 pm
  

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Explorer

Joined: Fri Nov 11, 2005 1:07 am
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Location: Alone pondering whether or not I'm a Dopplaganger or not, whether or not I'm doing the right thing
Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
Alright I have compiled the a list of the current posts there has not been any changes to the word just a few to the percentages I think it was off by like one or two.

01%:You get a leg cramp. You drop your weapons and fall to the gound in pain lose 2 actions
02%:Your weapon over loads, explodes, crippling that hand, requireing 1D4 months to be useable again.
03%:Your blade falls off the hilt, might want to think about punching and kicking this fight. you current attack completely misses.
04%:Joint lock, players joint (any location where 2 or more bones meet) locks in place and needs a painfull snap back in place to work proberly, 1 point damage, limb usless untill fixed, loose actions nessacary.
05%Sneeze! one of those random uncontrolable reactions to who knows what. loose current action and minus to dodge or parry opponates next action.
06%:The D-Bee water parasites that have been incubating in the lining of your urethra for the past two weeks suddenly hatch. Immediately lose all actions and become helpless due to blinding pain for the next 2d6 minutes as the newborns make their way to freedom.(Ha Ha I love that one)
07%:its a clear day out side you pull you gun up to fire and you are stuck by lightning. (if player ask questions stike him again), (contiue until he stops or character is dead)
08%:Throw your weapon over or past your opponent. 50% chance that the weapon will embed for maximum damage into a target in that direction. (It could be a party member, enemy, your vehicle, etc.) It will take at 1d6 actions to pull the deeply embeded object free, once the player can get to it.
09%:The PC has a wardrobe malfunction. A sensitive part of the body that the character wouldn't want to get damaged has become exposed. It takes 1d4 rounds to fix the malfunction. 1d6 rounds if someone else tries to help. GM's choice - there's a possibility that the enemy might need to roll against HF, start laughing, or become very friendly.
PC cannot attack while fixing the problem. -4 to parry (w/ a less sensitive part of the body). -6 to dodge.
10%:You tripped over your own two feet and Fall on your face. you lose one attack and initiative.
11%:You punched the wall (or similar solid object) and broke 3 knuckles.
-3 strike and parry
12%:You realize that you accidently grabbed your display weapon, not your real one that morning. The weapon is useless and has a 60% chance of breaking and inflicting 1d6 damage to you.
13%:You hyperextend your joint during your attack and it's going to be sore something fierce for a while, reduce damage by 1d4, strike & parry bonus by -2. Negatives last for 3 days. Better get some ice
14%:You badly miss, and are so off balance, that your opponent gets a free attack at +4 to hit. You cannot block, parry, or dodge.
15%:Shoot yourself in the foot, 50/50 chance for right or left. Don't have feet? Shoot yourself in the face!
16%:%:Your fists of fury are anything but... Your opponent has caught your hand and can either 1) Body/Flip Throw or 2) Joint Lock (Gm's Choice) without a roll
17%: You miss your intended target, but you strike is so off target that you hit the next closest ally doing double damage.
18%: you can strike, your opponent hits you in the head, temporarily blinding you. This can either be from your helmet spinning to the side, damage to your helmet that prevents you from seeing out of the visor, damaged optics, or from a nasty cut that is bleeding into your eyes. Only 1d6 damage, and repairable in 1d4 actions.
19%:bent the blade! the blade no curves off to a 90* direction. half you strike due to the ockwardness, and half damage due to that you bent your blade!
20%: Curled the blade (axes and maces things like that are immune, roll again) insted of your weapon being a nice straight instroment of destruction, it bent 5*-105* backwards (roll percentile +5) and treat that as combat penaltys as well.
21%: Curled the blade (axes and maces things like that are immune, roll again) insted of your weapon being a nice straight instroment of destruction, it bent 5*-105* backwards (roll percentile +5) and treat that as combat penaltys as well.
22%: hand wrapping is unthreding, every swingincreses the change of it slipping from your hand. 10%+10% a swing, if it rolls under the weapon is launched 1d6+2 yards away, but also likly to hit anyone in the way at -5 damage.
23%: Your opponent does a hard parry. ie, he parrys your HAND, ARM, or SHOULDER. Take normal damage from his weapon. There's a possibility if the damage is high enough that the effected limb is disabled or severed. (GM's call)
24%: Disarmed! You strike and inflict normal damage by accidentaly throwing your weapon. You are disarmed. If your opponent is still standing your weapon is lying at his feet. (Go ahead and use this one for a ranged weapon if you're feeling goofy)
25%: Scope bite! Your dominant eye compulsively clenches closed for 1d6 rounds, imposing -4 to hit. (Only applicable to aimed shot with a rifle or similar weapon)
26%: A Heavenly Voice beckens from above and says "Bob...bob are you there?" Compeled to answer you reply, "No, oh lord, it is I (characters name)" and the voice replies "Oh" and then is gone. Lose one Attack.
27%: You remembered you Left the Iron on. Lose one action.

Keep um coming :-D

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Unread postPosted: Sun Apr 30, 2006 6:21 pm
  

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Explorer

Joined: Fri Nov 11, 2005 1:07 am
Posts: 179
Location: Alone pondering whether or not I'm a Dopplaganger or not, whether or not I'm doing the right thing
Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
28%:As you Go to attack a hidden reporter in a large trench coat takes a picture of your fight with a very bright flash. the Supernatural brightness percies even EBA 8-) lose one action and -4 to parry and dodge.

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Unread postPosted: Sun Apr 30, 2006 7:11 pm
  

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Knight

Joined: Wed Nov 17, 2004 7:58 pm
Posts: 4119
Location: Sioux Falls SD
Comment: "Think of how stupid the average person is, and realize half of them are stupider than that."
~George Carlin
Bane Knight of the Forge wrote:
28%:As you Go to attack a hidden reporter in a large trench coat takes a picture of your fight with a very bright flash. the Supernatural brightness percies even EBA 8-) lose one action and -4 to parry and dodge.

LoL i want that camera!

_________________
"We live in a world where people use severed plant genitals to express affection.
Rifts is really not much weirder than that." ~~Killer Cyborg

"If we let technical problems scare us away from doing anything, humanity would still be in the trees flinging poo at each other."~~Killer Cyborg

"Everything that breeds is a threat."~~Killer Cyborg


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Unread postPosted: Sun Apr 30, 2006 9:30 pm
  

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Bane Knight of the Forge wrote:
28%:As you Go to attack a hidden reporter in a large trench coat takes a picture of your fight with a very bright flash. the Supernatural brightness percies even EBA 8-) lose one action and -4 to parry and dodge.


hehe... A friend of mine made a camera like that. He used a lightbulb from an airport landing strip. When that thing went off, it would make it daylight for a microsecond for about a mile in the direction it was pointed in. Even with closed eyes, it would ruin your nightvision.

Him and his ninja night games at the state park... :shock:


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Unread postPosted: Mon May 01, 2006 5:56 pm
  

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Joined: Wed Nov 20, 2002 2:01 am
Posts: 696
Location: The Void
29%: Someone in your family insulted Chuck Norris. Character and all family/friends are slain instantly by a roundhouse kick, plus city of birth and/or residence is annihilated, leaving a leg-shaped crater.


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Unread postPosted: Tue May 02, 2006 12:26 am
  

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Explorer

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you know 20 & 21 are the same on the big list?

what are we at 30?

30% - Slugger Shock! you hit your opponate so hard and with not enough grit your weapons vibatartes so much and so hard it hurts. loose intitutive, -2 parry next round.

31% dusty wind. all of a sudden the wind rushes up blowing dust in your face forcing you to close your eyes because of the dust and sand in them. basicly your off balance and blinded and lasts 2d6+3 rounds.

32% - kink in the cannon. your gun barrel has something in it, weither it be water or dirt it is sending your shot in a 1d12 (like the face of a clock, 12 would be straight up in the air, 6 would be down into the ground)ramdom direction untill swabbed out.

33% - Cheap peace. got to pull the trigger and the clip falls out and lands on your little toe. take a -1 to dodge and have to reload your gun.

34% - gun starts smoking, every time you pull the trigger it smoked a little more, pull the trigger 10 times it catches a blaze, drop or throw it or wait long enough, it explodes.

35% - screws come loose, basicly if you keep useing it with out repair in 1d10 uses (meaning pull the trigger, sling it, coldcock someone ect.) it is goin gto fall apart in the field or in your hands.


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Unread postPosted: Tue May 02, 2006 11:23 am
  

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Explorer

Joined: Fri Nov 11, 2005 1:07 am
Posts: 179
Location: Alone pondering whether or not I'm a Dopplaganger or not, whether or not I'm doing the right thing
Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
Thanks for pointing out the similarities of 20 and 21 I will fix that next time I compile the list around 50%

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Unread postPosted: Tue May 02, 2006 9:15 pm
  

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Joined: Thu Mar 30, 2006 2:17 pm
Posts: 572
36% You get boxed in the ear but good. Stunned for one round. You can't hear out of that ear at all for 1d6x10 minutes, and it rings for 1d4 days. Possible nerve damage or busted eardrum 25%


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Unread postPosted: Wed May 03, 2006 12:51 am
  

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Explorer

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having a blond day, so forgive me -

37%- Your giving all your effort trying to kill your foe, giving so much power to your blows your power now controls itself... you shart (a fart with some of natures materal waste) your underbritches! get a critcal with your current hit, but now you have some gootchie in da tooshie. take -1 to all combative rools there after untill cleaned, not to mention... you stink.

38%- weapon weekness, you go to pull the trigger and you high dollar gun putts and lets out the meekest blast ever only dooing a single point of damage.

39%- swinging away with you sword or whatever in the fury of battle, you fail to retain proper form and when you strike your foe, is twists your wrist in the worst of fassions, not broken, but you wish it were. your current attack counts as nothing, and your wrist is so painfull you take 1d4 pain damage a round and 1d4x2 everytime you try and use it for something even as simple as picking up a pencile! sometimes the pain is so sharp it will bring you to your knees!(1-33% chance per action any action) and this lasts for 3 days! and reoccures every 3 months! and bracing your wrist reduces everything by half damage and duration. surgery is not available! but doing a cybernetic supplement will cure you of the problem.

(yes I live with the above condition and have to ware a wrist brace 24/7 and every 3 months or so, a solid brace with magnets to combat it. so it dose truly happen)

40%- same as above but with one's ankle.


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Unread postPosted: Fri May 05, 2006 10:47 am
  

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41% The PC swallows wrong, or otherwise chokes on something small, like a hair or small peice of dirt. The PC has a short bought of spasmatic coughing. The PC looses 1d4 actions, and is -4 to parry, dodge, or roll while coughing.


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Unread postPosted: Sun May 07, 2006 7:32 pm
  

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Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
42%Ahh man where did that farie come from. You miss so badly a farie in a high vantage paint began to laugh at you. As it begins to point and dance you need to make a saving throw.

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Unread postPosted: Sun May 07, 2006 7:56 pm
  

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43% Before you can strike, your opponent hits you in the stomache (or equivelent), knocking the air out of your lungs. You miss, and are -2 to all combat actions or -10% to skills until you can regain your breath. Your breath is regained once you roll below half your PE stat on a 20 sided. You can attempt this at the end of each round.

44% Divine Intervention! The PC's perfectly aimed blow stops an inch short of the target. The PC hears a divine voice in his head telling him that his target must survive this battle. All other strikes against that target must be non-lethal, or they will be stopped short. If the PC persists in trying to kill his opponent, then he'll be struck by lightening.


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Unread postPosted: Mon May 08, 2006 6:53 pm
  

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45% things are not what they appier and you step in a sink hole. your let is sunk up to the knee in mud (or equivilent) and you need 3 successfull PS rolls on a d20, untill then you are stuck in one place and -1d4 to strike and dodging is -2d6


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Unread postPosted: Tue May 09, 2006 11:11 pm
  

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46%:Bird poop. Or some other likeness blinds the character by covering the visor or eye piece. if no helmet is equiped you just got bird puu in the eye. And that will make for one interesting story.

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Unread postPosted: Wed May 10, 2006 2:56 am
  

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Bane Knight of the Forge wrote:
46%:Bird poop. Or some other likeness blinds the character by covering the visor or eye piece. if no helmet is equiped you just got bird puu in the eye. And that will make for one interesting story.


I once saw a sea gull ley an egg mid-flight. Imagine getting one of those in the eye from 150 ft!


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Unread postPosted: Sun May 14, 2006 8:32 pm
  

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47% Your character falls asleep. He collapses on the ground and wakes up 8 hours later, unless a buddy kicks you awake.


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Unread postPosted: Mon May 15, 2006 10:48 pm
  

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48%: A seagull lays an egg in mid flight for 150ft. in the air. It hits you square on the head, You lose 2 actions for the suprize and you take 2d6 sdc.

(if player checks egg its hard boiled :lol: )

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Unread postPosted: Tue May 16, 2006 1:42 am
  

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one that happened to me...

49% your putting on your best moves, and smack - big bird poo right in the eyes. take imedate and aproprate actions :D

I'm suprised we went on a second date...


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Unread postPosted: Tue May 16, 2006 7:24 pm
  

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50% You go to shoot and you get hit with an intense urge to go #2. You get stomach cramps and have to go Now!!! :shock:


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Unread postPosted: Tue May 16, 2006 10:12 pm
  

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Location: Alone pondering whether or not I'm a Dopplaganger or not, whether or not I'm doing the right thing
Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
Sorry Seven but if you lokk up exactly 4 posts above your own you'll see that I have areadly covered bird poop in the eye. So for a replacement a close but not the same.

49%:This time the character is hit by the entire bird (mabye it had a heart attack or something like that)(or mabye Chaney happened :lol: )
but the character takes 3d6 SDC and loses 2 actions.

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Unread postPosted: Tue May 16, 2006 10:28 pm
  

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Heres the 01% to 50% list

01%:You get a leg cramp. You drop your weapons and fall to the gound in pain lose 2 actions
02%:Your weapon over loads, explodes, crippling that hand, requireing 1D4 months to be useable again.
03%:Your blade falls off the hilt, might want to think about punching and kicking this fight. you current attack completely misses.
04%:Joint lock, players joint (any location where 2 or more bones meet) locks in place and needs a painfull snap back in place to work proberly, 1 point damage, limb usless untill fixed, loose actions nessacary.
05%Sneeze! one of those random uncontrolable reactions to who knows what. loose current action and minus to dodge or parry opponates next action.
06%:The D-Bee water parasites that have been incubating in the lining of your urethra for the past two weeks suddenly hatch. Immediately lose all actions and become helpless due to blinding pain for the next 2d6 minutes as the newborns make their way to freedom.(Ha Ha I love that one)
07%:its a clear day out side you pull you gun up to fire and you are stuck by lightning. (if player ask questions stike him again), (contiue until he stops or character is dead)
08%:Throw your weapon over or past your opponent. 50% chance that the weapon will embed for maximum damage into a target in that direction. (It could be a party member, enemy, your vehicle, etc.) It will take at 1d6 actions to pull the deeply embeded object free, once the player can get to it.
09%:The PC has a wardrobe malfunction. A sensitive part of the body that the character wouldn't want to get damaged has become exposed. It takes 1d4 rounds to fix the malfunction. 1d6 rounds if someone else tries to help. GM's choice - there's a possibility that the enemy might need to roll against HF, start laughing, or become very friendly.
PC cannot attack while fixing the problem. -4 to parry (w/ a less sensitive part of the body). -6 to dodge.
10%:You tripped over your own two feet and Fall on your face. you lose one attack and initiative.
11%:You punched the wall (or similar solid object) and broke 3 knuckles.
-3 strike and parry
12%:You realize that you accidently grabbed your display weapon, not your real one that morning. The weapon is useless and has a 60% chance of breaking and inflicting 1d6 damage to you.
13%:You hyperextend your joint during your attack and it's going to be sore something fierce for a while, reduce damage by 1d4, strike & parry bonus by -2. Negatives last for 3 days. Better get some ice
14%:You badly miss, and are so off balance, that your opponent gets a free attack at +4 to hit. You cannot block, parry, or dodge.
15%:Shoot yourself in the foot, 50/50 chance for right or left. Don't have feet? Shoot yourself in the face!
16%:%:Your fists of fury are anything but... Your opponent has caught your hand and can either 1) Body/Flip Throw or 2) Joint Lock (Gm's Choice) without a roll
17%: You miss your intended target, but you strike is so off target that you hit the next closest ally doing double damage.
18%: you can strike, your opponent hits you in the head, temporarily blinding you. This can either be from your helmet spinning to the side, damage to your helmet that prevents you from seeing out of the visor, damaged optics, or from a nasty cut that is bleeding into your eyes. Only 1d6 damage, and repairable in 1d4 actions.
19%:bent the blade! the blade no curves off to a 90* direction. half you strike due to the ockwardness, and half damage due to that you bent your blade!
20%: Curled the blade (axes and maces things like that are immune, roll again) insted of your weapon being a nice straight instroment of destruction, it bent 5*-105* backwards (roll percentile +5) and treat that as combat penaltys as well.
21%: hand wrapping is unthreding, every swingincreses the change of it slipping from your hand. 10%+10% a swing, if it rolls under the weapon is launched 1d6+2 yards away, but also likly to hit anyone in the way at -5 damage.
22%: Your opponent does a hard parry. ie, he parrys your HAND, ARM, or SHOULDER. Take normal damage from his weapon. There's a possibility if the damage is high enough that the effected limb is disabled or severed. (GM's call)
23%: Disarmed! You strike and inflict normal damage by accidentaly throwing your weapon. You are disarmed. If your opponent is still standing your weapon is lying at his feet. (Go ahead and use this one for a ranged weapon if you're feeling goofy)
24%: Scope bite! Your dominant eye compulsively clenches closed for 1d6 rounds, imposing -4 to hit. (Only applicable to aimed shot with a rifle or similar weapon)
25%: A Heavenly Voice beckens from above and says "Bob...bob are you there?" Compeled to answer you reply, "No, oh lord, it is I (characters name)" and the voice replies "Oh" and then is gone. Lose one Attack.
26%: You remembered you Left the Iron on. Lose one action.
27%:As you Go to attack a hidden reporter in a large trench coat takes a picture of your fight with a very bright flash. the Supernatural brightness percies even EBA lose one action and -4 to parry and dodge.
28%:Someone in your family insulted Chuck Norris. Character and all family/friends are slain instantly by a roundhouse kick, plus city of birth and/or residence is annihilated, leaving a leg-shaped crater.
29%:Slugger Shock! you hit your opponate so hard and with not enough grit your weapons vibatartes so much and so hard it hurts. loose intitutive, -2 parry next round.
30%:dusty wind. all of a sudden the wind rushes up blowing dust in your face forcing you to close your eyes because of the dust and sand in them. basicly your off balance and blinded and lasts 2d6+3 rounds.
31%:kink in the cannon. your gun barrel has something in it, weither it be water or dirt it is sending your shot in a 1d12 (like the face of a clock, 12 would be straight up in the air, 6 would be down into the ground)ramdom direction untill swabbed out.
32%:Cheap peace. got to pull the trigger and the clip falls out and lands on your little toe. take a -1 to dodge and have to reload your gun.
33%:gun starts smoking, every time you pull the trigger it smoked a little more, pull the trigger 10 times it catches a blaze, drop or throw it or wait long enough, it explodes.
34%:screws come loose, basicly if you keep useing it with out repair in 1d10 uses (meaning pull the trigger, sling it, coldcock someone ect.) it is goin gto fall apart in the field or in your hands.
35%:You get boxed in the ear but good. Stunned for one round. You can't hear out of that ear at all for 1d6x10 minutes, and it rings for 1d4 days. Possible nerve damage or busted eardrum 25%
36%:Your giving all your effort trying to kill your foe, giving so much power to your blows your power now controls itself... you shart (a fart with some of natures materal waste) your underbritches! get a critcal with your current hit, but now you have some gootchie in da tooshie. take -1 to all combative rools there after untill cleaned, not to mention... you stink.
37%:weapon weekness, you go to pull the trigger and you high dollar gun putts and lets out the meekest blast ever only dooing a single point of damage.
38%:swinging away with you sword or whatever in the fury of battle, you fail to retain proper form and when you strike your foe, is twists your wrist in the worst of fassions, not broken, but you wish it were. your current attack counts as nothing, and your wrist is so painfull you take 1d4 pain damage a round and 1d4x2 everytime you try and use it for something even as simple as picking up a pencile! sometimes the pain is so sharp it will bring you to your knees!(1-33% chance per action any action) and this lasts for 3 days! and reoccures every 3 months! and bracing your wrist reduces everything by half damage and duration. surgery is not available! but doing a cybernetic supplement will cure you of the problem.
39%:same as above but with one's ankle.
40%:The PC swallows wrong, or otherwise chokes on something small, like a hair or small peice of dirt. The PC has a short bought of spasmatic coughing. The PC looses 1d4 actions, and is -4 to parry, dodge, or roll while coughing.
41%:Ahh man where did that farie come from. You miss so badly a farie in a high vantage paint began to laugh at you. As it begins to point and dance you need to make a saving throw.
42%:Before you can strike, your opponent hits you in the stomache (or equivelent), knocking the air out of your lungs. You miss, and are -2 to all combat actions or -10% to skills until you can regain your breath. Your breath is regained once you roll below half your PE stat on a 20 sided. You can attempt this at the end of each round.
43%:Divine Intervention! The PC's perfectly aimed blow stops an inch short of the target. The PC hears a divine voice in his head telling him that his target must survive this battle. All other strikes against that target must be non-lethal, or they will be stopped short. If the PC persists in trying to kill his opponent, then he'll be struck by lightening.
44%:things are not what they appier and you step in a sink hole. your let is sunk up to the knee in mud (or equivilent) and you need 3 successfull PS rolls on a d20, untill then you are stuck in one place and -1d4 to strike and dodging is -2d6
45%:Bird poop. Or some other likeness blinds the character by covering the visor or eye piece. if no helmet is equiped you just got bird poo in the eye. And that will make for one interesting story.
46%:Your character falls asleep. He collapses on the ground and wakes up 8 hours later, unless a buddy kicks you awake.
47%:A seagull lays an egg in mid flight for 150ft. in the air. It hits you square on the head, You lose 2 actions for the suprize and you take 2d6 sdc. (if player checks egg its hard boiled)
48%:You go to shoot and you get hit with an intense urge to go #2. You get stomach cramps and have to go Now!!!
49%:This time the character is hit by the entire bird (mabye it had a heart attack or something like that)(or mabye Chaney happened)
but the character takes 3d6 SDC and loses 2 actions.
50%:You miss Ha :lol: Ha

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Unread postPosted: Tue May 16, 2006 11:02 pm
  

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Location: Oregon
51% You go to shoot your weapon but all that comes out of the barrel is a flag that says BANG!


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Unread postPosted: Wed May 17, 2006 1:06 am
  

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Bane Knight of the Forge wrote:
Sorry Seven but if you lokk up exactly 4 posts above your own you'll see that I have areadly covered bird poop in the eye. So for a replacement a close but not the same.

49%:This time the character is hit by the entire bird (mabye it had a heart attack or something like that)(or mabye Chaney happened :lol: )
but the character takes 3d6 SDC and loses 2 actions.


woops, sorry bout that - i like yours better anyway :lol: yeah Chaney was here.

52% The Dodge Caliber fairey arrives and turns you into something "cute" (open a Cosmo magizine or the like to a random page to see results)

53% a 1988 Chevy Caprice falls from the sky and out comes this guy with a TW-chain saw for a hand and a TW-Shotgun and attacking every one, starting with you.


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Unread postPosted: Wed May 17, 2006 1:12 am
  

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Location: Oregon
54% Chaney pops up out of nowhere and blasts you in the face.
55%Chaney falls out of the sky and lands on you :shock: :lol:


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