Magic, psionics, superpowers, ooc and rcc.. is it possible?

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zexsis
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Magic, psionics, superpowers, ooc and rcc.. is it possible?

Unread post by zexsis »

The conversion book has rules regarding importing superpowers to rifts characters, however book restrictions are: men of magic cant have super powers nor psionics. In what ways have you found examples or descriptions on how you can have all 3, perhaps even all 5 (a race, with an occ((other than adventurer)) super powers, magic and psionics)?
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RockJock
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by RockJock »

What exactly are you looking for? You can easily have a suped up character with a mix of "abilities", but that might not be exactly what is in line with a conversion book super. Here is an example. True Atlantean with a Mage OCC of choice, let's say a basic Warlock. Add the 6 magic tattoos for a little boost in PPE and flexibility, plus the racial magic abilities(similar to a ley line walker) for just a bit more magical power. While not really super powered the TA has the equivalent of Longevity, Physical Perfection, and Extraordinary PS to begin with. For Psychics standard Major Psychics are pretty normal, then you can add the Psyscape 3rd Eye, or even the Spulgoth Rift exposure psychics from WB2. You can also throw in things like a familiar, or similar to add even more to the pile.

In the end there is a character who looks human, but has several minor powers, is a full magic using OCC, with extra magical abilities, plus a smattering of psychics that come close to equaling a full Psychic class, depending on how you build.

Various Godling and Demigod descriptions will also get you something similar. Even races like Star Elves from the 3Gs will get you something along these lines.
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eliakon
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by eliakon »

zexsis wrote:The conversion book has rules regarding importing superpowers to rifts characters, however book restrictions are: men of magic cant have super powers nor psionics. In what ways have you found examples or descriptions on how you can have all 3, perhaps even all 5 (a race, with an occ((other than adventurer)) super powers, magic and psionics)?

Easiest way? Just use something from HU2 that gets a mix of both. :lol:
For example, an Alien (race that has psionics) takes a power category (occ) of Mystic Weapon and gets both spells and super powers.
Bam, you have psionics, spells, and super powers all on the same person.

Or you can play a Demigod from Pantheons. They can be a HU power category... so pick lets say Imbued. Take magic as your demigod power and now you have a character with magic and super powers.

Or you can roll up a Heroic Hellion, where you start with a demon or devil (with magic and psi) and get some super powers...

Or....
Seriously it is pretty easy to have two or three sources of power in one character. The rule in Conversion Book is pretty obviously out of date considering that there are canon examples of exactly what it says can't happen as being not just happening but entire templates for character builds are that way.
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by ShadowLogan »

Combining Psionics and Magic is pretty easy:
-Mystic OCC and its variants (which include some RCCs)
-Techno-Wizard OCC (limited psi)
-select magic OCC of choice, and if race allows it (and class doesn't forbid it) roll for random psionics.

Getting all of them I think would require acquiring a Magic Item/Weapon that grants Super Powers while your Race/OCC is such that you get the magic and psionics. Or being a Super being using a Rune Weapon (with spells and psionic powers).
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kaid
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by kaid »

zexsis wrote:The conversion book has rules regarding importing superpowers to rifts characters, however book restrictions are: men of magic cant have super powers nor psionics. In what ways have you found examples or descriptions on how you can have all 3, perhaps even all 5 (a race, with an occ((other than adventurer)) super powers, magic and psionics)?


Mystics are by deffinition men of magic and high end psionics. There are alien races from three galaxies that effectively have super powers that you can then make a mystic to get all three.

Skraypers also would potentially allow for this type of option as well.
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by zexsis »

Some have suggested demigods can choose to be superheroes.. how are you justifying, or what sections in what book is giving you that impression(not saying anyone is incorrect, just want to understand your reasoning)?
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by HarleeKnight »

zexsis wrote:Some have suggested demigods can choose to be superheroes.. how are you justifying, or what sections in what book is giving you that impression(not saying anyone is incorrect, just want to understand your reasoning)?


In the description of how the demigod works... take a magical OCC, choose the psychic option for your chosen abilities (or vice versa), then have your parental power be something a super hero might have, like great strength, flight, or shape shifting. Yeah, those three options are on the list of abilities, so you make them less powerful or choose something more appropriate... they're just options.
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by SolCannibal »

zexsis wrote:The conversion book has rules regarding importing superpowers to rifts characters, however book restrictions are: men of magic cant have super powers nor psionics. In what ways have you found examples or descriptions on how you can have all 3, perhaps even all 5 (a race, with an occ((other than adventurer)) super powers, magic and psionics)?


I think there's some superspy OCC in Mercenaries that circunvents those restrictions to at leaast some degree. Can't say for sure, but i think it would be worth looking out for.
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by RockJock »

Godlings and Demigods have some "built in" super powers, as do races like True Atlanteans, or Lemurians. You can't just go pick powers like a mutant, but things like longevity, immortality, MDC bodies and so on are equivalent to super powers. Some specific versions of demigods like the True Inca can have more or less power like abilities as well.
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Axelmania
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by Axelmania »

zexsis wrote:The conversion book has rules regarding importing superpowers to rifts characters, however book restrictions are: men of magic cant have super powers nor psionics. In what ways have you found examples or descriptions on how you can have all 3, perhaps even all 5 (a race, with an occ((other than adventurer)) super powers, magic and psionics)?


This has to do with the semantic plurality. It is off limits for those classes to have "powers" but not "a power" which is why the example of the Psi-Ghost (Rifts Psyscape) who is as master psi with singular the major power of intangibility, is possible.
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by eliakon »

zexsis wrote:Some have suggested demigods can choose to be superheroes.. how are you justifying, or what sections in what book is giving you that impression(not saying anyone is incorrect, just want to understand your reasoning)?

Pantheons of the Megaverse page 17
O.C.C.s and Skills The Demigod can pick any O.C.C. that fits his human/D-bee background and intersts with the following exceptions.
Heroes Unlimited Full conversion cyborg, robot, alien, magic or mutant animal.

Thus by canon they can pick Mutant, or Experiment.
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by The Beast »

zexsis wrote:Some have suggested demigods can choose to be superheroes.. how are you justifying, or what sections in what book is giving you that impression(not saying anyone is incorrect, just want to understand your reasoning)?


PU2 has a power category that has an option to be a demigod, godling, or demon lord. Using that power category you could wind up with a character that has superpowers and magic, superpowers and psionics, or all three.
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by SolCannibal »

Overall, it's more a "which edition you're working with" - and from what angle/setting as starting place - than some set in stone rules issue.

What could lead into some interesting setting shenanigans for GMs who might be up to making up homebrewed setting/dimension specific lore out of such mechanic differences/limitations.
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kaid
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Re: Magic, psionics, superpowers, ooc and rcc.. is it possib

Unread post by kaid »

the easiest way to do a pretty full combo of stuff that should pretty easily pass GM sniff test is a 3 galaxies mystic. There are a number of alien races that have what are in effect rifts versions of super powers from aliens unlimited. Basically any that can take a magic OCC should be able to pick mystic no problem as thats a pretty much white bread spell caster. That gives you strong PSI strong magic probably MDC from alien, super strength if alien is MDC + a lot of them have special abilities.

Pretty easy conversion is also just taking aliens unlimited aliens as is and take the mystic OCC.
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