Can Half-Living have psionics?
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Can Half-Living have psionics?
Half-Living aren't part of the original Rifter submission, so no rolling for random psionics there. In the game line, that have minimal PPE (d4, iffen I recall correctly).
Would you allow one to manifest psionics?
Would you allow one to manifest psionics?
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- eliakon
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Re: Can Half-Living have psionics?
My opinion would be that if the person had psionic powers before being converted, they would keep them.
But, in my opinion, the conversion process would not awaken any latent psionics/super powers/magical abilities/whatnot.
But, in my opinion, the conversion process would not awaken any latent psionics/super powers/magical abilities/whatnot.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: Can Half-Living have psionics?
eliakon wrote:My opinion would be that if the person had psionic powers before being converted, they would keep them.
But, in my opinion, the conversion process would not awaken any latent psionics/super powers/magical abilities/whatnot.
Based on the loss of PPE, and how it's described as a draining, I would agree with you.
A traumatic event is often used as a trigger for awakening abilities in a victim. But this is a comic book trope, not a zombie apocalypse trope, so it doesn't really fit the RPG. It fits better in the Rifter article, though...
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Re: Can Half-Living have psionics?
Anybody else got an opinion?
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- eliakon
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Re: Can Half-Living have psionics?
thorr-kan wrote:Anybody else got an opinion?
Sadly this forum itself is half-living I think
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
Re: Can Half-Living have psionics?
what types of psionics . are you thinking about . burster would be a good one . a game i was in we used the psionics from beyond the supernatural . to keep it balanced
Re: Can Half-Living have psionics?
While we're on the topic of trauma awakening latent psychic abilities, I wouldn't say it's just a comic book trope, as it also happles to Dopplegangers in Nightbane, which is Horror like Dead Reign.
Which also raises an interesting question: if a human becomes a Half-Living, do they qualify as dead enough to allow the human's Doppleganger to survive past a 3rd day on Earth?
Which also raises an interesting question: if a human becomes a Half-Living, do they qualify as dead enough to allow the human's Doppleganger to survive past a 3rd day on Earth?
Re: Can Half-Living have psionics?
Axelmania wrote:While we're on the topic of trauma awakening latent psychic abilities, I wouldn't say it's just a comic book trope, as it also happles to Dopplegangers in Nightbane, which is Horror like Dead Reign.
Which also raises an interesting question: if a human becomes a Half-Living, do they qualify as dead enough to allow the human's Doppleganger to survive past a 3rd day on Earth?
Prior discussion was that it was not. But I think it needs further examination.
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Re: Can Half-Living have psionics?
I think at bare minimum, a Doppleganger's human turning into a Half-Living ought to DOUBLE the amount of days (to 6) that they could survive on Earth (without bringing the Half-Living to the Nightlands) before dying.