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 Post subject: Necromancers in DR
Unread postPosted: Sun Jul 09, 2017 6:15 pm
  

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Hero

Joined: Tue Jul 19, 2011 8:20 pm
Posts: 1367
Let's say a necromancer from PF/HU/Rifts ends up on DR earth would he be able to co0ntrol the zombies or not since it is an alien intelligence that brought about the zombie apocalypse and would be under the control of the alien intelligence and it's priests/cultists?

Also would the DR zombies be more or less effected by necro spells and spells that affect the undead and in the case of trying to control the DR zombies would the alien intelligence and or it's priests/cultists know/sense the necromancer's attempt(s) to control the DR zombies, also how would the necromancer be viewed by the people of DR earth especially if the necromancer was using his power to protect living people or drive them away from safe havens?

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 Post subject: Re: Necromancers in DR
Unread postPosted: Sun Jul 09, 2017 7:34 pm
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
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Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
The Zombies do not seem to be under the direct control of anyone.
Even assuming that one goes with the Bryulex origin (which is not canon anymore it is just one of the possible ways) it still looks like they were sort of just 'animated' and left to wander.

Thus if you have something that allows you to control the dead/undead go to it.
Though on the other hand your high PPE is going to look tasty to Zombies, most of the humans are not going to be interested in the nuances of 'I raise the undead but no I was not involved in this really' and sadly most spells are about as useful as everything else in the setting... i.e. they aren't

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 Post subject: Re: Necromancers in DR
Unread postPosted: Sun Jul 09, 2017 9:49 pm
  

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Hero

Joined: Tue Jul 19, 2011 8:20 pm
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eliakon wrote:
The Zombies do not seem to be under the direct control of anyone.
Even assuming that one goes with the Bryulex origin (which is not canon anymore it is just one of the possible ways) it still looks like they were sort of just 'animated' and left to wander.

Thus if you have something that allows you to control the dead/undead go to it.
Though on the other hand your high PPE is going to look tasty to Zombies, most of the humans are not going to be interested in the nuances of 'I raise the undead but no I was not involved in this really' and sadly most spells are about as useful as everything else in the setting... i.e. they aren't


Thank you for your input eliakon, what do you mean the whole bryulex thing is no longer cannon?, I take it that the world of DR is some what of a magical dead zone?

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 Post subject: Re: Necromancers in DR
Unread postPosted: Mon Jul 10, 2017 1:36 pm
  

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Hero

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Comment: "Honk Honk Honk Mother ******! Where's your God now?" - Untitled Goose
Brulyx was never official canon.

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 Post subject: Re: Necromancers in DR
Unread postPosted: Mon Jul 10, 2017 11:20 pm
  

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Rifts® Trivia Master

Joined: Wed Aug 06, 2003 3:37 pm
Posts: 13082
Location: Missouri
Kargan3033 wrote:
eliakon wrote:
The Zombies do not seem to be under the direct control of anyone.
Even assuming that one goes with the Bryulex origin (which is not canon anymore it is just one of the possible ways) it still looks like they were sort of just 'animated' and left to wander.

Thus if you have something that allows you to control the dead/undead go to it.
Though on the other hand your high PPE is going to look tasty to Zombies, most of the humans are not going to be interested in the nuances of 'I raise the undead but no I was not involved in this really' and sadly most spells are about as useful as everything else in the setting... i.e. they aren't


Thank you for your input eliakon, what do you mean the whole bryulex thing is no longer cannon?, I take it that the world of DR is some what of a magical dead zone?


as originally written, the game's zombiee apocalypse was triggered the cult of an evil demon-lord called bryulex. they mixed magic and science to create a universal vaccine, which they got distributed worldwide. they then used a ritual to kill and suck the PPE out of everyone that got the vaccine, with the goal of freeing bryulex from a dimensional prison. the ritual is what caused all the zombies.
the game had rather more BTS like elements as well, with the option for psychics, demons, and other monsters like werecreatures and vampires to show up.
this version is what was teased in the rifter article preview.

as printed, the book is non-specific as to the cause and details of the zombie apocalypse, with several different rumors for Gm's to use as in game speculation. all the bryulex related stuff, like the cult, the universal vaccine, the possibilities of demons and stuff were removed and have not reappeared.

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 Post subject: Re: Necromancers in DR
Unread postPosted: Tue Jul 11, 2017 9:56 am
  

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Hero

Joined: Tue Jul 19, 2011 8:20 pm
Posts: 1367
glitterboy2098 wrote:
as originally written, the game's zombiee apocalypse was triggered the cult of an evil demon-lord called bryulex. they mixed magic and science to create a universal vaccine, which they got distributed worldwide. they then used a ritual to kill and suck the PPE out of everyone that got the vaccine, with the goal of freeing bryulex from a dimensional prison. the ritual is what caused all the zombies.
the game had rather more BTS like elements as well, with the option for psychics, demons, and other monsters like werecreatures and vampires to show up.
this version is what was teased in the rifter article preview.

as printed, the book is non-specific as to the cause and details of the zombie apocalypse, with several different rumors for Gm's to use as in game speculation. all the bryulex related stuff, like the cult, the universal vaccine, the possibilities of demons and stuff were removed and have not reappeared.


I see, thanks for the heads up.

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 Post subject: Re: Necromancers in DR
Unread postPosted: Fri Jul 21, 2017 11:54 pm
  

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Knight

Joined: Sun Dec 27, 2015 1:13 pm
Posts: 5385
The ability to control the dead not killed by zombies would still be pretty useful.

Particularly with animals, which don't become zombies even when zombies kill them.

I'm very upset whenever zombies kill horses (TWD, FTWD) so the idea of being able to animate the horse skeleton to trample the zombies in retaliation feels like justice.

Plus I'm not even sure if normal slouchers would be smart enough to attack animated dead. If they can't process a Half-Dead then they'll be even more confused with something fully dead. It'd be like zombies fighting robots.


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 Post subject: Re: Necromancers in DR
Unread postPosted: Wed Oct 18, 2017 5:55 pm
  

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D-Bee

Joined: Wed Oct 11, 2017 7:23 pm
Posts: 9
Isn't a dead reign death Priest a necromancer?


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 Post subject: Re: Necromancers in DR
Unread postPosted: Mon Nov 27, 2017 6:42 am
  

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Knight

Joined: Sun Dec 27, 2015 1:13 pm
Posts: 5385
No, necros can actually reanimate dead, merge limbs, etc. Death Priests just know how to offer their PPE and that of worshippers to let zombies feed without killing.


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 Post subject: Re: Necromancers in DR
Unread postPosted: Tue Dec 26, 2017 10:48 pm
  

Explorer

Joined: Mon Jan 02, 2017 11:13 pm
Posts: 116
I don't see why not,
PPE manipulation is a thing in the setting.

Though, I'm pretty sure they don't just control undead willy-nilly. They would have to spend alot of magic to fend off just a small horde, though they would have to purge/use magic anyway just to stay hidden. But, wouldn't zombies just attack magically controlled zombies anyway? Definitely wouldn't want to be a necro in this setting.


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 Post subject: Re: Necromancers in DR
Unread postPosted: Thu Dec 28, 2017 10:40 pm
  

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Knight

Joined: Sun Dec 27, 2015 1:13 pm
Posts: 5385
Something like 'Turn Dead' may or may not work, hard to say.

I think you could "animate dead" a zombie AFTER you killed it by destroying its brain though. I don't think you require skulls/heads for animated dead.


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 Post subject: Re: Necromancers in DR
Unread postPosted: Mon Jan 01, 2018 3:01 pm
  

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Megaversal® Ambassador

Joined: Mon Dec 07, 2015 6:31 pm
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Comment: When the Dead Walk, blare Misfits and kill 'em all.
I'm actually experimenting with this right now. As of now I have Necromancers left alone by the zombies and using animated dead to steal control of them for a limited time. My basis for this being the zombies are in this limbo between animated dead and but don't quite fit in amongst most palladium undead. We'll see how it goes.

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 Post subject: Re: Necromancers in DR
Unread postPosted: Fri Jan 05, 2018 1:43 am
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
Posts: 9481
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Unfortunate Son wrote:
I'm actually experimenting with this right now. As of now I have Necromancers left alone by the zombies and using animated dead to steal control of them for a limited time. My basis for this being the zombies are in this limbo between animated dead and but don't quite fit in amongst most palladium undead. We'll see how it goes.

keep us posted on how this works out. It sounds like an interesting idea and I would be most keen to find out how it works, and what issues you find arising in the implementation (as there are always unexpected snags...it would be nice to know what you encountered so I don't have to find them out myself first hand for example)

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The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Necromancers in DR
Unread postPosted: Wed Oct 30, 2019 11:08 pm
  

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Wanderer

Joined: Wed Oct 30, 2019 10:25 pm
Posts: 53
Could be fun to create your own Mummies and Zombies with magic, arm them, and send them out after the DR zombies.

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