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Unread postPosted: Fri Apr 02, 2004 9:44 pm
  

Dungeon Crawler

Joined: Sat Sep 13, 2003 11:09 pm
Posts: 334
:? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :?
When trying to build a well-balanced group of super-powered individuals within a narrow confine of available super power categories for reasons of my own, etc, I find it diificult to find a reason to gather everyone together as a team in the first place that doesn't end up being a carbon copy of someone else's origin. I've used a coomon genesis and various invasions, along with covert recruitment and even gone so far as to arrange for a group of select individuals to be brought back from the dead. In so trying to re-gather what I've collected as players and their various character ideas and trying to mesh them all together into a sleek and stream-lined super hero group. So the question is, where does one start ? So far we have the muscle of the group, STAMPEDE, quite possibly the best character EVER created in the Megaverse. LOCKDOWN, the ultimately non-descript janitor who is also the MOST jaded human being ever to walk the Earth with various psuedo-telekinetic super abilities. SNOWBLIND, the ice-man from up north, ANTARES, an assassin seeking a new purpose in life when he was born only to kill, BRAMBLE, the forest for the trees in humanoid form, one of the most sublime characters I've EVER encountered. WILDLIFE, the literal wild-child of nature, shy to the point of being anti-social, finding most companionship with her squirrel familiar and Bramble, the most "natural" member of the group.
NIMBUS, the light-based psychosis with the social grace and poise of a gas station bathroom, he's a genius, but has no common sense.
There are a few more in the works but we're still hammering out what we need.


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Unread postPosted: Fri Apr 02, 2004 9:49 pm
  

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Hero

Joined: Sat Dec 29, 2001 2:01 am
Posts: 1135
Location: california
Comment: Remember also that the smallest minority on earth is the individual. Those who deny individual rights, cannot claim to be defenders of minorities
Ayn Rand
hey blood angel what did you think of my back up charaters?

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Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[


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Unread postPosted: Fri Apr 02, 2004 10:24 pm
  

Dungeon Crawler

Joined: Sat Sep 13, 2003 11:09 pm
Posts: 334
:P When Life hands you dilemmas, make dilemmanade. :P


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Unread postPosted: Fri Apr 02, 2004 10:33 pm
  

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Adventurer

Joined: Fri Feb 07, 2003 2:01 am
Posts: 470
Location: Southern NY
Quote:
When Life hands you dilemmas, make dilemmanade.


Ok that was very bad, so bad that I like it, I love sayings like this.

Aegis

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"I think you've got the solution Aegis."- Sentinel

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Unread postPosted: Fri Apr 02, 2004 10:40 pm
  

Dungeon Crawler

Joined: Sat Sep 13, 2003 11:09 pm
Posts: 334
Actually, cherico has brought to mind another rant of mine. What do you fellow G.M.s out there do when people hand you a character that you know is lame and don't feel is suitable for the game but they keep beating it do death in the conceptualization and design stages ? They jump the gun a do a full write-up before you give them the go-ahead and write it up. Some ideas can be salvaged, some are beyond redemption. I guess it's all a matter of personal choice and just how desperate you are for players. :-?

So without being further oblique, Moebius was abandoned at birth, he has no familial ties. The Arcadia line has passed into obscurity never to be found again and he should never, ever breed.


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Unread postPosted: Fri Apr 02, 2004 10:54 pm
  

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Hero

Joined: Sat Dec 29, 2001 2:01 am
Posts: 1135
Location: california
Comment: Remember also that the smallest minority on earth is the individual. Those who deny individual rights, cannot claim to be defenders of minorities
Ayn Rand
woo sorry just I was told that we should submitt ideas I did full write ups I
fully acept them being disregarded

Id still like to have one of my back ups be a astral lord though is that all right?

_________________
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[


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Unread postPosted: Fri Apr 02, 2004 10:59 pm
  

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Supreme Being

Joined: Sun Nov 25, 2001 2:01 am
Posts: 2476
Location: On the threshold of a dream
Lord Cherico wrote:
woo sorry just I was told that we should submitt ideas I did full write ups I
fully acept them being disregarded

Id still like to have one of my back ups be a astral lord though is that all right?


You should handle this matter through private messages, not the forum.

_________________
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.

-- The Moody Blues, In the Beginning


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Unread postPosted: Fri Apr 02, 2004 11:07 pm
  

Dungeon Crawler

Joined: Sat Sep 13, 2003 11:09 pm
Posts: 334
I was adressing the forum for a little input on what they do in like instances, this just happened to be a side-trip.


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Unread postPosted: Fri Apr 02, 2004 11:14 pm
  

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Adventurer

Joined: Fri Feb 07, 2003 2:01 am
Posts: 470
Location: Southern NY
Or if you dont want the character to be around get one of the baddies from GI to take him/her out or make up a mane character to take em out.

Just trying to throw some levity into this conversation.

Aegis, with crappy humor tonight

_________________
"WHAT!!, Yout went over my Helmet!!". --Dark Helmet

"I think you've got the solution Aegis."- Sentinel

"Enjoy the boards instead of trying to make them into your own image!!! "- Maryann


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Unread postPosted: Fri Apr 02, 2004 11:36 pm
  

Adventurer

Joined: Mon Jun 30, 2003 11:49 am
Posts: 534
Quote:
So the question is, where does one start ?


If they're government agents, they brought them together. Some of the team members could have been first-time criminals who been caught but they are a good egg and you have a choice - Gramercy Island or work for us. Some could have been people who had developed superpowers and are not of the type to go soloing went up to the police force and said, "Here I is! I want to be a Centurion! I saw those guys on TV and they rocked!" Well, the gov'ment said "Sure kid!" But they put him in a new group after Superhero BASIC. Some could be ex-agents like the assassin and government psychiatrists has said he need greener pastures or he will explode. Wildlife or Bramble could have knew a wise park ranger who told them "With great power, come great resposibility" and all of that crap. And they wanted to become just like him, so they joined the gov'ment, but the gov'ment put them in their superhero program instead of park ranger stuff. :lol:

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-- THE BOOK OF CATACLYSM


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Unread postPosted: Sat Apr 03, 2004 1:14 am
  

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Prince of Powers

Joined: Sun Jun 24, 2001 1:01 am
Posts: 1816
Location: Australia
I'm Sublime?

I'm trying to figure out if it's a compliment or a let down.

:?

Batts

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“Iczer, you are a power generating machine.” - Mr Twist


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Unread postPosted: Sat Apr 03, 2004 2:28 am
  

Palladin

Joined: Tue Jul 09, 2002 1:01 am
Posts: 12242
Location: At the forefront of the War between Good & Evil.
In my most successful campaign, I let the players bring themselves together, as they were at the time minor heroes beginning to get noteriety. They did most of the real work, and I provided subtle insight with a competent NPC.
The way it worked was that all the players were leftovers from previous campaigns, and they decided to band the best of them together. It worked pretty good I have to admit.

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when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha


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Unread postPosted: Sat Apr 03, 2004 4:50 am
  

Explorer

Joined: Fri Oct 31, 2003 4:03 am
Posts: 187
Location: pdx
on my current campaign the story plot drove the characters to band together and work as a team, and i feel thats the best way to do it. sometimes its very hard not to make it obvious, but if you have good players then things generally fall into place...
as for bad character ideas, i try to work with the player so that we eventually we see eye to eye on how their new creation should turn out in the end...i offer suggestions and try not to let this part of the process get too out of hand...


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Unread postPosted: Sat Apr 03, 2004 9:32 pm
  

Dungeon Crawler

Joined: Sat Sep 13, 2003 11:09 pm
Posts: 334
yes Iczer, Bramble is sublime. It's not a put down. You have a well-rounded set of powers that are super-versatile and is conceptually very viable. Your style of play is sound and the "visuals" we get from your actions are great. I remember the time when he spat out his coffee all over the T.V. when you had heard the news of all those grisly murders with the brainless corpses, etc. Plant man expels coffee from facial orifice...film at 11. :lol:

But as for the recruiting phase I see what you all mean. Thanks for the feedback.


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Unread postPosted: Sun Apr 04, 2004 7:45 pm
  

Dungeon Crawler

Joined: Sat Sep 13, 2003 11:09 pm
Posts: 334
Cherico, what would an Astral Lord be doing on Earth ? Wouldn't his time be better spent ruling over one of his pocket ectoplasmic domains on the Astral Plane ?


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Unread postPosted: Sun Apr 04, 2004 7:56 pm
  

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Adventurer

Joined: Thu Jun 05, 2003 11:29 am
Posts: 572
Location: East Indianapolis
Comment: Also known as: Lonnie Langston
With my game of 5 players, I am doing a very different approach to bringing together the team. First off, I did reject some character ideas based on 'fitting' with the game. (Mainly the robotics). I got mainly Mutants, which works out wonderfully.

As for the story and bringing the team together, I am working with them individually and in smaller groups introducing them and soliciting their help. (These are going to make up my Prologues.) After I have them together, then I will bring out the basic works, teamwork, trust, power explorations. After that, I will start dropping the big baddies and seeing what happens. I do have one perticuliar event I am looking to use to test the unity of the group.

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Unread postPosted: Mon Apr 05, 2004 1:17 am
  

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Hero

Joined: Sat Dec 29, 2001 2:01 am
Posts: 1135
Location: california
Comment: Remember also that the smallest minority on earth is the individual. Those who deny individual rights, cannot claim to be defenders of minorities
Ayn Rand
why would a astral lord be on earth?

heres a story to anser that question

"I was younger then inexperenced, in the distance I could hear the kaisers troops
artilary slam into my home towns fort. It was 1914 and I was 10 years old. My father
served in the belgum army as a rifle man. I despretly wanted to see him so I snuck close
to the battel field and saw my father charging into the german lines his body was torn up
by machine guns. I saw war that day and I wanted to be some were else any were else.
I then saw a stray artilary shell coming at me I screamed and a pain awoke deep inside my
mind. That day I went into the astral plane. I dont know how long I wandered in the endless
sky of floating clouds originally I thought I had died and been sent to heaven. Eventally
though a millek found me his name was Yohawn Yosloth and he took me in. He taught me
much of the astral plane and many other things. I was his pround student after a time I discovered
that I did not age in the astral plane but I had no desire to leave just yet. I spent decades just
exploring a eternal child of ten years old. No matter what I did or learned I was always a child
my mind my soul had matured by my body though remained a childs I did every thing I could
to compensate I learned foren languages I learned the history of the planes but I was still a
adult traped in a childs body and would be doomed to recieve a childs amount of respect. So
I decided to come back to earth in order to become a adult the world is much differnt from
when I left planes are no longer toys, cars owned by even the poorest men. Magic boxes
with pictures in them that talk. This new world scares me beyond belife but I will make my
way in this town called century station I will become a adult or die trying"

_________________
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[


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Unread postPosted: Mon Apr 05, 2004 11:24 am
  

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Champion

Joined: Thu Apr 18, 2002 1:01 am
Posts: 2411
Location: The Servodome, in downtown Servotopia
Iczer wrote:
I'm Sublime?

I'm trying to figure out if it's a compliment or a let down.

:?

Batts


You sure he didn't mean he wanted to fertilize around you with lime? :lol:

Actually though, I'd have to agree with him. I do like the concept of Bramble as well as how he's been used; I know I keep repeating myself but I love the idea of using the acorns as weapons of mass destruction! :ok:

Bramble's teaming up with Wildlife is -- pardon the pun -- a natural combination. I think those two got along better than any pair of characters in the entire campaign. An environmentally friendly 'dynamic duo,' if you will.

As for the 'how do you get 'em together' question -- to quote Shakespeare, "Ah there's the rub!" If you gather 'em together in an obvious railroading attempt it could come off as being cliched and corny if you're not careful. On the other hand, if you start eveyone off separately then it could drag on and on and on until they finally all get together. Even then you run the risk of the togetherness being only short-lived as they're more than likely pursuing different agendas and are used to flying solo.

Ask yourself questions like "what would bring them together?" and more importantly "what would KEEP them together?" (NOTE: Please, no singing of old 70s 'Captain & Tenille' songs) The group needs a common purpose for existing -- otherwise it'd be just like another Marvel Team-Up for only one or two issues. Groups like the Avengers and the JLA stay together because they are essentially a line of defense against super-baddies where a city/state/country/planet is threatened. Groups like the X-Men stick together because they share a common dream (better human-mutant relations).

Also, you have to appeal to the characters' self-interest when trying to get the group together. Maybe it's the availability of resources that a character might not have access to otherwise, or maybe the character's a reformed criminal who gets a shorter sentance if he/she plays the game of the 'good guys,' or maybe even it's for a steady paycheck doing what comes naturally to those with super abilities -- or as Guido Carosella ("Strong Guy") put it, "I'm in it for the money."

I realize this may not be quite the answer/feedback you were looking for. Unfortunately, the only consistent formula is 'big monster/menace threatens the city/planet and it's up to a group of super heroes to come together, defeat the menace, and then decide to form a group afterwards.' While it may still work nowadays, it's kinda been done to death and requires a new spin to make it interesting (such as the main baddie being a future version of one of the group's members :D ).

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US <Uncle> saves the day again. -- RockJock
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Unread postPosted: Mon Apr 05, 2004 10:37 pm
  

Dungeon Crawler

Joined: Sat Sep 13, 2003 11:09 pm
Posts: 334
Ok Cherico. It sounds alright to me...massive grammatical revisions needed, but it will serve. It's almost like a Peter Pan-type of thing, only thrown in a blender. We can call him "Kid Astral". Or The Ectoplasmancer. Ever better yet...The Eidolon. Look it up and I think you'll agree that it fits to a Tee.


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