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Unread postPosted: Thu Sep 09, 2004 8:34 pm
  

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Reagren Wright wrote:
Whirligig would be even nastier if he was miscreant and/or diabolic.
and if he had Body Weapons. Spin and have bladded arms. :demon:
Have to chance his name to Human Blender though.


And you have a problem with this what?.... Cardiac is making a VU2 of these guys and who says that he doesnt have blades or hasnt changed alignments? Just tell me that he got rid of that barber pole look, thats just me.

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Unread postPosted: Thu Sep 09, 2004 8:41 pm
  

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I prefer him not being evil (It's more interesting to have a team of villains where everyone's not evil) The blades might be interesting though.

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Unread postPosted: Fri Sep 10, 2004 10:29 am
  

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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Yes the barber pole or candy cane look must go. I'm just not going
to be intimidated by any villian if he comes up to me
looking like a Christmas Tree decoration. Just imagine the
insults a guy like Spider Man would throw at him.
"Did Santa Claus give you that outfit?" :lol:


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Unread postPosted: Fri Sep 10, 2004 1:09 pm
  

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Champion

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"Here, Whirligig... stand next to this barbershop quartet. They need some scenery." :lol:

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Unread postPosted: Fri Sep 10, 2004 2:20 pm
  

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Uncle Servo wrote:
"Here, Whirligig... stand next to this barbershop quartet. They need some scenery." :lol:


Hmmm.. evil barbershop quartet.... :demon:

_________________
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog


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Unread postPosted: Fri Sep 10, 2004 6:18 pm
  

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Zenvis wrote:
Uncle Servo wrote:
"Here, Whirligig... stand next to this barbershop quartet. They need some scenery." :lol:


Hmmm.. evil barbershop quartet.... :demon:


Enh... "Masters Of Song" really just doesn't sound evil enough to be a feared villain group.

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My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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Unread postPosted: Sat Sep 11, 2004 11:37 am
  

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Uncle Servo wrote:
Zenvis wrote:
Uncle Servo wrote:
"Here, Whirligig... stand next to this barbershop quartet. They need some scenery." :lol:


Hmmm.. evil barbershop quartet.... :demon:


Enh... "Masters Of Song" really just doesn't sound evil enough to be a feared villain group.


Hey, if Static Man can cause fear (in a matter of speaking), I dont see why the "Masters of Song" couldn't cause some fear. I mean four guys with sonic powers and some serious minors could "bring down the house" in a matter of speaking. :lol: Maybe they're the "three tenors". :lol: I'm sorry I just cant help myself.

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Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
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 Post subject:
Unread postPosted: Fri Sep 17, 2004 4:46 pm
  

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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Just out of curiosity, does anyone know if this is the longest running post
on the board?


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Unread postPosted: Fri Sep 17, 2004 4:48 pm
  

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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Guess I just answered my own question, the New Powers post was done
on the same day. :lol:


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 Post subject:
Unread postPosted: Fri Sep 17, 2004 7:16 pm
  

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Well that's only because we've had to keep restarting our Superhero Name Game;)

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Unread postPosted: Sat Sep 18, 2004 12:31 pm
  

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More updates on the way over the next few days! Stay tuned!

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"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo


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 Post subject:
Unread postPosted: Sun Sep 19, 2004 12:38 pm
  

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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
:D :D :D :D :D :D :D :D :D


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 Post subject:
Unread postPosted: Sun Sep 19, 2004 7:29 pm
  

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Reagren Wright wrote:
Just out of curiosity, does anyone know if this is the longest running post
on the board?


No the Can you telport inot an environtmentally sealed vehicle is at 38 pages and counting. It's located in the Rifts forum.

Any chance these conversions will make it into the revised VU. I hope so because I like what I see.


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 Post subject:
Unread postPosted: Mon Sep 20, 2004 12:06 pm
  

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That thread is still going? Wow.:P
Well, I think if you add up all the name games, we'd beat that.:P It is the third time we've done it.;)

Oh and putting this stuff in the conversion for VU (hopefully out in the next year) would be awesome.

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 Post subject:
Unread postPosted: Wed Sep 22, 2004 4:26 pm
  

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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
38 pages :shock:


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 Post subject:
Unread postPosted: Wed Oct 06, 2004 5:18 pm
  

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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
I've been thinking. Technically PU1 and PU2 have converted
HU 2nd edition into HU 2.5 Edition. So does anyone think any of the
heroes or villians from Century Station, GM Guide, Gramency Island,
or Mutant Underground need an updated revision?


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 Post subject:
Unread postPosted: Wed Oct 06, 2004 7:02 pm
  

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Quote:
I've been thinking. Technically PU1 and PU2 have converted
HU 2nd edition into HU 2.5 Edition. So does anyone think any of the
heroes or villians from Century Station, GM Guide, Gramency Island,
or Mutant Underground need an updated revision?


I shudder at the thought of having these characters tweaked especially some of them, lets not give obelisk the super power punch (or whatever its called)

Aegis

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 Post subject:
Unread postPosted: Thu Oct 07, 2004 5:25 pm
  

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Just wanted to pop in to give you all a little update - I am currently putting together a website that will have a whole slew of rpg stuff on it, including the VU conversions I have started here. I hope to have it up soon, depending on how much free time I can spare working on it.

Thanks for your patience.

_________________
"In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson

"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo


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 Post subject:
Unread postPosted: Thu Oct 07, 2004 5:33 pm
  

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I don't think they need to change the characters. No RULES have changed from the creation of these characters. And you could always just subsitute a few powers if you wanted.

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 Post subject:
Unread postPosted: Mon Oct 11, 2004 12:46 pm
  

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Wanderer

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I think some of the mewr power categories would fight better with some of te heroes or villians backrounds. Like Modiusl[sp} to me he's a Natural Genuisi. And te hacker forme Gramecry would also fit this better. But thats just my 2 cents worth


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 Post subject:
Unread postPosted: Tue Nov 02, 2004 9:20 pm
  

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Cardiac,
Hows that website coming?

_________________
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog


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 Post subject:
Unread postPosted: Wed Nov 03, 2004 3:46 am
  

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Reagren Wright wrote:
I've been thinking. Technically PU1 and PU2 have converted
HU 2nd edition into HU 2.5 Edition. So does anyone think any of the
heroes or villians from Century Station, GM Guide, Gramency Island,
or Mutant Underground need an updated revision?



No on mutant underground, Yes on all the others..

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Three billion credits and change.
A neat toy from a dimension book that came out after rifts undersea.
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 Post subject:
Unread postPosted: Thu Nov 04, 2004 12:50 am
  

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Zenvis wrote:
Cardiac,
Hows that website coming?


I'm working on it - but with so many things competing for my time it's hard to work on it. I also have to get in contct with my ISP because my account is frelled up, but hopefully I will have it straightened out soon.

_________________
"In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson

"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo


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 Post subject:
Unread postPosted: Fri Nov 26, 2004 6:34 am
  

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Cardiac wrote:
Zenvis wrote:
Cardiac,
Hows that website coming?


I'm working on it - but with so many things competing for my time it's hard to work on it. I also have to get in contct with my ISP because my account is frelled up, but hopefully I will have it straightened out soon.


Again I ask Hows that website comming?

_________________
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog


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 Post subject:
Unread postPosted: Thu Mar 10, 2005 2:58 pm
  

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Champion

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*Holds aloft 'Rubber Mallet of Justice'*

For those who have forgotten... for those who have never beheld its wonder... I hereby BUMP this thread out of obscurity and back to the top of the forum!

:thwak:


Of course, this also begs the question: Cardiac, how's that website coming? :lol:

_________________
My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject:
Unread postPosted: Thu Mar 10, 2005 3:13 pm
  

Palladin

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Location: At the forefront of the War between Good & Evil.
I am now inspired to build the Masters of Song.

Rapture: Female mutant with the powers Enenrgy Expulsion: Directed Sound, and Physical Perfection, Hold Breath, and Ultra-Hearing.
Skills of note:Singing X4. I thought this would be a good way to get a 16 octave range. Hey, it's better than trying to justify Boxing, Wrestling, Acrobatics and Gymnastics, eh?

Cacophany: Male mutant with the powers Sonic Power, Frequency Absorbtion, Energy Expulsion Ultrasonic Screech, and Ultra Hearing.

Discord: Male experiment with the powers Vibration, Sonic Absorbtion and Reflection, and Warp Sound.

They need a fourth to make a Barbershop Quartet.

_________________
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha


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 Post subject:
Unread postPosted: Thu Mar 10, 2005 3:50 pm
  

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Champion

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Well, I don't know about his singing ability... but you could put Whirligig alongside them and he could be the barbershop pole... :lol:

_________________
My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject:
Unread postPosted: Thu Mar 10, 2005 4:12 pm
  

Palladin

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Location: At the forefront of the War between Good & Evil.
Uncle Servo wrote:
Well, I don't know about his singing ability... but you could put Whirligig alongside them and he could be the barbershop pole... :lol:


There you go, making Pole jokes.

If it were up to me: I'd change his costume as well: what were they thinking?

_________________
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha


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 Post subject:
Unread postPosted: Thu Mar 10, 2005 4:40 pm
  

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Champion

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Sentinel wrote:
Uncle Servo wrote:
Well, I don't know about his singing ability... but you could put Whirligig alongside them and he could be the barbershop pole... :lol:


There you go, making Pole jokes.

If it were up to me: I'd change his costume as well: what were they thinking?


Kevin Long is a great artist, but it's pretty clear that designing superhero costumes is not his forté.

Case in point -- the Sentinels of Liberty & Justice. :ugh:

_________________
My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject:
Unread postPosted: Thu Mar 10, 2005 4:50 pm
  

Palladin

Joined: Tue Jul 09, 2002 1:01 am
Posts: 12242
Location: At the forefront of the War between Good & Evil.
Uncle Servo wrote:
Sentinel wrote:
Uncle Servo wrote:
Well, I don't know about his singing ability... but you could put Whirligig alongside them and he could be the barbershop pole... :lol:


There you go, making Pole jokes.

If it were up to me: I'd change his costume as well: what were they thinking?


Kevin Long is a great artist, but it's pretty clear that designing superhero costumes is not his forté.

Case in point -- the Sentinels of Liberty & Justice. :ugh:



I had a long discussion with a couple of GM friends about costumes, especially for USA patriots.The Red Guy on HU Revised is cool. USA1 on HUII is very cool.
After that, you're left with the variations on Captain America (Ultimates version is very cool).
Too many stars and stripes are not cool. Bucket boots are not cool. Tri-corner hats are definitely not cool. I understand wanting a Patriotic motif, and a costume that's heavy on blue is rather standard and plain. But, really, you can go too far trying to get the motif across.

_________________
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha


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 Post subject:
Unread postPosted: Thu Mar 10, 2005 6:23 pm
  

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Champion

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There are elements of the SLJ uniforms I like... but overall there are a LOT of changes I'd make. Number one on the list would be to get rid of those stupid gloves/boots -- they look like they're wearing freakin' Wal-Mart bags on their feet! :nh:

As for the 'Captain America' effect -- well, just about any patriotic motif is going to get called on that. It's still possible to get a good look out of red/white/blue though.

Hmmm... you know, I actually at one point had started to re-design the SLJ costumes to something more along my liking. I may have to see if I still have those notes/sketches somewhere.

_________________
My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject:
Unread postPosted: Fri Mar 11, 2005 9:49 am
  

Palladin

Joined: Tue Jul 09, 2002 1:01 am
Posts: 12242
Location: At the forefront of the War between Good & Evil.
Uncle Servo wrote:
There are elements of the SLJ uniforms I like... but overall there are a LOT of changes I'd make. Number one on the list would be to get rid of those stupid gloves/boots -- they look like they're wearing freakin' Wal-Mart bags on their feet! :nh:

Amen. Number Two on the Hit List: The Buckled shoes and Tri-Corner hat were straight out of the Revolutionary War, and striped tights just don't do it.

As for the 'Captain America' effect -- well, just about any patriotic motif is going to get called on that. It's still possible to get a good look out of red/white/blue though.

As long as we stay away from Blue as the primary color, you won't look too much like a Cap rip-off.
Again, the main guy in red from HU Revised cover is a great costume.


Hmmm... you know, I actually at one point had started to re-design the SLJ costumes to something more along my liking. I may have to see if I still have those notes/sketches somewhere.


I'd like to see those myself.

_________________
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha


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 Post subject:
Unread postPosted: Fri Mar 11, 2005 10:59 am
  

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Champion

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Sentinel wrote:
Amen. Number Two on the Hit List: The Buckled shoes and Tri-Corner hat were straight out of the Revolutionary War, and striped tights just don't do it.


You know though, I have seen the tri-corner hat on other patriotic-styled characters. Not that I would keep it on anything I designed, mind you...

And who's wearing buckled shoes in the SLJ? Patriot, Constitution, Stars, & Stripes are all wearing "baggies," and Flagwaver and Minuteman are wearing more traditional "Hero Boots"

Sentinel wrote:
As long as we stay away from Blue as the primary color, you won't look too much like a Cap rip-off.
Again, the main guy in red from HU Revised cover is a great costume.


Yep, as you said before the heroes from the HU book covers are pretty good indeed.

I still think though that the secret to avoiding looking like a Cap knock-off is in the overall design rather than the primary color. I could be wrong, but that's my take on it.


Sentinel wrote:
Quote:
Hmmm... you know, I actually at one point had started to re-design the SLJ costumes to something more along my liking. I may have to see if I still have those notes/sketches somewhere.


I'd like to see those myself.


I found an old color study of Flagwaver, and looking back on it I probably wouldn't change much if anything on him:

_________________
My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject:
Unread postPosted: Fri Mar 11, 2005 11:11 am
  

Palladin

Joined: Tue Jul 09, 2002 1:01 am
Posts: 12242
Location: At the forefront of the War between Good & Evil.
I love that Flagwaver shot. Tres cool.

I had a picture of Patroit (Marvel character) confused with one of the SLJ: my bad.
Too many supers in my brain.
Marvel Vs. DC Vs. Dell Vs. Charlton Vs. Eclipse Vs. Comico Vs. First Vs. Capital Vs. Hero Graphics Vs. Texas/Noble...

_________________
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha


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 Post subject:
Unread postPosted: Fri Apr 15, 2005 10:53 am
  

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Champion

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Location: The Servodome, in downtown Servotopia
Cardiac -- got any progress to report on that website???? :D

_________________
My Artwork Samples Set on Deviant Art
Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject:
Unread postPosted: Fri Apr 15, 2005 11:16 am
  

Palladin

Joined: Tue Jul 09, 2002 1:01 am
Posts: 12242
Location: At the forefront of the War between Good & Evil.
Reagren Wright wrote:
I've been thinking. Technically PU1 and PU2 have converted
HU 2nd edition into HU 2.5 Edition. So does anyone think any of the
heroes or villians from Century Station, GM Guide, Gramency Island,
or Mutant Underground need an updated revision?


Century Station, Gramercy Island and GMG characters don't really need to be updated. I especially like the GI and CS characters despite the fact that they do not conform to HU rules all the time (Kelvin, anyone?), and I wouldn't want them to be changed.
I don't own Mutant Underground, so I don't know how up-to-date those guys are.

_________________
when you get right down to it, Sentinel's right.~Uncle Servo.

Sentinel. you'll be always loved by the German Princess.~Nelly

That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.

That's the best place to start. Otherwise, listen to Sentinel~lather

Listen to the Sentinel...he speaks truth.~ Shadyslug

Sentinel you have the biggest sig I've ever seen~Natasha


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 Post subject:
Unread postPosted: Sat Apr 16, 2005 1:27 pm
  

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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Well VU 2nd edition is on its way. I only hope the updated villians
are just as good as the ones Cardiac created, and to think you almost
converted everyone in the book. The last one I saw was Whiplash
from Masters of Speed. Did you ever get any others done?


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Unread postPosted: Sun Apr 17, 2005 8:30 pm
  

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Someone said in the other thread that they didn't update the characters. That's weird since the magic and psionic systems were both changed among other things.

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Slash and burn, pillage and plunder. And my hobbies are.....


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 Post subject:
Unread postPosted: Tue Apr 19, 2005 4:11 pm
  

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Posts: 534
Cardiac wrote:
PING

Combat Training: Hand to Hand: Basic
Attacks: 4
Combat Bonuses: +0 Initiative, +0 Strike, +3 Automatic Parry, +3 Dodge, +3 Roll with Punch/Fall/Impact, +2 Pull Punch, +0 Damage, +0 Disarm.

Saving Throws:



Did you forget the Saving Throws?

_________________
Evil do-ers, prepare to become evil-don't-ers.
--Stripperella

The courageous enter dark caves alone, the clever send in the courageous first, the cleverest wait behind the clever.
-- THE BOOK OF CATACLYSM


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Unread postPosted: Tue Apr 19, 2005 10:52 pm
  

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Hi everyone, as I mentioned in another post I've made the decision to finish off these character updates (it's not like I have a lot left to do IIRC). So hopefully you will be see seeing some new ones shortly.

Jaegermeister wrote:
Cardiac wrote:
PING

Combat Training: Hand to Hand: Basic
Attacks: 4
Combat Bonuses: +0 Initiative, +0 Strike, +3 Automatic Parry, +3 Dodge, +3 Roll with Punch/Fall/Impact, +2 Pull Punch, +0 Damage, +0 Disarm.

Saving Throws:



Did you forget the Saving Throws?
I'll re-check but I don't think she has any Save bonuses

_________________
"In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson

"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo


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Unread postPosted: Sat Apr 23, 2005 11:45 pm
  

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WHIRLIGIG

Real Name: Klaus Muller
Aliases: "the Kid", Karl Windsong, and Whirligig.
Group Affiliation: The Masters of Speed.
Occupation: Former amateur figure skater, former burger-flipper, professional super-criminal.

Alignment: Unprincipled
Power Category: Mutant
Experience Level: 7th
Hit Points: 48 S.D.C.: 87
P.P.E.: 15
Attributes: IQ 17, ME 25, MA 13, PS 19, PP 20, PE 16, PB 13, Spd 250 (170mph) running.
Age: 24 Sex: Male Height: 5ft. 8in. Weight: 180 lbs.

Unusual Physical Characteristics/Side Effects: None
Major Super Abilities: Spin at High Velocity.
Minor Super Abilities: Extraordinary ME, Extraordinary PP, Nightvision.

Natural Abilities: Can spin his body at speeds of up to 360 mph, enabling him to "run" at incredible speeds (up to 170 mph). While spinning, he has the equivelent of 360 degree vision, can tunnel through the ground (70ft per melee), can rise up into the air (up to 70ft) and hover in mid-air, make spinning airbourne leaps (up to 70ft igh and 140ft long), can stop himself from falling and land softly, can deflect incoming projectiles and gas attacks (impervious to physical projectiles like bullets, arrows and thrown objects, and gasses are harmessly funelled away). He can see perfectly in even total darkness. Considered a Major Psionic - needs only a 12 or higher to save vs Psionic attack. Excellent Sense of Balance: 91%. Excellent Sense of Speed and Direction: 88%.

Combat Training: Hand to Hand: Martial Arts
Attacks: 8
Combat Bonuses: +5 Initiative, +6 Strike, +10 Automatic Parry, +12 Dodge, +6 Automatic Dodge, +7 Roll with Punch/Fall/Impact, +4 Pull Punch, +4 Damage, +4 Disarm.

Combat Note: +4 to damage per every 20mph of spinning speed.

Saving Throws: +5 vs Psionic Attack, +11 vs Possession/Horror Factor, +8 vs Insanity, +4% vs Coma/Death, +1 vs Poison/Disease/Pain/Magic, +7 vs Mind-Altering Drugs, +2 vs Magical Illusions.

Other Combat Info: Called KO/Stun - 20. Critical Strike – 18-20. Entangle. Holds (all). Paired Weapons.

Hand to Hand Damage:
Karate Punch – 2D4+4. Power Punch (2A) – 4D4+4. Body Block/Tackle – 1D4+4 + knockdown. Karate Kick – 2D4+4. Snap Kick - 1D6+4. Roundhouse Kick - 3D6+4. Backward Sweep - knockdown. Tripping Leg Hook - knockdown. Jump Kick - 6D6+4. Flying Jump Kick - 4D6+4

Special Attacks:
Mini-Tornado: Can create a small tornado - an area affect attack that snatches up everyone around (within a 5ft radius). This can be used to either incapacitate foes or to damage them.
1)Incapacitation: anyone caught by the twister is completely helpless while in the mini-tornado, and after it dissipates he/she is dizzy and disoriented for 1D4 melee rounds (combat bonuses and speed are halved and suffers from poor balance).
2)Damaging Attack: the twister picks them up and slams them into the ground or a nearby object - doing 6D6 damage and the victim loses initiative and one melee action.

Fusilade: Uses all attacks. Can use his vortex to suck up and hurl a multitude of small objects in a 20ft radius. Does 2D6 damage and temporarily obscures vision (-4 on initiative, strike, parry, dodge) for the full melee.

Whrilwind Strike: Uses 4 attacks. Anyone within reach may be attacked by Whirligig - a strike roll is made for each target. Damage is 1D6+4 plus the damage bonus for spinning.

Education Level and Skills: Three Years of College
Electrical Program: Electrical Engineer, Computer Operation, Computer Repair.
Mechanical Program: Mechanical Engineering, Locksmith, Weapons Engineer.
Physical Program: Boxing, Climbing, Prowl, Acrobatics.

Secondary Skills: Hand to Hand Martial Arts (3), Radio Basic, Optic Systems, Read Sensory Equipment, Athletics, Pilot Truck, Land Navigation, Body Building, Language - English (native lang is German), Swimming.

Money: Has amassed a fortune of several million – lets Hellbent take care of the investments and finances. He does send his parents money every so often (adds up to 1/4 million so far).

Weapons: Has been known to use a pistol, but tends to rely on his powers.

Equipment: Seldom uses any, but has access to a wide variety of items if necessary (or can purchase it/steal it easily). His costume has a radio transceiver built into the helmet – 50 mile range, which can be set to emit a homing signal. His outfit also has built-in concealed armor and padding – AR 10, SDC 50 (this is more to protect him from collisions and high-speed slides than actual combat).

Vehicles: He loves classic cars and hopes to collect them someday. Wants to drive all the time, but currently does not own any vehicles and is certainly not averse to using his own powers to get around.

_________________
"In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson

"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo


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Unread postPosted: Mon Apr 25, 2005 2:21 am
  

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The BLUR

Real Name: Jake Fenton
Aliases: The Blur.
Group Affiliation: The Masters of Speed.
Occupation: Former construction worker, professional super-criminal.

Alignment: Aberrant
Power Category: Mutant
Experience Level: 9th
Hit Points: 51 S.D.C.: 195
P.P.E.: 19
Attributes: IQ 10, ME 13, MA 9, PS 29, PP 12, PE 15, PB 4, Spd 590 (400 mph) running.
Age: 25 Sex: Male Height: 6ft. Weight: 205 lbs.

Unusual Physical Characteristics/Side Effects: Power Lock - his Blur Power is on constantly - he cannot "turn it off". He is (minus) -60% to Prowl, and he finds it difficult to perform tasks that require manual dexterity (-40% penalty).
Major Super Abilities: Vibration
Minor Super Abilities: Extraordinary Speed, Energy Resistance, Blur, Supervision - IR/UV, Supervision - X-Ray.

Natural Abilities: Can run at incredible speeds (up to 400mph). Can generate intense shock waves for a variety of effects. Can vibrate himself to become effectively intangible for short periods of time. Is sensitive to motion and vibrations in the ground and air within 75ft (is difficult to catch unawares, can sense nearby movement, estimate numbers and speed of approach 84%). As a result of his Blur power, his body constantly vibrates - his facial features (and what he is wearing) are impossible to pick out, he leaves no identifiable fingerprints or tracks, is more difficult to hit in combat, and his voice is disguised (sounds like somene speaking through a spinning fan). The vibration also makes his body extremely resistant to most forms of energy - the first 20 points of Energy damage from an attack is ignored, and any additional damage is halved. An odd side-effect of his body's vibration, his vision is sensitive to a wider range of frequencies, allowing him to see into the IR, UV and X-Ray fields of the spectum. The IR and UV vision provides him with a form of nightvision, allowing him to see up to 300ft in te dark. The X-Ray vision allows him to see through most substances, but requires concentration to do so.

Combat Training: Hand to Hand: Expert
Attacks: 8
Combat Bonuses: +13 Initiative, +4 Strike, +11 Automatic Parry, +14 Dodge, +4 Automatic Dodge, +11 Roll with Punch/Fall/Impact, +6 Pull Punch, +14 Damage, +3 Disarm.

Combat Note: +4 to damage per every 20mph of running speed. The best a standing-still punch or kick can do is +8 (40 mph). Opponents trying to hit him have the following penalties (due to his Blur power); In hand to hand combat opponents are -3 to strike/parry/dodge against the Blurred character. Similarly, ranged attacks against him are -4 to strike and aimed or called shots are impossible against him.

Saving Throws: None.
Other Combat Info: Auto KO/Stun - 20. Critical Strike – 18-20. Entangle. Holds (all). Pin/Incapacitate - 18-20. Paired Weapons.

Hand to Hand Damage:
Punch – 1D4+14. Power Punch (2A) – 2D4+14. Body Block/Tackle – 1D4+14 + knockdown. Kick – 2D4+14. Axe Kick - 2D6+14. Wheel Kick - 2D6+14. Crush/Squeeze - 1D4+14. Body Throw/Flip - 1D6+14 + knockdown.

Special Attacks:
Shock Waves: 210ft long, 6ft wide, 2D6x9 damage along ground.

Shock Blast: 290ft, 4D6 damage.

Vibro-Strike: adds 1D6 damage to all physical attacks. Vibro field protects limb from harm due to impacts.

Vibro-Ram: Costs him 2 attacks. This is basically a power-Body-Block/Ram - considered a critical strike; he does double normal ram damage, plus double the vibro-strike damage, plus any damage bonus due to speed; 2D4+28+2d6+Spd bonus. However, he himself is immune from serious harm from the ram itself (just like the Vibro-Strike power but applies to his whole body), allowing him to ram into brick walls without fear of serious injury (may still be slightly bruised and/or dazed from large impacts however - especially if he brings up solid on the object and does not crash through).

Education Level and Skills: High School Graduate
Technical Program: Art, Computer Operation, General Repair/Maintenance, Writing.
Physical Program: Boxing, Wrestling, Climbing, Boby Building.

Secondary Skills: Hand to Hand Expert (2), Radio Basic, Optic Systems, Read Sensory Equipment, Athletics, Pilot Truck, Land Navigation, Swimming, Basic Electronics, Basic Mechanics, Carpentry, Cook, Demolitions, Demolitions-Disposal, Running.

Money: Has amassed a fortune of several million – lets Hellbent take care of the investments and finances.

Weapons: Has been known to use a pistol, but tends to rely on his powers.

Equipment: Seldom uses any, but has access to a wide variety of items if necessary (or can purchase it/steal it easily). His costume has a radio transceiver built into the helmet – 50 mile range, which can be set to emit a homing signal. His outfit also has built-in concealed armor and padding – AR 10, SDC 50 (this is more to protect him from collisions and high-speed slides than actual combat).

Vehicles: He loves big muscle cars, but uses a vehicle only when absolutely necessary.

_________________
"In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson

"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo


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Unread postPosted: Mon Apr 25, 2005 3:11 pm
  

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SLO-MO

Real Name: Johnny Blue
Aliases: Johnny "Fast-Hands" Blue, Slo-Mo
Group Affiliation: The Masters of Speed.
Occupation: Former professional Boxer and heavyweight champion of the world, professional super-criminal.

Alignment: Aberrant
Power Category: Mutant
Experience Level: 6th
Hit Points: 62 S.D.C.: 119
P.P.E.: 23
Attributes: IQ 12, ME 19, MA 9, PS 28, PP 14, PE 24, PB 23, Spd 30 running.
Age: 26 Sex: Male Height: 5ft. 9 inches. Weight: 225 lbs.

Unusual Physical Characteristics/Side Effects: Exceptionally Stocky/Broad.
Major Super Abilities: Slow Motion Control
Minor Super Abilities: Lightning Reflexes, Healing Factor.

Natural Abilities: PS is considered to be Superhuman. Can slow or distort time within a limited area for various effects (slowing down opponents, avoiding attacks, slowing down another's or one's own metabolism, controlling clocks, and also seems to slow down the character's aging process). Uncanny Sense of Time: knows the time of day down to the minute without referring to a timepiece. Accelerated Healing; 3 SDC/10 min and 1 HP/15 min. Super-Healing; can instantly regenerate 4D6 HP twice daily. Immune to Fatigue. Immune to Disease. Resistant to Fire and Cold (half damage). Resistant to Drugs/Poison/Toxins (1/3 effects).

Combat Training: Hand to Hand: Expert
Attacks: 8
Combat Bonuses: +7 Initiative, +3 Strike, +6 Automatic Parry, +6 Dodge, +5 Automatic Dodge, +6 Roll with Punch/Fall/Impact, +5 Pull Punch, +13 Damage, +1 Disarm.

Saving Throws: +5 vs Psionics, +2 vs possession/horror factor, +2 vs insanity, +38% vs Coma/Death, +5 vs pain, +8 vs Magic/Toxins (and an additional +3 vs time/speed altering powers/magic).

Other Combat Info: Auto KO/Stun - 20. Critical Strike – 18-20. Entangle. Holds (all). Pin/Incapacitate - 18-20. Paired Weapons.

Hand to Hand Damage:
Punch – 2D4+13. Power Punch (2A) – 4D4+13. Body Block/Tackle – 2D4+13 + knockdown. Kick – 4D4+13. Crescent Kick - 4D4+17. Roundhouse Kick - 6D6+13. Crush/Squeeze - 2D4+13.

Education Level and Skills: Two Years of College
Journalism Program: Computer Operation, Research, Photography, Writing.
Physical Program: Boxing, Wrestling, Hand to Hand Expert (2).

Secondary Skills: Radio-Basic, Optic Systems, Read Sensory Equipment, Athletics, Body Building, Climbing, Swimming, Scuba, Running, Pilot Truck, Pilot Motorcycle, Navigation, Card Sharp, Prowl.

Money: Has amassed a fortune of several million – lets Hellbent take care of the investments and finances.

Weapons: None - relies on his natural abilities.

Equipment: Seldom uses any, but has access to a wide variety of items if necessary (or can purchase it/steal it easily). His costume has a radio transceiver built into the helmet – 50 mile range, which can be set to emit a homing signal. His outfit also has built-in concealed armor and padding – AR 10, SDC 50 (this is more to protect him from collisions and high-speed slides than actual combat). He wears a special visor that provides protection for his eyes while flying at high speed and also has the following features; polarized sight, passive nightvision.

Vehicles: Specially designed Fabricators Inc "Whisper-Silent" Jet Pack. SDC: 150. Top Speed: 250 mph. Flight Duration: 1 hour per fuel pellet. Is extremely quiet and has special heat dampeners (making it difficult for heat sensors to get a fix). While flying, the wearer gets a +4 dodge bonus. Slo-Mo normally carries a number of extra fuel pellets with him in a utility belt.

_________________
"In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson

"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo


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 Post subject:
Unread postPosted: Tue Apr 26, 2005 3:22 pm
  

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Joined: Mon Jun 30, 2003 11:49 am
Posts: 534
Cardiac wrote:
The BLUR

Power Category: Mutant
Unusual Physical Characteristics/Side Effects: Power Lock - his Blur Power is on constantly - he cannot "turn it off". He is (minus) -60% to Prowl, and he finds it difficult to perform tasks that require manual dexterity (-40% penalty).

Education Level and Skills: High School Graduate
Technical Program: Art, Computer Operation, General Repair/Maintenance, Writing.
Physical Program: Boxing, Wrestling, Climbing, Boby Building.

Secondary Skills: Hand to Hand Expert (2), Radio Basic, Optic Systems, Read Sensory Equipment, Athletics, Pilot Truck, Land Navigation, Swimming, Basic Electronics, Basic Mechanics, Carpentry, Cook, Demolitions, Demolitions-Disposal, Running.



You know, with him becoming Blurred (always on) at puberty, I wouldn't let him have a lot of those skills. My dad is on the first onsets of Parkinsons and he shakes something awful; really can't do chit when the shakes hit. Computer Operation with his hands constantly vibrating like a jackhammer. The man is accidently going to be pushing the wrong keys. Much less the Demolitions-Disposal! :eek: Any tactile skill he tries to learns after puberty he will give up in discouragement. The man is fracked up. That fella Blur in DP7 was the same way.

_________________
Evil do-ers, prepare to become evil-don't-ers.
--Stripperella

The courageous enter dark caves alone, the clever send in the courageous first, the cleverest wait behind the clever.
-- THE BOOK OF CATACLYSM


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 Post subject:
Unread postPosted: Tue Apr 26, 2005 4:49 pm
  

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Champion

Joined: Thu Apr 18, 2002 1:01 am
Posts: 2411
Location: The Servodome, in downtown Servotopia
Jaegermeister wrote:
Cardiac wrote:
The BLUR

Power Category: Mutant
Unusual Physical Characteristics/Side Effects: Power Lock - his Blur Power is on constantly - he cannot "turn it off". He is (minus) -60% to Prowl, and he finds it difficult to perform tasks that require manual dexterity (-40% penalty).

Education Level and Skills: High School Graduate
Technical Program: Art, Computer Operation, General Repair/Maintenance, Writing.
Physical Program: Boxing, Wrestling, Climbing, Boby Building.

Secondary Skills: Hand to Hand Expert (2), Radio Basic, Optic Systems, Read Sensory Equipment, Athletics, Pilot Truck, Land Navigation, Swimming, Basic Electronics, Basic Mechanics, Carpentry, Cook, Demolitions, Demolitions-Disposal, Running.



You know, with him becoming Blurred (always on) at puberty, I wouldn't let him have a lot of those skills. My dad is on the first onsets of Parkinsons and he shakes something awful; really can't do chit when the shakes hit. Computer Operation with his hands constantly vibrating like a jackhammer. The man is accidently going to be pushing the wrong keys. Much less the Demolitions-Disposal! :eek: Any tactile skill he tries to learns after puberty he will give up in discouragement. The man is fracked up. That fella Blur in DP7 was the same way.


I thought this particular Blur got his powers in an accident while on the job as a construction worker? I can't remember for sure though, it's been a while since I've read MoS backgrounds.

_________________
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Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject:
Unread postPosted: Tue Apr 26, 2005 7:55 pm
  

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Palladium Books® Freelance Writer

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Posts: 3064
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
The Masters are done. All we need now are the Sentinels, Dark
Tribinual, Brotherhood of Armageddon, and the Wizards of Chaos.
You are on the home stretch Cardiac, keep'em coming :ok:


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 Post subject:
Unread postPosted: Tue Apr 26, 2005 9:06 pm
  

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Joined: Fri Dec 27, 2002 2:01 am
Posts: 436
Location: Newfie-land
Uncle Servo wrote:
Jaegermeister wrote:
Cardiac wrote:
The BLUR

Power Category: Mutant
Unusual Physical Characteristics/Side Effects: Power Lock - his Blur Power is on constantly - he cannot "turn it off". He is (minus) -60% to Prowl, and he finds it difficult to perform tasks that require manual dexterity (-40% penalty).

Education Level and Skills: High School Graduate
Technical Program: Art, Computer Operation, General Repair/Maintenance, Writing.
Physical Program: Boxing, Wrestling, Climbing, Boby Building.

Secondary Skills: Hand to Hand Expert (2), Radio Basic, Optic Systems, Read Sensory Equipment, Athletics, Pilot Truck, Land Navigation, Swimming, Basic Electronics, Basic Mechanics, Carpentry, Cook, Demolitions, Demolitions-Disposal, Running.



You know, with him becoming Blurred (always on) at puberty, I wouldn't let him have a lot of those skills. My dad is on the first onsets of Parkinsons and he shakes something awful; really can't do chit when the shakes hit. Computer Operation with his hands constantly vibrating like a jackhammer. The man is accidently going to be pushing the wrong keys. Much less the Demolitions-Disposal! :eek: Any tactile skill he tries to learns after puberty he will give up in discouragement. The man is fracked up. That fella Blur in DP7 was the same way.


I thought this particular Blur got his powers in an accident while on the job as a construction worker? I can't remember for sure though, it's been a while since I've read MoS backgrounds.

Yup - his powers were "activated/awakened" after that little accident.

_________________
"In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own" - Thomas Jefferson

"I do not feel obliged to believe that the same god who has endowed us with senses, reason and intellect has intended us to forgo their use." - Galileo


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 Post subject:
Unread postPosted: Tue May 03, 2005 12:34 pm
  

Cardiac, Can you email me the entire Vu2 update stats in html or doc format please?


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 Post subject:
Unread postPosted: Tue May 03, 2005 12:51 pm
  

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You'd probably be better served by going through this thread and copy/pasting into Word.

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Hi! I'm Danger, but today I'll be Uncle Servo's Sock Puppet. -- Danger
US <Uncle> saves the day again. -- RockJock
And Servo has engineered another good idea. -- Sentinel


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 Post subject:
Unread postPosted: Sun May 08, 2005 2:45 pm
  

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OLD ONE

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thagema wrote:
Uncle Servo wrote:
You'd probably be better served by going through this thread and copy/pasting into Word.


That's what I've been doing. :-D
Ditto. I have been doing the same thing. Now of course once I get back online, I will be redoing the VU2 website I had created. Of course the old one has since crashed since I lost my net access.

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