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Unread postPosted: Mon Jul 29, 2019 1:45 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
PHANTOM GHOST

Real Name: Anthony Rentz
Occupation: Senior in High School, Super villain
Alignment: Aberrant
Power Category: Mutant
Experience Level: 4th
Hit Points: 35 S.D.C.: 82
P.P.E.: 22
Appearance: Anthony looks like a regular Hispanic American with an average build. He has
mid-length, wavy stark white hair and white eyes. He engages in minimal exercise.
Attributes: I.Q. 17, M.E. 12, M.A. 9, P.S. 13, P.P. 14, P.E. 14, Spd. 23, P.B. 13
Age: 17, Sex: Male, Height: 5 foot and 8 inch (1.72 m), Weight: 145 (65.25 kg)
Unusual Characteristics: Double Jointed, White hair, and White Eyes.
Major Super Abilities: Possession and Intangibility (Power Combo). These two super
abilities work simultaneously. HF 12.
Minor Super Ability: Mental Stun
Combat Training: Basic
Attacks per Melee: 5 (2 initial + 3 from Hand to Hand)
Combat Bonuses: +3 to parry, +3 to dodge, +5 to auto dodge (intangible) +5 to roll with
punch/fall, and +2 to pull punch.
Saving Throws: +6 to save vs possession and +2 to save vs mind control.
Combat Skills: Punch 1D4, Power Punch 2D4 (Counts as two attacks), Elbow/Forearm
1D6, Knee 1D6, and Karate Kick 2D4.
Other Bonuses; +3% to all skills.
Educational Background: High School with some special training.
Common Skills: Read-Write/Speak English and Spanish 91%/95%,Mathematics: Basic
91%, Pilot: Automobile 75%, and Escape Artist 82%/53%.
Professional Thief Program: Pilot: Motorcycle 84%, Barter 58%, Climbing 68%/58%,
Hand to Hand: Basic, Law (General) 58%, Pick Locks 58%, Palming 48%, Pick Pocket 58%, Prowl
53%, 73%, Streetwise 44%, Detect Concealment 53%, and Find Contraband 50%.
Secondary Skills: Concealment 39%, Athletics (General), Running. Swimming 73%, Land
Navigation 55%, Art (Graffiti) 58%, Dance 53%, Ventriloquism 35%, Photography 63%, W.P.
Handgun (+2 to aim/+1 to burst), Performance 38%, and Basic Electronics 38%.
Money: He steals whatever he needs.
Weapons: Automatic Pistol: Range: 170 feet (52 m), Damage: 3D6, Rate of Fire: Single
shot/semi-auto, Payload: 15 rounds magazine.
Mental Stun, Range: 60 feet (18.2 m) or touch, Damage: Special. Victims lose one attack
per melee round, have no initiative, and are -3 to strike, parry, and dodge. -6 to Perception Rolls
and roll with punch, fall, or impact. Reduce skill performance and speed by 40%. Duration:
Victims suffer penalties for two melee rounds. Attacks Per Melee: Counts as three hand-to-hand
attacks. Each attack can only be directed toward a single person (entity) at a time, not an entire
crowd at once. Saving Throw: 15 or higher is need to save (M.E. bonus vs psionic can be
applied).
Equipment & Vehicles: He uses whatever is available to him or whatever the mission
requires.


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Unread postPosted: Mon Jul 29, 2019 1:49 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
POM POM

Real Name: Jane Manns
Occupation: Senior in High School, Super villain
Alignment: Aberrant
Power Category: Mutant
Experience Level: 3rd
Hit Points: 33 S.D.C.: 56
P.P.E.: 28
Appearance: Jane is a good looking young woman who engages in regular exercise
(cheerleading). She has short, wavy, bright flaming red hair. She has orange eyes. She is
typically wearing her cheerleading outfit.
Attributes: I.Q. 17, M.E. 15, M.A. 11, P.S. 17, P.P. 26, P.E. 18, Spd. 46 (32 mph/51 km), P.B. 15
Age: 17, Sex: Female, Height: 5 foot and 5 inch (1.67 m), Weight:
115 lbs (51.75 kg)
Unusual Characteristics: Ambidextrous, delicate, sensitive hands/fingers, orange eyes, and
bright red hair.
Minor Super Abilities: Exploding Spheres, Extraordinary P.P., Energy Resistance, and Heighten Sense of Balance.
Combat Training: Basic
Attacks per Melee: 6 (2 initial +2 from Hand to Hand +1 from ambidextrous) +1 from
powers
Combat Bonuses: +6 to strike, +10 to parry, +9 to dodge (+9 to auto dodge), +2 to
damage, +9 to roll with punch/fall, +5 to maintain balance, and +2 to pull punch.
Saving Throws: Immune to the first 20 points of energy damage in a melee round, rest is
half. Impervious to stun energy.
Combat Skills: Punch 1D4, Power Punch 2D4 (Counts as two attacks), Elbow/Forearm
1D6, Knee 1D6, Snap Kick 1D6, and Karate Kick 2D4.
Other Bonuses: +3% to all skills
Educational Background: High School with some special training.
Common Skills: Read-Write/Speak English 89%/94%, Mathematics: Basic 84%, and Pilot:
Automobile 72%.
Physical Program: Acrobatics (Sense of Balance 98%, Walk Rope 97%, Climbing 73%,
Climb Rope 98%, and Back Flip 98%), Gymnastics (Rings and Bars 98%), Athletics (General),
and Running.
Secondary Skills: Hand to Hand: Basic, Streetwise 35%, Pick Locks 70%, Pick Pocket
60%, Seduction 32%, Prowl 63%, Dance 58%, Swimming 78%, Sewing 63%, Cooking 53%,
Performance 33%, and W.P. Grenade (+2 to throw).
Money: She steals whatever he needs.
Weapons: Exploding Spheres, Range: 90 feet (27 m) thrown, mentally directed 30
feet (9.1 m) at a speed of 7 mph/11 km), or hover stationary 1-7 feet (.3 to 2.1 m) above
ground, Damage: 3D6 points of damage (3 foot/.9 m) blast radius, Duration: Impact/touched or
time-delayed for 3 minutes, Number of Spheres: Two, Bonus: +1 to throw.
Equipment & Vehicles: She uses whatever is available to her or whatever the mission
requires.


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Unread postPosted: Mon Jul 29, 2019 1:53 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
DEAD WEIGHT

Real Name: Adam Schmidt
Occupation: Senior in High School, Super villain
Alignment: Miscreant
Power Category: Mutant
Experience Level: 3rd
Hit Points: 51 S.D.C.: 171
P.P.E.: 25
Appearance: Adam is an athletic African American male with short, curly black hair. He has
a stocky build despite his size and wears size 28 shoes. He has white eyes.
Attributes: I.Q. 17, M.E. 12, M.A. 13, P.S. 38, P.P. 13, P.E. 33, Spd. 20, P.B. 15
Age: 17, Sex: Male, Height: 6 foot and 3 inch (1.92 m), Weight: 350
lbs (157.5 kg).
Unusual Characteristics: Stocky, extra large feet, and white eyes. Note: He can carry and
lift at Superhuman P.S. levels. 7600 lbs (3420 kg) 11,400 lbs (5130 kg).
Major Super Ability: Rechannel Kinetic Energy
Minor Super Abilities: Energy Expulsion: Force, Power Channel, and Immovability
(Supernatural P.S. of 39 or greater).
Combat Training: Basic
Attacks per Melee: 5 (2 initial +2 from Hand to Hand +1 from boxing)
Combat Bonuses: +2 to strike (reabsorbed) , +5 to parry, +5 to dodge (+9 to auto
dodge), +18 to damage, +7 to roll with punch/fall, and +2 to pull punch.
Saving Throws: Impervious to physical attacks/kinetic energy (he can be cut and
stabbed).
Combat Skills: Punch 1D4, Power Punch 2D4 (Counts as two attacks), Elbow/Forearm
1D6, Knee 1D6, Snap Kick 1D6, Body Block/Tackle 1D4 + P.S. (parry or dodge to avoid
knockdown), Pin 18-20, Crush 1D4 + P.S., All Hold, and Knockout on an unmodified roll of 20 for
1D6 melees.
Other Bonuses: +3% to all skills.
Educational Background: High School with some special training.
Common Skills: Read-Write/Speak English 89%/94%, Mathematics: Basic 84%, and Pilot:
Automobile 72%.
Physical Program: Boxing, Wrestling, Athletics (General), and Body Building/Weightlifting.
Secondary Skills: Hand to Hand: Basic, Football 58%, Basic Mechanics 58%, Automotive
Mechanics 72%, General Repair/Maintenance 63%, Basic Electronics 48%, Land Navigation 51%,
Pilot: Truck 74%, Fishing 58%, Performance 33%, and Wilderness Survival 38%.
Money: He steals whatever he needs.
Weapons: Energy Expulsion: Force, Range: 200 feet (61 m) +300 feet (91 m) if
rechanneled, Damage: 3D6 (or the rechanneled attack), Penalty: -2 to parry and dodge, Bonus:
+5 to aim/+2 wild.
Power Channel, Body Block/Tackle 3D6, Headbutt 2D6, Punch 4D6, Power Punch
6D6x2 (Counts as four attacks), Kick 5D6, Jump Kick 5D6x2 (use all attacks for melee, first
attack in melee round).
Equipment & Vehicles: She uses whatever is available to her or whatever the mission
requires.


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Unread postPosted: Mon Jul 29, 2019 1:58 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
OMICRON

Real Name: Dexter Stamp
Occupation: Senior in High School, Super villain
Alignment: Aberrant
Power Category: Mutant
Experience Level: 3rd
Hit Points: 57 S.D.C.: 170
P.P.E.: 25
Appearance: Dexter looks like very nerdish and has zero athletic ability. He has terrible
acme and wears glasses. Dexter has short, straight, purple hair and very large dusty, orange
eyes.
Attributes: I.Q. 21, M.E. 20, M.A. 20, P.S. 14, P.P. 12, P.E. 20, Spd. 12, P.B. 7
Age: 17, Sex: Male, Height: 5 foot and 7 inches (1.73 m), Weight:
140 lbs (63 kg)
Vulnerability: Dexter is extremely nearsighted. He has to wear his glasses in order to see.
Reduce combat bonuses by one-half, 1 attack per melee round, and -35% to perform skills.
Dexter also has loss off feeling in his skin throughout his body and fingers.
Unusual Characteristics: Purple Hair. Orange Eyes, Large Eyes, and Disfigured Face.
Major Super Ability: Energy Doppelganger
Minor Super Abilities: Immune to Melee Attacks, Impervious to Energy and Electricity, and
Increased Durability.
Combat Training: None.
Attacks per Melee: 2 attacks/3 non combat action. No automatic parry.
Combat Bonuses: +1 to dodge.
Saving Throws: Impervious to all melee attacks (Supernatural P.S. does half damage) and
those under 120 mph (192 km), +3 to save vs psionics & insanity, +20% to save vs coma/death,
and +3 to save vs magic & poison.
Combat Skills: Punch 1D4.
Other Bonuses: +7% to skills and 60% trust/intimidate.
Educational Background: High School with some special training.
Common Skills: Read-Write/Speak English 93%/98%, Mathematics: Basic 88%, and Pilot:
Automobile 76%.
Computer Program: Basic Electronics 58%, Computer Operation 81%, Computer
Programming 71%, Computer Hacking 47%, and Computer Repairs 57%.
Secondary Skills: Radio: Basic 72%, Mathematics: Advance 78%, Astronomy & Navigation
62%, Research 62%, Writing 47%, Photography 57%, T.V./Video 57%, Law (General) 62%,
Prowl 47%, Pilot: Skateboard 66%, Performance 37%, and Streetwise 31%.
Money: He steals whatever he needs.
Weapons: Energy Doppelganger, Range: 3 miles (4.8 km), Duration: 3D6x10
minutes (twice a day), Same attributes and skills of creator (half skills), 230 S.D.C, Half damage
from melee attacks and projectiles. Impervious to explosions, fire, cold, and radiation. Electricity
and other energy attacks do full damage. Impervious to most psionic and mind control. Energy
Travel 600 mph (960 km), Two attacks per melee round, Energy Bolt, Range: 90 feet (27 m),
Damage: 5D6+3, Bonus: +2 to strike. Nova Explosion.
Equipment & Vehicles: He uses whatever is available to her or whatever the mission
requires.


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Unread postPosted: Mon Jul 29, 2019 2:04 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
BONE CHILL

Real Name: Leonard Froid
Occupation: Senior in High School, Super villain
Alignment: Aberrant
Power Category: Mutant
Experience Level: 5th
Hit Points: 46 S.D.C.: 40
P.P.E.: 29
Appearance: Despite his appearance, he has the physique of an adult male with an
average build who does not engage in regular exercise. The color of his skin/flesh, hair, blood,
and eyes is clear. Only his skeleton is visible. HF 12.
Attributes: I.Q. 20, M.E. 10, M.A. 12, P.S. 12, P.P. 14, P.E. 22, Spd. 15, P.B. 4
Age: 29, Sex: Male, Height: 6 foot and 1 inch (1.85 m), Weight: 175
lbs (78.75 kg)
Unusual Characteristics: Transparent Skin (his flesh/skin, hair, blood, etc are invisible,
allowing his skeleton to be seen). He takes half damage from laser/light attacks.
Major Super Ability: Regeneration Ultima
Minor Super Abilities: Impervious to Cold & Freezing, Energy Expulsion-Icy Mist, and
Energy Expulsion: Cold.
Combat Training: Basic
Attacks per Melee: 5 (2 initial +3 from Hand to Hand0)
Combat Bonuses: +1 to initiative, +1 to strike, +2 to parry, +2 to dodge, +2 to roll with
punch/fall, and +2 to pull punch.
Saving Throws: Impervious to disease, +14% to save vs coma/death, +6 to save vs drugs
+4 to save vs magic, and +8 to save vs poison. Even if fail save vs drugs, toxins, and poison, the
duration, penalties, symptoms, and damage are one-quarter normal.
Combat Skills: Punch 1D4, Power Punch 2D4 (counts as two attacks), Elbow/Forearm 1D6,
Knee 1D6, Karate Kick 2D4, and all Holds.
Other Bonuses: +6% to skills.
Educational Background: B.A. degree and some special training.
Common Skills: Read-Write/Speak English 96%/98% and Pilot: Automobile 81%.
Science Program: Computer Operation 98%, Research 98%, Mathematics: Advance 98%,
Chemistry 98%, Chemistry: Analytical 86%, Chemistry: Pharmaceutical 91%, and Biology 91%.
Business Program: Mathematics: Basic 98%, Business & Finance 86%, Law (General)
98%, Public Speaking 81%, and Wardrobe & Grooming 96%.
Investigation Program: Photography 86% and Writing 76%.
2nd Investigation Program: Streetwise 66%, I.D. Undercover Agents 96%, Find
Contraband 72%, and Intelligence 78%.
Secondary Skills: Radio: Basic 81%, Prowl 56%, Swimming 81%, Art (Ice Sculpting) 76%,
Wilderness Survival 61%, W.P. Energy Expulsion (+1 bonus), Preserve Food 61%, General
Repair/Maintenance 76%, First Aid 66%, and Computer Programming 65%.
Money: He has $5000 in his checking account and $1200 in his savings. He has another
checking account set up by Fabricators Inc that has $26,000 in it.
Weapons: Energy Expulsion: Icy Mist, Range: Self or a 10 foot (3) radius, or a 12
foot (3.6 m) radius cloud of cold, Damage: 3D6 for every 5 seconds, Duration: One full melee,
Bonus: +3 to aim/+1 to wild.
Energy Expulsion: Cold, Range: 300 feet (91.5 m), Damage: 6D6, Bonus: +3 to aim/+1 to
wild.
Note: Each of his cold powers requires the victim to save vs non-lethal poison (16 or
better, P.E. bonus only). A failed save means one of his limbs temporarily goes number from the
cold. Reduce combat bonus and speed by 25%. A victim that loses all their S.D.C. from freezing
damage or has all limbs, including head and chest, frozen, lapses into a frozen state, even if he
has plenty of Hit Points left. Those who receive first aid/professional treatment within 3D4
minutes can be revived with little or no side effect. Those who lose S.D.C. and Hit Points are
+25% to save vs coma/death and gets 3D4 Hit Points back when revived.
Armor: His costume has a Bio-Aura on it. A.R. 9, S.D.C.
Equipment & Vehicles: He uses whatever is available to him or whatever the mission
requires.


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Unread postPosted: Sun Sep 22, 2019 8:12 am
  

Knight

Joined: Fri Jan 03, 2003 2:01 am
Posts: 4268
Location: Québec
Can,wait to see the heroes who face Gamma squad?

Any plans to make characters from Expanded Special training from Rifter?


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Unread postPosted: Sun Oct 06, 2019 8:38 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Wow can't believe I've been gone this long. Been working on lots of fantasy material. But will make
some time for some Hero stuff.


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Unread postPosted: Sun Oct 13, 2019 6:16 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Watching this documentary on PBS made me dig up some 1st edition villains who were originally inspired by the Palladium Robotech Book
Lancers Rockers. Later they band became an evil rock band with sonic alien tech. Then along came the Powers Unlimited Books and they
became the super villain rock band Sound Collection. I'll be posting them soon and their evil manager. Great villains and hope inspire G.M. to
use them for some great adventures.


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Unread postPosted: Mon Oct 21, 2019 11:59 am
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
THE SOUND COLLECTIVE

They are an American rock band and unbeknown to the public a group of super villains who
all have various powers that are sound (and vibration) related. The group consists of Lance Ross
(vocals), Electro (lead guitar), Mack Blake (bass), Davy Jones (keyboard), Percussion (drums),
and backing vocalist, the twins Hamony and Melody. Their style is rooted in hard rock, heavy
metal, and pop rock. They have several gold and platinum albums, and one multi-platinum
album. They’re often referred to as the “Loud Boys from Ultropolis.” If however anyone took a
good look at them, they’d realize wherever Sound Collective plays a live event, that city has a
good chance of being hit with a major super crime.
Sound Collective was created by businessman Michael Thorn who himself use to be a super
villain during his youth. Later he retired and decided he wanted to use his genius and his wealth
to punish the world with music. So using his various contacts with Fabricators Inc and the
criminal underworld of Century Station, he gathered five down on their luck super powered
beings with musical talent. He harnessed their abilities and molded them into a functioning rock
band. He secured them a record deal and a promotional tour. Between their live shows and
airplay on the radio, video, and streaming, their first album reached gold status and went on to
sell three million copies. Meanwhile, Michael Torn use their super abilities to assist him in making
technological breakthroughs, stealing high tech equipment from KLS Corporation, Cyberworks
Network, and Stardustechnologies. They also did some freelance work for Fabricators Inc, for the
Minotaur in Century Station, and the Syndicate Crime Family. Currently, Michael Thorn is busy
building a powerful “sonic hypnotic amplifier” that will use Lance, Melody, and Haromony’s “Power
of Command” on a massive scale (affecting the audience and everyone listening) that will be used
to blackmail a city like Ultropolis or perhaps any of the European capitals unless they pay a huge
ransom. He even dreams of using it against the whole world.
As for the band members, they relish their dual careers as rock stars and super villains
terrorizing the world with sound. On stage, they dress in their flamboyant costumes and their
mutant characteristics (hair, eyes, etc) are thought to be makeup. As super villains, they wear
black & white stripped robber costumes with black masks and dye their hair white or black.
Thus far, no one has caught one, and Michael keeps a close eye on the band, making sure despite
their weeks of touring and fast-paced life that drug, alcohol, and other vices do not affect their
performances on stage on in the field. Each member of the band has unknowingly swallowed a
nanotech device (Bio-Comp Self-Monitoring System) that sends a signal that only Michael can
hear (ultra sonic sound) to keep track of the band members. The band has also been injected
with nanotech devices designed to respond to his voice or electronic audio commands (even
those prerecorded). He merely says the word and the nanotech within their nervous system
sends out an electrical signal that immediately disrupts their nervous systems (similar to the
super psionic power of Bio-Manipulation) with no saving throw possible. The audio signal can also
be sent by military and/or civilian satellites, which means he can target them anywhere on the
planet. There is no place for Sound Collection to hide. The signal is impervious to counter
jamming. The nanotech needs to be replaced every 8D6 weeks (which Michael puts in their food
and drink). The band simply believes Michael has some kind of mental power over them, but they
very rarely give him reason to discipline them. He’s made them rich, famous, and given them a
purpose in life. They will come to his defense if anyone or anything threatens him, especially
David and the girls.
Sound Collective rarely does concerts in Century Station (too much competition and way too
many super heroes that might interfere). Right now, their goal is to finish the “sonic hypnotic
amplifier” and their next album before testing it out on their worldwide tour.

Sound Collective Organization Statistics

A. Outfits: Open Wardrobe (5 Points)
B. Equipment: Electronic Supplies (10 points)
C. Weapons: None (0 Points)
D. Bionics & Robotics: Cyber Agents (10 Points)
E. Vehicles: Fleet Vehicles (private planes, tours buses, chauffeur cars 10 Points)
F. Communications: Satellite Network (30 Points)
G. Offices: Urban (5 Points)
H. Military Power: Security Guards (5 Points)
I. Super Powered Operatives: None (0 Points)
J. Sponsorship: Private Industry/Fabricators Inc (6 Points)
K. Special Budget: Large Potatoes/$200,000 (20 Points)
L. Administrative Control: Loose Laws (5 Points)
M Internal Security: Tight (10 Points)
N External Infiltration: None (0 Points)
O Research and Information: Superior Connection (30 Points)
P Business Credentials: Faceless (5 Points).
Q. Employees Salary: Good/Each member gets a $2000 a week allowance, with a 2D6x1000
bonus for successful missions. (20 Points)
Agency Points: 171 Points


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Unread postPosted: Mon Oct 21, 2019 12:05 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
LANCE ROSS

Lance David Ross was always the center of attention not only for his looks, but also for his voice.
He was a celebrate student in Concert Choir in high school. Girls would follow him everywhere
and swoon over him like a Hollywood celebrity. During high school graduation when he got to the
podium to take his diploma he shouted, “Everyone get naked!” in the microphone. Nine-five
percent of those in attendance did what he told them to do. Lance fled scene. It wasn’t long
before G.I.G.M.A. and U.S. S.C.R.E.T. were looking for him. Michael Thorn found Lance living on
the street, supported by homeless underlings. He cleaned Lance up and introduced him to his
band mates but it was Harmony and Melody who that really caught his attention. They taught
him how to use his voice and his other gifts. The moment Lance took to the microphone and
performed before an audience, he was hooked. Now Lance thinks he’s a gift to all women. He’s
self-centered, feels superior to others, and wants others doing his bidding. He believes someday
people will worship him like a deity and make statues of him. He sees other super beings as a
threat to his divine status if they don’t bow down and behold his glory. Michael is the only one
able to check his ego and he knows it.

Real Name: Lance David Ross
Occupation: Lead Vocalist of Sound Collective
Alignment: Anarchist (leaning toward Miscreant)
Power Category: Mutant
Experience Level: 5th
Hit Points: 33 S.D.C.: 120
P.P.E.: 30
Appearance: He is a tall, handsome white male, a natural athlete with a deep-set of brown
eyes. His fine, curly orange hair is worn in a style that reminds one of an elaborate sculpture. He
has a strong chin.
Attributes: I.Q. 14, M.E. 21, M.A. 27, P.S. 17, P.P. 14, P.E. 16, P.B. 24, Spd. 30.
Age: 22, Sex: Male, Height: 6 foot (1.82 m), Weight: 182 lbs (81.9
kg)
Unusual Characteristics: Orange hair (fans think it’s dyed).
Major Super Abilities: Sonic Power and Divine Aura (14/+2)
Combat Training: Basic
Attacks per Melee: 5 (2 initial +3 from Hand to Hand)
Combat Bonuses: +4 to initiative, +2 to strike, +4 to parry, +3 to dodge, +2 to damage,
+3 to roll with punch/fall, and +2 to pull punch
Saving Throws: Impervious to sonic blast/attacks, loud/damaging sound attacks do half
damage/effect/penalty, half the penalties for blindness, +3 to save vs psionics & insanity, +4% to
save vs coma/death, +1 to save vs magic/poison, and +2 to save vs Horror Factor.
Combat Skills: Punch 1D4, Power Punch 2D4 (count as two attacks), Elbow/Forearm 1D6,
Knee 1D6, Karate Kick 2D4, and All Holds.
Other Bonuses: 92% trust/intimidate and 70% charm/impress.
Educational Background: On the Job Training
Common Skills: Read-Write/Speak English 90%/93%, Pilot: Automobile 75%,
Domestic Program: Mathematics: Basic 98%, Singing 75%, Dance 70%, and Play
Guitar 75%.
Physical Program: Athletics (general), Body Building and Weightlifting, Swimming
90%, and Running.
Secondary Skills: Hand to Hand: Basic, Basic Electronics 55%, Computer Operations
75%, Writing 50%, Pilot Motorcycle 80%, Performance 67%, Public Speaking 55%, Wardrobe &
Grooming 62%, and Prowl 40%.
Money: He has $520,000 in his checking account and $48,000 in secret account set up by
Michael Thorn.
Weapons: He relies on his super abilities.
Sonic Blast, Range: 250 feet (76.2 m), Damage: 1D4x10 (+10 underwater), Attacks
Per Melee: Counts as one melee attack. Note: This sonic attack will partially pass through armor,
causing half damage to the target.
High-Pitch Scream, Range: 205 feet (62.4 m), Area of Effect: 30 foot (9 m) radius
around him, Damage: 1D6 per melee round, Victims are -6 on initiative, and -6 to strike, parry
and dodge. The only defense is to plug the ears. Plugging ears (both must be plugged) with
fingers reduces damage and minuses by half, but also prevents counterattacks that require the
use of the hands. Plugging ears with cotton, tissue or cloth reduces the damage by half and
penalties by one point. Earplugs will prevent any damage and reduce penalties to only -2.
Power Scream Combo, Range: 1600 feet (488 m), Damage: 2D4x10+10 (+20
underwater), Attacks Per Melee: Must be his first attack of a melee round and uses up all of his
attacks/actions per melee round, but one. Note: This sonic attack will partially pass through
armor, causing half damage to the target.
The Sonic Scream, Range: 400 feet (121 m), Area of Effect: 50 foot (15 m) radius
around him, Damage: 3D6. The sound is agonizingly painful. Any basic ear covering offers no
significant protection. Victims stagger in agony, -8 on initiative, -6 to strike, parry, and dodge,
lose two melee attacks for the duration of hearing loss and cannot hear for 2D4 minutes.
Performance of skills is reduced by 25% while hearing is gone. If fired at glass objects or
windows they will shatter completely, regardless of S.D.C., and Plexiglas will fracture and be
reduced to one S.D.C. point, Attacks Per Melee: Must be his first attack of a melee round and
uses up all of his attacks/actions per melee round, but one.
Power of Command, Once every three melee rounds (45 seconds). Counts as one
melee attack.
Equipment & Vehicles: David has access to some technology and equipment of Michael
Thorn.


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Unread postPosted: Mon Oct 21, 2019 12:10 pm
  

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Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
ELECTRO

Electro doesn’t talk about his past. He simply came to the meeting after being discovered by
Michael Thorn. The other band members were not comfortable with him at first, until he started
playing his electric guitar. The riff he could play on his guitar was extraordinary. He also revealed
why he went by the name Electro. It didn’t take long for Electro to warm up to band mates.
However, his anger was something to witness. He also proved to be excessively cruel, living a
fight, and enjoy hurting people, especially police and authority figures. His static powers are one
of the bands highlighted special effects. Electro is notorious for his hard partying and being a
lecher. Micheal Thorn on several occasion has warned Electro to stop with the rough stuff,
because not everything can be solved by Lance’s powers of persuasion or Mack’s magic.

Real Name: Unknown
Occupation: Lead Guitarist of Sound Collective
Alignment: Miscreant
Power Category: Mutant
Experience Level: 4th
Hit Points: 26 S.D.C.: 49/+40 in APS Armor Rating: A.R. 14 (electric aura)
P.P.E.: 15
Appearance: He dresses like a rock star. He is good looking, an elegant athletic build, with
droopy eyes the glow an eerie yellow. His thick, straight, yellow hair is worn in a style that
reminiscent of a shark dorsal fin. His skin is deeply tanned. He has full lips and long-fingered
hands.
Attributes: I.Q. 10, M.E. 14, M.A. 13, P.S. 13, P.P. 10, P.E. 16, P.B. 14, Spd. 28.
Age: 21, Sex: Male, Height: 5 foot, 5 inches (1.67 m), Weight: 152
lbs (68.4kg)
Unusual Characteristics: Extra long fingers and his eyes glow yellow. To hide his eye
mutation he wears specially designed sunglasses.
Major Super Abilities: Alter Physical Structure: Electricity and Control Static Electricity.
Note: APS: Electricity automatically includes Minor Super Ability: Line Transit.
Combat Training: Basic
Attacks per Melee: 5 (2 initial +3 from Hand to Hand)
Combat Bonuses: +3 to parry, +3 to dodge, +3 to roll with punch/fall, +2 to pull punch,
and disarm.
Saving Throws: Impervious to electricity and lightning. In APS-Form, fire and energy
attacks do half damage. Shadow powers/bolts, force bolts, and sound (sonic) attacks do full
damage. +4% to save vs coma/death and +1 to save vs magic/poison.
Combat Skills: Punch 1D4, Power Punch 2D4 (count as two attacks), Elbow/Forearm 1D6,
Knee 1D6, and Snap Kick 1D6.
Educational Background: On the Job Training
Common Skills: Read-Write/Speak English 88%/92% and Pilot: Automobile 72%
Domestic Program: Mathematics: Basic 98%, Singing 70%, Dance 65%, and Play
Guitar 70%.
Criminal Program: Streetwise 51%, Pick Locks 65%, Tailing 65%, Palming 55%, and
Cardship/Card Shark 57%.
Secondary Skills: Hand to Hand: Basic, Athletics (General), Body Building &
Weightlifting, Running, Prowl 45%, Computer Operation 72%, Basic Electronics 50%,
Performance 45%.
Money: He has $320,000 in his checking account and $45,000 in secret account set up by
Michael Thorn.
Weapons: He relies on his super abilities.
Electric Ray, Range: 180 feet (590 m), Damage: 1D6x10+8, Bonus: +2 to strike.
Lightning Bolt, Range: 420 feet (128 m), Damage: 5D6+8, Everything within 15 feet (4.5
m) of the intended target takes 3D6 points of damage. Bonus: +3 to strike.
Electric Flight, Range: One mile (1.6 km), Damage: 1D4x10, Bonus: +1 to strike. Counts
as Two Attacks.
Electric Aura: In APS, he is continually surrounded by a powerful electric field that makes
him semi-invulnerable. Attackers using conventional weapons such as clubs, knives, or guns must
roll a 15 or higher to strike and do damage. Any roll less than 15 bounces off the natural armor
rating harmlessly doing no damage. Physical attacks will do damage if the attacker rolls 15 or
higher, however anyone who physical hits or touches him also suffers 2D6 points of electrical
damage. All attacks above a roll of 15 strike and do their normal amount of damage. The only
exceptions are electrical & lightning attack (no damage), while all fire and most other energy
attacks do half damage.
Equipment & Vehicles: Electro has access to some technology and equipment of Michael
Thorn. His instrument of choice is a limited edition 6 string Solid Body Electric Guitar ($12,000).



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Unread postPosted: Mon Oct 21, 2019 12:16 pm
  

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Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
MACK BLAKE

At 51 years old, he’s the old man of the group. During his youth, he was a super villain who
fought many super hero and heroine using his magic to cause mischief and mayhem. Many made
the mistake of thinking his instruments were the source of his magic. In truth, all he need was to
sing or make music out of anything to cast his spells. After being retired for nearly 15 years,
Michael Thorn found him and convinced him to join his band. Abe liked their music and came up
with various ideas to conceal the band’s real identity. He also loved Lance’s vocals and Electro’s
guitar playing. While he’s not a young man anymore, he still loves to play and hang out with the
younger guys. He also loves to seduce young pretty woman. Every so often he breaks out the
fiddle and once again takes on his super villain persona which requires Michael Thorn to interfere
to prevent him from making the fans be forced to dance.

Real Name: Abe Randal
Alias: Professor Leo Amati, Giggle Fiddle.
Occupation: Electric bassists for Sound Collective
Alignment: Aberrant
Power Category: Mystic Study (Wizard)
Experience Level: 9th level
Hit Points: 52 S.D.C.: 30
P.P.E.: 300
Appearance: For a man in his early 50s, he is very tall and has a graceful build. He has
deep-set eyes the color of amethysts. His luxurious, straight, gray hair is very short and is worn
in an attractive, impractical style. His skin is ruddy. He has a weak chin. His wardrobe is odd, and
is mostly purple and green. He wears wire-rimmed glasses.
Attributes: I.Q. 20, M.E. 16, M.A. 22, P.S. 12, P.P. 15, P.E. 13, P.B. 17, Spd. 18.
Age: 51, Sex: Male, Height: 6 foot, 3 inches (1.9 m), Weight: 197 lbs
(88.6 kg).
Insanity: Power by Association. Mack can only cast spells while he’s playing music or
singing. It doesn’t matter what instrument he plays or song he sings. His spells are cast in the
form of music or song. He cannot simply utter an incantation.
Wizard Abilities: Astral Projection (6 P.P.E.), Familiar Link (Parrot/Maestro), Sense
Enchantment 90 feet (27. 4 m) 69%, Sense Supernatural Evil 90 feet (27.4 m), and Sense Magic
120 feet/36.6 m (4 P.P.E).
Spell Magic: Agony (20), Animate Object (15), Befuddle (6), Blinding Flash (1), Blind/Mute
(50), Charm (12), Cold Wall (15), Compulsion (20), Constrain Being (20), Crimison Wall of
Lictalon (5000!), Energy Disruption (15), Escape (8), Extinguish Fire (4), Faeries’ Dance (55),
Fear (5), Fuel Fire (5), Hallucination (30), Havoc (50), Id Barrier (600), Increase Weight (4),
Levitation (5), Life Drain (25), Love Charm (40), Mystic Shield (10), Paralysis: Lesser (5), Repel
Animals (70), Summon and Control Animals (125), Summon Fog (140), Summon and Control
Storm (240), Trance (7), Weightlessness (6), and Wisps of Confusion 40).
Draw P.P.E. Special: When he needs to, he will draw additional P.P.E. from his band mates
who willing donate it (up to 70% from an individual, or 50% from each band member while
everyone is performing). During a concert, he can draw from the audience and for a very short
period, hold and use 50% more P.P.E. than his normal maximum 13 melee rounds. He can also
use the audience to channel ever greater amount of P.P.E. (up 5400) by using himself as a
connecting conduit to re-channel the energy to power a spell (ritual) that requires immense
mystic energy, provided he does so quick-within one melee round (15 seconds). Such a
channeling of mystic might requires the band to do a complete song (at least two minutes or
more) during which time Mack is completely helpless and unaware of anything but the magic he
is trying to complete. In the case of this magical concert, the entire song is designed to gather,
build, draw upon and focus the P.P.E. for one specific purpose (magical result/effect). The energy
builds and builds until the crescendo (end) of the song, at which point the gathered energy MUST
be used for the intended purpose/result. If Mack uses the energy for any other purpose, even the
casting of a minor spell to protect himself, the magic is ruined and the energy dissipates
harmlessly in a flash. Likewise, if Mack is knocked out or slain, the “ceremony” is broken and the
energy fizzles away without the intended result.
Combat Training: Expert
Attacks per Melee: 6 (2 Initial +4 from Hand to Hand)
Combat Bonuses: +2 to initiative, +2 to strike, +3 to parry, +3 to dodge, +2 to roll with
punch/fall, +2 to pull punch, +2 to disarm, and spell strength +3.
Saving Throws: +1 to save vs psionics/insanity, +3 to save vs magic, +2 to save
vs possession, and +3 to save vs. Horror Factor.
Combat Skills: Punch 1D4, Power Punch 2D4 (Counts as two attacks), Elbow/Forearm
1D6, Karate Kick 2D4+2, Roundhouse 3D6+2, Tripping/Leg Hook (cannot be paired, must dodge
or knockdown), Knee 1D6, Body Flip/Throw 1D6 plus P.S. damage bonus (lose initiative and 1
attack/action), Paired Weapons, All Holds, and Critical strike on an unmodified roll of 18-20.
Other Bonuses: +6% to all skills, 70% trust/intimidate, and 35% charm/impress.
Educational Background: B.A. Degree
Common Skills: Read-Write/Speak English 90%/94%, Pilot: Automobile 78%, Spell
Translation 32%, Lore: Demon & Monster 81%, Lore: Geomancy 76%, and Lore: Religion
86%.
Domestic Program: Mathematics: Basic 98%, Wardrobe & Grooming 98%, Play Guitar
98%,and Singing 98%.
2nd Domestic Program: Play Double Pass 98%, Play Violin 98%, Dance 98%, Sewing
98%.
Science Program: Computer Operation 98%, Mathematics: Advance 98%, Chemistry
98%, Anthropology 91%, and Archeology 98%.
Technical Program: Research 98%, History 98%/98%, Gemology 96%, and Writing 96%.
Secondary: Hand to Hand: Expert, Performance 76%, Gambling (standing) 81%,
Seduction 53%, Astronomy & Navigation 81%, Language: French & Spanish 83%, Literacy:
French & Spanish 91%, W.P. Staff (+3 to strike/+2 to parry), Pilot: Airplane 84%, Computer
Programming 68%, Sign Language 51%, W.P. Handgun (+1 to aim), and W.P. Sword (+1 to
strike/parry).
Money: He has $12 million in the bank and he has $144,000 in a secret account held by
Michael Thorn.
Weapons: None, his magic staff has the power to turn into a Double bass. As a staff, it
does 2D4+2 damage (+2 to strike/parry). As a Double bass, it can function as a P.P.E. battery
and hold an additional 50 P.P.E. for spell casting (held until needed). He has to recharge it.
Equipment & Vehicles: Mack has access to some technology and equipment of Michael
Thorn. His instrument of choice besides his Double Bass is a 5-String Electric Bass ($2800).


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Unread postPosted: Mon Oct 21, 2019 12:21 pm
  

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Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
DAVEY "DAZZLE" JONES

Dave Jones arrived on planet Earth to be free of his home world’s prejudice and persecution
of his type of music. As a musical entertainer, Davey only wanted to play music and bring joy to
people, to ease them from being fearful of an invasion by the Atorian Empire. Earlier in his life,
he’d join young resistance fighters looking to quell civil unrest and protect dignitaries.
Unfortunately, with little or no formal military training, this group was nearly killed on their first
mission. Davey switch his stance that the FAR should concentrate on being at peace and his
music career reflected this. His home world rejected this stance and his music. Arriving on Earth,
Davey thought he could bring his type of musical style to a planet who inhabitants might
appreciate his talents. He started his career by going to Century Station only to encounter the
alien bias and scorn, and that angered him. He met with Michael Thorn who convinced him to join
his criminal rock band. The others welcomed Davey with open arms but insisted he change his
name. In the beginning, he wasn’t sure about being a legitimate band but committing villainous
acts against the same people who came to hear him sing and play music. Yet the more time he
spent on Earth, the more he began to dislike its people and relished abusing them. Davey is the
lease approachable member of the band and the one who finds it difficult to “pretend” to care
about regular people. He still enjoys playing and making music but he’s especially likes the super
crime aspect even more so. Michael has to remind him constantly to keep up the charade. Note:
Davey has recently met with member of the Dark Tribunal. When the sonic hypnotic amplifier is
finished along with the latest tour, Davey plans on leaving the band and joining up with the alien
organization to inflict some serious harm upon the human race.

Real Name: Zevhor Vidova
Occupation: Keyboard–Synthesizer Player for Sound Collective
Alignment: Anarchist (leaning toward Miscreant)
Power Category: Alien
Experience Level: 4th
Hit Points: 24 S.D.C.: 65
P.P.E.: 21
Appearance: He looks humanoid but he has white eyes. He has a lithe build. His silk,
wavy, white hair is worn in a style that reminds one of a comet’s tails. His skin is pale with
prominent cheekbones and long-fingered hands. His wardrobe is strange and odd colors, his
trench coat is reminiscent of Joseph and his Amazing Technicolor Coat.
Attributes: I.Q. 21, M.E. 19, M.A. 13, P.S. 16, P.P. 13, P.E. 13, P.B. 11, Spd. 6
Age: 25, Sex: Male, Height: 7 foot, 5 inches (2.26 m), Weight: 252
lbs (113 kg).
Unusual Characteristics: Extra long fingers, ambidextrous, white eyes, and pale skin.
Major Super Ability: Holographic Memory Projection
Minor Super Abilities: Bend Light, Energy Resistant, and Energy Expulsion: Light
Explosion.
Combat Training: Basic
Attacks per Melee: 5 (2 initial +3 from Hand to Hand +1 from ambidextrous)
Combat Bonuses: +4 to parry, +3 to dodge, +1 to damage, +3 to roll with punch/fall, and
+2 to pull punch.
Saving Throws: Immune to the first 20 points of energy damage, then the rest of melee
round suffer half damage. Impervious to stun damage and suffer only one-quarter damage from
light/laser attacks. Cannot be blinded by light/lasers. +2 to save vs psionics and insanity.
Combat Skills: Punch 1D4, Power Punch 2D4 (count as two attacks), Elbow/Forearm 1D6,
Knee 1D6, and Snap Kick 1D6.
Other Bonuses: +7% to skills.
Educational Background: Alien Engineer with some Earth Familiarity
Common Skills: Read-Write/Speak Native Language 98%, Read-Write/Speak English,
Spanish, Chinese, and Russian 90%, Pilot: Small Civilian Spacecraft 78%, Pilot Hover Truck 60%,
Pilian Tongue 75%, and Mathematics: Basic 98%.
Special Skills: Electrical Engineer 92%, Electricity Generation 98%, Computer Repair
87%, Spacecraft Mechanics (Nuclear Fusion Drives) 92%, Mechanical Engineering 77%, Weapons
Engineer 82%, Nuclear Physics 72%, Astrophysics 87%, Radio: Basics 98%, Optic System 82%,
Computer Operation 98%, Sensory Equipment 82%, and Mathematics: Advance 98%.
Secondary Skills: Hand to Hand: Basic, Athletic (general), Astronomy & Navigation
67%, T.V. & Video 62%, Performance 52%, Play Electric Piano 62%, and Play Keyboard 62%.
Money: He has $351,000 in his checking account, $143,000 in precious metals and stones,
and $48,000 in secret account set up by Michael Thorn.
Weapons: He relies on his super abilities.
Energy Expulsion: Light Explosion, Range: 42 feet (12.8 m), Damage; 1D4 must
make a saving throw of 16 or better (P.P. bonus included), as the victim tries to shield his eyes.
Victim is temporarily blind within the blast radius for 4D4 melee rounds. Victims are -10 to strike,
parry, and dodge, and those who panic and try to run have a 01-75% chance of falling on their
face (1D6) per 10 feet (3 m) they try to travel.
Equipment & Vehicles: Davy has access to some technology and equipment of Michael
Thorn, but as the engineer and technical expert of the band his instrument of choice is his digital
piano created with parts of his spacecraft worth $8 million.
Digital Piano, Catastrophic System Failure, Vertigo Field, Frequency Absorption, and
Harmonic Resonance. 6th level. Expensive Repair.
Key Board, this device appears to be an ordinary portable keyboard; 3 feet (.9 m)
long, half that width and about eight inches (20 cm) deep. When activated, a hidden panel in the
front of the machine pops up, revealing the means to enhance his powers (+30% to range,
damage, and penalties). It can also make him Impervious to Sound & Vibration, and provides a
portable force field generator. It has 24 hours energy before needing to be recharged. The S.D.C.
of the force field is 100 but it regenerates 10 points per hour.


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Unread postPosted: Mon Oct 21, 2019 12:25 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
PERCUSSION

Like Electro, Percussion likes to keep his past a secret. He especially hates the city of
Century Station, becoming increasingly violent the moment he steps foot in the city. Percussion
has a deep passion for music but also for hurting people and breaking bones. He is quite brutal
when it comes to police and law enforcement. It is also obvious that Percussion has been mute
since his childhood and has used sign language, writing notes, and hand held speaking devices to
communicate with people for nearly all his life. He is hot headed, quick-tempered, and emotional,
but a devoted friend to his band mates, and swift to come to their aid should they need him. His
one fault is the feelings he has toward Melody but she (and her sister) are attached to Lance.
When he needs too, he acts out his frustrations and desires on the various female groupies
hanging around the band. Nothing brings a smile to his face faster than a light skirt. Since joining
the band, he is quite protective of Michael Thorn and relishes the moments between super crimes
more so than playing on stage. That being said, he takes his drumming very seriously. Anyone
who makes fun of his feet doesn’t live very long.

Real Name: Unknown
Occupation: Drummer of Sound Collective
Alignment: Miscreant (Principled toward Band Members)
Power Category: Mutant (Unstable Powers)
Experience Level: 5th
Hit Points: 34 S.D.C.: 135
P.P.E.: 22
Appearance: He is a stocky male with a wide-chest build. His skin is tan. He has an
upturned nose and hollow cheeks. He has beady black eyes that are like two onyxes. His
luxurious, wavy, beige hair is medium-length and is worn in a precise, uncomplicated style. He is
always shirtless, wearing skin-tight leather pants. He is always barefoot because of the size of his
feet.
Attributes: I.Q. 12, M.E. 14, M.A. 11, P.S. 25, P.P. 15, P.E. 14, P.B. 15, Spd. 32.
Age: 22, Sex: Male, Height: 6 foot, 4 inches (1.95 m), Weight: 280
lbs (126 kg).
Unusual Characteristics: Stocky, Extra Large Feet (size 26 shoe), and he is mute. Note: He
can carry and lift the equivalent to Superhuman P.S. (5000 lbs/2250 kg) and 7500 lbs/3375 kg).
Major Super Abilities: Vibration and Sonic Absorption & Reflection. Note: He stamps his
foot or snaps a finger to generate sound.
Minor Super Abilities: Warp Sound and Impervious to Sound/Vibration. Note: At 6th, 10th,
and 15th level he will develop a new minor super ability. Power Combo Note: He can use his
powers to amplify the sonic powers of David and the Siren Sisters (+50% to range, damage,
effect and penalties).
Combat Training: Basic
Attacks per Melee: 6 (2 initial +3 from Hand to Hand +1 from boxing)
Combat Bonuses: +7 to initiative, +2 to strike, +8 to parry, +9 to dodge, + to damage,
+6 to roll with punch/fall, and +3 to pull punch
Saving Throws: Impervious to sonic blast/attacks, vibration, and loud/damaging sounds,
cannot be rendered deaf, -3 to strike, parry, and dodge of penalties for blindness (three times
normal hearing). Cannot be surprise or snuck up from behind.
Combat Skills: Punch 1D4, Power Punch 2D4 (count as two attacks), Elbow/Forearm 1D6,
Knee 1D6, Karate Kick 2D4, Snap Kick 1D6, Tripping/Leghook (cannot be paired, must dodge or
knockdown), All Holds, and Knockout on an unmodified roll of 20 for 1D6 melee rounds.
Educational Background: On the Job Training
Common Skills: Read-Write/Speak English 90%/93%, Sign Language 98%, Pilot:
Automobile 75%, and Feel Vibrations 76%.
Domestic Program: Mathematics: Basic 98%, Singing 75%, Dance 70%, and Play
Drums 75%.
Physical Program: Athletics (general), Body Building and Weightlifting, Boxing, and
Physical Labor.
Secondary Skills: Hand to Hand: Expert, Performance 65%, Basic Electronics 55%,
Radio: Basic 75%, Pilot: Motorcycle 80%, Computer Operation 75%, Basic Mechanics 55% and
General Repair & Maintenance 60%.
Money: He has $900,000 in his checking account and $40,000 in secret account set up by
Michael Thorn.
Weapons: He relies on his super abilities.
Shockwaves, Range: 170 feet (76.2 m), 6 feet (1.8 m), Damage: 10D6 or 1D6x10,
Attacks Per Melee: Counts as two melee attack, Bonus: +2 to strike.
Shock Blast, Range: 250 feet (76.2 m), Damage: 4D6 (6D6 underwater), Attacks Per
Melee: Counts as one melee attack, Bonus: +4 to strike.
Vibration Punch: +1D6 to punch
Equipment & Vehicles: David has access to some technology and equipment of Michael
Thorn. His nine-piece drum kit features both acoustic and electric drums, and cymbals valued at
$800,000


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Unread postPosted: Mon Oct 21, 2019 12:32 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
THE SIREN SISTERS
Harmony & Melody

Michael Thorn encountered the Siren Sisters during his teens on a family Caribbean vacation.
They seduced him but decided to allow him to live. Years later after starting his super villain
career, he encountered them again, only this time he was impervious to their vocal charms. He
thought about taking his revenge and instead decided to introduce them to the world of mortal
men and women. The Siren Sister left their aquatic home to walk the streets of Century Station.
Both girls took a liking to the world of mortals, especially performing karaoke in the various bars,
restaurants, clubs or lounges. This is how they went about learning about the world by seducing
men and disposing of them afterward. CSPD regarded the duo as public enemies, but could never
bring them to justice. Years later, Michael returned to Century Station and introduced the girls to
his makeshift band. Right away, the girls took to Lance Ross becoming “his girls” but both girls
have left their marks on the backs of each band member, Percussion being the most enamored
with Melody. When Michael invited the girls to join the band, they were delighted as they found it
increasing difficult to avoid encounters with various independent super heroes and Sector 10
undercover agents. The girls changed their looks and now appear on stage with no one from
Century Station the wiser. Today the girls limit their siren ways to only a few men a year
choosing instead show their limitless affection toward Lance. Harmony is more inclined to seduce
her victims and leave them alive, while Melody likes to brutalize them in the midst of a flesh
session.

Real Names: Tomoli and Nutona Mol
Occupation: Backup singers for Sound Collective
Alignment: Harmony (Anarchist), Melody (Miscreant)
Power Category: Immortal (Mermaids)
Experience Level: 5th
Hit Points: 65 S.D.C.: 108
P.P.E.: 112
Appearance: The identical twins are gorgeous teens with voluptuous, athletic builds. They
have slanted green eyes and waist-length, wavy, fine blond hair worn in an exotic style. Their
matching outfits are always colorful dresses in ocean colors. They have webbed hands and feet.
The girls wear scarves around their necks to hide their gills. They take them off when they enter
the water.
Attributes: I.Q. 13, M.E. 10, M.A. 30, P.S. 23, P.P. 15, P.E. 19, P.B. 33, Spd. 30 running,
56 (39 mph/63 km) swimming.
Age: Immortal, Sex: Female, Height: 6 feet (1.8 m), Weight: 120 lbs
(54 kg).
Natural Abilities: Depth tolerance 3 miles 94.8 m), cold resistance (half damage), and
nightvision (400 feet/122 m).
Mega Power: Immortal (Bio-regenerate and heal twice as fast).
Minor Super Abilities: Extraordinary P.B., Extraordinary M.A., Physical Perfection,
Vocalization, Energy Expulsion: Direct Sound, and Energy Expulsion: Sonic Boom.
Attacks per Melee: 5 (2 initial and +3 from Hand to Hand)
Combat Training: Basic
Combat Bonuses: +3 to initiative, +1 to strike, +3 to parry, +3 to dodge, +8 to damage,
+2 to roll with punch/fall, +5 to pull punch, and +1 to disarm.
Saving Throw: Impervious to disease, sickness, and radiation. Natural poison, toxins, and
gases do 1/3 normal damage, effect, penalty. Human made chemicals and drugs do one-half
damage, duration, and effect, +4 to save vs water/cold magic, +2 to save vs magic, +1 to save
vs possession, +2 to save vs Horror Factor, +2 to save vs poison & toxins, and +13% to save vs
coma/death.
Combat Skills: Punch 1D4, Power Punch 2D4 (counts as two attacks), Snap Kick 1D6+2,
Elbow/Forearm 1D6, Knee 1D6, and All Holds.
Other Bonuses: +97% trust/intimidate, 92% charm/impress.
Educational Background: General Studies (some familiarity with Earth)
Common Skills: Read-Write/Speak English, French, and Spanish 92%/98%, Mathematics:
Basic 92%, and Swimming 98%.
Special Program: Singing 80%, Dance 60%, Performance 627, Public Speaking 75%,
Wardrobe & Grooming 67%, Oceanography 40%, Sewing 60%, Gemology 45%, Animal Training
60%, Brewing 40%/45%, and Zoology (Cetaceans) 70%.
Secondary: Hand to Hand: Basic, Seduction 92%, Astronomy & Navigation 50%, Athletics
(general), Outdoormanship, Wilderness Survival 55%, Prowl 35%, and Aerobic Athletics (Sense
of Balance 50%).
Money: Both girls have $480,000 in their checking accounts, $170,000 in precious
metals/stones, and $144,000 in a secret account created by Michael Thorn.
Weapons: None, they girls rely on their natural abilities and super powers. Note: If the
girls use their sonic powers in tandem, double the damage, effect, and penalty.
Energy Expulsion: Direct Sound, Range: 300 feet (91.5 m), Damage: 3D6. There is a
45% of temporarily deafening an opponent, unless the victim has some form of hearing
protection. Those with Advanced or Heightened Sense of Hearing are made temporarily deaf
(1D4+2 melee rounds) by this attack unless they use protection for their ears to block
or muffle the sound. A deafened individual is -2 on initiative, -4 to strike, parry and dodge, has
difficulty communicating and runs off balance and may trip and fall, Bonus: +1 to strike. Note:
This sonic attack will partially pass through armor, causing half damage to the target.
Energy Expulsion: Sonic Boom, Range: 800 feet (152 m), Damage; 3D6, plus there
is a 75% likelihood the victim is knocked off their feet and sent backward 2D6 feet (0.6 to 3.6
m). Those flying are knocked back twice that distance). Getting knocked off their feet causes the
victim to lose initiative and one melee attack/action. Those blasted in the head at close range (10
feet/3 m) have a 85% of made temporarily deaf (2D4 melee rounds) by this attack unless they
use protection for their ears to block or muffle the sound. A deafened individual is -2 on initiative,
-4 to strike, parry and dodge, has difficulty communicating and runs off balance and may trip and
fall, Attacks Per Melee: Counts as two attack/actions. Note: This sonic attack will partially pass
through armor, causing half damage to the target.
Equipment & Vehicles: Both girls have access to some technology and equipment of
Michael Thorn.


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Unread postPosted: Mon Oct 21, 2019 12:42 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
MICHAEL THORN

Michael Thorn loved to listen and play music as a boy. He dreamed of being a famous
musician like his idols. He loved to sing in choir as well. However, his father (who worked for the
Cyberworks Network as an engineer) wanted him to have tangible friends, namely computers and
electronics. Michael was a genius who had a special gift for building and designing high tech
communication devices, but his were mostly things to broadcast music. During a family trip in
high school, he was seduced by the Siren Sisters, who taught him that sound could be used in a
hypnotic manner to control the minds of others. This influenced him later one when he went to
Copernicus University in Century Station where he got his B.A. in electrical engineering. Later he
went on to MIT where he got his Masters. During his college days, he designed and built various
speakers, microphones, and amplifiers that he sold to musical performers. His father put a stop
to it and got him a job at Cyberwork Network.
One day he was going through various files when he stumbled across the lost notes of Zane
Carter (Soundwave) and his sonic cannon. Intrigued by it, Thorn decided to develop his own sonic
cannon to the delight of others at the company. But the villain Soundwave soon learned about
this ‘copy cat’ stealing his tech and took his revenge. He attacked Thorn at his home and used his
own sonic cannon on him. The weapon caused permanent damage to Michael Thorn’s hearing and
some brain damage. He was now totally deaf in both ears.
Losing his ability to hear music, much less his own voice or his guitar drove Michael mad.
He would go to concerts, clubs, and theaters and see the people having a good time but he
couldn’t hear a thing. He finally decided if he could not enjoy music than no one else should.
Michael turned his sonic weapon into a guitar and became the super villain Sonic Rock. He also
designed himself some high tech hearing aids. He became a public enemy in Century Station and
only through dumb luck, he avoid capture. He once again met the Siren Sisters and introduced
them to the world of mortal men. Michael left Century Station for Ultropolis where he took on the
villainous persona of Mister Noise, this time using his Sonic Vocalizer to commit a number of
super crimes. During this period, he brought about the deaths of independent super heroes
Granite and Skye. He decided to abandon his super villain persona and go legit, choosing to
become a mentor and manager for local talent in the Ultropolis area that played all of the local
colleges and nightclubs. In the end, he used them all as stepping stones, to build up his own
reputation for booking gigs for bands and handling their finances. Some of the money he keep for
himself and some he gave to Fabricators Inc to pay back various loans and arrangements he had
with them. He also continued to redesign cybernetic hearing aids and bionic ears that he would
pay them to implant in his head so he didn’t have to hear the music of the bands he was working
for.
Once he was able to start his own agency, his became the place to be for regional recording
artists to get gigs for college shows and large concert venues. Using his contacts within
Fabricators Inc he was able to go out and recruit various super powered individuals and put them
together to form a rock band. Thorn told them he would make them the biggest band in the world
in five years. As their reputation grew and their first record sold well, Michael Thorn revealed his
so-called secret purpose for creating the band in the first place, to turn them into super villains
whose goal was to punish normal society with their rock and roll. The villains like the idea
especially when he introduced them to the Siren Sisters. Michael continue to enlist the help
of top-notch music video directors, and was having the band make numerous appearances in
television, movies, video games, major festivals, and the like, helping to win over music fans, all
the while loathing every moment of it. It wasn’t long before the band had release four albums
that sold a combine 16 million in the United States alone, and got them nominated for Grammy
awards, and various Video Music Awards. All the while, they were also committing various super
crimes across the nation with no one the wiser stealing technology and slowly accumulating the
tech Michael Thorn needed to build his ultimate sound weapon.
Michael Thorn stands ready to unleash his sonic hypnotic amplifier which will magnify the
Power of Command of Lance, Harmony, and Melody into a powerful mind control that will not only
affect the audience in attendance but those listening on the radio or watching/listening on their
television, smart phones, portable devices, etc. Victims will do whatever the song tells them to do
without question, even if it means attacking their friends, allies, and family members. The
broadcast will not just affect the city but with any luck the entire world. Rock and Roll will be the
ultimate downfall of the human race if Michael Thorn has anything to say about it.

Real Name: Michael Thorn
Alias: Mister Noise and Sonic Rock
Occupation: Business man and personal manager of Sound Collective. Super Villain
Alignment: Aberrant
Power Category: Hardware (Electrical)
Experience Level: 7th level
Hit Points: 38 S.D.C.: 35
P.P.E.: 10
Appearance: He is a tall man with a thin build. His skin is ruddy. He has high cheekbones.
He has hooded brown eyes. His luxurious, straight, black hair is worn in a style that reminiscent
of a flower's petals. He’s got five o’clock shadow. His wardrobe consists of dozens of expensive
business suits.
Attributes: I.Q. 19, M.E. 11, M.A. 15, P.S. 14, P.P. 14, P.E. 15, P.B. 10, Spd. 12
Age: 32, Sex: Male, Height: 6 foot and 2 inches (1.87 m), Weight:
197 lbs (88.65 kg)
Insanity: He hates people who like music (regardless of style). He resents musicians and
anyone who can carry a tune. He of course doesn’t count himself. His goal is to see music (and
musicians) destroy the modern world.
Bionics: Bionic Ear, Amplified Hearing, Radio Ear (which can also tap police band,
emergency bands and most common military bands), Radio Signal Filter, Sound Filtration
System, Sound Identifier, Surveillance Ear, Ultra Ear, and Universal Headjack & Ear Implant.
Combat Training: Basic
Attacks per Melee: 5 (2 initial +3 from Hand to Hand)
Combat Bonuses: +7 to initiative, +1 to strike, +3 to parry, +4 to dodge, +2 to damage,
+2 to roll with punch/fall, and +2 to pull punch.
Combat Skills: Punch 1D4, Power Blow 2D4 (counts as two attacks), Elbow/Forearm 1D6,
Knee 1D6, Kick 2D4, All Holds, Paired Weapons, and Critical strikes on an unmodified roll of 19-
20.
Other Bonuses: +4% to all skills.
Special Hardware Skills: Hot Wiring 101%, Computer Hacking 93%, Electronic
Construction 99%, and Evaluate & Diagnose Electrical Systems 89%.
Educational Background: Master Degree and Hardware Skills
Common Skills: Read-Write/Speak English 98%/98%, Pilot: Automobile 85%, and Sign
Language 79%.
Electrical Program: Electrical Engineer 98%, Electricity Generation 98%, Sensory
Equipment 94%, Surveillance Systems 94%, Optic Systems 89%, Computer Operation 98%,
Computer Programming 95%, Computer Repair 98%, Radio: Basic 98%, Basic Mechanics 89%,
and Mathematics: Advance 98%.
Business Program: Mathematics: Basic 98%, Business & Finance 98%, Law (general)
98%, Research 98%, Public Speaking 94%, Wardrobe & Grooming 97%, and Barter 87%.
Communication Program: Electronic Countermeasures 94%, T.V./Video 98%, and Radio:
Satellite 89%.
Technical Program: Cybernetics: Basic 98%, Jury-Rig 98%, Recycle 94%, and Salvage
98%.
Learned Skills: Energy Pistol (+3 to strike/+1 to burst) and I.D. Undercover Agent 74%.
Secondary Skills: Hand to Hand: Basic, Play Guitar 84%, Singing 84%, Performance 71%,
Recognize Weapon Quality 64%, W.P. Handgun (+3 to aim/+1 to burst), Streetwise 52%,
Appraise Antiques 59%, Photography 64%, History, 79%/59% and General Repair/Maintenance
69%.
Money: As the manager of Sound Collective. He is full control of their finances. Michael has
$4 million in easily accessible cash, $4.4 million in his checking account, $560,000 in his savings,
and $4.5 million in an account monitored by Fabricators Inc.
Weapons: Colt Officer’s ACP, Range: 135 feet (41 m), Damage: 4D6, Rate of Fire: Single
shot or semi-auto, Payload: 8 shot.
Sonic Blaster: Range: 100 feet (30 m), Damage: 3D6 (+10 underwater), half will carry
through armor. Sonic Stunner: Range: 175 feet (53 m). Damage: 1 point plus save vs non-lethal
poison (16 or better, P.E. bonus only) or suffer -6 to strike, parry, and dodge for 1D6 melees.
Sonic Disrupter: Range: 150 feet (46 m). Damage: 1 point plus save vs non-lethal poison (16 or
better, P.E. bonus only) or be rendered unconscious for 1D4 melee attacks and -2 to strike,
parry, and dodge for 1D4 additional attacks while shaking the effects off (the -2 penalty here is
cumulative with the -6 above if it was not saved against, for a total penalty of -8). Rate of Fire:
For all settings: single shot, Length: 30 inches (.8 m). Weight: 13 pounds. Note: Multiple blasts
increase the duration that penalties last, but the penalties themselves are not cumulative.
The Sonic Guitar, this electric rhythm guitar can reproduce the sounds of any string
instrument including the harp and lyre. It’s powered by a micro-fusion device. The guitar is also
a sonic blast. Range: 1200 ft (366m), Damage: 6D6 S.D.C. or 2D4x10, half of which carries
through armor and may inflict unconsciousness and disorientation. Penalties: No initiative, reduce
number of attacks per melee by half, speed by half, skill proficiency by half, -7 to strike, parry,
and dodge for 2D4 melee rounds. Halve penalties on a successful save vs non-lethal poison (16
or better, P.E. bonus only). Rate of Fire: Aimed or wild. No automatic bursts are possible. Up to
5 blasts per melee are possible . Payload: Effectively unlimited, Notes: Includes a telescopic, light
amplifying night-sight. The weapon fires (the neck doubles as a barrel) one blast
each time a chord is pulled. Weight: 20lbs (9 kg).
The Sonic Vocalizer, It has a variety of functions as a combination short-range
communication device meant to provide basic intelligence gathering capabilities and be a sonic
weapon. It appears to be a somewhat modified multi-optic helmet and microphone.
Sensor Systems:
1 . Visor Optics: The glasses are miniaturized infrared goggles which enable the wearer to
see the infrared spectrum of light. This means he can see other infrared light beams and
detect heat emanations such as a warm body behind a clump of bushes or be able to look at a
vehicle and see the heat of its engine if had been running recently. It cannot see footprints or
people hiding behind a wall. The glasses are also polarized and tinted. Range: Line of vision,
about 1000 ft (305 m).
2. Headset Radiation Sensor: A beeper sounds automatically to warn of dangerous
radiation levels.
3. Radar Detector: This sensor alerts him when he is the presence of radar scanning
beams. Range: 4 miles (6.4 km).
4. Radar, A super-sophisticated, micro-radar system. Range: 4 miles.
5. Short Range Communicator: Receive and transmit cell, television, or radio broadcasts
including any military and/or civilian satellites: includes electronic scrambling technology. Radio
Range: 60 miles or unlimited with satellite communication. Note: Must use Electronic
Countermeasures in order to intercept radio transmissions, and even then it’s a –15% penalty.
Weapon System:
Mega-Scrambler (Sonic Scream): This sonic weapon has three power settings, ranging
from causing nausea and discomfort in opponents to devastating sonic shock wave. Range: 800
feet (244 m) long, with a cone-shape that is 50 feet (15.2 m) wide at its terminus.
Sonic Blast, Low Damage: 3D6 (+10 underwater), half will carry through armor, plus the
victim will be -4 to strike, dodge, and parry for the next 1D4 melee rounds (dizziness and
nausea).
Medium Damage: 6D6 (+10 underwater), half will carry through armor, plus the victim
must save vs non-lethal poison (16 or better, P.E. bonus only) will be severely stunned for 1D6
melees, no initiative, reduce melee attacks to one, reduce Spd attribute by 90%, and -10 to
strike, parry, and dodge (dizziness and nausea).
Max Damage: 2D4x10 (+20 underwater), half will carry through armor, plus the victim
must save vs non-lethal poison (16 or better, P.E. bonus only) or will be rendered unconscious for
1D6 minutes, afterward severely stunned for 1D6 melees, reduce melee attacks to one, reduce
Spd attribute by 90%, and -10 to strike, parry, and dodge (dizziness and nausea).
Payload: Effectively unlimited low damage blast, 40 medium, and 20 maximum.
Bonuses: +2 to strike regardless of type of beam used.
Armor: He owns over half a dozen business suits designed by Fabricators Inc with
concealed body armor. A.R. 12, 40 S.D.C. He also owns a specially designed vest/costume to
protect him while he was Mister Noise. The vest was well padded but made of highly resilient
material. A.R. 15, 200 S.D.C.
Equipment & Vehicles: At his secret workshop in Ultraopolis has around $1.1 million worth
of communication/electrical equipment and $100,000 in computer components at the compound.
He also has $1.8 million in stolen musical instruments. He always keeps on his person numerous
electrical work tools so he can perform quick electrical repairs. His $11,000 smart phone has
masterful computer and communication functions.


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Unread postPosted: Mon Oct 21, 2019 12:43 pm
  

User avatar
Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3057
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Enjoy as always.


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Unread postPosted: Wed Oct 23, 2019 5:55 pm
  

Knight

Joined: Fri Jan 03, 2003 2:01 am
Posts: 4268
Location: Québec
Great!


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