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Unread postPosted: Mon Jul 29, 2019 1:45 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3035
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
PHANTOM GHOST

Real Name: Anthony Rentz
Occupation: Senior in High School, Super villain
Alignment: Aberrant
Power Category: Mutant
Experience Level: 4th
Hit Points: 35 S.D.C.: 82
P.P.E.: 22
Appearance: Anthony looks like a regular Hispanic American with an average build. He has
mid-length, wavy stark white hair and white eyes. He engages in minimal exercise.
Attributes: I.Q. 17, M.E. 12, M.A. 9, P.S. 13, P.P. 14, P.E. 14, Spd. 23, P.B. 13
Age: 17, Sex: Male, Height: 5 foot and 8 inch (1.72 m), Weight: 145 (65.25 kg)
Unusual Characteristics: Double Jointed, White hair, and White Eyes.
Major Super Abilities: Possession and Intangibility (Power Combo). These two super
abilities work simultaneously. HF 12.
Minor Super Ability: Mental Stun
Combat Training: Basic
Attacks per Melee: 5 (2 initial + 3 from Hand to Hand)
Combat Bonuses: +3 to parry, +3 to dodge, +5 to auto dodge (intangible) +5 to roll with
punch/fall, and +2 to pull punch.
Saving Throws: +6 to save vs possession and +2 to save vs mind control.
Combat Skills: Punch 1D4, Power Punch 2D4 (Counts as two attacks), Elbow/Forearm
1D6, Knee 1D6, and Karate Kick 2D4.
Other Bonuses; +3% to all skills.
Educational Background: High School with some special training.
Common Skills: Read-Write/Speak English and Spanish 91%/95%,Mathematics: Basic
91%, Pilot: Automobile 75%, and Escape Artist 82%/53%.
Professional Thief Program: Pilot: Motorcycle 84%, Barter 58%, Climbing 68%/58%,
Hand to Hand: Basic, Law (General) 58%, Pick Locks 58%, Palming 48%, Pick Pocket 58%, Prowl
53%, 73%, Streetwise 44%, Detect Concealment 53%, and Find Contraband 50%.
Secondary Skills: Concealment 39%, Athletics (General), Running. Swimming 73%, Land
Navigation 55%, Art (Graffiti) 58%, Dance 53%, Ventriloquism 35%, Photography 63%, W.P.
Handgun (+2 to aim/+1 to burst), Performance 38%, and Basic Electronics 38%.
Money: He steals whatever he needs.
Weapons: Automatic Pistol: Range: 170 feet (52 m), Damage: 3D6, Rate of Fire: Single
shot/semi-auto, Payload: 15 rounds magazine.
Mental Stun, Range: 60 feet (18.2 m) or touch, Damage: Special. Victims lose one attack
per melee round, have no initiative, and are -3 to strike, parry, and dodge. -6 to Perception Rolls
and roll with punch, fall, or impact. Reduce skill performance and speed by 40%. Duration:
Victims suffer penalties for two melee rounds. Attacks Per Melee: Counts as three hand-to-hand
attacks. Each attack can only be directed toward a single person (entity) at a time, not an entire
crowd at once. Saving Throw: 15 or higher is need to save (M.E. bonus vs psionic can be
applied).
Equipment & Vehicles: He uses whatever is available to him or whatever the mission
requires.


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Unread postPosted: Mon Jul 29, 2019 1:49 pm
  

User avatar
Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3035
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
POM POM

Real Name: Jane Manns
Occupation: Senior in High School, Super villain
Alignment: Aberrant
Power Category: Mutant
Experience Level: 3rd
Hit Points: 33 S.D.C.: 56
P.P.E.: 28
Appearance: Jane is a good looking young woman who engages in regular exercise
(cheerleading). She has short, wavy, bright flaming red hair. She has orange eyes. She is
typically wearing her cheerleading outfit.
Attributes: I.Q. 17, M.E. 15, M.A. 11, P.S. 17, P.P. 26, P.E. 18, Spd. 46 (32 mph/51 km), P.B. 15
Age: 17, Sex: Female, Height: 5 foot and 5 inch (1.67 m), Weight:
115 lbs (51.75 kg)
Unusual Characteristics: Ambidextrous, delicate, sensitive hands/fingers, orange eyes, and
bright red hair.
Minor Super Abilities: Exploding Spheres, Extraordinary P.P., Energy Resistance, and Heighten Sense of Balance.
Combat Training: Basic
Attacks per Melee: 6 (2 initial +2 from Hand to Hand +1 from ambidextrous) +1 from
powers
Combat Bonuses: +6 to strike, +10 to parry, +9 to dodge (+9 to auto dodge), +2 to
damage, +9 to roll with punch/fall, +5 to maintain balance, and +2 to pull punch.
Saving Throws: Immune to the first 20 points of energy damage in a melee round, rest is
half. Impervious to stun energy.
Combat Skills: Punch 1D4, Power Punch 2D4 (Counts as two attacks), Elbow/Forearm
1D6, Knee 1D6, Snap Kick 1D6, and Karate Kick 2D4.
Other Bonuses: +3% to all skills
Educational Background: High School with some special training.
Common Skills: Read-Write/Speak English 89%/94%, Mathematics: Basic 84%, and Pilot:
Automobile 72%.
Physical Program: Acrobatics (Sense of Balance 98%, Walk Rope 97%, Climbing 73%,
Climb Rope 98%, and Back Flip 98%), Gymnastics (Rings and Bars 98%), Athletics (General),
and Running.
Secondary Skills: Hand to Hand: Basic, Streetwise 35%, Pick Locks 70%, Pick Pocket
60%, Seduction 32%, Prowl 63%, Dance 58%, Swimming 78%, Sewing 63%, Cooking 53%,
Performance 33%, and W.P. Grenade (+2 to throw).
Money: She steals whatever he needs.
Weapons: Exploding Spheres, Range: 90 feet (27 m) thrown, mentally directed 30
feet (9.1 m) at a speed of 7 mph/11 km), or hover stationary 1-7 feet (.3 to 2.1 m) above
ground, Damage: 3D6 points of damage (3 foot/.9 m) blast radius, Duration: Impact/touched or
time-delayed for 3 minutes, Number of Spheres: Two, Bonus: +1 to throw.
Equipment & Vehicles: She uses whatever is available to her or whatever the mission
requires.


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Unread postPosted: Mon Jul 29, 2019 1:53 pm
  

User avatar
Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3035
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
DEAD WEIGHT

Real Name: Adam Schmidt
Occupation: Senior in High School, Super villain
Alignment: Miscreant
Power Category: Mutant
Experience Level: 3rd
Hit Points: 51 S.D.C.: 171
P.P.E.: 25
Appearance: Adam is an athletic African American male with short, curly black hair. He has
a stocky build despite his size and wears size 28 shoes. He has white eyes.
Attributes: I.Q. 17, M.E. 12, M.A. 13, P.S. 38, P.P. 13, P.E. 33, Spd. 20, P.B. 15
Age: 17, Sex: Male, Height: 6 foot and 3 inch (1.92 m), Weight: 350
lbs (157.5 kg).
Unusual Characteristics: Stocky, extra large feet, and white eyes. Note: He can carry and
lift at Superhuman P.S. levels. 7600 lbs (3420 kg) 11,400 lbs (5130 kg).
Major Super Ability: Rechannel Kinetic Energy
Minor Super Abilities: Energy Expulsion: Force, Power Channel, and Immovability
(Supernatural P.S. of 39 or greater).
Combat Training: Basic
Attacks per Melee: 5 (2 initial +2 from Hand to Hand +1 from boxing)
Combat Bonuses: +2 to strike (reabsorbed) , +5 to parry, +5 to dodge (+9 to auto
dodge), +18 to damage, +7 to roll with punch/fall, and +2 to pull punch.
Saving Throws: Impervious to physical attacks/kinetic energy (he can be cut and
stabbed).
Combat Skills: Punch 1D4, Power Punch 2D4 (Counts as two attacks), Elbow/Forearm
1D6, Knee 1D6, Snap Kick 1D6, Body Block/Tackle 1D4 + P.S. (parry or dodge to avoid
knockdown), Pin 18-20, Crush 1D4 + P.S., All Hold, and Knockout on an unmodified roll of 20 for
1D6 melees.
Other Bonuses: +3% to all skills.
Educational Background: High School with some special training.
Common Skills: Read-Write/Speak English 89%/94%, Mathematics: Basic 84%, and Pilot:
Automobile 72%.
Physical Program: Boxing, Wrestling, Athletics (General), and Body Building/Weightlifting.
Secondary Skills: Hand to Hand: Basic, Football 58%, Basic Mechanics 58%, Automotive
Mechanics 72%, General Repair/Maintenance 63%, Basic Electronics 48%, Land Navigation 51%,
Pilot: Truck 74%, Fishing 58%, Performance 33%, and Wilderness Survival 38%.
Money: He steals whatever he needs.
Weapons: Energy Expulsion: Force, Range: 200 feet (61 m) +300 feet (91 m) if
rechanneled, Damage: 3D6 (or the rechanneled attack), Penalty: -2 to parry and dodge, Bonus:
+5 to aim/+2 wild.
Power Channel, Body Block/Tackle 3D6, Headbutt 2D6, Punch 4D6, Power Punch
6D6x2 (Counts as four attacks), Kick 5D6, Jump Kick 5D6x2 (use all attacks for melee, first
attack in melee round).
Equipment & Vehicles: She uses whatever is available to her or whatever the mission
requires.


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Unread postPosted: Mon Jul 29, 2019 1:58 pm
  

User avatar
Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3035
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
OMICRON

Real Name: Dexter Stamp
Occupation: Senior in High School, Super villain
Alignment: Aberrant
Power Category: Mutant
Experience Level: 3rd
Hit Points: 57 S.D.C.: 170
P.P.E.: 25
Appearance: Dexter looks like very nerdish and has zero athletic ability. He has terrible
acme and wears glasses. Dexter has short, straight, purple hair and very large dusty, orange
eyes.
Attributes: I.Q. 21, M.E. 20, M.A. 20, P.S. 14, P.P. 12, P.E. 20, Spd. 12, P.B. 7
Age: 17, Sex: Male, Height: 5 foot and 7 inches (1.73 m), Weight:
140 lbs (63 kg)
Vulnerability: Dexter is extremely nearsighted. He has to wear his glasses in order to see.
Reduce combat bonuses by one-half, 1 attack per melee round, and -35% to perform skills.
Dexter also has loss off feeling in his skin throughout his body and fingers.
Unusual Characteristics: Purple Hair. Orange Eyes, Large Eyes, and Disfigured Face.
Major Super Ability: Energy Doppelganger
Minor Super Abilities: Immune to Melee Attacks, Impervious to Energy and Electricity, and
Increased Durability.
Combat Training: None.
Attacks per Melee: 2 attacks/3 non combat action. No automatic parry.
Combat Bonuses: +1 to dodge.
Saving Throws: Impervious to all melee attacks (Supernatural P.S. does half damage) and
those under 120 mph (192 km), +3 to save vs psionics & insanity, +20% to save vs coma/death,
and +3 to save vs magic & poison.
Combat Skills: Punch 1D4.
Other Bonuses: +7% to skills and 60% trust/intimidate.
Educational Background: High School with some special training.
Common Skills: Read-Write/Speak English 93%/98%, Mathematics: Basic 88%, and Pilot:
Automobile 76%.
Computer Program: Basic Electronics 58%, Computer Operation 81%, Computer
Programming 71%, Computer Hacking 47%, and Computer Repairs 57%.
Secondary Skills: Radio: Basic 72%, Mathematics: Advance 78%, Astronomy & Navigation
62%, Research 62%, Writing 47%, Photography 57%, T.V./Video 57%, Law (General) 62%,
Prowl 47%, Pilot: Skateboard 66%, Performance 37%, and Streetwise 31%.
Money: He steals whatever he needs.
Weapons: Energy Doppelganger, Range: 3 miles (4.8 km), Duration: 3D6x10
minutes (twice a day), Same attributes and skills of creator (half skills), 230 S.D.C, Half damage
from melee attacks and projectiles. Impervious to explosions, fire, cold, and radiation. Electricity
and other energy attacks do full damage. Impervious to most psionic and mind control. Energy
Travel 600 mph (960 km), Two attacks per melee round, Energy Bolt, Range: 90 feet (27 m),
Damage: 5D6+3, Bonus: +2 to strike. Nova Explosion.
Equipment & Vehicles: He uses whatever is available to her or whatever the mission
requires.


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Unread postPosted: Mon Jul 29, 2019 2:04 pm
  

User avatar
Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3035
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
BONE CHILL

Real Name: Leonard Froid
Occupation: Senior in High School, Super villain
Alignment: Aberrant
Power Category: Mutant
Experience Level: 5th
Hit Points: 46 S.D.C.: 40
P.P.E.: 29
Appearance: Despite his appearance, he has the physique of an adult male with an
average build who does not engage in regular exercise. The color of his skin/flesh, hair, blood,
and eyes is clear. Only his skeleton is visible. HF 12.
Attributes: I.Q. 20, M.E. 10, M.A. 12, P.S. 12, P.P. 14, P.E. 22, Spd. 15, P.B. 4
Age: 29, Sex: Male, Height: 6 foot and 1 inch (1.85 m), Weight: 175
lbs (78.75 kg)
Unusual Characteristics: Transparent Skin (his flesh/skin, hair, blood, etc are invisible,
allowing his skeleton to be seen). He takes half damage from laser/light attacks.
Major Super Ability: Regeneration Ultima
Minor Super Abilities: Impervious to Cold & Freezing, Energy Expulsion-Icy Mist, and
Energy Expulsion: Cold.
Combat Training: Basic
Attacks per Melee: 5 (2 initial +3 from Hand to Hand0)
Combat Bonuses: +1 to initiative, +1 to strike, +2 to parry, +2 to dodge, +2 to roll with
punch/fall, and +2 to pull punch.
Saving Throws: Impervious to disease, +14% to save vs coma/death, +6 to save vs drugs
+4 to save vs magic, and +8 to save vs poison. Even if fail save vs drugs, toxins, and poison, the
duration, penalties, symptoms, and damage are one-quarter normal.
Combat Skills: Punch 1D4, Power Punch 2D4 (counts as two attacks), Elbow/Forearm 1D6,
Knee 1D6, Karate Kick 2D4, and all Holds.
Other Bonuses: +6% to skills.
Educational Background: B.A. degree and some special training.
Common Skills: Read-Write/Speak English 96%/98% and Pilot: Automobile 81%.
Science Program: Computer Operation 98%, Research 98%, Mathematics: Advance 98%,
Chemistry 98%, Chemistry: Analytical 86%, Chemistry: Pharmaceutical 91%, and Biology 91%.
Business Program: Mathematics: Basic 98%, Business & Finance 86%, Law (General)
98%, Public Speaking 81%, and Wardrobe & Grooming 96%.
Investigation Program: Photography 86% and Writing 76%.
2nd Investigation Program: Streetwise 66%, I.D. Undercover Agents 96%, Find
Contraband 72%, and Intelligence 78%.
Secondary Skills: Radio: Basic 81%, Prowl 56%, Swimming 81%, Art (Ice Sculpting) 76%,
Wilderness Survival 61%, W.P. Energy Expulsion (+1 bonus), Preserve Food 61%, General
Repair/Maintenance 76%, First Aid 66%, and Computer Programming 65%.
Money: He has $5000 in his checking account and $1200 in his savings. He has another
checking account set up by Fabricators Inc that has $26,000 in it.
Weapons: Energy Expulsion: Icy Mist, Range: Self or a 10 foot (3) radius, or a 12
foot (3.6 m) radius cloud of cold, Damage: 3D6 for every 5 seconds, Duration: One full melee,
Bonus: +3 to aim/+1 to wild.
Energy Expulsion: Cold, Range: 300 feet (91.5 m), Damage: 6D6, Bonus: +3 to aim/+1 to
wild.
Note: Each of his cold powers requires the victim to save vs non-lethal poison (16 or
better, P.E. bonus only). A failed save means one of his limbs temporarily goes number from the
cold. Reduce combat bonus and speed by 25%. A victim that loses all their S.D.C. from freezing
damage or has all limbs, including head and chest, frozen, lapses into a frozen state, even if he
has plenty of Hit Points left. Those who receive first aid/professional treatment within 3D4
minutes can be revived with little or no side effect. Those who lose S.D.C. and Hit Points are
+25% to save vs coma/death and gets 3D4 Hit Points back when revived.
Armor: His costume has a Bio-Aura on it. A.R. 9, S.D.C.
Equipment & Vehicles: He uses whatever is available to him or whatever the mission
requires.


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