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 Post subject: Aiming with Firearms
Unread postPosted: Mon Apr 15, 2019 8:50 am
  

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Dungeon Crawler

Joined: Mon Aug 06, 2018 9:07 am
Posts: 220
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Comment: If I could go back in time, I would join the cast of "The Thrilling Adventure Hour"
Am I reading this correctly? Are aimed shots really the default? Do I really add my aim bonus to attacks with a pistol without having to take an additional action? If so, why is HU2 so different from the other game lines in this regard?

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taalismn wrote:
Hey, you came up with a novel, attention-getting idea, you did the legwork, you worked it through, you made it fit the setting, even though initial thought might be 'nah, it can't work, it's too silly/stupid/lame', and you posted something that only required a little adjustment, yet can be added to, without diluting its original concept. How can we not give you due support and credit?


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 Post subject: Re: Aiming with Firearms
Unread postPosted: Mon Apr 15, 2019 9:43 am
  

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Adventurer

Joined: Thu Apr 20, 2006 1:46 pm
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Location: "The Guides to the Megaverse(tm)" Podcast
Comment: "Setting the Stage" - Rifter 79
"Hitting the Streets" - Rifter 81
"Hitting the Gym" - Rifter 82
The rules got updated. A single action shot has +1 strike. An assumed shot takes two actions and is +3 strike. And if course an assumed called shot takes three

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 Post subject: Re: Aiming with Firearms
Unread postPosted: Mon Apr 15, 2019 12:12 pm
  

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Dungeon Crawler

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Comment: If I could go back in time, I would join the cast of "The Thrilling Adventure Hour"
zerombr wrote:
The rules got updated. A single action shot has +1 strike. An assumed shot takes two actions and is +3 strike. And if course an assumed called shot takes three

Okay, thank you. It seemed odd that HU2 would be so different than the other games where firearms are concerned.

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taalismn wrote:
Hey, you came up with a novel, attention-getting idea, you did the legwork, you worked it through, you made it fit the setting, even though initial thought might be 'nah, it can't work, it's too silly/stupid/lame', and you posted something that only required a little adjustment, yet can be added to, without diluting its original concept. How can we not give you due support and credit?


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 Post subject: Re: Aiming with Firearms
Unread postPosted: Mon Apr 15, 2019 3:11 pm
  

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Adventurer

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 426
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: "Setting the Stage" - Rifter 79
"Hitting the Streets" - Rifter 81
"Hitting the Gym" - Rifter 82
Egg the rules got updated since then. It happens

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"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83 :D
Long Term Project - The Dark City of Cascade


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 Post subject: Re: Aiming with Firearms
Unread postPosted: Tue Apr 16, 2019 11:20 pm
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
Posts: 9175
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
zerombr wrote:
The rules got updated. A single action shot has +1 strike. An assumed shot takes two actions and is +3 strike. And if course an assumed called shot takes three

When and where did the rules get updated?
Just curious.
If this was a shadow update what edition has the change?

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 Post subject: Re: Aiming with Firearms
Unread postPosted: Wed Apr 17, 2019 6:44 am
  

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Megaversal® Ambassador

Joined: Tue Apr 05, 2005 2:09 pm
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Comment: The silent thief of Rozrehxeson.
Heroes Unlimited has not been updated to use the firearm rules that Rifts Ultimate Edition and later books use. In Heroes Unlimited aimed shots are the default, but that assumes you are standing still while firing. Any sort of movement turns it into a wild shot. When playing Heroes Unlimired you can use the rules as presented in that book - they're functional. Heroes Unlimited uses the firearm rules that were standard for all Palladium Megaversal system games published in the 1990's.

Super heroes just aren't popular enough these days to justify updating and re-releasing the book using the modern combat rules Palladium currently publishes in their books.

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 Post subject: Re: Aiming with Firearms
Unread postPosted: Wed Apr 17, 2019 7:44 am
  

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Dungeon Crawler

Joined: Mon Aug 06, 2018 9:07 am
Posts: 220
Location: Varies
Comment: If I could go back in time, I would join the cast of "The Thrilling Adventure Hour"
Okay, so it's rules hold over, not special case. Makes sense.

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taalismn wrote:
Hey, you came up with a novel, attention-getting idea, you did the legwork, you worked it through, you made it fit the setting, even though initial thought might be 'nah, it can't work, it's too silly/stupid/lame', and you posted something that only required a little adjustment, yet can be added to, without diluting its original concept. How can we not give you due support and credit?


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 Post subject: Re: Aiming with Firearms
Unread postPosted: Sun May 05, 2019 12:40 pm
  

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Knight

Joined: Sun Dec 27, 2015 1:13 pm
Posts: 4918
It's pretty much the same situation with Nightbane and Systems Failure and Macross, the newer "2 actions to aim" rules are only in RUE / Robotech Shadow Chronicles / Dead Reign / Splicers AFAIK


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 Post subject: Re: Aiming with Firearms
Unread postPosted: Sun May 26, 2019 3:04 pm
  

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Monk

Joined: Sun Oct 19, 2003 7:22 pm
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Comment: The Munchkin Fairy
Axelmania wrote:
It's pretty much the same situation with Nightbane and Systems Failure and Macross, the newer "2 actions to aim" rules are only in RUE / Robotech Shadow Chronicles / Dead Reign / Splicers AFAIK


A simpler way to note is that the new "2 actions to aim rule" comes with the newer modern weapon WP's where they give various bonuses to shoot at various levels. Previously all modern weapon proficiencies gave +3 at level 1 and +1 every 4 levels as a blanket rule. Now the Weapon Proficencies start with a smaller bonus that grows larger over time, depending on the precise W.P., but the Aimed shot bonus is reduced to +2 rather than +3 and takes two, while when Aimed shot takes only one action the +3 bonus was the W.P. from weapon profiencies.

It's not better or worse, but it's more tied to the mechanics of the weapon profiencies.

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