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Unread postPosted: Mon Jan 28, 2019 1:26 am
  

D-Bee

Joined: Thu Jan 24, 2019 6:24 pm
Posts: 3
My friends and I have purchased several 2nd ed HU books recently in an attempt to start playing after 20+ years of being dormant. I ran into a few questions while we were making characters today I needed help with.

My brother was rolling stats for a ancient master and rolled a 16, so he rolled again and got a 6, then another 6. Does he stop there? I told him to keep going and he rolled a 45 total (think it was 4-5 6' in a row). Is he capped at 30 or is 45 legit?

When determining starting hit points is seems like its your P.E. attribute plus a D6 before any physical skills add to your P.E. or other abilities add to it. Is this correct or do the skills during creation process also modify starting hit points?


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Unread postPosted: Tue Feb 19, 2019 1:36 am
  

Hero

Joined: Wed Jun 25, 2014 12:49 am
Posts: 1206
klumze wrote:
My friends and I have purchased several 2nd ed HU books recently in an attempt to start playing after 20+ years of being dormant. I ran into a few questions while we were making characters today I needed help with.

My brother was rolling stats for a ancient master and rolled a 16, so he rolled again and got a 6, then another 6. Does he stop there? I told him to keep going and he rolled a 45 total (think it was 4-5 6' in a row). Is he capped at 30 or is 45 legit?

When determining starting hit points is seems like its your P.E. attribute plus a D6 before any physical skills add to your P.E. or other abilities add to it. Is this correct or do the skills during creation process also modify starting hit points?
You stop after the second die, so he would have had 28 per the rules.

Skills aquired during creation modify starting hit points.

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Unread postPosted: Thu Mar 07, 2019 7:05 pm
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
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The number cap depends on what you are rolling for. Most cap out at 30.

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Unread postPosted: Fri Mar 08, 2019 7:36 pm
  

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Megaversal® Ambassador

Joined: Mon May 29, 2017 12:20 am
Posts: 416
Location: Las Vegas, NV
Stone Gargoyle wrote:
The number cap depends on what you are rolling for. Most cap out at 30.

The bonus chart on page 15 goes up to 30, but also on page 15, it says if you roll a 16, 17 or 18, roll another 6-sided die. If that roll is also a 6, roll another 6-sided die. It doesn't say to roll a third 6-sided die.

I think the chart goes up to 30 if you have a skill or power that gives you a boost after you've already rolled your basic attributes. At least, that's how I understand it.

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Unread postPosted: Sun Mar 10, 2019 12:57 am
  

Champion

Joined: Sat Nov 10, 2012 3:22 am
Posts: 1779
Jack Burton wrote:
Stone Gargoyle wrote:
The number cap depends on what you are rolling for. Most cap out at 30.

The bonus chart on page 15 goes up to 30, but also on page 15, it says if you roll a 16, 17 or 18, roll another 6-sided die. If that roll is also a 6, roll another 6-sided die. It doesn't say to roll a third 6-sided die.

I think the chart goes up to 30 if you have a skill or power that gives you a boost after you've already rolled your basic attributes. At least, that's how I understand it.


erm, if you do the math, it goes to 30 because if you roll an 18, and a 6, and a 6...

thats 30.

=)

Some attributes can easily go higher when you start factoring in Physical Skills and Super Powers (and with Aliens, racial abilities). But you cant ROLL more than a 30.

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Unread postPosted: Sun Mar 10, 2019 1:03 am
  

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Joined: Mon May 29, 2017 12:20 am
Posts: 416
Location: Las Vegas, NV
Colonel_Tetsuya wrote:
Jack Burton wrote:
Stone Gargoyle wrote:
The number cap depends on what you are rolling for. Most cap out at 30.

The bonus chart on page 15 goes up to 30, but also on page 15, it says if you roll a 16, 17 or 18, roll another 6-sided die. If that roll is also a 6, roll another 6-sided die. It doesn't say to roll a third 6-sided die.

I think the chart goes up to 30 if you have a skill or power that gives you a boost after you've already rolled your basic attributes. At least, that's how I understand it.


erm, if you do the math, it goes to 30 because if you roll an 18, and a 6, and a 6...

thats 30.

=)

Some attributes can easily go higher when you start factoring in Physical Skills and Super Powers (and with Aliens, racial abilities). But you cant ROLL more than a 30.

Why yes. Yes, you do.

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Unread postPosted: Thu Mar 14, 2019 10:30 pm
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3648
Location: Nashville.....ish....
What the above said for the HP and attribute limit. Go with the 28. 30 is usually the limit for "regular" attributes. Powers can boost that number.

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