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Unread postPosted: Fri Aug 03, 2018 4:44 am

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Joined: Thu Jul 10, 2003 4:29 am
Posts: 64
Location: Alaska
Comment: It's a Gundam! *Boom!* ~ Every enemy soldier ever.
I'm currently working on a small campaign for a few online players. One of the character's is your basic joe blow who for reasons "good hearted, good headed, etc." was selected by a dying mage hero to receive his powers via transference. Basically, he pulled a green lantern, only with magic.

I decided that the character would have one of the attributes of the mage to basically show how much the character is different from before in addition to suddenly knowing how to "magick".

So (aside from PE because PPE is a good thing) which attribute do people think would be the best stat for a mage to have a high number in?

"Your tricks are no match for Gundams immense power"-Amuro Rei

Unread postPosted: Fri Aug 03, 2018 6:02 am

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Joined: Thu Apr 20, 2006 1:46 pm
Posts: 567
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Rifter Contributer 79, 81,82,83,84
classically, ME and IQ are fitting, if the original wizard was something of a summoner than a higher MA would help too, even if he wasn't that's your presence.

"The Guides to the Megaverse(tm)" Podcast at
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.

Unread postPosted: Fri Aug 03, 2018 4:27 pm

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Joined: Sat Jul 14, 2007 9:40 pm
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Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
ME will help with mental saving throws and represents the classical "iron will"
MA is that "aura of mystical power" that many wizards seem to have
IQ is useful as it can provide a skill bonus to any of your magical skills, especially handy for things like lore skills, principles of magic, or scroll conversion skill or all the other skills that come with magic. (I don't know what all you use in your game is why I mention several options)

The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."

Unread postPosted: Fri Aug 03, 2018 11:38 pm


Joined: Fri Sep 22, 2006 10:54 am
Posts: 708
If he got selected because he already had a good heart and a good head, maybe all he gets — other than magic powers — are a stage performer’s finger flourishes and sleight-of-hand showmanship?

Unread postPosted: Thu Aug 09, 2018 10:10 pm

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Joined: Sat Sep 30, 2000 1:01 am
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Comment: Non Impediti Ratione Cogitationis
I'd go with ME or MA if you don't want to 'game' it by picking PE.

Daniel Stoker

Judaism - More Old School than either Christianity or Islam.

Unread postPosted: Sat Aug 25, 2018 4:46 pm

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Joined: Thu Nov 16, 2000 2:01 am
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Location: Vienna,Austria
Frist thought was M.E. and I.Q.

You should me mental stable and have a high intelect to learn the magic arts.

It is always a bad thing when political matters are allowed to affect the planning of operations (Field Marshal Erwin Rommel, 1943)

Nelly ~ He's one romantic smooth operator and a true old school gentleman. Heck he's an Austrian officer, it's in his blood.

Co-Holder with Jefffar of the "Lando Calrissian" award for Smooth. - Novastar

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