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Unread postPosted: Fri Feb 09, 2018 4:10 pm
  

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I think a new world book for Heroes Unlimited would be good. It works well for Rifts and the fans so it would likely do exceptionally well if it included SDC world HU world content. I have a few idea's but I have no clue about how Palladium books works with respect to how they create new world books.

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Unread postPosted: Sat Feb 10, 2018 2:40 pm
  

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I so totally agree , i have thought the same thing .


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Unread postPosted: Mon Feb 12, 2018 6:12 pm
  

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I would rather they did a book on building cities rather than giving us another world book like Gramercy Island.

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Unread postPosted: Sat Feb 17, 2018 10:06 am
  

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"A book about new world" sounds like Skraypers instead of Century Station. For a HU world book: perhaps have CS's CHIMERA be so successful that other cities want to use it. So Operation Chimera(no longer an acronym) is launched. A new citybook, of a peviously mentioned city, could thus have the PC'S chosen to take up a role as the city's new superteam(because the old team mysteriously disappeared and the new guys were all they managed to vet before that happened). So now the PC'S are thrown into the spotlight. There are badguys to fight. Coprrjption to overcome, and that niggling little mystery of the olds teams disappearance to solve.....

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Unread postPosted: Tue Mar 06, 2018 1:08 am
  

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I think a whole world book would actually be really cool. A world where less than 1% of the population is a meta could be really interesting. Some places would have more than others maybe? Could be an extremely awesome book for the Heroes Unlimited setting.

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Unread postPosted: Tue Mar 06, 2018 1:28 pm
  

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Stone Gargoyle wrote:
I would rather they did a book on building cities rather than giving us another world book like Gramercy Island.


I LOVE BUILDING!!!

*cough cough*

I support this idea, being able to craft out a city at least in a manner similar to how we can make organizations in the point buy system would go a long way for me, I get really weirded out using real world places as in game locations and find making them from scratch to be a bit of a pain...though if I apply the concepts of the point buy system...and a general idea of how many cops/hospitals/jails/other key buildings are in city....

Maybe categories like
Crime Rate (from almost none to everyoneis some kind of criminal)
Government (from hard line to totally corrupt)
Police (from mall cop to super swat and assault robots)
Super Villians (from small fry to galactic criminals)
Super Heroes (from moms basement to they sometime save the galaxy)
Economy (from dirt poor to hey look ma i bought the latest particle beam rifle!)

with city size determining points top spend


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Unread postPosted: Tue Mar 06, 2018 6:51 pm
  

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Juce734 wrote:
I think a whole world book would actually be really cool. A world where less than 1% of the population is a meta could be really interesting. Some places would have more than others maybe? Could be an extremely awesome book for the Heroes Unlimited setting.


Wasn't this an episode of Darkwing Duck?

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Unread postPosted: Tue Mar 06, 2018 7:53 pm
  

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How so?


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Unread postPosted: Fri Mar 09, 2018 5:27 pm
  

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Nightmartree wrote:
Stone Gargoyle wrote:
I would rather they did a book on building cities rather than giving us another world book like Gramercy Island.


I LOVE BUILDING!!!

*cough cough*

I support this idea, being able to craft out a city at least in a manner similar to how we can make organizations in the point buy system would go a long way for me, I get really weirded out using real world places as in game locations and find making them from scratch to be a bit of a pain...though if I apply the concepts of the point buy system...and a general idea of how many cops/hospitals/jails/other key buildings are in city....

Maybe categories like
Crime Rate (from almost none to everyone is some kind of criminal)
Government (from hard line to totally corrupt)
Police (from mall cop to super swat and assault robots)
Super Villians (from small fry to galactic criminals)
Super Heroes (from moms basement to they sometime save the galaxy)
Economy (from dirt poor to hey look ma i bought the latest particle beam rifle!)

with city size determining points top spend
I think we are somewhat on the same page. But I also want certain other things addressed. Figuring out populations and economy would be much easier with a set of guidelines. Then you would have rules on how to spend the city budget on police and emergency services, which would in turn be affected by the corruptness of those in power and possible embezzlement. Depending on the laws of trade in the city would determine whether certain businesses go underground.

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Unread postPosted: Fri Mar 09, 2018 6:09 pm
  

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Stone Gargoyle wrote:
Nightmartree wrote:
.though if I apply the concepts of the point buy system...and a general idea of how many cops/hospitals/jails/other key buildings are in city....

Maybe categories like
Crime Rate (from almost none to everyone is some kind of criminal)
Government (from hard line to totally corrupt)
Police (from mall cop to super swat and assault robots)
Super Villians (from small fry to galactic criminals)
Super Heroes (from moms basement to they sometime save the galaxy)
Economy (from dirt poor to hey look ma i bought the latest particle beam rifle!)

with city size determining points top spend
I think we are somewhat on the same page. But I also want certain other things addressed. Figuring out populations and economy would be much easier with a set of guidelines. Then you would have rules on how to spend the city budget on police and emergency services, which would in turn be affected by the corruptness of those in power and possible embezzlement. Depending on the laws of trade in the city would determine whether certain businesses go underground.


Well I feel like what your looking for feeds into what i'm looking for, populations and city size would be what determines the points for points system. Corruption could be "Bonus Points" or a result of who or what is funding the cities economy. Laws and underground buisnesses would depend on Crime Rate and Level of Corruption and would be additional information similar to "how many police stations would likely be in a city this size", its an important additional information once you determine the size of city and other factors.

Basically i'm looking for an overarching "This is the things this city can do" and you want the "This is how a city does this" I think? Both together would give a pretty comprehensive understanding of any city made while providing a system for creating it, but it would likely require a lot of looking at city planning to figure out the general number/trends.


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Unread postPosted: Fri Mar 09, 2018 7:25 pm
  

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Nightmartree wrote:
Well I feel like what your looking for feeds into what i'm looking for, populations and city size would be what determines the points for points system. Corruption could be "Bonus Points" or a result of who or what is funding the cities economy. Laws and underground buisnesses would depend on Crime Rate and Level of Corruption and would be additional information similar to "how many police stations would likely be in a city this size", its an important additional information once you determine the size of city and other factors.

Basically i'm looking for an overarching "This is the things this city can do" and you want the "This is how a city does this" I think? Both together would give a pretty comprehensive understanding of any city made while providing a system for creating it, but it would likely require a lot of looking at city planning to figure out the general number/trends.
Which is why it will probably never happen. They don't seem to want to put that kind of time and detail into the books. They would rather feed us game settings that are premade.

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Unread postPosted: Fri Mar 09, 2018 8:35 pm
  

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Stone Gargoyle wrote:
Nightmartree wrote:
it would likely require a lot of looking at city planning to figure out the general number/trends.
Which is why it will probably never happen. They don't seem to want to put that kind of time and detail into the books. They would rather feed us game settings that are premade.


Well honestly I can understand why in this case, if it was no big deal to go research these details about cities and organize them into a generation system then we would go do it. What really needs to happen is we find a GM who is a city planner in his day job and get him to consult.


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Unread postPosted: Sat Mar 10, 2018 1:25 pm
  

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I've got a city setting that I hope gets turned into a sourcebook. :D but nothing fully world related.

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Unread postPosted: Sat Mar 10, 2018 1:42 pm
  

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Comment: "Your inferiority complex might be justified."
Nightmartree wrote:
Stone Gargoyle wrote:
Nightmartree wrote:
it would likely require a lot of looking at city planning to figure out the general number/trends.
Which is why it will probably never happen. They don't seem to want to put that kind of time and detail into the books. They would rather feed us game settings that are premade.


Well honestly I can understand why in this case, if it was no big deal to go research these details about cities and organize them into a generation system then we would go do it. What really needs to happen is we find a GM who is a city planner in his day job and get him to consult.
I've noticed that most of Palladium's books are not well researched, and that is what this would require.

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Unread postPosted: Sat Mar 10, 2018 10:34 pm
  

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Stone Gargoyle wrote:
I've noticed that most of Palladium's books are not well researched, and that is what this would require.


And that is why I hesitate to put any kind of real world location in game, at least if your making it up you can make it all up with a few quick googles to make sure your not getting too crazy if you need to


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Unread postPosted: Sun Mar 11, 2018 4:42 pm
  

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Comment: "Your inferiority complex might be justified."
Nightmartree wrote:
Stone Gargoyle wrote:
I've noticed that most of Palladium's books are not well researched, and that is what this would require.


And that is why I hesitate to put any kind of real world location in game, at least if your making it up you can make it all up with a few quick googles to make sure your not getting too crazy if you need to
I have never made a total city. I've only ever done areas such as neighborhoods and tend to flub the details of areas I have not mapped out. That is why I would really like guidelines on how to build a whole city.

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Unread postPosted: Wed Mar 21, 2018 4:05 pm
  

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A few folks created a neat open source / system neutral book that works well for super heroes and modern world games. I have adapted it for Fantasy setting as well. It is a book that works well for folks that want to try a few new things with their current game world. http://www.lulu.com/shop/richard-grzela ... 73889.html

I understand that they use the book in part for the pod cast http://strangecorpseposse.blogspot.ca/

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