Super Regeneration vs. Healing Factor

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Nightmask
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Re: Super Regeneration vs. Healing Factor

Unread post by Nightmask »

dreicunan wrote:
Nightmask wrote:
dreicunan wrote:@Cr'Imson: Someday, I hope that you learn how to discuss things with people without resorting to name-calling and insults; it does nothing to strengthen your case.

To everyone who is arguing that super-regeneration prevents death due to massive damage unless decapitation, brain destruction, or atomization or being blown to bits takes place; I'd suggest that you are missing that the description merely states that those states make regeneration impossible. Nowhere does it state that they are the only conditions that can kill the character. Since the power doesn't actually state that those are the only ways that the character can die, then that means the character is still vulnerable to death due to HP being reduced below 0-PE, just like anyone else.

Perhaps the intention was for those states listed to be the only ways that the character could die. If that were the case, then of course the power would need nothing else, as that would mean that the character was also immune to death from suffocation, starvation, dehydration, and old age, as well as any other potential source of death that was not one of the ways listed for the character to die. Since that isn't the case, the fact that healing factor does more to contribute to a character making it to the end of a given fight than super-regeneration doesn't seem right.


Problem is it's ridiculous to think someone with such incredible regenerative abilities would die just like everyone else by being reduced to negative HP, it would make the other text completely unnecessary since those things would kill anyone else as well. The only reason to have those restrictions listed is if death like everyone else has to worry about from negative HP no longer applies to them, it's simply not logical to list those when they die like everyone else from negative HP. Logically death from simply going into negative HP no longer applies and the given restrictions for what can kill them are what applies to them.


It might seem ridiculous, yet the other powers that give one an increased ability to survive damage below zero go out of their way to make it clear that they grant such an ability. After all, nothing about 90% brain destruction necessitates that a character be reduced below 0 hp; you could still be in positive hp, actually. Thus, however ridiculous it seems that the power does not grant increased ability to survive damage below 0 hp, as written that is how the power works.


I'm not sure how you're managing to read the rules to reach that conclusion, in the broad strokes or the particulars. Any sort of phrasing like 'can only truly be killed by' is making it clear the other ways you can normally kill someone won't work. Meanwhile you take out someone's brain unless it's explicitly covered of course it won't matter whether you're in positive or negative HP you're still dead, the power makes it clear that it still doesn't let you survive that even if you can survive going into the negatives on your HP.
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dreicunan
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Re: Super Regeneration vs. Healing Factor

Unread post by dreicunan »

Nightmask wrote:
dreicunan wrote:
Nightmask wrote:
dreicunan wrote:@Cr'Imson: Someday, I hope that you learn how to discuss things with people without resorting to name-calling and insults; it does nothing to strengthen your case.

To everyone who is arguing that super-regeneration prevents death due to massive damage unless decapitation, brain destruction, or atomization or being blown to bits takes place; I'd suggest that you are missing that the description merely states that those states make regeneration impossible. Nowhere does it state that they are the only conditions that can kill the character. Since the power doesn't actually state that those are the only ways that the character can die, then that means the character is still vulnerable to death due to HP being reduced below 0-PE, just like anyone else.

Perhaps the intention was for those states listed to be the only ways that the character could die. If that were the case, then of course the power would need nothing else, as that would mean that the character was also immune to death from suffocation, starvation, dehydration, and old age, as well as any other potential source of death that was not one of the ways listed for the character to die. Since that isn't the case, the fact that healing factor does more to contribute to a character making it to the end of a given fight than super-regeneration doesn't seem right.


Problem is it's ridiculous to think someone with such incredible regenerative abilities would die just like everyone else by being reduced to negative HP, it would make the other text completely unnecessary since those things would kill anyone else as well. The only reason to have those restrictions listed is if death like everyone else has to worry about from negative HP no longer applies to them, it's simply not logical to list those when they die like everyone else from negative HP. Logically death from simply going into negative HP no longer applies and the given restrictions for what can kill them are what applies to them.


It might seem ridiculous, yet the other powers that give one an increased ability to survive damage below zero go out of their way to make it clear that they grant such an ability. After all, nothing about 90% brain destruction necessitates that a character be reduced below 0 hp; you could still be in positive hp, actually. Thus, however ridiculous it seems that the power does not grant increased ability to survive damage below 0 hp, as written that is how the power works.


I'm not sure how you're managing to read the rules to reach that conclusion, in the broad strokes or the particulars. Any sort of phrasing like 'can only truly be killed by' is making it clear the other ways you can normally kill someone won't work. Meanwhile you take out someone's brain unless it's explicitly covered of course it won't matter whether you're in positive or negative HP you're still dead, the power makes it clear that it still doesn't let you survive that even if you can survive going into the negatives on your HP.

I'm not sure how you're managing to read any kind of phrase like "can only really be killed by" in the super-regeneration power description, because there is no such phrase. It mentions circumstances that spell death and in which regeneration is impossible. Nothing about the phrasing implies that these are the only ways the character can die and/or be killed. Perhaps you were reading a different power description?
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Re: Super Regeneration vs. Healing Factor

Unread post by Glistam »

dreicunan wrote:
Nightmask wrote:
dreicunan wrote:
Nightmask wrote:
dreicunan wrote:@Cr'Imson: Someday, I hope that you learn how to discuss things with people without resorting to name-calling and insults; it does nothing to strengthen your case.

To everyone who is arguing that super-regeneration prevents death due to massive damage unless decapitation, brain destruction, or atomization or being blown to bits takes place; I'd suggest that you are missing that the description merely states that those states make regeneration impossible. Nowhere does it state that they are the only conditions that can kill the character. Since the power doesn't actually state that those are the only ways that the character can die, then that means the character is still vulnerable to death due to HP being reduced below 0-PE, just like anyone else.

Perhaps the intention was for those states listed to be the only ways that the character could die. If that were the case, then of course the power would need nothing else, as that would mean that the character was also immune to death from suffocation, starvation, dehydration, and old age, as well as any other potential source of death that was not one of the ways listed for the character to die. Since that isn't the case, the fact that healing factor does more to contribute to a character making it to the end of a given fight than super-regeneration doesn't seem right.


Problem is it's ridiculous to think someone with such incredible regenerative abilities would die just like everyone else by being reduced to negative HP, it would make the other text completely unnecessary since those things would kill anyone else as well. The only reason to have those restrictions listed is if death like everyone else has to worry about from negative HP no longer applies to them, it's simply not logical to list those when they die like everyone else from negative HP. Logically death from simply going into negative HP no longer applies and the given restrictions for what can kill them are what applies to them.


It might seem ridiculous, yet the other powers that give one an increased ability to survive damage below zero go out of their way to make it clear that they grant such an ability. After all, nothing about 90% brain destruction necessitates that a character be reduced below 0 hp; you could still be in positive hp, actually. Thus, however ridiculous it seems that the power does not grant increased ability to survive damage below 0 hp, as written that is how the power works.


I'm not sure how you're managing to read the rules to reach that conclusion, in the broad strokes or the particulars. Any sort of phrasing like 'can only truly be killed by' is making it clear the other ways you can normally kill someone won't work. Meanwhile you take out someone's brain unless it's explicitly covered of course it won't matter whether you're in positive or negative HP you're still dead, the power makes it clear that it still doesn't let you survive that even if you can survive going into the negatives on your HP.

I'm not sure how you're managing to read any kind of phrase like "can only really be killed by" in the super-regeneration power description, because there is no such phrase. It mentions circumstances that spell death and in which regeneration is impossible. Nothing about the phrasing implies that these are the only ways the character can die and/or be killed. Perhaps you were reading a different power description?

Why does the power call that out then? Those are literally death conditions for every other power characters can take, too, with the exception of Multiple Lives and Regeneration: Ultima.
Super Regeneration wrote:Note: Decapitation, complete destruction of the brain and being blown to bits or atomized spells death, and Super Regeneration is impossible.


I maintain that this is a valid interpretation, because otherwise I agree that the power as written is a "weak" major power that only really has utility if the G.M. is using the Optional: Minor Injury Table and the Optional: Recovery Side Effects From Near Death (Hit Points) as listed on on page 19 of HU2. With that first table, every time the character suffers a fall, explosion, or takes more than 10% of their H.P. in damage from a single attack a roll is made and all penalties are cumulative. The second table is rolled on whenever a character recovers from a Coma and those penalties are supposed to be permanent. One really tough fight can seriously impact a character, but with Super Regeneration most of those problems go away in minutes opposed to the days or longer that the tables suggest.
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