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What elements would you want to deal with in robot creation?
Frame tolerance 11%  11%  [ 8 ]
Reactor energy amount 10%  10%  [ 7 ]
different levels of scanning systems and cloaking systems 13%  13%  [ 9 ]
multiple types of missiles 7%  7%  [ 5 ]
weapon amplifiers 6%  6%  [ 4 ]
called shots 7%  7%  [ 5 ]
damage reduction to the robots. 11%  11%  [ 8 ]
pilot damage 8%  8%  [ 6 ]
pilots being one with the mecha, ala Robotech thinking cap 4%  4%  [ 3 ]
summoning larger weapons, anime style 3%  3%  [ 2 ]
massive energy beam attacks 4%  4%  [ 3 ]
worrying about reloading weapons 3%  3%  [ 2 ]
taking negatives as parts of your mecha blow up 7%  7%  [ 5 ]
robots channeling character's psychic power 6%  6%  [ 4 ]
Total votes : 71
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Unread postPosted: Sun Jul 25, 2021 4:37 pm
  

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D-Bee

Joined: Fri Oct 30, 2009 8:31 pm
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Comment: wrote several power cat updates for the Rifter, and Cascade
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I've got a sweet spot for giant robots. Gundams, Voltron, if its a series of single person unique mechs with special weaponry, and targetting systems, I'm liking it. Naturally, Robotech was my jam for years.

So I was thinking about writing something up about a different way to set up giant robots. A budget is nice, but it doesn't cover too much, there's all sorts of other gizmos out there. Cloaking fields, forcefields, regenerating missiles, energy blades, phantom effects, planet busters, etc.

So I'd like to poll you all


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Unread postPosted: Sun Jul 25, 2021 6:09 pm
  

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Monk

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Magic or Psi stuff should be Limited to what some PC built 'In Game'.

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Unread postPosted: Mon Jul 26, 2021 12:22 pm
  

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Virtuoso of Variants

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Rules for building huge robots would be nice. The rules as written do a very poor job.

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Unread postPosted: Mon Jul 26, 2021 1:03 pm
  

Hero

Joined: Tue Mar 13, 2018 7:08 am
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Comment: They/Them
I'd be most interested in seeing a frame-forward construction method which allows the opportunity for damage reduction, more comprehensive sensor options, and the ability to incorporate magic and psionics in both construction and/or use. (edit: typo)

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Last edited by Curbludgeon on Mon Jul 26, 2021 1:20 pm, edited 1 time in total.

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Unread postPosted: Mon Jul 26, 2021 1:10 pm
  

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Supreme Being

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Unread postPosted: Mon Jul 26, 2021 4:40 pm
  

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Monk

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I would rather any giant robot construction tables be more like the HU tables for space- and Starship construction texts. Leaving the Rifts style tables to rifts.

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Unread postPosted: Mon Jul 26, 2021 4:49 pm
  

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D-Bee

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drewkitty ~..~ wrote:
I would rather any giant robot construction tables be more like the HU tables for space- and Starship construction texts. Leaving the Rifts style tables to rifts.


I'll have to look at that.


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Unread postPosted: Mon Jul 26, 2021 10:12 pm
  

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Priest

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Jefffar wrote:
"I want it all, and I want it now!" - Freddie Mercury


This, in a nutshell.

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And the Turning of a Page"

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Unread postPosted: Tue Jul 27, 2021 5:05 am
  

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D-Bee

Joined: Fri Oct 30, 2009 8:31 pm
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Comment: wrote several power cat updates for the Rifter, and Cascade
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sounds like there's a market for it. I'll think about it some more.


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Unread postPosted: Tue Jul 27, 2021 7:37 am
  

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Supreme Being

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Comment: Being a moderator doesn't mean I speak for Palladium Books. It just makes me the lifeguard at their pool.
I did once do a giant HU style robot for a game, these are the rules limits as I encountered them

1) Money - you cap out very, very quickly when you start making big ones
2) No penalties for growing large other than the cost - ie there should be an exponential increase in weight, harder to prowl, dodge penalties, etc
3) SDC maximum does not increase
4) No damage bonus for being a big freaking robot other than a straight + from PS - we wound up using the Supernatural PS Damage chart
5) Carrying/Lifting weights should really be higher - say double with each size increment - note game currently sets the size increment at 6 feet/2m, should probably be 10 ft/3m
6) Weapons do not scale very well - we eventually added AU style starship weapons to the robot so it had it's anime style big freaking beam of doom

**Edit to Add**
In general for the robot category, the current AI Programming rules are very, very limited. Something more flexible and with more options for a player character AI. In this sense the Revised Edition and the Rifts Sourcebook rules are superior.

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All hail Jefffar... King of the Mods

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Unread postPosted: Tue Jul 27, 2021 11:45 am
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
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Comment: "Your inferiority complex might be justified."
matt.reed wrote:
sounds like there's a market for it. I'll think about it some more.
Please do. I have been very vocal about the current shortcomings of the Robotics category.

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Unread postPosted: Tue Jul 27, 2021 5:12 pm
  

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D-Bee

Joined: Fri Oct 30, 2009 8:31 pm
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Stone Gargoyle wrote:
Please do. I have been very vocal about the current shortcomings of the Robotics category.


I'm accepting wishlists from ya, Stone. Just note this is specifically about the 'giant robot fights armies' gundam/robotech trope, when you give me your thoughts. I look forward to it.


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Unread postPosted: Tue Jul 27, 2021 6:20 pm
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
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Location: Lurking on rooftops like a proper gargoyle should, in and around Lakewood, WA.
Comment: "Your inferiority complex might be justified."
matt.reed wrote:
I'm accepting wishlists from ya, Stone. Just note this is specifically about the 'giant robot fights armies' gundam/robotech trope, when you give me your thoughts. I look forward to it.
Some of what I would like to see is Steampunk style robotics, such as alternative power sources and engines, punch card "computer" AI's, steam and other styles of weapons, stuff like that. Bigger frames with greater structural integrity would be nice, both for lifting and carrying capacity as well as the ability to dish out and take greater amounts of damage than is currently possible with The rules as written. Organic AI (think brain in a jar/containment tank) options so robots can use limited amounts of magic and psionics would be nice also. Tiny robots are also not covered well with the rules in the HU2 main book.

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