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Unread postPosted: Fri Nov 29, 2019 5:18 am
  

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Hero

Joined: Sat Oct 15, 2005 9:48 pm
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It has come up in a themed Heroes game that the Heroes Unlimited roll your education isn't appropriate and that we might have to build custom OCC style skill groups for the players. It is a period setting with limited educational opportunities. So the question came up how do you give the PCs a big enough skill base but still keep within the limited chances of an education.

Are there any suggestions on how we should work this out.

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Unread postPosted: Fri Nov 29, 2019 4:31 pm
  

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Demon Lord Extraordinaire

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I like this game's skill system much better than the OCC system. I think if your group is having issues with it, perhaps you should ignore the random roll and let the player pick which education level fits best with the player's idea of the character.


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Unread postPosted: Fri Nov 29, 2019 10:08 pm
  

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SpiritInterface wrote:
It has come up in a themed Heroes game that the Heroes Unlimited roll your education isn't appropriate and that we might have to build custom OCC style skill groups for the players. It is a period setting with limited educational opportunities. So the question came up how do you give the PCs a big enough skill base but still keep within the limited chances of an education.

Are there any suggestions on how we should work this out.

If this is a period game then the first thing you need to do is come up with is the skill list. What skills are available in this place and time. Then just take an existing skill program that is close to what you want and modify them with the new skills.

Now I prefer the system in BTS2 to both the OCC and HU skill programs. I love the idea of your skills being separate from your powers, unless your skills are your powers, and your skills being centered around an actual job.

The Beast wrote:
I like this game's skill system much better than the OCC system. I think if your group is having issues with it, perhaps you should ignore the random roll and let the player pick which education level fits best with the player's idea of the character.

This is what I have always done, the random roll can really disrupt the players vision for the character. If you make it even for all the players then it shouldn't be too much of a problem.

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Unread postPosted: Mon Dec 02, 2019 7:45 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
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SpiritInterface wrote:
It has come up in a themed Heroes game that the Heroes Unlimited roll your education isn't appropriate and that we might have to build custom OCC style skill groups for the players. It is a period setting with limited educational opportunities. So the question came up how do you give the PCs a big enough skill base but still keep within the limited chances of an education.

Are there any suggestions on how we should work this out.


If the setting you will be playing in limits the skills avalibe then write up a new education table to reflect the setting you will be playing in. Then also write up new skill programs to include imported skills from other games that fit the time period/setting you will be playing in.

In other words...do what GMs have done since inception of RPGs...modiy the game to fit where the game is going to be played.

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Unread postPosted: Sun Dec 08, 2019 12:41 am
  

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