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Unread postPosted: Wed Jul 10, 2019 12:38 am
  

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Has anyone smashed these two games together into one setting before? If so, how well did it work and what tweaks did you have to make? I can see this mash up working very well, and I can see where some of the odd pieces might rub up against each other.

Also, would it be better to try to use Nightbane with the first or second edition of Beyond the Supernatural? Looking at the original publication dates it seems that it was put out closer to the first edition. Which, on that note, would it really make any difference since the system itself hasn't really changed all that much?

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Unread postPosted: Wed Jul 10, 2019 7:36 am
  

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Yes. They actually work quite well together. I am also fairly sure Mr. Lucifer has used them together as well.

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Unread postPosted: Wed Jul 10, 2019 2:11 pm
  

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Mr. Jays wrote:
Yes. They actually work quite well together. I am also fairly sure Mr. Lucifer has used them together as well.


This is good to hear. I'm working on throwing something together that takes place in the 1920's and I want to use a lot of elements from both of the settings (and some elements from Dead Reign as well now that I'm thinking about it). On the surface they seem like they should honestly be supplements of the same game rather than different settings in a lot of ways. I'm pretty excited to see what all I can harvest from both.

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Unread postPosted: Thu Jul 11, 2019 10:49 pm
  

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The main concern would likely be with balance depending on the nature of the game. An average nightbane in Morphus form has, before including any physical skills, 28 HP and 100 SDC, with a Supernatural PS of 20.5, PE, and SPD of 20.5 and a PP of 16.5, and the equivalent of HtH Martial Arts with an extra attack per round. Even randomly rolled morphus can then send those totals much higher (I remember a guy who rolled a bizzare character for the morphus and ended up with a centauroid scorpion with biomechanical armor, crystaline growths and the bones stigmata (among others that I don't recall, since he rolled 4 characteristics on the Nightbane Characteristics table); he had nearly 800 SDC in Morphus form!).

Now, in some games those kind of stats next to BTS PCCs would completely skew things. In others they wouldn't.

Would be interesting to rule if a nightbane ally entrring their morphus would trigger an increase in available ISP for the PCCs.

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Unread postPosted: Thu Jul 11, 2019 11:52 pm
  

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dreicunan wrote:
Would be interesting to rule if a nightbane ally entrring their morphus would trigger an increase in available ISP for the PCCs.


If one of my players decides to roll up a Nightbane, I am 100% stealing this idea. I really love the idea that their Morphus would trigger that. I would probably play it up as being a minor threat (x2 multiplier) at most though. That way it could be used strategically without giving the characters too insane of a boost every time they enter into combat . . .

This has me thinking now . . .

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Unread postPosted: Sat Jul 13, 2019 8:56 pm
  

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First question: Is this a BTS game with Nightlords in it or a Nightbane game with BTS themes. If it is BTS with Nightlords in it then balance is going to be a problem as the minions pf the Nightlords are seriously tough and just one hound can cut through a party of regular humans without breaking a sweat.

If you run the Nightbane with BTS themes you could just use Nightbane OCCs. There are human mages, psychics, and soldiers OCCs in especially the first 3 Nightbane books that are all suitable for a BTS style game.

Just a few thoughts

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