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Unread postPosted: Thu Aug 18, 2016 3:51 pm
  

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Palladin

Joined: Wed Jun 20, 2012 11:32 am
Posts: 6675
Location: 'Murica
Comment: Avid Cyborg and Braka Braka enthusiast.
Hi all, in my quest to become a Megaversal Ambassador i am going to run a Rifts game at my local RPG Store.

I need a little advice for pregens, starting level etc.


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Unread postPosted: Thu Aug 18, 2016 8:03 pm
  

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Megaversal® Ambassador

Joined: Tue Apr 05, 2005 2:09 pm
Posts: 3551
Location: Plymouth, CT
Comment: The silent thief of Rozrehxeson.
Pregens: Totally dependant on the plot of your game. I like to make 1 or 2 more than I need so that everyone gets to choose a character. I also like to leave secondary skills blank and have the players pick them as needed. I would stick to main book characters if you're trying to "introduce" Rifts to a group. Keep things as simple as you can on the character.

Level: If this is a one-shot then there's no reason to start at level 1. I like to assign an xp value and see how it makes different classes different levels.

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Unread postPosted: Fri Aug 19, 2016 12:41 pm
  

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Dungeon Crawler

Joined: Mon Aug 10, 2015 2:54 am
Posts: 326
Location: Central Valley California
Comment: I ******* hate the atmosphere of the conversations here on these forums
Make the pregens main book characters, like metioned above, but the NPC can be a bit more exotic characters from worlds books, so the players get a peek of "whats out there" and get them hooked into other possibilities

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You'd better stand there's no turning back


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Unread postPosted: Fri Aug 19, 2016 3:35 pm
  

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Megaversal® Ambassador

Joined: Thu Dec 25, 2014 8:26 pm
Posts: 257
I use:
Rifts Sample Characters – 20 complete characters to hand out to players, use as NPCs, etc.
from:
Rifts Game Master Kit
here:
http://www.drivethrurpg.com/product/96335/Rifts-Game-Master-Kit?manufacturers_id=2627

Sometimes I copy them out of the PDF into word and rearrange them a little....

Also a good reference to see how to make some of your own pre-gens

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