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Unread postPosted: Thu Dec 27, 2012 8:24 pm
  

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Megaversal® Ambassador

Joined: Fri Sep 11, 2009 6:08 am
Posts: 7
How many times have you heard players in RIFTS game say "im not gonna play a human!, they die to easy. I can play a Promethean or Kreeghor, they are MDC creatures with supernatural strength!" The current group I play with have this sentiment. Now that I have another GM to GM a game while I regroup and come up with some new stuff and flesh out current things for my game, Iam going to show them that just because humans seems weak, they are quite the opposite if you know how to play one and how weak these so called MDC creatures really are. Several things that always get overlooked are headshots. No matter how strong something is....you do enough damage to its head, its going to die, mostly since hitting the head they take double damage aslong as they are not wearing a helmet, even if they are the helmet still does not have enough MDC like the main body does. Think outside the box, be creative, use the terrain and what is around you to your advantage. Make a sniper package like I did, not an OCC but just a package that the player has to spend 3 OCC related skills to purchase and the package ends at 5th lvl. Prometheans, Kreeghor, all other MDC creatures to me are weak and not challenging or fun to play.


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Unread postPosted: Thu Dec 27, 2012 8:50 pm
  

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Knight

Joined: Sat Nov 12, 2011 7:05 pm
Posts: 6266
Location: Memphis, TN
You're setting the bar pretty low if you consider shooting the head or using terrain to your advantage to be "thinking outside the box".

Playing a human has a huge opportunity cost since you're giving up every advantage that you might have gotten by choosing some other race (MDC, supernatural strength, bio-regeneration, natural abilities, etc). Whether or not that matters depends entirely on the GM, players, and campaign.

--flatline

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Unread postPosted: Thu Dec 27, 2012 9:07 pm
  

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Megaversal® Ambassador

Joined: Wed Jul 27, 2011 2:25 pm
Posts: 1648
Location: Reno, Nevada
Discussed ad nauseam a couple weeks ago.

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Unread postPosted: Fri Dec 28, 2012 12:39 am
  

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Knight

Joined: Sun Nov 20, 2011 11:23 pm
Posts: 5530
Comment: Theres space for a paper airplane race in the eye of a hurricane.
I love playing humans, they're my preferred race. However, if I play a D-Bee I make sure to play up the differences in thinking and culture. I think its just the same thing everyone has always had with RPGs man. "Why would I be a human if I could be an Elf and have cool power X, Y, and Z."

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Unread postPosted: Fri Dec 28, 2012 12:50 am
  

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Knight

Joined: Sun Mar 25, 2001 2:01 am
Posts: 3444
Location: 25th Member of the "Cabal of 24"
Comment: Token Right Wing Fascist Totalitarian
"Never hit a man while he's down. Kick them, it's easier" - The Hunt
I only play humans - they are the cockroaches of the galaxy sci-fi trope


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Unread postPosted: Fri Dec 28, 2012 5:46 pm
  

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Megaversal® Ambassador

Joined: Fri Sep 11, 2009 6:08 am
Posts: 7
Thinking outside the box to me is not aiming for the head or using terrain. Thinking outside the box is doing something completely unorthodox that the GM doesnt know what to do when you do it. A mild example is jumping out a falling shuttle onto a power armor and then destroying the head with a fusion block then riding it down as you put on the parachute.


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Unread postPosted: Tue Jan 08, 2013 5:30 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
Posts: 2588
Location: Orion Arm, Milky Way Galaxy
Video explanation.

Humans, as presented in Palladium's products, ARE weak.

Here's a tough question: Who is weaker than humans? I can think of two arguable examples:

Gnomes. They get some nice skill bonuses and stat bonuses in specific areas, but overall, they are weaker. They're also tiny people who are meant to not be strong warrior-types. In an MDC environment, where a simple vibro-knife is insta-death to an unarmored SDC human anyway, it's not much of a weakness.

Changelings. Slower, fewer hit points, intolerant of alcohol, and intolerant of salt. On the plus side, they're nearly invincible against mental attack, and they're friggin' changelings!

... basically, that's it. Every other species is either equivalent to humans, weaker in one or two token areas, but otherwise equivalent or better, or across-the-board superior. Even the above two examples have their redeeming qualities.

I suppose that humans are presented this way because we want our game to be larger-than-life, not smaller-than-life. If Palladium released a game in which humans were giants, and every other sentient species else was primitive, dumb, weak, and tiny, how interesting would that be?

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Unread postPosted: Tue Jan 08, 2013 8:04 pm
  

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Republican

Joined: Mon Dec 12, 2005 10:34 pm
Posts: 1483
Location: Sacramento, CA
Comment: We are the hope for the future and we will not fail in that duty.
Because humans don't have any stat bonuses or powers right out of the box aside from a chance at exceptional attributes and possible psionic powers (and a low one at that). What people often don't see is that humans aren't restricted by their race, can be just about anything, can come from almost anywhere (including Hades) and there is much greater variation between members of the same species (3-30 per attribute, per person out of the box).

Non-human species have much more power and perks often enough, but they are also often limited in what class they can take (if any) and don't receive the benefit of bonus dice for exceptional stats due to attribute bonuses already built in (and often to emphasis one or two race-specific traits). The end result of this is that members of the same non-human race will tend to have less variation in their attributes and defining characteristics.

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Unread postPosted: Sat Dec 28, 2013 9:01 pm
  

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Explorer

Joined: Fri Jan 04, 2008 11:56 pm
Posts: 100
Right now I only play with human characters. Yeah they are weak, so you have to work hard to succeed. That means many more XPs. RCCs that can get by without breaking a sweat don't get a lot from me. Why should they? When you have super abilities most things come easy. So what do you learn?

It sounds to me like you have some jaded players.


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Unread postPosted: Wed Jan 15, 2014 1:48 am
  

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Adventurer

Joined: Mon Aug 11, 2008 10:05 am
Posts: 663
Location: Lvl. 3-B, Wonderworld
Comment: I'm here to kick ass and chew bubblegum...
Humans suck... Why would you even want to play something so weak in such a super-powered world. Even with body armor 3-4 shots from a 1d6x10 weapon and you are vaporized! I'm not saying I haven't played them, but I was always so worried in the back of mind, that I never really gave much of a thought of longevity, because I knew I was always a trigger pull or spell away from death, even at level 15. S.D.C. beings barely exist in my campaigns and when they do, they die fast and hard and are usually fodder. The only way I could see this working is if you're entire campaign was S.D.C. based, or localized to someplace small, like Chi-Town. Even in a standard non-uber game, once you get global, megaversal or inter-dimensional, you're dead.


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Unread postPosted: Sun Mar 09, 2014 2:37 am
  

D-Bee

Joined: Sun Mar 09, 2014 1:56 am
Posts: 1
Humans are not weak, however, over time, they have failed at communication with angels and mother nature. There has been a jeliousy matter from the begining of time, between angels and man. Human men are not sure how to deal with them, thinking they are dealing with God and Mother nature, when they are not. There is no conflict... :badbad: 8-)


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Unread postPosted: Tue Mar 18, 2014 8:52 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
Posts: 2588
Location: Orion Arm, Milky Way Galaxy
It's all situational. You can play a human wilderness scout with Huntsman armor and a Wilks 357 laser rifle and walk around feeling like a god of the wilderness in some areas and adventures. In others, you'd feel like an insect trying to avoid getting splattered by windshields on the interstate. Either state of mind can be fun, especially if they overlap in the same game.

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Bizantium and the Northern Isles, p65 map
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Unread postPosted: Mon Mar 31, 2014 9:55 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
MaxxSterling wrote:
Humans suck... Why would you even want to play something so weak in such a super-powered world. Even with body armor 3-4 shots from a 1d6x10 weapon and you are vaporized! I'm not saying I haven't played them, but I was always so worried in the back of mind, that I never really gave much of a thought of longevity, because I knew I was always a trigger pull or spell away from death, even at level 15. S.D.C. beings barely exist in my campaigns and when they do, they die fast and hard and are usually fodder. The only way I could see this working is if you're entire campaign was S.D.C. based, or localized to someplace small, like Chi-Town. Even in a standard non-uber game, once you get global, megaversal or inter-dimensional, you're dead.

If that were the case, there wouldn't be humans in places like the three galaxies.

Besides, everyone is a trigger pull away from death when you have the right weapon. :bandit:

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Unread postPosted: Tue Apr 01, 2014 6:52 pm
  

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Palladin

Joined: Wed Jun 20, 2012 11:32 am
Posts: 6675
Location: 'Murica
Comment: Avid Cyborg and Braka Braka enthusiast.
I let normal human Pc's pick one attribute at 24. And use 4D6 drop the lowest one for the rest. Didn't take long before my hatred of high IQ's developed (look at the bonus to skills Yo).


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Unread postPosted: Tue Apr 01, 2014 7:16 pm
  

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Palladin

Joined: Wed Jun 20, 2012 11:32 am
Posts: 6675
Location: 'Murica
Comment: Avid Cyborg and Braka Braka enthusiast.
All time Favorite sdc race.. Amaki Stonemen (not psychic) slap a titan juicer upgrade on and 15+ years stonefisted carnage....until you fail a trap/mine detection roll and poof. Dust clouded by a fusionblock.


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Unread postPosted: Sat May 10, 2014 11:58 am
  

Wanderer

Joined: Fri Apr 04, 2014 8:18 am
Posts: 50
Humans are weaker - at least in an MDC environment. Its MDC concept that you're basically invulnerable to normal damage (and HPs are insane). The other SDC races have some advantage over humans, but really its normally not too much.

For me I always saw humans as a race that were MUCH more flexible and adaptive. They advance and learn quicker than the other races of the megaverse - and spread like a virus.

I thought humans should get an XP bonus and have less restriction on changing O.C.C.s.

Personally I avoid playing nonhumans, but strive to make my human character progress to god-like power .

Mal


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Unread postPosted: Sat May 10, 2014 9:15 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
Posts: 2588
Location: Orion Arm, Milky Way Galaxy
On the brighter side, humans can get magic tattoos... though ogres and true atlanteans and chiang-ku can too.

Oh, but humans get lots of human-only OCCs in the CS, NGR, and a few other places.

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Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
Also, check out my Instant NPC Generators!


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