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Unread postPosted: Fri Jan 18, 2019 6:43 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
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Location: Orion Arm, Milky Way Galaxy
Current Status: working on the bare, natural geography.
By the way, if you'd like to support/enable my art habit, I've put together a very primitive Patreon page. I'm setting it up on a "per creation" basis, and my intent is to make each creation a proper map. Comments and suggestions are welcome; I've never done anything like this before.

What is this all about?

I've been getting that itch to make another Palladium Fantasy map, and I've decided that this one will showcase the Western Empire. I'm going to render the Empire of Sin in full color with all the relevant political and geographic information I can squeeze in. As always, the goal is to make something that's both useful for RPG sessions and nice to look at.


Scope and Size of the Map:

The focus of this map will be the 12 regions of the Western Empire, all 49 of their constituent provinces, and their ruling cities. The map will also include the Isle of the Cyclops and Four Sisters at the extreme west, Half-Moon Island and most of Phi in the extreme east, the southern half of Ophid's Grasslands, and the northern quarter of the Yin-Sloth Jungles. It will include all of the Western Empire and its colonies with a few minor exceptions: the Gruzzia Islands, the Northern Wilderness colonies of Falton Crest and North Port, the Baalgor Wasteland Colonies, and the Dread Colony.

Since there's so much political information to squeeze into this map, I'm making larger than usual. I'm building this map from the ground up to be printed at 17x11 inch stock at photo-quality 300 dpi or a standard 34x22 inch movie-poster-size at slightly less crisp but still clear 150 dpi. Either version should be useful whether you're displaying it on a large HD screen or printing it for a wall display or tabletop use, and I'm making it fully compatible with maps I've already made of neighboring regions.


A Western Empire Strategy Game?

I've occasionally contemplated making one of my maps into a game board, and I think this project is a natural fit for this. The large size of the map, the provincial/regional structure of the Western Empire, the imperialist slant of this part of the Palladium Fantasy world, and the multiple conflicts brewing in the region all seem to make it an ideal fit for a fantasy-flavored board game of conquest and strategy.

What I'm envisioning is a game with similar "recruit-attack-move" turn-based mechanics to RISK or Axis/Allies (probably more like RISK in terms of complexity). On top of this basic structure, I'm thinking of adding some special moves, units, and rules that draw their inspiration from Palladium Fantasy elements like legendary rune swords, Black Demon Ships, famous NPCs, guilds, et cetera. These elements would mostly come in the form of cards or tokens which players acquire in the course of gameplay.

I'd also like to make three game modes for lore-related scenarios like the Midlands rebellion (team vs team), barbarian invasions from the Old Kingdom (1 horde player vs everyone else), or a war of succession following the assassination of Emperor Itomas (every player for him/herself).


How long will this take?

This is a fairly large project, and since I'm doing this just for fun, and I have plenty of other demands on my time, this will be a slow-burn project. However, I fully intend to see it through as I have with my other map projects. I've been looking forward to making a Western Empire map for a long time, and I think I've developed my mapping skills enough to make this look good.

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Hotrod
Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
Also, check out my Instant NPC Generators!


Last edited by Hotrod on Fri May 17, 2019 9:51 pm, edited 1 time in total.

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Unread postPosted: Fri Jan 18, 2019 6:51 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
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Location: Orion Arm, Milky Way Galaxy
As you can probably tell from the first image of this project I've shared, I didn't just start working on this today. I've incorporated height maps from my Land of the Damned map, my Great Northern Wilderness map, and my unreleased Inland Sea map.

Additionally, I've added in the mountains and some basic land sculpting for the interior of the Western Empire and the lands to the south. Right now, I'm gathering information about the topography of each region within the empire and the lands to the south that show up on the map. I'm particularly interested in knowing where I can find plains, hills, and any specific information on rivers within the Western Empire. Canon maps don't provide much help here, so my main sources are text passages from 2nd Edition main book, Monsters and Animals, and Western Empire.

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Hotrod
Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
Also, check out my Instant NPC Generators!


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Unread postPosted: Fri Jan 18, 2019 8:18 pm
  

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Champion

Joined: Wed Jan 25, 2012 10:05 pm
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Comment: Kill it with Fire.
Awesome news, another map to go up on the wall :)
When I get some spare cash in the weeks to come ill donate to the cause.
Hopefully it will make it out just in time for Lopan.


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Unread postPosted: Sun Jan 27, 2019 3:23 pm
  

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Champion

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Location: Orion Arm, Milky Way Galaxy
Thanks, Kiralon. I don't generally solicit contributions, but they're quite welcome. Maybe I should start a Patreon page or something.

Anyways, I spent a chunk of today scouring the books for information on the geography, topography, and climate of the Western Empire. P2E says nothing about it at all, but I found some useful bits in Monsters and Animals (both the geography section and some useful bits in several animal and monster descriptions), High Seas (the Cyclops Isles), Baalgor (for its coastal areas), Bletherad (for ley lines), and of course the Western Empire book.

The Western Empire book itself is a treasure trove of geographic information. Each province's terrain is described. It's given me enough to do a lot of detail work, but before I do that, I need to draw in the regional and provincial borders.

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Hotrod
Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
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Unread postPosted: Sun Jan 27, 2019 7:00 pm
  

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Champion

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Comment: Kill it with Fire.
You do good quality work that deserves money. Better than the other maps I have used.

The only other place that I think mentions the western empire much is the northern hinterlands which only talks about the colonies from memory and some unhelpful bits in the land of the damned books.

ko-fi.com is a little bit like patreon. You can put a little link in your sig for people to donate to.


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Unread postPosted: Sun Jan 27, 2019 9:43 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
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Location: Orion Arm, Milky Way Galaxy
kiralon wrote:
You do good quality work that deserves money. Better than the other maps I have used.

The only other place that I think mentions the western empire much is the northern hinterlands which only talks about the colonies from memory and some unhelpful bits in the land of the damned books.

ko-fi.com is a little bit like patreon. You can put a little link in your sig for people to donate to.


Much appreciated, I'll check it out.

You're quite right about both references. I might glance over them later, but I'm not particularly worried about the Ophid's Grasslands colony topography, as I've already mapped them (twice, in some parts), and I imported the land sculpts from my Land of the Damned and Great Northern Wilderness maps. Unless I made some mistake mapping them before, I don't think there's much sculpting for me to do there. In that section, the current challenge is making sure that the parts of neighboring regional maps blend in well with each other and the map I'm making now.

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Hotrod
Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
Also, check out my Instant NPC Generators!


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Unread postPosted: Sun Jan 27, 2019 10:34 pm
  

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Palladium Books® Freelance Writer

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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
I've think you been spending couple of years now between the North Sea and Inland Sea.


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Unread postPosted: Sun Jan 27, 2019 11:57 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
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Location: Orion Arm, Milky Way Galaxy
Reagren Wright wrote:
I've think you been spending couple of years now between the North Sea and Inland Sea.

Yep. Everything north of the Inland Sea (except for the Great Ice Shelf) is done, with maybe a couple of minor revisions (I keep meaning to update the water effects in the Land of the Damned map to match what I've done in the last few), and I've done a fair bit in the south. My to-do list has shrunk quite a bit, really. I've drafted the Inland Sea and the Land of South Winds. Once this one's done, I'll just have Nimro, the Baalgor Wastelands, Yin-Sloth Jungles, the Old Kingdom, and the Floenry Isles. Then Kevin will have to start writing books about what's beyond the Edge of the World.

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Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
Also, check out my Instant NPC Generators!


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Unread postPosted: Mon Jan 28, 2019 1:02 am
  

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Champion

Joined: Wed Jan 25, 2012 10:05 pm
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Comment: Kill it with Fire.
Hotrod wrote:
Then Kevin will have to start writing books about what's beyond the Edge of the World.

I hope he has written notes as I have a funny feeling past the edge of the world stuff will be posthumous. He is 62 now and the speed that the books come out and the number left pretty much cover the rest of his working life for palladium fantasy stuff. (4 books still coming, 6 years per book)


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Unread postPosted: Fri Feb 01, 2019 7:32 pm
  

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This is awesome - a Western Empire map done in your style would be a great addition to the maps you've already created. That atlas keeps getting closer and closer to fruition!

I'd be happy to contribute to a Patreon as well.

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Unread postPosted: Fri Feb 15, 2019 6:35 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
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Location: Orion Arm, Milky Way Galaxy
Little update: I've been working through the source material and taking notes. In some ways, Western Empire is extremely well defined, especially in regards to where provinces, regions, and their capital cities are. In other ways, Western Empire is quite poorly defined. There are two big issues I'm trying to hash out:

1. Rivers. The only source of information on rivers comes from city locations and descriptions. A few regional cities have unnamed rivers flowing by. Otherwise, there's very little to go on. Even the usual assumption that there's some kind of river flowing through a big city isn't always applicable, since other city descriptions mention waterducts and using magical sources for water.

2. Terrain & Climate. Is it flat, hilly, or marshy? Is it forest or grasslands? Some provinces get these descriptions, while I have to infer a lot about others based on key industries (for example, lots of cattle or breadbasket farms = flat grasslands, while sheep or wine = hills, and logging = woods). When there are no dominant industries, though, or when a provincial description focuses on the noble family or political strife, it comes down to educated guesswork.

What this means is that I've got about 50 provinces I need to tailor to some very uneven source material and then compile it into a coherent land sculpt. I'm slogging through making this thing as canon-accurate as I can, and it's tedious. I've been through almost all the regional descriptions, and I keep finding little references and clues. Compiling all those little references together is a hassle.

tl;dr: I'm making progress, but it's slow. Wah, wah, wah.

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Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
Also, check out my Instant NPC Generators!


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Unread postPosted: Sat Feb 16, 2019 12:04 pm
  

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Palladium Books® Freelance Writer

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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Hotrod wrote:
Little update: I've been working through the source material and taking notes. In some ways, Western Empire is extremely well defined, especially in regards to where provinces, regions, and their capital cities are. In other ways, Western Empire is quite poorly defined. There are two big issues I'm trying to hash out:

1. Rivers. The only source of information on rivers comes from city locations and descriptions. A few regional cities have unnamed rivers flowing by. Otherwise, there's very little to go on. Even the usual assumption that there's some kind of river flowing through a big city isn't always applicable, since other city descriptions mention waterducts and using magical sources for water.

2. Terrain & Climate. Is it flat, hilly, or marshy? Is it forest or grasslands? Some provinces get these descriptions, while I have to infer a lot about others based on key industries (for example, lots of cattle or breadbasket farms = flat grasslands, while sheep or wine = hills, and logging = woods). When there are no dominant industries, though, or when a provincial description focuses on the noble family or political strife, it comes down to educated guesswork.

What this means is that I've got about 50 provinces I need to tailor to some very uneven source material and then compile it into a coherent land sculpt. I'm slogging through making this thing as canon-accurate as I can, and it's tedious. I've been through almost all the regional descriptions, and I keep finding little references and clues. Compiling all those little references together is a hassle.

tl;dr: I'm making progress, but it's slow. Wah, wah, wah.


Welcome to my world. Trying to create an authentic region based on the written material when nobody every bothered to write what was there. Instead what was used was the classic 1st edition Red Box D&D method of make it up on your own. Yeah well nobody does that any more. EvenWoTC learned a while ago to publish 3 books of the essential rules for a D.M. to make up his own adventure, but then they release several sourcebooks based on an actual physical place with detailed information as to what's there. Some G.M./D.M. just don't have the time or the consistent weekly committed players to keep making stuff up all the time. Both are find and one is not better than the other, however the trend everyone has gone is to give players and DM/GM the necessary information so they can work in the established world. Less work for the DM/GM but more works for us (writers and artists).


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Unread postPosted: Sat Feb 16, 2019 3:17 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
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Location: Orion Arm, Milky Way Galaxy
Reagren Wright wrote:
Welcome to my world. Trying to create an authentic region based on the written material when nobody every bothered to write what was there. Instead what was used was the classic 1st edition Red Box D&D method of make it up on your own. Yeah well nobody does that any more. Even WoTC learned a while ago to publish 3 books of the essential rules for a D.M. to make up his own adventure, but then they release several sourcebooks based on an actual physical place with detailed information as to what's there. Some G.M./D.M. just don't have the time or the consistent weekly committed players to keep making stuff up all the time. Both are find and one is not better than the other, however the trend everyone has gone is to give players and DM/GM the necessary information so they can work in the established world. Less work for the DM/GM but more works for us (writers and artists).


As a creator, you've got quite a load, since you have to write something with defined and coherent themes, while at least trying to keep yourself consistent with the published canon. In that respect, it's actually quite a bit easier for me, because the themes and content already exist, and the fans already like them. I just have to interpret them in a plausible, consistent, accurate, and hopefully visually appealing way.

My problem isn't quite that nobody wrote about this; it's more that Bill and Kevin were more interested in adventure hooks and opportunities first, political intrigue second, culture third, economics fourth, and physical geography only inasmuch as it supported the other priorities. There is a lot of useful material out there, but a lot of it is scattered in fairly obscure places in the Western Empire book and Monsters & Animals.

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Bizantium and the Northern Isles, p65 map
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Check out my maps here!
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Unread postPosted: Tue Mar 05, 2019 1:19 am
  

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Champion

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Comment: Kill it with Fire.
Did you get a coffee?


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Unread postPosted: Tue Mar 05, 2019 2:39 pm
  

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Champion

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Location: Orion Arm, Milky Way Galaxy
kiralon wrote:
Did you get a coffee?

Not yet. I've set up a Patreon, but I'm still working out some of the details (like what the heck should I give donors, for instance)

Maybe I should start with the coffee thing first.

EDIT: I did get a nice donation from someone who already knew how to send me some PayPal cash. Thanks for that.

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Bizantium and the Northern Isles, p65 map
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Check out my maps here!
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Last edited by Hotrod on Tue Mar 05, 2019 6:13 pm, edited 1 time in total.

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Unread postPosted: Tue Mar 05, 2019 5:10 pm
  

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Champion

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Comment: Kill it with Fire.
I think lot of people would be happy just to donate to help maps along. Maybe if they donate enough they get a signed map, that there is good for a few tiers as you have a few maps out.


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Unread postPosted: Wed Mar 06, 2019 3:51 pm
  

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Champion

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Location: Orion Arm, Milky Way Galaxy
Mini-Update: I've drawn the provincial, regional, and national borders, as well as city locations. Normally, I'd do this much later in the process, but I needed some information on where to find river valleys and such. I may re-adjust them a bit down the road.

I've also taken an initial run at cutting in some rivers with the erosion program. I'm not very satisfied with the initial result, so I've got more land-sculpting to do. Since there are so many cities in the Western Empire, I'm trying to make lots of little river valleys and branches without making the whole place look like some kind of swamp, and I need to do more provincial and regional land sculpting so that we see hills in the right places and plains in the right places.

I'll put up another in-progress shot when I have something I'm happier with.

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Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
Also, check out my Instant NPC Generators!


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Unread postPosted: Wed Mar 06, 2019 9:29 pm
  

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Adventurer

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Looking forward to this one Hotrod. I think the only area I think needs your touch more is Yin Sloth, mainly due to the very limited maps of the area. The dominant Human kingdom should be properly mapped though. I'd definitely support you on Patreon if you get it running.


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Unread postPosted: Thu Mar 07, 2019 11:07 am
  

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Champion

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Location: Orion Arm, Milky Way Galaxy
Whiskeyjack wrote:
Looking forward to this one Hotrod. I think the only area I think needs your touch more is Yin Sloth, mainly due to the very limited maps of the area. The dominant Human kingdom should be properly mapped though. I'd definitely support you on Patreon if you get it running.


I very much appreciate the offer. I've PM'd one of the mods to ask if me posting a Ko-Fi or Patreon link on the forums is consistent with the forum rules.

When I made the global vector map, The Yin-Sloth Jungles were the hardest part to work out, because none of the canon maps matched up well. There was no way to make the maps in that book line up with the original world map, no matter how I stretched, rotated, and skewed it, so I had to take a piecemeal approach to matching up the local details it presents with the general locations of key features in the world map. It was nasty. It also doesn't help that I'm less familiar with that book than any other in the published PF canon.

Yeah, you're probably right. Yin-Sloth needs some love (and a 2nd Edition). Maybe I'll do that one next.

Here's a scaled-down early look of the map in its current state with provincial boundaries and regional colors. The full size image is 10x bigger. A few issues stand out at this point. A few of the provinces are much smaller than the others, which will pose some space issues for labeling and icons. Additionally, for the game board version, these tiny provinces won't have much space for placing army markers. I may need to reshape and redefine some provinces for that version.

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Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
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Unread postPosted: Sun Mar 10, 2019 10:46 pm
  

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Unread postPosted: Fri May 03, 2019 1:08 pm
  

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Champion

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Location: Orion Arm, Milky Way Galaxy
Update:

+I've smoothed out most of the deep gouges that the random terrain generator creates. I've also been land sculpting province-by-province based on each province's descriptions to try to make provinces with cliffs distinct from provinces with sea trade.
+I've also added in some rivers where the city descriptions warrant one. In most maps, I assume that settlements are built on or next to rivers or streams, but in the Western Empire, that's not always the case. Only a couple of cities even mention having a river (Caer Itom and Waterfall), and none of the city maps show rivers. In one case, I can infer a river when a regional capital city map shows docks, but the national map shows that city not being near a coast(Epiphany in the Middle Kingdoms). Otherwise, there's very little to go on. I may end up letting rivers away from these cities run where they will. Rivers outside the mainland of the Western Empire are better-defined.
+I've also smeared the terrain in provinces with lots of flat grasslands to give them more of a prairie look.

Now I'm making tweaks here and there as I comb through Western Empire for any other hints about terrain. No screenshot today. This bit is tedious, and the results won't be very eye-popping at first, but it should make a big difference later on.

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Hotrod
Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
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Unread postPosted: Tue May 07, 2019 2:28 pm
  

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Champion

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Location: Orion Arm, Milky Way Galaxy
Update: I'm still working the land sculpting. I've solved some problems, but others have popped up. Here's the latest draft.

Issues I'm working:
-The rivers need work. The one flowing west through Caer Itom should drain a much bigger basin (no canon guidance here, just my own intuition), and its river valley shouldn't be so deep. That river valley depth problem also applies to the other rivers I shoehorned in.
-On a related note, some of the elevations within the mainland areas need tweaking. There's a lot of flat space that needs to either get raised or get drained better.
-The smearing of Ophid's grasslands came out weird. Maybe I tried to smear too much too fast, but there's a choppiness to the smear that doesn't look natural or right. I need to go in there and do some small-scale smearing to fix this.
-I need to do some smearing of the Tarldet Plains, the Old Kingdom, and the Old Kingdom frontier.

Overall, though, it's getting close.

By the way, if you'd like to support/enable my art habit, I've put together a very primitive Patreon page. I'm setting it up on a "per creation" basis, and my intent is to make each creation a proper map. Comments and suggestions are welcome; I've never done anything like this before.

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Bizantium and the Northern Isles, p65 map
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Check out my maps here!
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Unread postPosted: Tue May 07, 2019 9:13 pm
  

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Champion

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Hotrod wrote:
By the way, if you'd like to support/enable my art habit, I've put together a very primitive Patreon page. I'm setting it up on a "per creation" basis, and my intent is to make each creation a proper map. Comments and suggestions are welcome; I've never done anything like this before.

Greetings and Salutations. You now have a Patron, though I'll state now I set it up so I'd only pay one creation per month. Full maps tend to take a while, but just in case.

Also, I'm new to Patreon, but looks like they take approximately an 8% fee, is that right? Otherwise I'm confused. Farewell and safe journeys.

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Unread postPosted: Tue May 07, 2019 10:06 pm
  

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Champion

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Prysus wrote:
Hotrod wrote:
By the way, if you'd like to support/enable my art habit, I've put together a very primitive Patreon page. I'm setting it up on a "per creation" basis, and my intent is to make each creation a proper map. Comments and suggestions are welcome; I've never done anything like this before.

Greetings and Salutations. You now have a Patron, though I'll state now I set it up so I'd only pay one creation per month. Full maps tend to take a while, but just in case.

Also, I'm new to Patreon, but looks like they take approximately an 8% fee, is that right? Otherwise I'm confused. Farewell and safe journeys.


I'm glad you set it up with a one-creation-per-month limit; that will allow me to post multiple versions of a project without you getting charged extra. I just revised my welcome text to advise prospective patrons to pledge the same way.

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Bizantium and the Northern Isles, p65 map
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Check out my maps here!
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Unread postPosted: Tue May 07, 2019 10:19 pm
  

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Champion

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Comment: Kill it with Fire.
patreonised


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Unread postPosted: Tue May 07, 2019 11:38 pm
  

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Champion

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Location: Orion Arm, Milky Way Galaxy
kiralon wrote:
patreonised

Wow! Saying thanks doesn't seem like quite enough. I'm putting up a couple of unreleased maps for patrons' exclusive perusal and enjoyment (these won't count as 'creations,' just freebies for those who have pledged).

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Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
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Last edited by Hotrod on Wed May 08, 2019 8:16 am, edited 1 time in total.

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Unread postPosted: Tue May 07, 2019 11:45 pm
  

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Champion

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Comment: Kill it with Fire.
Your maps are worth it.


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Unread postPosted: Sun May 12, 2019 4:04 pm
  

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Champion

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Location: Orion Arm, Milky Way Galaxy
Update: The land sculpt is almost done. Here is the current draft. I made adjustments all over the place on this one focusing on specific regions and their descriptions. Here are my notes on each region:

West Kighfalton:
+Eliminated some low, flat areas throughout the province.
+Added a river flowing along the length of the Imperial Province, and a ridge along its northern boundary.
+Evened out the terrain of Gioto province and raised the lower parts of its coasts to match the description of its cliffs as being coasts.
+Since Decurance province is big on grapes and fruits, I'm going with gently-rolling hills and no predetermined river
+I flattened much of Paaslaan province. It's supposed to have a lot of sand, and this seemed to make sense to me. No predetermined river.
+Milaszc Province is fruit and wine country, so I went with gently-rolling hills and no predetermined big river

Upper Kighfalton:
+Regional Province: Not much in the way of adjustments. It's supposed to be profitable with some agriculture, but not so much as the plains nearby.
+Raised the coast of Csusk Province to make it more cliff-like, and smoothed the rest of it out to make it more farm friendly/profitable, like Dover in England.
+Lowered the coast of Amberhall Province, since they're all about seafaring and ship-building. II'll probably put in some sparse forest to support the ship-building later.
+Since Zietich province is described as being inland despite the fact that it clearly has a shore, I simply continued the cliffs from Csusk Province further south. They can see the sea, they just can't get to it very easily.

Koerdian Mountains:
+Defined a deep, narrow valley for the orcs and ogres of Greenclaw.

Kighfalton Plains:
+Configured the terrain so that about half of this region will drain away to the west through Caer Itom, and the other half will drain to the south.
+I smeared the hills and valleys of this region to give it more of an eroded, prairie look.

Lower Barraduk:
+Eliminated some hills and cliffs close to the coast and generally reduced the highs and lows in elevation across the region. Given the abundance of trade, it seems more appropriate to have the coast feature gentle terrain in order to facilitate road traffic from its ports to the Tarldet Plains.

Vequerrel Woodlands:
+I eliminated some wide, flat areas. Otherwise, I left this province alone. Interestingly, the southernmost province is where most of the lumber mills are, yet that's the land-locked, southernmost province. One would think that this province would be nearer the coast, where rivers and such could float downstream to them. Ah well. Most of this area is going to be covered with forest eventually.

Middle Kingdoms:
+I sculpted them so that a large river flows by the regional capital.

Old Kingdom Frontier:
+Added in a river flowing through Shinkasa to correspond to the one in the city map in Western Empire.

Scarlet Mountains:
+No adjustments; I'm pretty satisfied with how this region came out in the first land sculpt.

Tarldett Plains:
+I made the coasts nice and low and smeared the terrain to give the region an eroded grassy look.

Ophid's Grasslands:
+I re-smeared much of the Grasslands to tone down a kind of bumpy texture that was showing up.

Yin-Sloth Jungle Colonies:
+I toned down the canon rivers' valleys a bit. They're still flowing mostly where I want them.


Outstanding Issues:
-My big question remaining about this land sculpt is the Old Kingdom and Old Kingdom Frontier. There's very little to go on in terms of its climate. I think it's grassland, which suggests that some prairie-like terrain smearing is in order, as I've done for the Tarldet Plains, Kighfalton Plains, Ophid's Grasslands, et cetera, but I don't have any good canon statements on that. The regional description is more about the threat of invading hordes and describing it as a frontier than actually describing the terrain and climate.
-Some of the larger rivers have broad, flat areas that don't quite look right.
-The canon lakes in the south likewise are surrounded by some broad, flat areas that don't quite look right.

Overall, all that's remaining are some tweaks and detail work. The rivers are flowing where I want them and the regional details seem to fit the descriptions now.

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Last edited by Hotrod on Mon May 13, 2019 5:41 pm, edited 1 time in total.

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Unread postPosted: Sun May 12, 2019 5:40 pm
  

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Champion

Joined: Wed Jan 25, 2012 10:05 pm
Posts: 1959
Comment: Kill it with Fire.
It is a warm, humid land with sprawling plains, deserts, marsh lands, subtropical forests to the south, and rolling hills, lush lowlands, and scattered forests to the north and east.
From the first ed description.


From mount nimro it says NE is the old kingdom grasslands and to the se are the lotsw marshes

is all I can find with a quick scan.


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Unread postPosted: Mon May 13, 2019 9:13 am
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
Posts: 2404
Location: Orion Arm, Milky Way Galaxy
Yeah, I think I'll leave the terrain for the Old Kingdom unmodified for now. I can always come back and smear it around later (whereas un-smearing that kind of stuff can be a real pain). Looks like I just need to make a couple of tweaks to some watersheds, rivers, and inland lakes, and I should be good to move onto climate coloring, forests, and some heraldry.

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Bizantium and the Northern Isles, p65 map
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Unread postPosted: Fri May 17, 2019 9:48 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
Posts: 2404
Location: Orion Arm, Milky Way Galaxy
Update: five drafts later, the land sculpt is done!
+I added some tiny islands in the Inland Sea. These are from my unreleased Inland Sea map and based on Glen Evans' notes for his Lopan and Phi manuscripts. Thus, they're not canon, but they might be someday. They're easy enough to erase if Kevin so chooses.
+Made many minor tweaks and finishing touches to river systems and mountains in the sculpt.

Still to go on the natural geography:
-Introduce some climate zones with prairie colors in the three plains areas.
-Bathymetry. I want to include some depth information on the surrounding seas.
-Forests. This will be a little tricky and will likely require a region-by-region approach, applying sparse and thick forests carefully depending on direct descriptions and the local economy.
-Ley Lines and Nexuses.

I'm in a bad spot for interwebs connecting this weekend, but I'll put up the latest draft sometime in the next week, hopefully with some of the additional steps completed.

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Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
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Unread postPosted: Sat May 18, 2019 10:07 am
  

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Palladium Books® Freelance Writer

Joined: Sat Oct 14, 2000 1:01 am
Posts: 3781
Location: The Free City of Worldgate
Comment: "Sometimes, I get paid in Pounds Sterling."
Re: bathymetry... you and I have previously discussed how the Scarlet Sea might actually be quite shallow.

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Unread postPosted: Sun May 19, 2019 10:59 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
Posts: 2404
Location: Orion Arm, Milky Way Galaxy
Braden Campbell wrote:
Re: bathymetry... you and I have previously discussed how the Scarlet Sea might actually be quite shallow.


Excellent point, thanks for the reminder.

Minor Update: Here's the current draft. I touched up some river valleys and added in some prairie climate coloring. I also played a little with the bathymetry, but I didn't like the results (there's a little bit of its residue in the sea you see in the latest draft). I'll take another stab at that once I finish the woods.

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Hotrod
Bizantium and the Northern Isles, p65 map
Arenas of Atlantis, Rifter 69
Check out my maps here!
Also, check out my Instant NPC Generators!


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