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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sun Jan 04, 2009 9:46 pm
  

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jan 06, 2009 5:23 am
  

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Monk

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I'm always happy too see a tidbit of what is too come. :D Any further news for us?

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"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jan 06, 2009 11:10 am
  

Rifter® Contributer

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Just working on it when I can. No real news other than that.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Wed Jan 07, 2009 5:13 pm
  

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D-Bee

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How about a cool HLS adventure
where our player characters get ambushed by a Swarm Lord of a rival house
on some mission? Where they were sent to retrieve something important or something?


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Fri Jan 09, 2009 1:42 am
  

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darklon0877 wrote:
How about a cool HLS adventure
where our player characters get ambushed by a Swarm Lord of a rival house
on some mission? Where they were sent to retrieve something important or something?

That was a good idea .


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jan 13, 2009 4:02 am
  

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Monk

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That would be a way to test the OCC to see how it functions in the game. Refine it after each test.

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"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sat Jan 17, 2009 1:01 am
  

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Knight

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WOW like it but how would it look like ?

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jan 20, 2009 5:07 am
  

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Monk

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Anything new on the development on this?

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"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sat Jan 24, 2009 10:27 pm
  

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Aramanthus wrote:
Anything new on the development on this?

Yes ?! Anything !?


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jun 15, 2010 4:05 pm
  

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Palladium Books® Freelance Writer

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Comment: THE SPLICE MUST FLOW!!!
It looks like this is going to be in Rifter #51!!! Hopefully with a full list of swarm insects.

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jun 15, 2010 8:41 pm
  

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Priest

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Congrats! I look foreward to adding another layer of directed biological chaos to the Armies of the Green Revolution.
Egad, and if you get these guys working with the Gardeners.... :shock:

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Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jun 15, 2010 8:55 pm
  

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Palladium Books® Freelance Writer

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Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
Yeah, Slappy knocked this one out of the park. Chucks artwork for it is simply amazing too.

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Wed Jun 16, 2010 1:56 pm
  

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Priest

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The Galactus Kid wrote:
Yeah, Slappy knocked this one out of the park. Chucks artwork for it is simply amazing too.


Ah, I can imagine! Can hardly wait...
Need something to tide me over until the next Robotech books emerge....

_________________
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sat Jun 19, 2010 8:09 am
  

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Cool! Looking forward to reading it! :D


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Fri Jul 16, 2010 4:14 pm
  

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Wanderer

Joined: Fri Apr 17, 2009 4:10 am
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Someone give me a pointer here! If you buy locusts for 35 bio -e you get 50 of them?
How do I calculate dmg for that? or can you only release bugs in waves of 20-40-60 etc?


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Fri Jul 16, 2010 4:27 pm
  

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Palladium Books® Freelance Writer

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Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
I would allow you to release 10 of them. You would roll the damage from a swarm of 20 and divide it in half. I use the swarm lord in my weekly game as an NPC and I'm waiting for a player to roll one up because they can be pretty disgusting. Personally, though, I'll wait for the Rifter to come out so they can roll one up "by the book"

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Fri Jul 23, 2010 7:32 pm
  

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OLD ONE

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Got Rifter #51 today.
2 new O.C.C.'s
1 is the "Metamorph" - will review in a separate thread.
The other is our beloved Swarm Lord.
First off, let me say that the picture on page 32 [and all of Chuck's art] KICKS BUTT!!!! Damn boy, you got some skillz!
Second, I have not completely compared the Swarm Lord as it appears in the Rifter vs. how it appears in this thread, but...




.... we do get 1 new Hive Insect [I could have sworn others said there were 2]
Quote:
The Hive Insect is the: Flybys
Basically they are like high-speed, razor sharp, flying fletchette rounds or arrowheads!
Damage: based on the size of the swarm
Bonuses: very accurate in their attacks and extremely agile
Bio-E Cost: 25 per 50 insects
Special Bio-E Enhancements:
* High Frequency Blades: Double damage
* Hardened Carapace: increase M.D.C. of swarm by 50%, due to higher survivability, increase duration of attack by 50%
* Increased Size: 4-5 times larger then standard. Double M.D.C., less destroyed when attacked, however increased size reduces speed.
* Enhanced Flight speed: speed increased by 40%, accuracy of attacks is also slightly increased.
Base damage starts at with a swarm of 20 doing 3D4 M.D.C. per melee for 1D4 melees with an area of affect of 25' upwards to a swarm of 100 insects dealing 4D6+4 M.D.C. per melee for 1D4+2 melees affecting up to a 75' area. Additional bugs beyond this increase the area of affect.

I purposely did not give full details. They are pretty cool!

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sat Jul 24, 2010 11:36 pm
  

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Waiting for mine in the mail !


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sun Jul 25, 2010 9:24 pm
  

Rifter® Contributer

Joined: Sat Nov 20, 2004 11:33 pm
Posts: 369
Mr. Deific NMI wrote:
Got Rifter #51 today.
2 new O.C.C.'s
1 is the "Metamorph" - will review in a separate thread.
The other is our beloved Swarm Lord.
First off, let me say that the picture on page 32 [and all of Chuck's art] KICKS BUTT!!!! Damn boy, you got some skillz!
Second, I have not completely compared the Swarm Lord as it appears in the Rifter vs. how it appears in this thread, but...




.... we do get 1 new Hive Insect [I could have sworn others said there were 2]
Quote:
The Hive Insect is the: Flybys
Basically they are like high-speed, razor sharp, flying fletchette rounds or arrowheads!
Damage: based on the size of the swarm
Bonuses: very accurate in their attacks and extremely agile
Bio-E Cost: 25 per 50 insects
Special Bio-E Enhancements:
* High Frequency Blades: Double damage
* Hardened Carapace: increase M.D.C. of swarm by 50%, due to higher survivability, increase duration of attack by 50%
* Increased Size: 4-5 times larger then standard. Double M.D.C., less destroyed when attacked, however increased size reduces speed.
* Enhanced Flight speed: speed increased by 40%, accuracy of attacks is also slightly increased.
Base damage starts at with a swarm of 20 doing 3D4 M.D.C. per melee for 1D4 melees with an area of affect of 25' upwards to a swarm of 100 insects dealing 4D6+4 M.D.C. per melee for 1D4+2 melees affecting up to a 75' area. Additional bugs beyond this increase the area of affect.

I purposely did not give full details. They are pretty cool!


Thank you thank you. I did have another bug type lined up called the Spit Bug but it felt a little redundant. At first I wanted them to deliver the viral immobilizer liquid to incapacitate targets but the Weavers already took care of this need. Then I figured have them release a spray of acid but once again they pretty much copied the Stingers. I may eventually add another bug type to the forums. I think the Spit Bug may still work with the same liquid from Spore Dischargers.

The Swarm Lord has always been a favorite but the Metamorph is a new personal fave as well. I hope people like it. Chuck's art alone makes it well worth it.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sun Jul 25, 2010 9:36 pm
  

Rifter® Contributer

Joined: Sat Nov 20, 2004 11:33 pm
Posts: 369
Blackbunny2 wrote:
Someone give me a pointer here! If you buy locusts for 35 bio -e you get 50 of them?
How do I calculate dmg for that? or can you only release bugs in waves of 20-40-60 etc?


Yeah you get 50 but you generally want to release smaller swarms to save "ammo." Although I must admit not having damage for 10 was an oversight. You can always get with your GM to agree on damage amounts for odd numbers. You can see in the damage for each insect there is a sliding scale. Going from 20 to 40 increases damage from 5D8 to 8D8. To go down to 10 I would make it 3D8. I hope that example helps. I'll give my opinion on any specific example you have.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sun Jul 25, 2010 10:19 pm
  

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slappy wrote:
Blackbunny2 wrote:
Someone give me a pointer here! If you buy locusts for 35 bio -e you get 50 of them?
How do I calculate dmg for that? or can you only release bugs in waves of 20-40-60 etc?


Yeah you get 50 but you generally want to release smaller swarms to save "ammo." Although I must admit not having damage for 10 was an oversight. You can always get with your GM to agree on damage amounts for odd numbers. You can see in the damage for each insect there is a sliding scale. Going from 20 to 40 increases damage from 5D8 to 8D8. To go down to 10 I would make it 3D8. I hope that example helps. I'll give my opinion on any specific example you have.
you figure that if a swarm of 20 did 5D8 M.D. [max 40 M.D.]. then a swarm of 10 would do half the damage, in this case 5D4 M.D. ?

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Mon Jul 26, 2010 2:57 am
  

Palladin

Joined: Fri Jun 26, 2009 4:11 pm
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the even lazier way would be to simply roll full damage for a swarm of 20, and divide by 2.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Mon Jul 26, 2010 3:55 pm
  

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Mr. Deific NMI wrote:
Got Rifter #51 today.
2 new O.C.C.'s
1 is the "Metamorph" - will review in a separate thread.
The other is our beloved Swarm Lord.
First off, let me say that the picture on page 32 [and all of Chuck's art] KICKS BUTT!!!! Damn boy, you got some skillz!
Second, I have not completely compared the Swarm Lord as it appears in the Rifter vs. how it appears in this thread, but...




.... we do get 1 new Hive Insect [I could have sworn others said there were 2]
Quote:
The Hive Insect is the: Flybys
Basically they are like high-speed, razor sharp, flying fletchette rounds or arrowheads!
Damage: based on the size of the swarm
Bonuses: very accurate in their attacks and extremely agile
Bio-E Cost: 25 per 50 insects
Special Bio-E Enhancements:
* High Frequency Blades: Double damage
* Hardened Carapace: increase M.D.C. of swarm by 50%, due to higher survivability, increase duration of attack by 50%
* Increased Size: 4-5 times larger then standard. Double M.D.C., less destroyed when attacked, however increased size reduces speed.
* Enhanced Flight speed: speed increased by 40%, accuracy of attacks is also slightly increased.
Base damage starts at with a swarm of 20 doing 3D4 M.D.C. per melee for 1D4 melees with an area of affect of 25' upwards to a swarm of 100 insects dealing 4D6+4 M.D.C. per melee for 1D4+2 melees affecting up to a 75' area. Additional bugs beyond this increase the area of affect.

I purposely did not give full details. They are pretty cool!


Glad you got the Rifter 51 as I was wondering who all else got their copy by now. Definitely curious about reviews on the Metamorph O.C.C.(lets hear them please...).

Thank You for the compliments and I'm glad you guys liked the Swarmlord illustration! I had to really bust my butt for this OCC because I knew it was a fan fav from the history on the boards. I enjoyed the outcome, but not the continous work involved up to that point, :lol: . Lets just say "bugs" is still a bad word in my house. We (Slappy & I) wanted to some how showcase the Hive Armor underneath the insect swarms, but also give some examples of what it would look like with insects crawling all over it, so we did it in sections.
(NO WAY I WAS DRAWING A BEFORE & AFTER in the same YEAR!!!) The Hive Armor' s lower legs and left upper arm are "swarmed" (Swarmlord talk for being completely covered), but the other sections are exposed. This way the Players/GMs know basically what the Hive Amror looks like underneath the mass of insects. Once it is all said and done the Swarmlord really wouldn't have much of anything exposed (perhaps eyes, fingers and the soles of his feet) and will be completelly swarmed. I imagine even hand held rifles and weapons would be swarmed eventually.

Re: The additional Hive insects:
yeah I knew/suspected Slappy conjured up a few more goodies, but wasn't sure how many were going to be in the final cut. The Fly bys really caught me off guard and reading them and their bio-upgrade potentials put images in my head of what they could be doing in assassinations & overall combat. OH man... The Swarmlord is just a nasty O.C.C. to contend with in every regard. If Slappy adds the spitters or any other insect, I am certain the Swarmlord will be one of those, "man... now what ALL.... does this guy have" type encounters. Actually, come to think about it, it all ready is one of those. I think I remember GK talking about how many dice he rolled at the POH 2010 when the Swarmlord got involved and it was frightening to imagine such an onslaught. Certainly a great option for NPCs to threaten the players with. The visuals of this OCC are just wicked to imagine with all of those various insects and colorations constantly buzzing, humming and crawling all over something as large as an HA.

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Mon Jul 26, 2010 4:07 pm
  

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Wanderer

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Well, for releasing 10 I was wondering about the Damage over time component?

Premier, Is it possible for you to put the swarmlord art on DA? Stil waiting for my 51, takes a while to get a copy in norway:D


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Mon Jul 26, 2010 6:19 pm
  

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I would say keep the duration the same @ 1D6 melees or if you feel that must lower the duration, drop it down to 1D4.

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Mon Jul 26, 2010 8:40 pm
  

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Blackbunny2 wrote:
Premier, Is it possible for you to put the swarmlord art on DA? Stil waiting for my 51, takes a while to get a copy in norway:D


Here ya go BB2.
http://madjaguar.deviantart.com/#/d2uwvic

I also put up a few of the Metamorph illustrations in my gallery

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jul 27, 2010 12:10 am
  

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Wanderer

Joined: Fri Apr 17, 2009 4:10 am
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My god, so much awesome!


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jul 27, 2010 12:54 am
  

Rifter® Contributer

Joined: Sat Nov 20, 2004 11:33 pm
Posts: 369
Blackbunny2 wrote:
Well, for releasing 10 I was wondering about the Damage over time component?

Premier, Is it possible for you to put the swarmlord art on DA? Stil waiting for my 51, takes a while to get a copy in norway:D


I would do 1D4+1 rounds at 3D8 M.D. Per round.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jul 27, 2010 9:01 am
  

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Palladium Books® Freelance Writer

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Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
WHATS UP SLAPPY!?! Way to return to the Splicers world with a bang. The article was great and I'm really looking forward to more stuff in the future.

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jul 27, 2010 9:23 am
  

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OLD ONE

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The Galactus Kid wrote:
WHATS UP SLAPPY!?! Way to return to the Splicers world with a bang. The article was great and I'm really looking forward to more stuff in the future.

He was never gone. No spaceships or dimensional magic to allow him to leave. He has merely been "hiding" out in Warlord Artemis's haven researching and preparing to kick the poop out of the Machine!

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Jul 27, 2010 11:16 pm
  

Rifter® Contributer

Joined: Sat Nov 20, 2004 11:33 pm
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Oh I've been around. Just had to force myself to keep from sharing everything I've been writing.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Wed Jul 28, 2010 10:25 am
  

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Does tend to be difficult to get things provided to the board into print. :(

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Thu Jul 29, 2010 1:25 pm
  

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demos606 wrote:
Does tend to be difficult to get things provided to the board into print. :(


Tell Us about it, we have so... many things developed that we know wont fit into the first sourcebook.

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Fri Jul 30, 2010 12:26 am
  

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Cool OOC ! LOng Live the Great Houses !!!


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Aug 03, 2010 8:39 pm
  

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Knight

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Always like the idea of the Swarm Lords. Saw Chuck's art for it at last. WOW.

What is sad, it took PB years to print this awesome concept for us.

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Aug 03, 2010 10:41 pm
  

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TechnoGothic wrote:
Always like the idea of the Swarm Lords. Saw Chuck's art for it at last. WOW.

What is sad, it took PB years to print this awesome concept for us.


Thanks TechnoGothic, glad you liked the artwork an the Swarmlord has always been a fan fav of mine as well. I think however that you will see a strong flux of Splicers material in the time to come. I can tell you that there is ton of material being produced or already produced to fill 2-3 sourcebooks and there is a ton more that will be cranked out. The key is that Splicers fans need to push their demand for the product to Palladiumbooks and to introduce other gamers to the setting. I have found that many fans at the POH wish they could play or get their GM to run a campaign but it just doesn't happen because of the comfort zone with other settings. However, once they taste the Splice, they regret sleeping on it as long as they did. Hopefully when product is released it will draw in more fans to build the demand. The key IMHO is also setting preservation as the setting grows and blossoms. This game should be carefully groomed and only top-notch quality material furnished.

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Last edited by Premier on Tue Aug 03, 2010 11:39 pm, edited 1 time in total.

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Aug 03, 2010 11:22 pm
  

Palladin

Joined: Fri Jun 26, 2009 4:11 pm
Posts: 7137
Premier wrote:
TechnoGothic wrote:
Always like the idea of the Swarm Lords. Saw Chuck's art for it at last. WOW.

What is sad, it took PB years to print this awesome concept for us.


Thanks TechnoGothic, glad you liked the artwork an the Swarmlord has always been a fan fav of mine as well. I think however that you will see a strong flux of Splicers material in the time to come. I can tell you that there is ton of material being produced or already produced to fill 2-3 sourcebooks and there is a ton more that will be cranked out. The key is that Splicers fans need to push their demand for the product to Palladiumbooks and to introduce other gamers to the setting. I have found that many fans at the POH wish they could play or get their GM to run a campaign but it just doesn't happen because of the comfort zone with other settings. However, once they taste the Splice, they regret sleeping on it as long as they did. Hopefully when produce is released it will draw in more fans to build the demand. The key IMHO is also setting preservation as the setting grows and blossoms. This game should be carefully groomed and only top-notch quality material furnished.

and this is why presence at conventions can be a big deal.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Wed Aug 04, 2010 9:46 am
  

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Palladium Books® Freelance Writer

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Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
I will have to say that the presence of quality Splicers material in Rifters 50 and 51 really got some people interested. There were a handful of people in the Christmas in July grab bag thread saying they wanted and got Splicers. We just need to keep it coming.

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Wed Aug 04, 2010 10:55 pm
  

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Knight

Joined: Mon Oct 02, 2000 1:01 am
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THE SPLCE MUST FLOW !!!!!

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Thu Aug 05, 2010 9:37 am
  

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Palladium Books® Freelance Writer

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Posts: 10834
Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
I think I'm going to work on an article for Rifter 53 (not the horror issue since it is too close to the deadline, if not past). My brother in law and I have a number of ideas so we would just have to narrow it down to just one. Maybe its time to finally see the engineers and librarians...hmm....

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sat Aug 07, 2010 12:41 pm
  

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Megaversal® Ambassador

Joined: Mon Oct 03, 2005 1:12 pm
Posts: 2448
Location: las vegas
Comment: Warriors of the Megaverse Unite !
I am going with playing a Swarm Lord in the next time Splicers is run by my group! Or have them encounter one when I run it!


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Fri Oct 22, 2010 1:04 pm
  

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Palladium Books® Freelance Artist

Joined: Mon May 05, 2008 5:02 pm
Posts: 1516
Location: Taylor, MI, United States
Princedarkstorm wrote:
I am going with playing a Swarm Lord in the next time Splicers is run by my group! Or have them encounter one when I run it!


I figured I would check in and see how your Swarmlord encounters or player are coming along?

Also, What Bug options and upgrades did you go with?

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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Fri Nov 05, 2010 12:35 am
  

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Megaversal® Ambassador

Joined: Mon Oct 03, 2005 1:12 pm
Posts: 2448
Location: las vegas
Comment: Warriors of the Megaverse Unite !
Premier wrote:
Princedarkstorm wrote:
I am going with playing a Swarm Lord in the next time Splicers is run by my group! Or have them encounter one when I run it!


I figured I would check in and see how your Swarmlord encounters or player are coming along?

Also, What Bug options and upgrades did you go with?

So far I have not been able to play due to work or other Real Life issues but I will keep you posted!


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Mon Sep 26, 2011 2:10 pm
  

D-Bee

Joined: Thu Jul 31, 2008 10:18 pm
Posts: 16
I just noticed something as I was rolling up a swarm lord, the swarm lord doesn't get host armor pilot as one of their occ skill programs. Was this left out on purpose? I assumed the hive armor is still considered a host armor, yes?


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Mon Sep 26, 2011 4:16 pm
  

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Palladium Books® Freelance Writer

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Posts: 10834
Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
vaporsight wrote:
I just noticed something as I was rolling up a swarm lord, the swarm lord doesn't get host armor pilot as one of their occ skill programs. Was this left out on purpose? I assumed the hive armor is still considered a host armor, yes?

Good catch. I need to go back and see what I did for my NPC.

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Oct 11, 2011 6:29 pm
  

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Comment: Warriors of the Megaverse Unite !
Well the players were freaked out by the bugs .They liked the firepower of the Swarm Lord .One of them is thinking about making one now .GRIN


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Fri Oct 14, 2011 10:46 am
  

User avatar
Palladium Books® Freelance Writer

Joined: Tue Jul 20, 2004 4:45 pm
Posts: 10834
Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
Princedarkstorm wrote:
Well the players were freaked out by the bugs .They liked the firepower of the Swarm Lord .One of them is thinking about making one now .GRIN

AWESOME!!! Let us know how it goes.

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Sun Oct 30, 2011 11:18 pm
  

Rifter® Contributer

Joined: Sat Nov 20, 2004 11:33 pm
Posts: 369
vaporsight wrote:
I just noticed something as I was rolling up a swarm lord, the swarm lord doesn't get host armor pilot as one of their occ skill programs. Was this left out on purpose? I assumed the hive armor is still considered a host armor, yes?



That was intentional. If you look in the Splicers book you'll see that only Dreadguard get that as a standard program because they are best of the best. That doesn't mean you can't select that pilot skill as an elective.


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Tue Nov 01, 2011 7:37 am
  

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Comment: Warriors of the Megaverse Unite !
lightning bugs


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 Post subject: Re: Swarm Lord O.C.C.
Unread postPosted: Thu Sep 27, 2012 8:23 am
  

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Megaversal® Ambassador

Joined: Sun Dec 19, 2010 7:35 pm
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Comment: I have writing disability so if need me retype please let me known thank for read and posting please be respectful
What the experience table for swarm lord.

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