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Unread postPosted: Sat Sep 05, 2015 1:43 am
  

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Hero

Joined: Wed Mar 31, 2010 9:24 pm
Posts: 1334
Hello anyone know what weapon the roughneck arm weapon is? Chuck Walton also used the same design in one of his newer pics.


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Unread postPosted: Sun Sep 06, 2015 5:38 pm
  

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Palladium Books® Freelance Artist

Joined: Mon May 05, 2008 5:02 pm
Posts: 1516
Location: Taylor, MI, United States
boxee wrote:
Hello anyone know what weapon the roughneck arm weapon is? Chuck Walton also used the same design in one of his newer pics.


Hmmmm... Looks left. Then looks right :quiet:

"If" your talking about the Roughneck in the "Future Visions" book on pg 12; that's the Ruffian Host Armor 's Ripper maw Gauntlet.

Quote:
The Ripper Maw Gauntlet

This unique enhancement can only be applied to carnivorous Host Armors and War Mounts. The normal hand and arm are replaced with an armored gauntlet ending in a mitten like glove with a powerful maw housing three rows of razor-sharp interlocking, shark-like teeth. These fearsome teeth can deliver devastating bites on their own, but the true power of this enhancement is revealed once the teeth start to move. The gums are modified with bands of powerful muscles that rapidly move the teeth back and forth to create the Bio-Tech equivalent of a chainsaw. Unlike a high-tech chainsaw, the Ripper Maw is almost completely silent (at least until it starts tearing its prey apart). Once the armor bites down, the chainsaw mouth completely shreds anything within it like a blender. When used against living targets, the Ripper Maw leaves a gruesome, gaping wound that is very slow to heal (heals at one quarter the normal rate).

M.D.C. of the Ripper Maw Gauntlet: 2D4X10+15 M.D.C., but only takes damage when it is specifically targeted and heals from damage. If completely destroyed or broken away from Host Armor, the Ripper Maw will regrow within 48 hours.
Mega-Damage Bite: 6D10 M.D., plus an additional 2D8 M.D. inflicted per additional melee round/attack to the immediate target being being bitten in the maw (counts as one melee attack). Requires a combined P.S. of 28 to pry open the Ripper Maw's jaws. Punch Attack is the usual punch damage as per Splicer P.S. +2D6 M.D., and can parry other M.D. weapons and attacks without taking damage itself.
Bonus: +4 to Horror Factor, +1 to parry.
Penalties: Cannot discharge handheld weapons that require fingers.
Bio-E Cost: 30 points.
Prerequisite: Only available to Carnivorous Host Armors and War Mounts.


Indeed Slappy & I have been very.......................... busy.

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Unread postPosted: Sun Sep 06, 2015 8:08 pm
  

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Hero

Joined: Wed Mar 31, 2010 9:24 pm
Posts: 1334
Premier wrote:
boxee wrote:
Hello anyone know what weapon the roughneck arm weapon is? Chuck Walton also used the same design in one of his newer pics.


Hmmmm... Looks left. Then looks right :quiet:

"If" your talking about the Roughneck in the "Future Visions" book on pg 12; that's the Ruffian Host Armor 's Ripper maw Gauntlet.

Quote:
The Ripper Maw Gauntlet

This unique enhancement can only be applied to carnivorous Host Armors and War Mounts. The normal hand and arm are replaced with an armored gauntlet ending in a mitten like glove with a powerful maw housing three rows of razor-sharp interlocking, shark-like teeth. These fearsome teeth can deliver devastating bites on their own, but the true power of this enhancement is revealed once the teeth start to move. The gums are modified with bands of powerful muscles that rapidly move the teeth back and forth to create the Bio-Tech equivalent of a chainsaw. Unlike a high-tech chainsaw, the Ripper Maw is almost completely silent (at least until it starts tearing its prey apart). Once the armor bites down, the chainsaw mouth completely shreds anything within it like a blender. When used against living targets, the Ripper Maw leaves a gruesome, gaping wound that is very slow to heal (heals at one quarter the normal rate).

M.D.C. of the Ripper Maw Gauntlet: 2D4X10+15 M.D.C., but only takes damage when it is specifically targeted and heals from damage. If completely destroyed or broken away from Host Armor, the Ripper Maw will regrow within 48 hours.
Mega-Damage Bite: 6D10 M.D., plus an additional 2D8 M.D. inflicted per additional melee round/attack to the immediate target being being bitten in the maw (counts as one melee attack). Requires a combined P.S. of 28 to pry open the Ripper Maw's jaws. Punch Attack is the usual punch damage as per Splicer P.S. +2D6 M.D., and can parry other M.D. weapons and attacks without taking damage itself.
Bonus: +4 to Horror Factor, +1 to parry.
Penalties: Cannot discharge handheld weapons that require fingers.
Bio-E Cost: 30 points.
Prerequisite: Only available to Carnivorous Host Armors and War Mounts.


Indeed Slappy & I have been very.......................... busy.



WOW!!!!! Looks like you guys have really been busy, would love the write up on the roughneck if he ever gets posted! Looks like an awesome weapon!!!!!

Thank you very much for sharing this with us here on the forums, always love your work.


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