What for Palladium fantasy You want to see in it?

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gaby
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What for Palladium fantasy You want to see in it?

Unread post by gaby »

I love to see more Magic Weapons and Items and Al New properties for them.

What do you want?
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zerombr
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Re: What for Palladium fantasy You want to see in it?

Unread post by zerombr »

I'd love to see the Tinkerer stuff expanded, and an article about how traps work using the contested skills rules.
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Re: What for Palladium fantasy You want to see in it?

Unread post by Warshield73 »

I don't get to play Fantasy much but I do pilfer a lot. What I would like to see are places

Castles, wizards towers, standing stones, ancient forts, tombs, etc. Places of power with mystic powers that are different from pyramids.

Something with a cool backstory, a brief layout, a treasure to find, a monster(s) to kill.
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Re: What for Palladium fantasy You want to see in it?

Unread post by eliakon »

I want to see something on Runes/Wards/Circles

We get a lot of flavor text in books about research into new circles, and about how there are various specialized ones (for example there is a canonical Pentacle of Sumoning:Alu Demons instead of lesser demons/devils)
We are told there are other wards, ward symbols, rune symbols...

But there is nothing out there.
Which is a shame since the Summoner and Diabolist class basically start with everything they will ever know in their field.
The list of known stuff besides the basic list in the book is tiny.
Wards: 6
Runes: 6
Circles: 7 (4 are Circles of Legend)
That's not really a lot to go with...

There is one more ward in a Rifter article.
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Re: What for Palladium fantasy You want to see in it?

Unread post by zerombr »

Diabolism is interesting but hard to apply offensively. I'd love to see a rewrite of card magic
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eliakon
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Re: What for Palladium fantasy You want to see in it?

Unread post by eliakon »

zerombr wrote:Diabolism is interesting but hard to apply offensively. I'd love to see a rewrite of card magic

Now see I like Diabolism because it is hard to apply offensively.
We already have tons of offensive magic.
There are thousands of spells in dozens of schools of magic out there for offensive magic...
..but the 'other' magic?
Circle Magic (two classes: Summoner, Demon Hunter)
Ward Magic (Diabolist only)
Animation Magic (rifter)
Celestial Calligraphy (one class, and one spell that allows some use)

and some honorable mentions
Line-Drawing (can quick cast at level 5)
Flesh Sculpting* (can still cast some spells)
Techno-Wizardry* (can still cast spells)
Cybermancy* (can still cast spells)
Stone Magic (Gems are offensive but expensive and limited)


In my opinion we need more of the magic that isn't yet more "I cast a spell on the target" regardless of what flavor text we put on top of things.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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Soldier of Od
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Re: What for Palladium fantasy You want to see in it?

Unread post by Soldier of Od »

eliakon wrote:The list of known stuff besides the basic list in the book is tiny.
Wards: 6
Runes: 6
Circles: 7 (4 are Circles of Legend)

Where are they? I wanna know! :-)
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Rifter 61 – Purebred animal templates for Mutants in Avalon (After the Bomb)
Rifter 77 & 78 – Khemennu, City of the Eighteen Cosmic Gods (Palladium Fantasy)
Rifter 83 – The Prophet O.C.C. (Palladium Fantasy)
Rifter 83 – Half-Ogres (Palladium Fantasy)
Rifter 84 – Spellbound O.C.C. (Nightbane)
Rifter 85 – Relics of Empire: Elven Cities of the Old Kingdom (Palladium Fantasy)
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eliakon
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Re: What for Palladium fantasy You want to see in it?

Unread post by eliakon »

Soldier of Od wrote:
eliakon wrote:The list of known stuff besides the basic list in the book is tiny.
Wards: 6
Runes: 6
Circles: 7 (4 are Circles of Legend)

Where are they? I wanna know! :-)

Ask and ye shall receive
Long list is long

Spoiler:
Wards (all conditions apparently)
Cruelty found in Old Ones 2e pg 199
Depravity found in Old Ones 2e pg 199
Pox found in Palladium Main 1e pg. 261
Seeing found in Palladium Main 1e pg. 254
Preservation found in Library of Bletherad pg. 90
Duration found in Dark Conversions pg. 186
Binding Sigil found in Land of the Damned 2 pg.12

Runes (all symbols)
Clear Weather found in Adventures on the High Seas 1e pg. 187
Depravity found in Old Ones 2e pg. 199
Heat found in Adventures on the High Seas 1e pg. 187
Magic (not Magic/Forces) found in Island at the Edge of the World pg. 64
Rebirth found in Old Ones 2e pg. 199
Thoth found in Old Ones 2e pg. 218
Undead found in Old Ones 2e pg. 199

Circles:
-Summoning
Summon Earth Force found in Adventures on the High Seas Revised pg. 86 (in theory there should be 3 more for the other elements)
Pentacle of Summoning Alu Demons found in Palladium Main 1e pg. 256

-Power
Soul Transference found in Old Ones 2e pg.220
Dehlmahk's Circle found in Old Ones 2e pg. 217

-Legend
Immortality found in Adventures on the High Seas Revised pg. 80
Absolute Elemental Power found in Island at the Edge of the world pg. 135
Youth found in Old Ones 2e pg. 221

-Trapping and Protection all are found in Armagedon Unlimited pg 26
Circle of Empowerment
Circle to Banish Deevils
Circle to Banish Demons
Protection Circle of Supernatural Concealment
Protection Circle, Simple
Protection from Deevils
Protection from Demons

-Wizard Circles all are found in Heroes Unlimited revised (1e) starting on page 104
The ones in bold are not replicated anywhere else.
Create Golem
Create Zombie
Force
Invisbility
Knowledge
Pain
Power
Power Leech
Protection from Demonic Creatures (other-dimensional)
Protection from Elemental Forces
Protection from Magic (simple)
Protection from Magic (superior)
Protection from the Undead
Summoning

-Mythical/Unstated
Raise Dead Circle discussed in Conversion Book Revised pg. 166
Permeant Metamorphosis discussed in Island at the Edge of the World pg. 163
Circle of Cogitation discussed in Old Ones 2e pg. 187
There are a few more nebulous hints and clues to "this was done by summoner X" or "so and so has a secret circle"
But these are the ones I know of that have actual names.
Hope that helps
Last edited by eliakon on Mon Aug 19, 2019 9:23 pm, edited 2 times in total.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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Soldier of Od
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Re: What for Palladium fantasy You want to see in it?

Unread post by Soldier of Od »

Blimey! Thanks! :)
Rifter Contributor:
Rifter 61 – Purebred animal templates for Mutants in Avalon (After the Bomb)
Rifter 77 & 78 – Khemennu, City of the Eighteen Cosmic Gods (Palladium Fantasy)
Rifter 83 – The Prophet O.C.C. (Palladium Fantasy)
Rifter 83 – Half-Ogres (Palladium Fantasy)
Rifter 84 – Spellbound O.C.C. (Nightbane)
Rifter 85 – Relics of Empire: Elven Cities of the Old Kingdom (Palladium Fantasy)
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