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Unread postPosted: Tue Apr 26, 2016 3:29 pm
  

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Rifts® Chaos Earth® Sourcebook: Resurrection

How do deal with mass zombie combat how do you give damage to players when in mdc armor?
Speaking of chaos zombie

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Unread postPosted: Sat Jul 02, 2016 3:38 am
  

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Good question. I'm interested in hearing from anyone using the Resurrection sourcebook because this is exactly been my key concern. I am surprised the sourcebook didn't address this.


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Unread postPosted: Sun Apr 30, 2017 7:21 am
  

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Explorer

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sdc zombies grapple and entangle all day long, gnawing fruitlessly on the armored body parts but still effectively burdening/entangling/burying the mdc armored character beneath the weight... there's a short story from a glitterboy pilot buried under hundreds of chaos zombies as he runs out of air.

Mechanically I'd just group it up... this dice roll is not for ONE zombie, it is for 20 ( of say, 100)


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Unread postPosted: Fri Aug 09, 2019 11:33 pm
  

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Knight

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I guess the problem if 2 zombies are entangling the same arm, is while you can spend 1 action to roll dodge to attempt escape, that might be once per entangle, so it could be many to get free.

Of course... can a zombie even entangle you if you don't attack him, since it's a defense? It should probably be allowed as an attack too.


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Unread postPosted: Tue Aug 20, 2019 9:10 pm
  

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Comment: The silent thief of Rozrehxeson.
Pretty sure Chaos Zombies can power punch for 1 Mega-Damage.

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Unread postPosted: Sun Sep 08, 2019 5:38 pm
  

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Knight

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True dat, TBH hadn't looked them up until now...

darkguyver wrote:
how do you give damage to players when in mdc armor?
Speaking of chaos zombie

Pg 38 "They possess Augmented Strength and can even inflict minor M.D.C. with a power punch (counts as two attacks)."

Pg 40 "equivalent to Augmented Strength and inflicts 1 M.D. from power punch attacks"

Pg 41 "Power Punch does 1 M.D. but uses both of its attacks for that melee round."

Mass combat should be easy: 1 MD per zombie per melee.

Makes me wonder if you attack then during a power-punch windup if they can bail (wasting their 1st attack) to spend their 2nd (not used yet since they haven't thrown the punch, it lands on the 2nd attack I think was clarified somewhere) to try and entangle you.

Some naughty wizard running around casting Superhuman Strength spell (supernatural PS 30) on these guys after you've waded into an underestimated-mob could also be problematic.


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