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Unread postPosted: Fri Jun 01, 2007 12:10 pm
  

D-Bee

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In my current game players are a mostly good-aligned mercenary squad operating in Michigan. The pivotal portion of the story thus far is their discovery of a 12 year-old girl who just happens to have recently manifested a morphus after arriving in Rifts Earth from a world where dark day occurred. She's of Native American decent and her grandfather was attempting to get her to Native lands when the coalition intercepted her travelling group (her morphus defended her village against a coalition raid looking for their shaman) and massacred everyone except her

-because-

I've houseruled that in facade Nightspawn give off no supernatural signature, though the lingering scent of magic clings to them for a time after they've shifted back from their morphus. It's a story hook, so I wouldn't have made the same decision if a pc was allowed to play a n.s. (shudder), but I'm worried that it might make her even more overpowered than I intended...

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Unread postPosted: Fri Jun 01, 2007 12:27 pm
  

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It does make her a little overpowered, all she has to do to avoid stalkers and dog packs are change, no fun no fair.

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Unread postPosted: Fri Jun 01, 2007 1:12 pm
  

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I don't consider it unfair in the least. It's how I run it in my games, as well. After all, in facade form, they ARE just normal hoo-mahns.

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Unread postPosted: Fri Jun 01, 2007 1:35 pm
  

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Vrykolas2k wrote:
I don't consider it unfair in the least. It's how I run it in my games, as well. After all, in facade form, they ARE just normal hoo-mahns.


Cool, your game run it like you want too, I would do it differently.

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Sureshot wrote:
Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


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Unread postPosted: Fri Jun 01, 2007 1:45 pm
  

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Greyaxe wrote:
Vrykolas2k wrote:
I don't consider it unfair in the least. It's how I run it in my games, as well. After all, in facade form, they ARE just normal hoo-mahns.


Cool, your game run it like you want too, I would do it differently.



Yep.
I don't think psi-stalkers and dog packs should find every non-norm as easily as they do. You also have to remember that in facade form, they're SDC creatures with no real advantage over anyone else; most don't even have much in the way of combat skills. They can wear body armour if it's available, but since they'd have to take it off in morphus form (usually), they're just as vulnerable to insta-death as any other normal human, elf, whatever that's SDC.
Letting them pass for normal in facade form also opens up a lot of opportunies for the character that a dragon or other shape-shifter should, but can't, exploit.

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Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)


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Unread postPosted: Fri Jun 01, 2007 2:44 pm
  

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Vrykolas2k wrote:
Greyaxe wrote:
Vrykolas2k wrote:
I don't consider it unfair in the least. It's how I run it in my games, as well. After all, in facade form, they ARE just normal hoo-mahns.


Cool, your game run it like you want too, I would do it differently.



Yep.
I don't think psi-stalkers and dog packs should find every non-norm as easily as they do. Letting them pass for normal in facade form also opens up a lot of opportunies for the character that a dragon or other shape-shifter should, but can't, exploit.


I’m suggesting they will pass for normal human by any and all tests including blood work and DNA tests but I am of the opinion that they should have a psychic scent a dog boy or psi stalker would pick up. After all their PPE doesn’t disappear when the move between forms, and (its been a really long time since I’ve seen conversion notes for NightSpawn) I believe their transformation is described as magical in nature (could be wrong). That is why I would make them detectable by Dog Packs only.

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Sureshot wrote:
Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


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Unread postPosted: Fri Jun 01, 2007 2:57 pm
  

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I might rule there be a scent, all though the Dog Boy/ Psi Stalker in question would have to be paying attention and even then they would have a penalty for sniffiing them out.

It's all a matter of "balancing" the powers out, IMO. i.e., the Nightbane are supposed to be able to hide in the masses rather well when in facade; but on the other hand, Psi Stalkers and Dog Boys are specifically created to smell out supernatural creatures. Whatever you guys want.


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Unread postPosted: Fri Jun 01, 2007 3:00 pm
  

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I'd also have her aura in human form indicate an abberation, like mutants and very sick people do. That might be the only real clue into her being something "more."

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Unread postPosted: Fri Jun 01, 2007 5:37 pm
  

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Vrykolas2k wrote:
They can wear body armour if it's available, but since they'd have to take it off in morphus form (usually), they're just as vulnerable to insta-death as any other normal human, elf, whatever that's SDC.


Not necessarily true. The player upon creating the character gets to pick whether A) the clothes and gear are destroyed, B) they disappear, or C) they just appear on the Morphus form. Now, this does require approval from the GM, but the choice is there.

As far as them passing as normal in Facade, I would say that they definitely should other than a very slight aberration in their aura. The only thing that might throw this is their high amount of PPE.

Of course, if they stay near ley lines, they wouldn't have any trouble at all (since they foul the sense of dog boys and psi-stalkers).

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Unread postPosted: Fri Jun 01, 2007 5:49 pm
  

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Warwolf wrote:
Vrykolas2k wrote:
They can wear body armour if it's available, but since they'd have to take it off in morphus form (usually), they're just as vulnerable to insta-death as any other normal human, elf, whatever that's SDC.


Not necessarily true. The player upon creating the character gets to pick whether A) the clothes and gear are destroyed, B) they disappear, or C) they just appear on the Morphus form. Now, this does require approval from the GM, but the choice is there.
Warwolf has hit the nail on the head.

Warwolf wrote:
As far as them passing as normal in Facade, I would say that they definitely should other than a very slight aberration in their aura. The only thing that might throw this is their high amount of PPE.

Of course, if they stay near ley lines, they wouldn't have any trouble at all (since they foul the sense of dog boys and psi-stalkers).

But the ley lines aren't safe places to just go hanging around. If your hinding in your facade you could easily get killed.

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Unread postPosted: Fri Jun 01, 2007 6:10 pm
  

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Ninjabunny wrote:
Warwolf wrote:
As far as them passing as normal in Facade, I would say that they definitely should other than a very slight aberration in their aura. The only thing that might throw this is their high amount of PPE.

Of course, if they stay near ley lines, they wouldn't have any trouble at all (since they foul the sense of dog boys and psi-stalkers).

But the ley lines aren't safe places to just go hanging around. If your hinding in your facade you could easily get killed.


Other than the armor previously noted. :P

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Unread postPosted: Fri Jun 01, 2007 8:28 pm
  

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DogBoyDetroit wrote:
snip..

I've houseruled that in facade Nightspawn give off no supernatural signature, though the lingering scent of magic clings to them for a time after they've shifted back from their morphus. It's a story hook, so I wouldn't have made the same decision if a pc was allowed to play a n.s. (shudder), but I'm worried that it might make her even more overpowered than I intended...


You are correct that in their facade that NightSpawn do not give off a SN aura, becasue in their facade they are not SN. This is what the text of the NS says.

To have an aura of magic linger about them is not in the book, but a nice effect, if it does not linger too long.

If you don't want your PCs to play with these rules then make them play NightBane, having them follow the new rules in Dark Convertions.
I won't play post DC NBs in rifts, it makes them tooo (munchy) high powered.

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Unread postPosted: Fri Jun 01, 2007 11:05 pm
  

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drewkitty ~..~ wrote:
DogBoyDetroit wrote:
snip..

I've houseruled that in facade Nightspawn give off no supernatural signature, though the lingering scent of magic clings to them for a time after they've shifted back from their morphus. It's a story hook, so I wouldn't have made the same decision if a pc was allowed to play a n.s. (shudder), but I'm worried that it might make her even more overpowered than I intended...


You are correct that in their facade that NightSpawn do not give off a SN aura, becasue in their facade they are not SN. This is what the text of the NS says.

To have an aura of magic linger about them is not in the book, but a nice effect, if it does not linger too long.

If you don't want your PCs to play with these rules then make them play NightBane, having them follow the new rules in Dark Convertions.
I won't play post DC NBs in rifts, it makes them tooo (munchy) high powered.
Not really, I make it a simple rule anything out of Nightbane for rifts is limited to a set amount of powers and you must role the Nightbane random.

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Unread postPosted: Sat Jun 02, 2007 9:33 am
  

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what you have sounds good, i myself will be using some nightbane in my game. Good thing to do is get the Dark Conversions book, its a lot of help for this.

another thought; fleshscalper.

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Unread postPosted: Sat Jun 02, 2007 10:11 am
  

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Quote:
After all, in facade form, they ARE just normal hoo-mahns.


This is true. And because of it, they do not count as Super Natural in this form.

BUT they do have a huge amount of PPE. This makes them trackable.

So changing forms can be used to confuse the Dog Boys, etc. But its not going to be a show stopper.


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Unread postPosted: Sat Jun 02, 2007 1:45 pm
  

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Warwolf wrote:
Ninjabunny wrote:
Warwolf wrote:
As far as them passing as normal in Facade, I would say that they definitely should other than a very slight aberration in their aura. The only thing that might throw this is their high amount of PPE.

Of course, if they stay near ley lines, they wouldn't have any trouble at all (since they foul the sense of dog boys and psi-stalkers).

But the ley lines aren't safe places to just go hanging around. If your hinding in your facade you could easily get killed.


Other than the armor previously noted. :P



Armour isn't generally considered to be clothing.

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Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)


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Unread postPosted: Sun Jun 03, 2007 5:54 pm
  

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I've been considering using Nightspawn in my games as well. I've had at least (2) players in games long-since-past play N.S., and they were incredible...bly...powerful. But, I managed them and we all had a great time. Currently, the group I'm with...not sure if I wanna allow such potential to fall into their greasy, cheeto-smelling little hands. :o

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Unread postPosted: Sun Jun 03, 2007 6:34 pm
  

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Beatleguise wrote:
Quote:
After all, in facade form, they ARE just normal hoo-mahns.


This is true. And because of it, they do not count as Super Natural in this form.

BUT they do have a huge amount of PPE. This makes them trackable.

So changing forms can be used to confuse the Dog Boys, etc. But its not going to be a show stopper.


In Rifts following the convertion rules in Dark Convertions, 'Nightbane' are SuperNatural in their Facade. If they were not SN in their facade then they would not be MDC nor Regen while in their facade. This is the two Main Reasons I don't use the DC NB rules. And sence then I have made only NS in the place of any NB.

As for the form change, the dog boys would confused to stopping......unless tracking a mage NS which would have parts of their psi sent the same, instead of totally different with non mage NS.

note: yes I am making a distiction between NightBane and NightSpawn.

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Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

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Unread postPosted: Mon Jun 04, 2007 1:37 pm
  

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drewkitty ~..~ wrote:
Beatleguise wrote:
Quote:
After all, in facade form, they ARE just normal hoo-mahns.


This is true. And because of it, they do not count as Super Natural in this form.

BUT they do have a huge amount of PPE. This makes them trackable.

So changing forms can be used to confuse the Dog Boys, etc. But its not going to be a show stopper.


In Rifts following the convertion rules in Dark Convertions, 'Nightbane' are SuperNatural in their Facade. If they were not SN in their facade then they would not be MDC nor Regen while in their facade. This is the two Main Reasons I don't use the DC NB rules. And sence then I have made only NS in the place of any NB.

As for the form change, the dog boys would confused to stopping......unless tracking a mage NS which would have parts of their psi sent the same, instead of totally different with non mage NS.

note: yes I am making a distiction between NightBane and NightSpawn.


Well, I wouldn't be so sure about Nightbane being supernatural in Facade. I'll have to pow-wow with the Nightbane writers to be sure, but I could have sworn something was mentioned about it last time I talked to one of them (and no, I will not say who they are). :)

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Mon Jun 04, 2007 2:21 pm
  

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drewkitty ~..~ wrote:
In Rifts following the convertion rules in Dark Convertions, 'Nightbane' are SuperNatural in their Facade. If they were not SN in their facade then they would not be MDC nor Regen while in their facade. This is the two Main Reasons I don't use the DC NB rules. And sence then I have made only NS in the place of any NB.
In dark conversions fasades have hp/sdc and only regenerate hp/sdc damage. It even states that the facade is "typical hp and SDC creature"

I don't see how you figure they're supernatural.


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