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 Post subject: malvoren
Unread postPosted: Mon May 21, 2007 6:24 pm
  

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Has anyone had someone play (or themselves played) a malvoren( from D-bees of North America) in a campaign. These guys look great on paper; I was wondering how well they worked in actual play.

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Unread postPosted: Wed May 23, 2007 4:34 pm
  

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I just wrote one up the other day I've yet to play the Malvoren but they look like they well fit in to any Rifts or Phase World setting very easily. Of course the G.M. may not like the fact that one Gets the W.P of any Weapon they bond with at six levels higher then their current level.

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 Post subject: Re: malvoren
Unread postPosted: Wed May 23, 2007 5:37 pm
  

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Captain Shiva wrote:
Has anyone had someone play (or themselves played) a malvoren( from D-bees of North America) in a campaign. These guys look great on paper; I was wondering how well they worked in actual play.


As they are pretty flippin' new, I doubt many have had the chance to yet. Heck, I just got finished reading them, and they will probably be on my "initially restricted" list. I love the concept, but GM's will have to keep a watchful eye on their players to make sure they aren't hijacked by munchkins. :?

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 Post subject: malvoren
Unread postPosted: Wed May 23, 2007 10:05 pm
  

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Two things I'd do to keep them under control; A. Where it says after bonding with a weapon, they can use it six level higher than their current level, I would rule that as level of proficiency with the actual weapon,not their character level.So if you were a 5th level malvoren, and took WP energy rifle at 1st level, bonding would give you 11th level proficiency. If you had no WP for a bonded weapon, you would use it at 6th level proficiency. B. Strictly enforce the no magic rule.

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 Post subject:
Unread postPosted: Thu May 24, 2007 9:12 pm
  

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I personally think that they are well balanced in the fact that they can't use magic and are based solely on the technology of war. Make sure the play heavily on their effect of using non-war tech or trying to fix such, aka in a space ship if life support goes down and no one else can fix it, they will have to.

In a text rp on a forum I actually am using a Malvoren and have already played on the dislike of non-war tech once in the tiny bit I used him, pretty much whining about being asked to fix some long range non-combat sensors.

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 Post subject: Re: malvoren
Unread postPosted: Fri May 25, 2007 7:02 pm
  

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Captain Shiva wrote:
Two things I'd do to keep them under control; A. Where it says after bonding with a weapon, they can use it six level higher than their current level, I would rule that as level of proficiency with the actual weapon,not their character level.So if you were a 5th level malvoren, and took WP energy rifle at 1st level, bonding would give you 11th level proficiency. If you had no WP for a bonded weapon, you would use it at 6th level proficiency. B. Strictly enforce the no magic rule.


I dunno, why do they need balancing?

Using a weapon at "6 levels above your own" is what, an additional +3 to strike/Parry?

An additional +3 to strike, which means he hits an additional 15% of the time, doesn't seem to me to be that overpowering of an ability. Is there more to it somewhere? Additional melee attacks? More Dodging? More crits? Something in addition to just a possible +3?


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 Post subject: malvoren
Unread postPosted: Sat May 26, 2007 12:32 am
  

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I just wanted to plug up that particular munchkin loophole.

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 Post subject: Re: malvoren
Unread postPosted: Sat May 26, 2007 1:48 am
  

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Captain Shiva wrote:
I just wanted to plug up that particular munchkin loophole.


Doesn't seem so much of a 'loophole' as a 'way for characters, through exhaustive amount of work, and a large amount of time, to get an additional +3 strike/parry'.

If the player goes to all that work to get the character to 5th level just so he can start his WP's at 11th level.... Let him! He'll feel clever, all he'll get is maybe a +3 or so. you as the GM wont even have to re-scale the encounters, everybody wins!

It's the sad truth of Palladium weapon proficiencies, levels just plain don't matter much. At least in the old edition, and I don't think they changed it much in RUE. If, for example, the weapon is a chain, getting six levels sometimes only gets you +1, and getting it at TWELVE levels above gets you a +3.... and considering the work you need to do to get to those 12 levels..... +3 is kind of comedically light.

No self-respecting munchkin would go that route, the cost benefit analysis is way off. But Nerfing players even before a problem is detected... they hate that!


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 Post subject: malvoren
Unread postPosted: Sat May 26, 2007 1:54 am
  

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I just am not real comfortable with the idea of someone picking up a weapon they have no training with, a suddenly being able to use it at 11th level.
.

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 Post subject:
Unread postPosted: Sun May 27, 2007 1:57 am
  

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Hero

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Just rolled one up, I'll let ya know after I give him a spin (starting at level 2).

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 Post subject: Re: malvoren
Unread postPosted: Tue May 29, 2007 10:36 pm
  

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Captain Shiva wrote:
I just am not real comfortable with the idea of someone picking up a weapon they have no training with, a suddenly being able to use it at 11th level.
.


You might want to double-check all the limits and drawbacks of a malvoren's abilities. I also imagine that you must dislike most powers in Heros Unlimited if a +3 (if that) strike/parry bothers you. I do beleive there are a few other ways to use any weapon as skilled as well.

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 Post subject: Re: malvoren
Unread postPosted: Wed May 30, 2007 9:48 am
  

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Warwolf wrote:
Captain Shiva wrote:
Has anyone had someone play (or themselves played) a malvoren( from D-bees of North America) in a campaign. These guys look great on paper; I was wondering how well they worked in actual play.


As they are pretty flippin' new, I doubt many have had the chance to yet. Heck, I just got finished reading them, and they will probably be on my "initially restricted" list. I love the concept, but GM's will have to keep a watchful eye on their players to make sure they aren't hijacked by munchkins. :?


Make gunfighters out of them. what is the PP? nevermind ill look it up 3d6+4, cool. Definatly a gunfighter from phase world using NE4 plasma cartridge pistols, paired. Giddy up.

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Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


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 Post subject: Re: malvoren
Unread postPosted: Wed May 30, 2007 10:55 am
  

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Greyaxe wrote:
Warwolf wrote:
Captain Shiva wrote:
Has anyone had someone play (or themselves played) a malvoren( from D-bees of North America) in a campaign. These guys look great on paper; I was wondering how well they worked in actual play.


As they are pretty flippin' new, I doubt many have had the chance to yet. Heck, I just got finished reading them, and they will probably be on my "initially restricted" list. I love the concept, but GM's will have to keep a watchful eye on their players to make sure they aren't hijacked by munchkins. :?


Make gunfighters out of them. what is the PP? nevermind ill look it up 3d6+4, cool. Definatly a gunfighter from phase world using NE4 plasma cartridge pistols, paired. Giddy up.


I thought PP bonus didn't effect strike with firearms.

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 Post subject: Re: malvoren
Unread postPosted: Wed May 30, 2007 11:17 am
  

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Shadow_otm wrote:
Greyaxe wrote:
Warwolf wrote:
Captain Shiva wrote:
Has anyone had someone play (or themselves played) a malvoren( from D-bees of North America) in a campaign. These guys look great on paper; I was wondering how well they worked in actual play.


As they are pretty flippin' new, I doubt many have had the chance to yet. Heck, I just got finished reading them, and they will probably be on my "initially restricted" list. I love the concept, but GM's will have to keep a watchful eye on their players to make sure they aren't hijacked by munchkins. :?


Make gunfighters out of them. what is the PP? nevermind ill look it up 3d6+4, cool. Definatly a gunfighter from phase world using NE4 plasma cartridge pistols, paired. Giddy up.


I thought PP bonus didn't effect strike with firearms.

It does with the sharpshooting skills of a gunfighter, so not only do you have the natural bonuses of the RCC but the PP bonuses and extra attacks of the sharpshooting skill as well. VERY munchkin...in going to make one.

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Sureshot wrote:
Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


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 Post subject:
Unread postPosted: Wed May 30, 2007 3:47 pm
  

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bear in mind that the only real weakness they have (besides being a popular slave race) is having nothing whatsoever to protect them from improved invisibility.

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 Post subject: Re: malvoren
Unread postPosted: Wed May 30, 2007 3:55 pm
  

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Greyaxe wrote:
Shadow_otm wrote:
Greyaxe wrote:
Warwolf wrote:
Captain Shiva wrote:
Has anyone had someone play (or themselves played) a malvoren( from D-bees of North America) in a campaign. These guys look great on paper; I was wondering how well they worked in actual play.


As they are pretty flippin' new, I doubt many have had the chance to yet. Heck, I just got finished reading them, and they will probably be on my "initially restricted" list. I love the concept, but GM's will have to keep a watchful eye on their players to make sure they aren't hijacked by munchkins. :?


Make gunfighters out of them. what is the PP? nevermind ill look it up 3d6+4, cool. Definatly a gunfighter from phase world using NE4 plasma cartridge pistols, paired. Giddy up.


I thought PP bonus didn't effect strike with firearms.

It does with the sharpshooting skills of a gunfighter, so not only do you have the natural bonuses of the RCC but the PP bonuses and extra attacks of the sharpshooting skill as well. VERY munchkin...in going to make one.


greyaxe huzah another fan of the new west books

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 Post subject:
Unread postPosted: Wed May 30, 2007 5:44 pm
  

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Can't select an OCC (gunfighter) with Malvoren RCC. Unless ya wanna do a little, ahem, rule bending. :D

The one I rolled is by the book, so RCC Skill set only. He should be making his debut this Saturday.

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Carl Gleba wrote:
My original line of thinking goes along with asajosh...
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So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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 Post subject:
Unread postPosted: Wed May 30, 2007 5:47 pm
  

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no occ's available at all josh?

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"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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 Post subject:
Unread postPosted: Wed May 30, 2007 6:49 pm
  

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<grumblingly gets up off the couch, lurching toward bathroom, cursing bob's name for making me move>

DBoNA page 142
Available O.C.C.s: None; a Malvoren does not get to choose an OCC and must instead rely on RCC skills and natural abilities.

_________________
Be at peace, my people. All shall be looked up.
Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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 Post subject:
Unread postPosted: Wed May 30, 2007 7:10 pm
  

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consider me convinced

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"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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 Post subject:
Unread postPosted: Wed May 30, 2007 7:19 pm
  

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:D

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Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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 Post subject:
Unread postPosted: Thu May 31, 2007 12:45 am
  

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yeah you guys are gonna need the fire power :demon:

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"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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 Post subject: malvoren
Unread postPosted: Thu May 31, 2007 3:02 am
  

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When you say they have no protection against improved invisibility(I assume that what you actually mean is the spell, Inivisibility:Superior,) you mean other than the fact that they can chose " See The Invisible " as one of their psychic powers.

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 Post subject: Re: malvoren
Unread postPosted: Thu May 31, 2007 8:16 am
  

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Hero

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Captain Shiva wrote:
When you say they have no protection against improved invisibility(I assume that what you actually mean is the spell, Inivisibility:Superior,) you mean other than the fact that they can chose " See The Invisible " as one of their psychic powers.


Or Sixth Sense 8-)

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Be at peace, my people. All shall be looked up.
Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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 Post subject:
Unread postPosted: Thu May 31, 2007 11:19 am
  

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Champion

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asajosh wrote:
<grumblingly gets up off the couch, lurching toward bathroom, cursing bob's name for making me move>

DBoNA page 142
Available O.C.C.s: None; a Malvoren does not get to choose an OCC and must instead rely on RCC skills and natural abilities.


Bad Josh, you hurt me you hurt me deep....


SO much for my munchkin gunfighter...sob...


I was hoping for a Gunfighter armed with an NE75H Shoulder cannon wil plus whatever to strike. He wait a min. they start with 6 WP of choice, no reason they couldn't take sharpshooting as a couple of those WP's. Yea my munchkin is back on, giddy up. New west books here I come...

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Sureshot wrote:
Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


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 Post subject:
Unread postPosted: Thu May 31, 2007 12:59 pm
  

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Greyaxe wrote:
asajosh wrote:
<grumblingly gets up off the couch, lurching toward bathroom, cursing bob's name for making me move>

DBoNA page 142
Available O.C.C.s: None; a Malvoren does not get to choose an OCC and must instead rely on RCC skills and natural abilities.


Bad Josh, you hurt me you hurt me deep....


SO much for my munchkin gunfighter...sob...


I was hoping for a Gunfighter armed with an NE75H Shoulder cannon wil plus whatever to strike. He wait a min. they start with 6 WP of choice, no reason they couldn't take sharpshooting as a couple of those WP's. Yea my munchkin is back on, giddy up. New west books here I come...


*sigh* And the hijacking begins... :ugh:

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I refuse to participate in a battle of wits with an unarmed man. ~ Me


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 Post subject:
Unread postPosted: Thu May 31, 2007 1:33 pm
  

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Champion

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Warwolf wrote:
Greyaxe wrote:
asajosh wrote:
<grumblingly gets up off the couch, lurching toward bathroom, cursing bob's name for making me move>

DBoNA page 142
Available O.C.C.s: None; a Malvoren does not get to choose an OCC and must instead rely on RCC skills and natural abilities.


Bad Josh, you hurt me you hurt me deep....


SO much for my munchkin gunfighter...sob...


I was hoping for a Gunfighter armed with an NE75H Shoulder cannon wil plus whatever to strike. He wait a min. they start with 6 WP of choice, no reason they couldn't take sharpshooting as a couple of those WP's. Yea my munchkin is back on, giddy up. New west books here I come...


*sigh* And the hijacking begins... :ugh:


At least it is related Hijacking, how to make a munchkin from a malvoren.

I think the character will be really cool. Ill post my experience if the GM approves it.

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Sureshot wrote:
Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


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 Post subject:
Unread postPosted: Thu May 31, 2007 1:49 pm
  

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Hero

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Hmm, how to make a Malvoren Munchkin... :demon:
Forced bio-wizard augment comes to mind, for the MDC conversion and a few choice symbiotes. :D

_________________
Be at peace, my people. All shall be looked up.
Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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 Post subject:
Unread postPosted: Thu May 31, 2007 4:01 pm
  

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heres one from the munchkin master!
a malvoren bounty hunters ship is crippled and strays into the charlzon system captured by the tarlok and put through genetic experimentation and turned into a malvoren bio freak

skraypers pg 81
any race put through tarlok genetic experimentation can be turned into a bio freak if they survive :clown:

_________________
"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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 Post subject:
Unread postPosted: Thu May 31, 2007 5:13 pm
  

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bob the desolate one wrote:
heres one from the munchkin master!
a malvoren bounty hunters ship is crippled and strays into the charlzon system captured by the tarlok and put through genetic experimentation and turned into a malvoren bio freak

skraypers pg 81
any race put through tarlok genetic experimentation can be turned into a bio freak if they survive :clown:


If they survive, THEN comes the force bio-wizardry right? RIGHT?! :demon:

_________________
Be at peace, my people. All shall be looked up.
Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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 Post subject:
Unread postPosted: Thu May 31, 2007 6:25 pm
  

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asajosh wrote:
bob the desolate one wrote:
heres one from the munchkin master!
a malvoren bounty hunters ship is crippled and strays into the charlzon system captured by the tarlok and put through genetic experimentation and turned into a malvoren bio freak

skraypers pg 81
any race put through tarlok genetic experimentation can be turned into a bio freak if they survive :clown:


If they survive, THEN comes the force bio-wizardry right? RIGHT?! :demon:


exactly :demon:

_________________
"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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 Post subject:
Unread postPosted: Fri Jun 01, 2007 11:04 am
  

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Champion

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Posts: 2818
Location: Oshawa, Ontario. Canada
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asajosh wrote:
bob the desolate one wrote:
heres one from the munchkin master!
a malvoren bounty hunters ship is crippled and strays into the charlzon system captured by the tarlok and put through genetic experimentation and turned into a malvoren bio freak

skraypers pg 81
any race put through tarlok genetic experimentation can be turned into a bio freak if they survive :clown:


If they survive, THEN comes the force bio-wizardry right? RIGHT?! :demon:


I wonder if they can learn magic as well following the bio wizardry.

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Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


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Unread postPosted: Fri Jun 01, 2007 2:06 pm
  

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Sorry axe, they dislike and distrust magic, won't enve use a TW weapon in a life or death situation. Thats why I was thinking the bio-wiz augmentation would have to be forced.

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My original line of thinking goes along with asajosh...
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So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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Unread postPosted: Fri Jun 01, 2007 2:38 pm
  

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I suppose an absur life node would be cool.

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Sureshot wrote:
Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


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Unread postPosted: Sat Jun 02, 2007 2:41 am
  

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asajosh wrote:
Sorry axe, they dislike and distrust magic, won't enve use a TW weapon in a life or death situation. Thats why I was thinking the bio-wiz augmentation would have to be forced.


And such could result in repeated attempts at suicide and would likely be shunned or hunted by other malvorens.

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Unread postPosted: Sat Jun 02, 2007 6:01 am
  

D-Bee

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Sheesh, why are you going to all these extremes?

For one, they can just hop into a suit of power armor and pilot it at 6 levels higher with the elite combat skill for that Power Armor.


For the most part that kind of insane firepower wouldn't be needed, but you can instead just Fire-Link a handful of weapons melded to the Malvoren. For a simple example, use a shoulder ion cannon(3d6md), a forearm ion cannon(3d6md), and say a heavy plasma cannon(1d6x10). Tada, 16d6 MD from a single attack.

Thats using a bunch of weak weapons, I don't remember if it says you can only link one weapon to your hand/arm either. You could just meld to three rifles and blast away.


The other thing it doesn't specify is a limit on how much of the Malvoren must remain organic; whats to stop you from ripping out the brains and internal organs from a Russian Shocktrooper and taking over his heavy frame, or at least the legs and torso leaving the arms free to meld to a gang of weapons.


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Unread postPosted: Sat Jun 02, 2007 7:40 am
  

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Im not going to any extremes, it was a joke, hence the little smiley devils hehe.
And I don't think that say a slave malvoren who had some bio-wiz work done would necessarily turn into a suicide case. They may get sad and depressed (the rarity of other Malvoren on rifts Earth would make it pretty unlikely that the augment would be hunted down in any organized fashion), but suicide is pretty extreme. They do have a healing factor so whats to stop a malvoren modified against his will from say, cutting the symbiote out and hoping not to die before he can regen?
I've said it before and I'll say it again: This is my first time running a Malvoren and I'm sticking to the write-up as closely as I can to see how they work. Starting him out later this morning as a matter of fact, so you'll have a report here later today. :ok:

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Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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Unread postPosted: Sat Jun 02, 2007 8:50 pm
  

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Ran my malvoren today.
In public he wears full body armor (melded with it). so he appears to be a strange robot or FCB. That's generally the way he wants to keep it.
Got a couple magic users in the party, so he's a little stand-offish with them. Not hostile just curt and professional. One of them is friendly enough (principled) and the other is a bit of a nuicence (Fairy Bot D-Bee who keeps fliting around me, trying to see "how I work"). Stun blaster in the hands have convinced him to keep his distance.
The biggest personality confilct with me and the party (im aberrant) came when we had to cut down a horde of SDC hostiles (we are mercs employed by Kingsdale). Well as we burned thru the SDC humans (Dopplegangers from nightlands), their human counterparts started re-appearing from the nightlands. Well as a player I know whats going on, but my Malvoern is totally ignorant of magic and dislikes it. So when he sees another group of humans identical to the ones hes mowing down suddenly start appearing around him, he takes them as hostile (no sense evil or any other means to see they are not hostile), so he burns almost all of them down. Gets dirty looks and remarks from the other PCs. Oh well, they looked like targets to me. Thats not an understatement, they seriously looked like a threat to the Malvoren. Oh well, no real harm done. I tried to appologize to the survivors (3 out of 20) by giving them a cred chip with my entire fortune on it (250k credits). What else can I do? Can't raise the dead... not like I did it for fun or took any joy in it. Can't teach a hammer to feel sorry for nails! :D

Other then that, Malvoern's are walking gun platforms, as expected. More of a tool of war then a soldier. I think he can be a fun character. In combat he's top notch, but has some social problems, hehe :lol:

_________________
Be at peace, my people. All shall be looked up.
Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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Unread postPosted: Sun Jun 03, 2007 2:06 am
  

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asajosh wrote:
Ran my malvoren today.
In public he wears full body armor (melded with it). so he appears to be a strange robot or FCB. That's generally the way he wants to keep it.
Got a couple magic users in the party, so he's a little stand-offish with them. Not hostile just curt and professional. One of them is friendly enough (principled) and the other is a bit of a nuicence (Fairy Bot D-Bee who keeps fliting around me, trying to see "how I work"). Stun blaster in the hands have convinced him to keep his distance.
The biggest personality confilct with me and the party (im aberrant) came when we had to cut down a horde of SDC hostiles (we are mercs employed by Kingsdale). Well as we burned thru the SDC humans (Dopplegangers from nightlands), their human counterparts started re-appearing from the nightlands. Well as a player I know whats going on, but my Malvoern is totally ignorant of magic and dislikes it. So when he sees another group of humans identical to the ones hes mowing down suddenly start appearing around him, he takes them as hostile (no sense evil or any other means to see they are not hostile), so he burns almost all of them down. Gets dirty looks and remarks from the other PCs. Oh well, they looked like targets to me. Thats not an understatement, they seriously looked like a threat to the Malvoren. Oh well, no real harm done. I tried to appologize to the survivors (3 out of 20) by giving them a cred chip with my entire fortune on it (250k credits). What else can I do? Can't raise the dead... not like I did it for fun or took any joy in it. Can't teach a hammer to feel sorry for nails! :D

Other then that, Malvoern's are walking gun platforms, as expected. More of a tool of war then a soldier. I think he can be a fun character. In combat he's top notch, but has some social problems, hehe :lol:


he worked out well and was the big exp. winner in the game that session :clown:

_________________
"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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Unread postPosted: Mon Jun 04, 2007 3:27 pm
  

D-Bee

Joined: Tue Apr 17, 2007 2:51 pm
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Quote:
(Fairy Bot D-Bee who keeps fliting around me, trying to see "how I work"). Stun blaster in the hands have convinced him to keep his distance.


Is bad man.

The malvoren is like most non magic sdc characters on rifts earth. It is all a matter of there equipment. While the malvoren is an expert when it comes to using the equipment without good equipment the character is just as bad off as any other.


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Unread postPosted: Mon Jun 04, 2007 3:56 pm
  

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obtusehobbit wrote:
Quote:
(Fairy Bot D-Bee who keeps fliting around me, trying to see "how I work"). Stun blaster in the hands have convinced him to keep his distance.


Is bad man.

The malvoren is like most non magic sdc characters on rifts earth. It is all a matter of there equipment. While the malvoren is an expert when it comes to using the equipment without good equipment the character is just as bad off as any other.


yeah but with their natural abilities and telemechanic abilities they can quickly make their enemies equipment their equipment :demon:

_________________
"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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Unread postPosted: Mon Jun 04, 2007 10:17 pm
  

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obtusehobbit wrote:
The malvoren is like most non magic sdc characters on rifts earth. It is all a matter of there equipment. While the malvoren is an expert when it comes to using the equipment without good equipment the character is just as bad off as any other.


If he should lose his gear then its time for quick thinking! The ability to bond with a full suit of armor costs only a little PPE, takes little time, and has a long duration. Essentially, the only way to force him outta his armor is to kill him, then the point of losing it is moot :bandit:

_________________
Be at peace, my people. All shall be looked up.
Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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Unread postPosted: Tue Jun 05, 2007 12:13 am
  

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asajosh wrote:
obtusehobbit wrote:
The malvoren is like most non magic sdc characters on rifts earth. It is all a matter of there equipment. While the malvoren is an expert when it comes to using the equipment without good equipment the character is just as bad off as any other.


If he should lose his gear then its time for quick thinking! The ability to bond with a full suit of armor costs only a little PPE, takes little time, and has a long duration. Essentially, the only way to force him outta his armor is to kill him, then the point of losing it is moot :bandit:



only way to get them out of their armor is to kill them :eek:
dont they poop?

_________________
"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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Unread postPosted: Tue Jun 05, 2007 9:06 am
  

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bob the desolate one wrote:
asajosh wrote:
obtusehobbit wrote:
The malvoren is like most non magic sdc characters on rifts earth. It is all a matter of there equipment. While the malvoren is an expert when it comes to using the equipment without good equipment the character is just as bad off as any other.


If he should lose his gear then its time for quick thinking! The ability to bond with a full suit of armor costs only a little PPE, takes little time, and has a long duration. Essentially, the only way to force him outta his armor is to kill him, then the point of losing it is moot :bandit:



only way to get them out of their armor is to kill them :eek:
dont they poop?


No one on rift poops that is why they have sucha short lifespan.

_________________
Sureshot wrote:
Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


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Unread postPosted: Tue Jun 05, 2007 9:17 am
  

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Well, yes, they are mortal beings so they need to breathe, eat, sleep, etc. This is one of the reasons he requests private quarters during "in-town" time. I'm working on a way around this complication. :twisted:

_________________
Be at peace, my people. All shall be looked up.
Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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Unread postPosted: Tue Jun 05, 2007 1:24 pm
  

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asajosh wrote:
Well, yes, they are mortal beings so they need to breathe, eat, sleep, etc. This is one of the reasons he requests private quarters during "in-town" time. I'm working on a way around this complication. :twisted:


colostomy bag? :lol:

_________________
"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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Unread postPosted: Tue Jun 05, 2007 1:34 pm
  

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Removable crotch plate! :lol:

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Be at peace, my people. All shall be looked up.
Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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Unread postPosted: Tue Jun 05, 2007 3:41 pm
  

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asajosh wrote:
Removable crotch plate! :lol:


SHOOT FOR THE CROTCH SHOOT FOR THE CROTCH!!! :lol:

_________________
"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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Unread postPosted: Tue Jun 05, 2007 9:32 pm
  

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Not in battle Silly Man! :eek:

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Be at peace, my people. All shall be looked up.
Carl Gleba wrote:
My original line of thinking goes along with asajosh...
Carl

Jesterzzn wrote:
So just remember that its just the internet, and none of our opinions matter anyway, and you'll do fine. :)


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Unread postPosted: Tue Jun 05, 2007 9:33 pm
  

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asajosh wrote:
Not in battle Silly Man! :eek:


when you gotta go..........

_________________
"without order nothing exist without chaos nothing evolves"- adrian lake. pa 105

"i shall kill you until you die from it" hot shots part deux


glitterboy2098 wrote:

:lol: just imagine the Hamster Airforce, with the furballs flying ducted fan Scale F-86's....and providing air support for the Rodent Armored Cav, in RC tanks...


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