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Unread postPosted: Thu May 17, 2007 12:49 am
  

Dungeon Crawler

Joined: Thu Jan 05, 2006 6:53 pm
Posts: 219
Location: Zebes
in a game screen. Yes, i think that i'm getting close to that elusive perfect GM screen. I already have one panel laid out, its devoted to basic NPC's like Coaliton grunt, typical tough, mind melter. etc. Im working on a combat panel, with rules for losing limbs from RUE and some common weapons.

Now, what do you want to see. whats some material that you reference so much that your book is falling apart? What is somthing that would help you out, like a random item table, etc?

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Unread postPosted: Thu May 17, 2007 1:47 am
  

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Knight

Joined: Fri Feb 02, 2007 2:12 am
Posts: 4435
Location: Pits of Dyval
the back of the screen should say

Rules
1. the gm is always right
2. if the gm is wrong, see rule number 1


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Unread postPosted: Thu May 17, 2007 2:13 am
  

Megaversal® Ambassador

Joined: Fri Aug 06, 2004 2:45 pm
Posts: 770
Quick Character Gen sheet.

Stat Bonus table. Inlcuding Super Stat bonuses.

Combat Bonuses. Strike and Defensive.

Damage Modifier table. (Things like Speed mods, weight mods, distance mods, etc. )

Saves table.

Skill check Table.

AMMO / repair , cost / replacement table.

Misc Info to include Jumping, and Throwing mods.

Initiative table.

Thats a good start. :)


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Unread postPosted: Thu May 17, 2007 5:46 am
  

Adventurer

Joined: Tue Nov 21, 2006 3:32 am
Posts: 683
All of the above, and a running chart, that lists the attribute number and what the speed is. Also the rules for swimming, lifting/carrying, and leaping. Never can remember those and never can find em when I need them.


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Unread postPosted: Thu May 17, 2007 9:59 am
  

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Dungeon Crawler

Joined: Tue May 02, 2006 3:28 pm
Posts: 373
Location: Prospect, Connecticut
Beatleguise wrote:
Quick Character Gen sheet.

Stat Bonus table. Inlcuding Super Stat bonuses.

Combat Bonuses. Strike and Defensive.

Damage Modifier table. (Things like Speed mods, weight mods, distance mods, etc. )

Saves table.

Skill check Table.

AMMO / repair , cost / replacement table.

Misc Info to include Jumping, and Throwing mods.

Initiative table.

Thats a good start. :)


Add a small chart for missiles. (type/range/damage/units MDC)


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Unread postPosted: Thu May 17, 2007 12:43 pm
  

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D-Bee

Joined: Tue Mar 08, 2005 1:57 am
Posts: 20
Location: Illusion Isle
above all else i would like our groups "ranged combat rules" the key points and the ranged levels on it. Reference notes are also a plus.

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Unread postPosted: Fri May 18, 2007 1:03 am
  

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Dungeon Crawler

Joined: Wed Jan 12, 2005 12:13 pm
Posts: 253
Location: Limbo
verdilak wrote:
All of the above, and a running chart, that lists the attribute number and what the speed is. Also the rules for swimming, lifting/carrying, and leaping. Never can remember those and never can find em when I need them.


If you have a calculator handy

Running Spd

Attribute/1.44= spd in mph

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Unread postPosted: Fri May 18, 2007 1:57 am
  

Adventurer

Joined: Tue Nov 21, 2006 3:32 am
Posts: 683
Spectre wrote:
verdilak wrote:
All of the above, and a running chart, that lists the attribute number and what the speed is. Also the rules for swimming, lifting/carrying, and leaping. Never can remember those and never can find em when I need them.


If you have a calculator handy

Running Spd

Attribute/1.44= spd in mph


What book does it say that?


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Unread postPosted: Fri May 18, 2007 11:48 am
  

Adventurer

Joined: Mon Dec 19, 2005 10:50 pm
Posts: 598
Depends on what sort of game I'm running and what characters are involved. I would tuck an index card on there somewhere with notes on where to find detailed information on: Player's OCCs, Equipment, Vehicles, etc. A little note like "Mind Melter: RUE: p.xxx" or "Object Read: RUE: p. yyy" really speeds things up.

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Unread postPosted: Fri May 18, 2007 3:13 pm
  

D-Bee

Joined: Wed Mar 01, 2006 2:00 pm
Posts: 13
Location: Newark Ohio, USA
I know its a little out there/childish but I'd love to have a GM screen thats impresive and or a bit intimidating outer cover wise and has built in sound effects, like lightening crashes and creeky door opening, gunfire, a dramatic death scream, dark evil laughter, etc.
yeah I know its geeky, but still it could be so cool! Maybe even some light effects! :)

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Unread postPosted: Fri May 18, 2007 3:35 pm
  

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Champion

Joined: Fri Oct 28, 2005 3:03 pm
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Location: Oshawa, Ontario. Canada
Comment: Role playing is not my hobby, it is my lifestyle.
List of saving throws
List of stat bonuses
Bonuses and penalties listed in the ranged combat section.

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Unread postPosted: Sat May 19, 2007 2:31 am
  

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Dungeon Crawler

Joined: Wed Jan 12, 2005 12:13 pm
Posts: 253
Location: Limbo
verdilak wrote:
Spectre wrote:
verdilak wrote:
All of the above, and a running chart, that lists the attribute number and what the speed is. Also the rules for swimming, lifting/carrying, and leaping. Never can remember those and never can find em when I need them.


If you have a calculator handy

Running Spd

Attribute/1.44= spd in mph


What book does it say that?


In truth, none. If you look in the books under the speed chart, all of the mph speeds are approximate. I put the math knowledge to work and that is what came out. That will give you as exact as you are going to be... without rounding.

example

SPD 22

22/1.465= 15.01 MPH

After a quick round down

15mph (what the book has)

I printed the wrong formula, should be SPD/1.465=MPH APPX.
I gave you the early version, i was .025 short.

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(To the tune of Ride of the Valkyries): Death and Destruction, Chaos and Carnage, Total Annailation Now!
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Unread postPosted: Sat May 19, 2007 2:39 am
  

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Knight

Joined: Fri Feb 02, 2007 2:12 am
Posts: 4435
Location: Pits of Dyval
Basic assesment of skill negatives when trying to do it in a hurry, oppssing another a pc/npc (such has prowl vs detect concealment), rigging it, not knowing the skill etc...


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Unread postPosted: Mon Jun 04, 2007 10:33 am
  

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Explorer

Joined: Fri Aug 18, 2006 7:10 am
Posts: 124
Any and all to hit modifiers.
MDC repair costs
Bot & vehicle repair costs
Ammo costs
Some basic NPC stats, no lots of these!

I always hate to spend all the time figuring the scores for grunt RPA pilots and such, a simple table for lvl 1 through 7 millitary dudes, mages and psi's would severely reduce preparation time and you'll be able to use them anytime you like (unexpected encounters).


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Unread postPosted: Mon Jun 04, 2007 4:21 pm
  

Explorer

Joined: Tue May 18, 2004 5:53 pm
Posts: 149
On the outside where the players can see it, multiple refferences to Pantheons of the megaverse and Dragons and Gods, most of them heavily scribbled in with side notes denoting heavily refferenced material.

on the inside, a pinup of the most current naughty magazine centerfold.

Everything else I need I come up with on the fly.

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Unread postPosted: Wed Jun 06, 2007 2:49 am
  

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Knight

Joined: Fri Feb 02, 2007 2:12 am
Posts: 4435
Location: Pits of Dyval
Zazshann wrote:
On the outside where the players can see it, multiple refferences to Pantheons of the megaverse and Dragons and Gods, most of them heavily scribbled in with side notes denoting heavily refferenced material.

on the inside, a pinup of the most current naughty magazine centerfold.

Everything else I need I come up with on the fly.


:ok: you have my vote


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