Board index » Across the Megaverse® » G.M.s Forum

 


Post new topic This topic is locked, you cannot edit posts or make further replies.

What is your reason for not wanting to see new O.C.Cs in Palladium's games?
There's already too many in the games 8%  8%  [ 8 ]
I don't want to see new O.C.C.s that duplicate existing O.C.C.s 8%  8%  [ 8 ]
I don't want to see new O.C.C.s that are only minor variants of existing O.C.C.s 8%  8%  [ 8 ]
The games have enough O.C.C.s already 0%  0%  [ 0 ]
I don't mind seeing new O.C.C.s that actually have a purpose 33%  33%  [ 33 ]
I want MORE O.C.C.s, you can never have enough 10%  10%  [ 10 ]
New O.C.C.s take up room that could be used for providing more setting information 4%  4%  [ 4 ]
While there *could* be room for more O.C.C.s that are truly diverse, there's too many existing O.C.C.s that don't 17%  17%  [ 17 ]
More O.C.C.s are a good thing because they help develop the book 4%  4%  [ 4 ]
THere are too many O.C.C.s included when they shouldn't be for the "kewl" factor 3%  3%  [ 3 ]
Other (explain in reply) 4%  4%  [ 4 ]
Total votes : 99
Author Message
Unread postPosted: Thu May 03, 2007 10:39 am
  

I've seen a few of these types of poll over in the Rifts forum, however, I'm looking for a discussion more generic than just covering Rifts with it's thousand and one O.C.C.s, half of which duplicate some other existing O.C.C. or provide such a little difference that there was no point in having the O.C.C.

Hmm...I probably should have included an option for dividing games by whether they have enough, too many, not enough, etc. O.C.C.s...


Last edited by Guest on Thu May 03, 2007 10:47 am, edited 1 time in total.

          Top  
 
 Post subject:
Unread postPosted: Thu May 03, 2007 10:46 am
  

Oooo....first vote!

None really fit how I feel. The number of OCCs doesn't really bother me. What does bother me is that there are gaps in some areas that really could use an OCC that I often have to bend and break a few rules with an existing OCC to make it work, and there are other OCCs that are little more than a carbon copy of another.

So my answer is two-fold. Don't make anymore OCCs that aren't distinct. Do make more that are distinct.


          Top  
 
 Post subject:
Unread postPosted: Thu May 03, 2007 10:48 am
  

Natalya wrote:
Oooo....first vote!

None really fit how I feel. The number of OCCs doesn't really bother me. What does bother me is that there are gaps in some areas that really could use an OCC that I often have to bend and break a few rules with an existing OCC to make it work, and there are other OCCs that are little more than a carbon copy of another.

So my answer is two-fold. Don't make anymore OCCs that aren't distinct. Do make more that are distinct.


Uh, Naty, that option WAS included in the poll: "While there *could* be room for more O.C.C.s that are truly diverse, there's too many existing O.C.C.s that don't"


          Top  
 
 Post subject:
Unread postPosted: Thu May 03, 2007 10:51 am
  

Kuseru Satsujin wrote:
Natalya wrote:
Oooo....first vote!

None really fit how I feel. The number of OCCs doesn't really bother me. What does bother me is that there are gaps in some areas that really could use an OCC that I often have to bend and break a few rules with an existing OCC to make it work, and there are other OCCs that are little more than a carbon copy of another.

So my answer is two-fold. Don't make anymore OCCs that aren't distinct. Do make more that are distinct.


Uh, Naty, that option WAS included in the poll: "While there *could* be room for more O.C.C.s that are truly diverse, there's too many existing O.C.C.s that don't"


Touche. I interpreted that to mean "don't add anymore, because while there are gaps, you're not hitting them, so just give up". I didn't realize exactly what you were saying.


          Top  
 
 Post subject:
Unread postPosted: Thu May 03, 2007 11:38 am
  

User avatar
Palladin

Joined: Fri Mar 08, 2002 2:01 am
Posts: 8916
Location: Port Eclipse
There's too many.

Same with XP tables. Just condense to 3 or 4 and go with that.

_________________
"What the hell's an Aluminum Falcon ?" Papa Palpatine -- Robot Chicken, Star Wars Edition
Multiple Image
Image


          Top  
 
 Post subject:
Unread postPosted: Thu May 03, 2007 12:05 pm
  

User avatar
Hero

Joined: Sun Sep 17, 2006 2:17 pm
Posts: 1042
Location: Washington State
Comment: Twenty year player of PF.
Fifteen year GM.
Creator and writer.
All around good guy.
Whether or not more OCC's are required depends on the game system. (I believe you mentioned something similar in your first post, Kuseru.) For example, games like Beyond the Supernatural and Nightbane could likely use a few more OCC's. (I myself, being a die hard PF fan, think there is a lot of room for more OCC's there, if their done right.) But Rifts I think could benefit from a reduction in OCC's. It's starting to seem like there are more "heroic" occupations on Rifts Earth than there are standard occupations for ordinary people! 8)

_________________
This world is far too small not to want to see it all, but life is far too short to allow that to happen. - Falcon, Ranger (My primary hero in PFRPG setting)

"Unhand me you slobbering son of an Orcish whore!" - Ariana Moonstone, Palladin (Another primary character of mine.)

"Bastard!" War cry of Strut, Barbarian Mercenary. (That's for you James!)

300 Geek Points (So Far)


          Top  
 
 Post subject:
Unread postPosted: Thu May 03, 2007 12:55 pm
  

User avatar
Champion

Joined: Mon May 03, 2004 8:58 pm
Posts: 3190
Location: A snow-covered forest, littered with the bones of my slain enemies...
I voted for the OCCs that have a purpose option.
Really, it's like Palladium and WotC are in an arms race to see how many character classes they can make...

_________________
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)


          Top  
 
 Post subject:
Unread postPosted: Thu May 03, 2007 1:48 pm
  

Adventurer

Joined: Mon Dec 19, 2005 10:50 pm
Posts: 598
The game at the end with the most classes wins :lol:

_________________
Image GM Geek Points: 200


          Top  
 
 Post subject:
Unread postPosted: Thu May 03, 2007 2:04 pm
  

User avatar
Palladin

Joined: Fri Mar 08, 2002 2:01 am
Posts: 8916
Location: Port Eclipse
I'd like to see that if super-powers are used for Rifts Characters (ala the old CB1) that the character's XP table changes to the Dragon table.

_________________
"What the hell's an Aluminum Falcon ?" Papa Palpatine -- Robot Chicken, Star Wars Edition
Multiple Image
Image


          Top  
 
 Post subject:
Unread postPosted: Thu May 03, 2007 4:58 pm
  

User avatar
Rifter® Contributer

Joined: Fri Jan 10, 2003 2:01 am
Posts: 1647
Location: Arlington, VA
I don't mind 'em when they have a purpose.

Honestly though, many seem to be written as whole new O.C.C.'s, when there is no difference at all between them and a previously existing one - they just reverse which skills were O.C.C. skills, and which you took as other skills (all ending up with the same load-out anyway).

The other thing I dislike is the over-powered O.C.C.'s. So many folks seem to keep whipping out things that are the new "ultimate power in the universe" "only one exists" types, which honestly are completely useless to anybody who follows their write-up. How about providing some O.C.C.'s that actually can legitimately have significant numbers of people in it?

Both of these complaints are directed more towards The Rifter than towards PB canon... PB canon has been doing alright, so far as I'm concerned (though I'm not a RIFTS player).

_________________
Jeremiah Lionheart (Evan Cooney)
Image
Only person ever to kill another player in KS's "Secret Enemy" game.
"Julius is convinced Evan Cooney was born to play Weasel Man." -Kevin


          Top  
 
 Post subject:
Unread postPosted: Sun May 06, 2007 7:47 pm
  

Interesting, all told, it looks like 60% of the voters have no problem with new, diverse OCCs that actually have a purpose.


          Top  
 
 Post subject:
Unread postPosted: Sun May 06, 2007 8:49 pm
  

User avatar
Rifts® Trivia Master

Joined: Wed Aug 06, 2003 3:37 pm
Posts: 13086
Location: Missouri
i see no problem with more OCC's.

with the following conditions:
it is signifigantly different from an existing OCC, even if it shares a role (compare Merc Robot pilot to CS RPA, for example)

there is a reason for it's existance.

for example, no one would suggest using CS military OCC's to make NGR soldiers, despite the OCC's being similar. this is because the two come from different backgrounds and settings, which means the differences are more pronounced.

it's the same with Japan or Austrialia. you can't really use existing OCC's there because of unique local needs.

however, we don't need a 'pigman' CS soldier OCC, when you can use the normal CS soldier. you don't need a SAMAS pilot OCC when you can use an RPA. ect.

_________________
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website


          Top  
 
 Post subject:
Unread postPosted: Sun May 06, 2007 10:16 pm
  

glitterboy2098 wrote:
i see no problem with more OCC's.

with the following conditions:
it is signifigantly different from an existing OCC, even if it shares a role (compare Merc Robot pilot to CS RPA, for example)
Those aren't significant differences.

Quote:
there is a reason for it's existance.

for example, no one would suggest using CS military OCC's to make NGR soldiers, despite the OCC's being similar. this is because the two come from different backgrounds and settings, which means the differences are more pronounced.
No, instead they'd suggest a generic military O.C.C. class so you don't have tons of classes who are only slightly different, like the CS and NGR soldiers.

Quote:
it's the same with Japan or Austrialia. you can't really use existing OCC's there because of unique local needs.
Not really, both Japan and Australia have a "cop" O.C.C. (among several others), when there's no reason to have a new O.C.C. just because it's a different area.

Quote:
however, we don't need a 'pigman' CS soldier OCC, when you can use the normal CS soldier. you don't need a SAMAS pilot OCC when you can use an RPA. ect.
That's only half of the duplication of OCCs in Rifts, you illustrated the other half in your post.


          Top  
 
 Post subject:
Unread postPosted: Mon May 07, 2007 8:44 pm
  

User avatar
Supreme Being

Joined: Wed Nov 01, 2000 2:01 am
Posts: 5677
Location: Communing with the Keepers of the Desert
Comment: This space for rent.
I was just thinking a few days ago how many anti-evil warriors are wandering around Rifts North America.

Cyber-Knights
Lyn-Seral (I mis-spelled that, but you know who I mean)
Order of the White Rose
Magebane
Justice Rangers
Psi-Warriors
Undead Slayers & various other True Atlanteans
Tundra Rangers
Battle Magus, Lord Magus, High Magus (generally all good guys)
Grey Seers

That was just a quick list I through together, I'm sure I missed some. Imagine if all these groups managed to coordinate a little.

_________________
Love your neighbor.
It's Rifts. It doesn't have to make sense.
Know the facts. Know your opinion. Know the difference.


          Top  
 
 Post subject:
Unread postPosted: Tue May 08, 2007 7:31 pm
  

Explorer

Joined: Tue May 18, 2004 5:53 pm
Posts: 149
I'd like to see, instead of an OCC, more of an OCC template, where the character CONCEPT and BACKGROUND get worked into the template, then the player picks powers, skills and abilities that best suit thier concept. This would make it easier to introduce new players from my expierence than thwaping them with a boxed in concept and telling them this is what they have to work with.

_________________
http://rumandmonkey.com/widgets/tests/i ... tion/c.png


          Top  
 
 Post subject:
Unread postPosted: Tue May 08, 2007 10:40 pm
  

User avatar
Hero

Joined: Sun Jul 18, 2004 9:26 pm
Posts: 833
Location: Massillon, Ohio
I guess I shouldn't have voted, but I chose the "While there *could* be room for more O.C.C.s that are truly diverse, there's too many existing O.C.C.s that don't" option, even though the number of OCC's hasn't really bothered me. The fact is, when I do sit down as a player, there's always an OCC that pretty much sums up what I want to play. So what if there are 4 or 5 different Robot Pilot or Cop, OCC's, it's no big deal to me, because for every "repeat OCC" there's always a couple of original ones that go with it, and that goes for pretty much every single book put out.

_________________
Funny Cyber-Knight accident:
"Natural 1, you fail your leap at the Devil Unicorn and land at it's feet--Roll to strike and see if you can still hit, Natural 1 again...Wow you're going to need a new foot."

"You are wise beyond your years" darkbrandon


          Top  
 
Offline
 Post subject:
Unread postPosted: Thu May 31, 2007 2:17 pm
  

Explorer

Joined: Thu Jun 03, 2004 6:13 am
Posts: 184
Location: California
Comment: Master of Dirk Diggler Style
I've said this before. Do it like Ninjas and Superspies have a few base classes and a bunch of skill packages. Skill packages could come up with different books possibly as terrain and location vary but the main classes wouldn't vary much. I'd probably have 5 Base Classes: Soldier (or to be a little more broad, military), Adventurer, Mage, Psychic, Martial Artist. And possibly a hybrid class for magical/psychic characters and/or battlemages.(although split classes might be in order).

Here's an example. The book has a ton of OCCs on the various kind of Soldiers. What you do is you jettison all those classes and then you make skill packages.

Like ok Coalition Grunt.

OCC Soldier
Basic Military Skill Program with a +15 on each skill in program. +1 to Strike.

Basic Communications Program
+1 to Strike with all Knives
Physical Skill Program
Basic Piloting Program
Select 1 MOS

Tundra Ranger

OCC Soldier
Guerilla Warfare Skill Program +10
Military Intelligence +10
Alpine Survival +5
Tundra Survival +25
Wilderness Survival +15
Sniper

Well we can debate on what those skill packages and skills should or shouldn't include but the point is you can vastly reduce the OCCs (although more than the 5 i suggested might be necessary, in fact i'm sure it is) and just mix and match Skills and Skill Programs for the various regions.

_________________
You kill my dog I'ma slay yo cat-Flava Flav, Terminator X to the Edge of Panic, 1988
A man's gotta know his limitations-Dirty Harry, Magnum Force, 1973
No good deed goes unpunished-Clare Booth Luce


          Top  
 
 Post subject:
Unread postPosted: Thu May 31, 2007 2:28 pm
  

Hero

Joined: Tue Oct 12, 2004 3:29 pm
Posts: 1064
Location: Winnipeg, Canada
i've always liked the 1st edition of PFRG personally.

only a few OCCs with lots of skill options for each one ... rather than a countless multitude of OCCs that all have the same set of skills.

i find most of the new OCCs are just getting repetitive, they all have the same skills that cannot be changed with only a little variance in special abilities.

_________________
diagonally parked in a parallel universe

One book to rule them all. One book to find them. One book to bring them all and in the Megaverse bind them.

As you sit down with your players and start to unfold your story, remember one thing: plot never survives contact with players.


          Top  
 
 Post subject:
Unread postPosted: Thu May 31, 2007 2:42 pm
  

User avatar
Champion

Joined: Fri Oct 28, 2005 3:03 pm
Posts: 2818
Location: Oshawa, Ontario. Canada
Comment: Role playing is not my hobby, it is my lifestyle.
EPIC wrote:
i've always liked the 1st edition of PFRG personally.

only a few OCCs with lots of skill options for each one ... rather than a countless multitude of OCCs that all have the same set of skills.

i find most of the new OCCs are just getting repetitive, they all have the same skills that cannot be changed with only a little variance in special abilities.


I have to agree, it is basically a handfull of skills varrying each of these occs, you could get away with a skill package and bamb a new occ.

_________________
Sureshot wrote:
Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.


          Top  
 
 Post subject:
Unread postPosted: Fri Jun 01, 2007 10:40 pm
  

Explorer

Joined: Sun Apr 01, 2007 2:22 am
Posts: 177
I personally would like to see an actuall Blacksmith OCC for PF...I own a majority of the books and haven't seen anything other than mystic smiths like Kuznya or Weapon Mage...but those aren't your basic Blacksmith.

Hmmmmm....maybe just more scholar/farmer/vagabond level OCC's just for fun imo. Nothing really special for OCC abilities, kinda like RUE updated OCC's where they have specialties.

I just voted for the more diverse option

Quote:
There's too many.

Same with XP tables. Just condense to 3 or 4 and go with that.


Maybe an option for a complete book of OCC's?? Included is a section with all the xp tables for easy reference...don't know if anything like that is in the works...if not, could make it similer to the new D-bee's book with existing OCC's and then new ones. People would still have to buy other books though because there wouldn't be any background information on the various places in Rifts earth or PF and whatnot...could also just make a book to include all OCC"s from World Books 1-30, then when you get another 30...make another book to include those OCC's. Pretty sure people would purchase something like that just for the ease of reference and to avoid all the hassel of shuffling through 50+ books to look for something.

Just my thoughts on the OCC deal though...


          Top  
 
 Post subject:
Unread postPosted: Sat Jun 02, 2007 1:58 am
  

Adventurer

Joined: Tue Nov 21, 2006 3:32 am
Posts: 683
I would like to see more O.C.C.'s that are more than just a story and skills.

Like in Northern Hinterlands, the Blacksmith and Fletcher have special skills that make them what they are, whereas the Lumberjack doesn't. In my mind, there is no need of the Lumberjack O.C.C. without something that sets him apart, even if it's a single special skill.

I love more O.C.C.'s, but only as long as they are surving a worldwide purpose and not just to be more powerful variants.


          Top  
 
 Post subject:
Unread postPosted: Sat Jun 02, 2007 11:31 am
  

User avatar
Hero

Joined: Mon Oct 02, 2000 1:01 am
Posts: 1587
Location: Terra Australis...
One of the issues I have with some of the Rifts OCCs, is having a piece of equipment being an OCC.

Cyborg, Juicer, Crazy, Glitterboy Pilot being just a couple, and from the RMB at that.

Really, these could have all used a basic 'Soldier OCC', then apply a particular 'MOS' to get the 'extra skill selection' for your chosen specialty. Hell, you don't even need Pilot: PA Elite, or Headhunter either.

I could go on, but I'm sure you can see where I'm heading with this.

_________________
Image
Eureka!
I Want Rifts : Australia II & III...!!


          Top  
 
 Post subject:
Unread postPosted: Tue Jun 05, 2007 12:22 am
  

User avatar
Megaversal® Ambassador

Joined: Mon May 15, 2006 5:01 pm
Posts: 2284
I really like the diversity of OCCs...even when there is crossover with an OCC from another book. I view each Worldbook as an isolated zone worthy of having its own campaign so if there are some pages devoted to OCCs that are similiar to core OCCs from North America, I'm still cool.

My caveat is this: every OCC has to be tied into their setting and add coolness to the setting by their presence.

The generic classes lead to generic settings. As long as the OCC is tweaked for extra coolness, I'm a happy puppy.


          Top  
 
 Post subject:
Unread postPosted: Tue Jun 05, 2007 11:13 am
  

Hero

Joined: Tue Oct 12, 2004 3:29 pm
Posts: 1064
Location: Winnipeg, Canada
CyCo wrote:
One of the issues I have with some of the Rifts OCCs, is having a piece of equipment being an OCC.

Cyborg, Juicer, Crazy, Glitterboy Pilot being just a couple, and from the RMB at that.

Really, these could have all used a basic 'Soldier OCC', then apply a particular 'MOS' to get the 'extra skill selection' for your chosen specialty. Hell, you don't even need Pilot: PA Elite, or Headhunter either.

I could go on, but I'm sure you can see where I'm heading with this.


i completely agree ... juicers, crazies and borgs are augmentations not professions. but while power armour might be equipment, being a pilot is a profession.

_________________
diagonally parked in a parallel universe

One book to rule them all. One book to find them. One book to bring them all and in the Megaverse bind them.

As you sit down with your players and start to unfold your story, remember one thing: plot never survives contact with players.


          Top  
 
 Post subject:
Unread postPosted: Tue Jun 05, 2007 12:28 pm
  

User avatar
Knight

Joined: Sat Apr 12, 2003 8:59 pm
Posts: 4059
Location: Ohio
EPIC wrote:
CyCo wrote:
One of the issues I have with some of the Rifts OCCs, is having a piece of equipment being an OCC.

Cyborg, Juicer, Crazy, Glitterboy Pilot being just a couple, and from the RMB at that.

Really, these could have all used a basic 'Soldier OCC', then apply a particular 'MOS' to get the 'extra skill selection' for your chosen specialty. Hell, you don't even need Pilot: PA Elite, or Headhunter either.

I could go on, but I'm sure you can see where I'm heading with this.


i completely agree ... juicers, crazies and borgs are augmentations not professions. but while power armour might be equipment, being a pilot is a profession.


That's pretty much what I've done as well. I use a "soldier" and a "super-soldier" OCC's.


          Top  
 
 Post subject:
Unread postPosted: Tue Jun 05, 2007 12:44 pm
  

Megaversal® Ambassador

Joined: Fri Aug 06, 2004 2:45 pm
Posts: 770
What I think many do not realize, is that some of the similar OCCs are in source books for our convenience.

A CS soldier and a Triaz Soldier for example could be covered by a generic Soldier in a main OCC book. BUT then you would have to go looking for it.

IF you are a CS player, it is nice to see your variant in the book you will use the most. Likewise, IF you play in the Triax Setting, it is nice to have the OCCs handy in the sourcebook you will be referencing.

Yes it creates similar OCCs, but in a game where we have as many sourcebooks as we have available. It is a blessing to have OCCs related to specific areas in those particular books. It is conveneint for Playing, and it is convenient for reference.

It also adds variety and helps in creating diverse back grounds and abilities.

Creating a character can take a LONG time, especially for detail freaks who want to see every single option available before picking one. But once you are done, you are insured to have a character tailored to your particular wishes. People love their Palladium characters for a reason.


          Top  
 
 Post subject:
Unread postPosted: Tue Jun 05, 2007 2:06 pm
  

Hero

Joined: Tue Oct 12, 2004 3:29 pm
Posts: 1064
Location: Winnipeg, Canada
Beatleguise wrote:
What I think many do not realize, is that some of the similar OCCs are in source books for our convenience.

A CS soldier and a Triaz Soldier for example could be covered by a generic Soldier in a main OCC book. BUT then you would have to go looking for it.

IF you are a CS player, it is nice to see your variant in the book you will use the most. Likewise, IF you play in the Triax Setting, it is nice to have the OCCs handy in the sourcebook you will be referencing.

Yes it creates similar OCCs, but in a game where we have as many sourcebooks as we have available. It is a blessing to have OCCs related to specific areas in those particular books. It is conveneint for Playing, and it is convenient for reference.

It also adds variety and helps in creating diverse back grounds and abilities.

Creating a character can take a LONG time, especially for detail freaks who want to see every single option available before picking one. But once you are done, you are insured to have a character tailored to your particular wishes. People love their Palladium characters for a reason.


question ... so who doesn't carry the main rule book around with them when they go gaming, no matter where you might be setting the campaign?

so if all of the OCCs in the main book are complete and versatile there would be little to no need to introduce new ones for each specific locality in the world. all of the various OCCs would then be contained in one book rather than scattered to hell and gone across several dozen books that now have to be hauled around to find what you are looking for or to make sure you have it available if you decide you might need it latter.

then again, this would also require havig to buy less books to game with.

_________________
diagonally parked in a parallel universe

One book to rule them all. One book to find them. One book to bring them all and in the Megaverse bind them.

As you sit down with your players and start to unfold your story, remember one thing: plot never survives contact with players.


          Top  
 
 Post subject:
Unread postPosted: Tue Jun 05, 2007 6:20 pm
  

User avatar
Megaversal® Ambassador

Joined: Mon May 15, 2006 5:01 pm
Posts: 2284
Beatleguise wrote:
People love their Palladium characters for a reason.


I think the wide amount OCC options certainly add to this.


          Top  
 
 Post subject:
Unread postPosted: Sat Jun 09, 2007 11:11 am
  

User avatar
Megaversal® Ambassador

Joined: Sun Aug 15, 2004 11:18 am
Posts: 77
Location: Tyler, Tx
I don't have a problem with how many OCC's there are. However with the Merc Soldier I can replace pretty much any of the general man at arms occ's. I simply love this addition. It works for pretty much any small military or general combatant. I haven got a chance to play one yet but my next Rifts character will most likely be one.

_________________
42


          Top  
 
 Post subject:
Unread postPosted: Sun Jun 10, 2007 10:00 am
  

User avatar
Dungeon Crawler

Joined: Wed May 30, 2007 4:43 am
Posts: 222
Location: Middle of the UK
I voted:

I don't mind seeing new O.C.C.s that actually have a purpose

My vote was in context of HU2 which is the Palladium game I concentrate on. I feel there is always room for new categories (or modfied categories) as long as the experience progression, abilities/skills allocation and so on are reasonably balanced and most importantly that the new category/modification offers something distinctive (and power creep is not what I mean by distinctive).

_________________
HU2 fan.


          Top  
 
 Post subject:
Unread postPosted: Mon Jun 11, 2007 4:18 am
  

User avatar
Hero

Joined: Mon Oct 02, 2000 1:01 am
Posts: 1587
Location: Terra Australis...
EPIC wrote:
CyCo wrote:
One of the issues I have with some of the Rifts OCCs, is having a piece of equipment being an OCC.

Cyborg, Juicer, Crazy, Glitterboy Pilot being just a couple, and from the RMB at that.

Really, these could have all used a basic 'Soldier OCC', then apply a particular 'MOS' to get the 'extra skill selection' for your chosen specialty. Hell, you don't even need Pilot: PA Elite, or Headhunter either.

I could go on, but I'm sure you can see where I'm heading with this.


i completely agree ... juicers, crazies and borgs are augmentations not professions. but while power armour might be equipment, being a pilot is a profession.


What I meant about the PA Pilot, is that I don't really see the need for multiple PA/Robot Pilot based OCCs. Just like having multiple Soldier OCCs isn't really needed either.

_________________
Image
Eureka!
I Want Rifts : Australia II & III...!!


          Top  
 
 Post subject:
Unread postPosted: Mon Jun 11, 2007 10:38 am
  

Hero

Joined: Tue Oct 12, 2004 3:29 pm
Posts: 1064
Location: Winnipeg, Canada
CyCo wrote:
EPIC wrote:
CyCo wrote:
One of the issues I have with some of the Rifts OCCs, is having a piece of equipment being an OCC.

Cyborg, Juicer, Crazy, Glitterboy Pilot being just a couple, and from the RMB at that.

Really, these could have all used a basic 'Soldier OCC', then apply a particular 'MOS' to get the 'extra skill selection' for your chosen specialty. Hell, you don't even need Pilot: PA Elite, or Headhunter either.

I could go on, but I'm sure you can see where I'm heading with this.


i completely agree ... juicers, crazies and borgs are augmentations not professions. but while power armour might be equipment, being a pilot is a profession.


What I meant about the PA Pilot, is that I don't really see the need for multiple PA/Robot Pilot based OCCs. Just like having multiple Soldier OCCs isn't really needed either.


i 100% do not disagree with this.

that's why i believe that having only a few versatile OCCs is far better than having a lot of OCCs that are all essentially exactly the same thing.

_________________
diagonally parked in a parallel universe

One book to rule them all. One book to find them. One book to bring them all and in the Megaverse bind them.

As you sit down with your players and start to unfold your story, remember one thing: plot never survives contact with players.


          Top  
 
 Post subject:
Unread postPosted: Mon Jun 11, 2007 11:21 am
  

User avatar
Champion

Joined: Mon Dec 27, 2004 5:10 pm
Posts: 2301
Maybe we can have the why be a mercenary fighter when you can be a knight conversation again?

But granularity can get out of hand, I totally agree of course.


          Top  
 
 Post subject:
Unread postPosted: Thu Jun 14, 2007 12:28 am
  

User avatar
Monk

Joined: Tue Feb 21, 2006 5:18 am
Posts: 18714
Location: Racine, WI
I did vote!

_________________
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE


          Top  
 
 
Post new topic This topic is locked, you cannot edit posts or make further replies.



Who is online

Users browsing this forum: No registered users


Display posts from previous:  Sort by  
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum


cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group