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Unread postPosted: Fri Apr 27, 2007 2:06 pm
  

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Palladin

Joined: Fri Mar 08, 2002 2:01 am
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how do you handle characters with these implants or powers...

do they automatically hear things within range ?
Perception roll (with massive bonuses) ?
do they need to roll their Read Sensory Equip Skill ?

I'm just curious how the various GMs see this.

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Unread postPosted: Fri Apr 27, 2007 2:28 pm
  

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Perception check with bonuses and penalties and difficulty modified suitably.

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Unread postPosted: Fri Apr 27, 2007 2:54 pm
  

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Dungeon Crawler

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Comment: NetherTech Industries - Bringing Entropy to Everyone
You shouldn't have to make a Read Sensors roll to use an internal cybernetic implant. Especially not one with auditory instead of visual input.

I would prefer to do a perception roll with bonuses, but I end up playing as they automatically hear it, since I can't FIND the damn Perception Roll rules. They're buried somewhere in an unrelated section of a book somewhere, and I can never find them when it comes up in game. :P

It also makes no mention of perception rolls or bonuses in the description of the appropriate cybernetic implant or super power, but I think that's because the whole Perception stat mechanics was added into the system much later, and things it would affect were never editted to account for it.

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Unread postPosted: Fri Apr 27, 2007 3:03 pm
  

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It's not rocket surgery; just throw on a bonus.

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Unread postPosted: Fri Apr 27, 2007 3:16 pm
  

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Joined: Thu Mar 17, 2005 11:20 am
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Cain wrote:
You shouldn't have to make a Read Sensors roll to use an internal cybernetic implant. Especially not one with auditory instead of visual input.

I would prefer to do a perception roll with bonuses, but I end up playing as they automatically hear it, since I can't FIND the damn Perception Roll rules. They're buried somewhere in an unrelated section of a book somewhere, and I can never find them when it comes up in game. :P

It also makes no mention of perception rolls or bonuses in the description of the appropriate cybernetic implant or super power, but I think that's because the whole Perception stat mechanics was added into the system much later, and things it would affect were never editted to account for it.


Yet another good argument in favor of a second edition.

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Unread postPosted: Fri Apr 27, 2007 3:20 pm
  

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Dungeon Crawler

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Comment: NetherTech Industries - Bringing Entropy to Everyone
I'm not in favour of a second edition. It would end my days as a buyer of Palladium products. Just went through that with another system a few years ago can't afford to again.

I'd rather just come on the boards and ask other GM's for advice/pointer to the rule/etc.

Back onto the topic at hand? I thought this thread was for discussing how to handle ultrahearing and amplified hearing, not for flogging dead bovines....

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"Never easy, never clean, To be a beast among human sheep" -Danzig

"What kind of creature do we have here?
It feels like Love, but it smells like Fear
Look in the mirror baby, what do you Dream?
Look at it harder now and you'll start to scream
We're finding out what drives your machine"
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Unread postPosted: Fri Apr 27, 2007 4:06 pm
  

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Palladin

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Perception is in RUE p367 I know because I had to write in pencil inside my book, because it's easier that way :P

If you don't have RUE then it's also inside Nightbane RPG.

If you don't have that, then send me a PM.

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Unread postPosted: Fri Apr 27, 2007 4:24 pm
  

Sometimes I give them a chance of noticing something (we've got a house rule for that) and not give that chance to the other normal hearing players.

However, usually I allow it automatically. Because I've found that it helps me more than it helps the PC. Two people wouldn't talk about a secret where everyone can hear it, but it's not unlikely that they may discuss it where they know no one with normal hearing can overhear them, hence giving the PCs the hook to the next plot.


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Unread postPosted: Fri Apr 27, 2007 4:57 pm
  

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Natalya wrote:
Sometimes I give them a chance of noticing something (we've got a house rule for that) and not give that chance to the other normal hearing players.

However, usually I allow it automatically. Because I've found that it helps me more than it helps the PC. Two people wouldn't talk about a secret where everyone can hear it, but it's not unlikely that they may discuss it where they know no one with normal hearing can overhear them, hence giving the PCs the hook to the next plot.


nice :)

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Unread postPosted: Fri Apr 27, 2007 6:39 pm
  

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Dungeon Crawler

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Comment: NetherTech Industries - Bringing Entropy to Everyone
gadrin wrote:
Perception is in RUE p367 I know because I had to write in pencil inside my book, because it's easier that way :P

If you don't have RUE then it's also inside Nightbane RPG.

If you don't have that, then send me a PM.


THANK YOU!
:D

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"Never easy, never clean, To be a beast among human sheep" -Danzig

"What kind of creature do we have here?
It feels like Love, but it smells like Fear
Look in the mirror baby, what do you Dream?
Look at it harder now and you'll start to scream
We're finding out what drives your machine"
-Monster Magnet

NetherTech Industries- Bringing you solutions for Kreeghor-sized problems!


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Unread postPosted: Mon Apr 30, 2007 12:34 pm
  

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Champion

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Depends, mostly they hear it automatically, but since people tend to filter stuff out (subconsciously), I have them roll perception and give a bonus of +3, I don't modify the bonus because if the sound is coming through a deserted corridor there is a low difficulty number, coming through a solid bunker wall = higher difficulty.

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