Board index » Across the Megaverse® » G.M.s Forum

 


Post new topic This topic is locked, you cannot edit posts or make further replies.
Author Message
Unread postPosted: Sun Mar 18, 2007 10:40 pm
  

User avatar
Hero

Joined: Thu May 13, 2004 2:03 am
Posts: 808
Location: The far side.
Comment: It's all in a days work.
Hello everybody. At the behest of Kuseru, I am going to post here a list that I put together as a guide for all of the rules that I think should be included in an RPG (or three or five) that I'm working on. Before I post the list I would like to ask, if you see something to add to the list please do. If you want to discuss any part of it, please do. If you have actual rules, please put them to another discussion. I'm just looking to make this a checklist. Thank you, and here is what I have so far, broken into about 8 sections.

Rules Categories

1. Atmospherics - Electricity
2. Atmospherics - Extreme Temperatures - Boiling Liquids
3. Atmospherics - Extreme Temperatures - Cold or Freezing Liquids
4. Atmospherics - Extreme Temperatures - Extreme Cold, Hypothermia
5. Atmospherics - Extreme Temperatures - Extreme Cold, Frostbite
6. Atmospherics - Extreme Temperatures - Extreme Heat
7. Atmospherics - Extreme Temperatures - Heat Exhaustion/Stroke
8. Atmospherics - Extreme Temperatures - Humidity (both ends of the scale)
9. Atmospherics - Extreme Temperatures - Lava
10. Atmospherics - Extreme Temperatures - Fire
11. Atmospherics - Extreme Temperatures - Smoke Inhalation
12. Atmospherics - Extreme Temperatures - Sunburn
13. Atmospherics - Gravity
14. Atmospherics - Magnetism
15. Atmospherics - Pressure (phsyical)
16. Atmospherics - Radiation
17. Atmospherics - Traps, Hazards, & Alarms
18. Atmospherics - Weather Hazards - Wind
19. Atmospherics - Weather Hazards - Storms
20. Atmospherics - Weather Hazards - Precipitation (snow included)
21. Atmospherics - Weather Hazards - Flooding (etc)
22. Atmospherics - Zero G and Vaccuum
23. Characters - Aging
24. Characters - Animals (impact on stealth as well as other normal info)
25. Characters - Attributes
26. Characters - Background
27. Characters - Classes (Species/Racial and Occupational)
28. Characters - Equipment - Breakdown, Mistreatment, Adverse Affects
29. Characters - Equipment - Fantasy
30. Characters - Equipment - Contemporary
31. Characters - Equipment - Futuristic
32. Characters - Equipment - Vehicles
33. Characters - Experience (Noobism included, Character Progession)
34. Characters - Gains (Money, Swag)
35. Characters - Leadership
36. Characters - Monsters
37. Characters - Non-Player Characters (races and classes, as well as individuals)
38. Characters - Powers - Psionic Combat, Psionic Powers, ISP
39. Characters - Powers - Magic Combat, Magic Spells, PPE
40. Characters - Powers - Martial Art Powers, Chi
41. Characters - Powers - Natural Powers
42. Characters - Powers - Super Powers
43. Characters - Powers - Supernatural Powers
44. Characters - Relationships - Racial/Classes
45. Characters - Relationships - Reproduction
46. Characters - Senses - Cover & Concealment
47. Characters - Senses - Perception
48. Characters - Senses - Sound, hearing ranges
49. Characters - Senses - Sound, Sonic Effects
50. Characters - Senses - Vision & Lighting
51. Characters - Skills - Programs & Innate Modifiers
52. Characters - Skills - Additional Modifiers (Under Stress/Duress/Time Restraint)
53. Characters - Skills - Gambling and Extra-Curricular Knowledges
54. Characters - Social Forces (Racism, Alignment/Personality Issues)
55. Combat - Acids & Bases
56. Combat - Aerial
57. Combat - Armor & Armor Piercing
58. Combat - Cover & Concealment
59. Combat - Damage Recovery
60. Combat - Damage Table & Damage Capacity (Falling, Exposure to Vaccuum)
61. Combat - Hand to Hand Combat, Hand to Hand Combat Skills
62. Combat - High Speed (with or without vehicles)
63. Combat - Martial Art Styles
64. Combat - Melee Ancient Weapon Combat
65. Combat - Ranged - Ancient Weapon Combat
66. Combat - Ranged - Firearm Combat
67. Combat - Traps, Hazards, & Alarms
68. Combat - Underwater
69. Combat - Vehicle - Air
70. Combat - Vehicle - Land
71. Combat - Vehicle - Power Armour and Robots
72. Combat - Vehicle - Space
73. Combat - Vehicle - Water
74. Combat - Vehicle - Underground
75. Combat - Weapons - Ancient
76. Combat - Weapons - Contemporary
77. Combat - Weapons - Futuristic
78. Combat - Zero G and Vaccuum
79. Communications - Mundane
80. Communications - Magic
81. Communications - Networks (groups or nodes: technology or otherwise)
82. Communications - Reliability
83. Conditions - Addiction (Gambling, Sex, Drugs & Alcohol)
84. Conditions - Asphyxiation/Suffocation/Strangulation (also Blood Chokes)
85. Conditions - Burns (Sunburn, Fire, Electrical)
86. Conditions - Chemical Weapons, Biological Agents
87. Conditions - Electrocution
88. Conditions - Fear (HF, Battle Fear, Indecisivness)
89. Conditions - Gases
90. Conditions - High Altitude/Low Oxygen
91. Conditions - High/Low Gravity
92. Conditions - Illness & Disease, Poisons (gangrene also)
93. Conditions - Insanity
94. Conditions - Loss of Senses
95. Conditions - Loss of Limbs
96. Conditions - Mental Shock & Distress
97. Conditions - Movement & Exhertion (Exhaustion and Encumberance also)
98. Conditions - Pain Handling & Bleeding
99. Conditions - Pressure (phsyical)
100. Conditions - Radiation
101. Conditions - Restraints
102. Conditions - Rot and Decay (Rotting Food, Bad Water, Bodies)
103. Conditions - Saving Throws
104. Conditions - Sleep Deprivation
105. Conditions - Starvation & Dehydration
106. Setting Factors - Government (including laws)
107. Setting Factors - Social Forces (Morals, Mores, Customs and Taboos)
108. Setting Factors - Economics
109. Setting Factors - Geographical Forces
110. Setting Factors - International Relationships
111. Setting Factors - Religion
112. Setting Factors - Resources
113. Timing - Calendars (includes Events, Holidays, Repeating Cosmic Events)
114. Timing - Requirements (how long things take to happen)
115. Timing - Response Times (Ambulance, Police, Fire, Bystanders)
116. Timing - Seasonal Changes
117. Travel - Abilities & Powers
118. Travel - Air & Conditions
119. Travel - Cover and Concealment (Tracking, Avoiding it, Long Range Stealth, Behind Enemy Lines Modifiers)
120. Travel - Land & Terrain (Downed Trees, Water Diversions also)
121. Travel - Landslides & Avalanches (Floods/Rock or Mud-slide, Snowdrifts, Lava Flows)
122. Travel - Modes (Foot, Animal, Vehicles)
123. Travel - Space & Conditions
124. Travel - Traps, Hazards, & Alarms
125. Travel - Underground
126. Travel - Underwater
127. Travel - Water Dangers - The Bends
128. Travel - Water Dangers - Euphoria (Nitrogen Narcosis)
129. Travel - Water Dangers - Drowning
130. Travel - Water Dangers - Rough & Calm Waters
131. Travel - Water Dangers - Pressure Damage
132. Travel - Weather Hazards - Current (Precipitation, Wind, Fog, Storms)


          Top  
 
 Post subject:
Unread postPosted: Sun Mar 18, 2007 11:56 pm
  

133. Setting Factors - Crime & Punishment


          Top  
 
 Post subject:
Unread postPosted: Mon Mar 19, 2007 12:36 am
  

Dungeon Crawler

Joined: Thu Jan 05, 2006 6:53 pm
Posts: 219
Location: Zebes
114. NPCs- Creating Dynamic NPC's, stats, and descriptions

_________________
Image


          Top  
 
 Post subject:
Unread postPosted: Mon Mar 19, 2007 1:38 am
  

User avatar
Hero

Joined: Mon Jan 17, 2005 8:49 pm
Posts: 1252
Location: Hell
Kuseru Satsujin wrote:
133. Setting Factors - Crime & Punishment


Wouldn't this be under 106?

_________________
What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell


          Top  
 
 Post subject:
Unread postPosted: Mon Mar 19, 2007 1:42 am
  

demos606 wrote:
Kuseru Satsujin wrote:
133. Setting Factors - Crime & Punishment


Wouldn't this be under 106?
No.


          Top  
 
 Post subject:
Unread postPosted: Fri Mar 23, 2007 3:02 am
  

User avatar
Demon Lord Extraordinaire

Joined: Sun Apr 03, 2005 3:28 pm
Posts: 6233
Location: Apocrypha
Comment: You probably think this comment is about you, don't you?
115. Travel: Fall/Crash Damage. Everytime this comes up my mind goes blank about what the damage is, and where you find it at.

116. Saving Throws: Ejection Seats. There's a refference to one in N&S (I'll get page number later if anyone asks) but I have yet to see what this is.


          Top  
 
 Post subject:
Unread postPosted: Sat Mar 24, 2007 12:25 am
  

User avatar
Hero

Joined: Thu May 13, 2004 2:03 am
Posts: 808
Location: The far side.
Comment: It's all in a days work.
The Beast wrote:
116. Saving Throws: Ejection Seats. There's a refference to one in N&S (I'll get page number later if anyone asks) but I have yet to see what this is.


I'll bite, what page? I love this kind of trivia.


          Top  
 
 Post subject:
Unread postPosted: Sun Mar 25, 2007 10:22 am
  

User avatar
Adventurer

Joined: Wed Sep 13, 2006 8:59 am
Posts: 444
Location: Memphis, TN
demos606 wrote:
Kuseru Satsujin wrote:
133. Setting Factors - Crime & Punishment


Wouldn't this be under 106?


Yes.

_________________
"Quality takes time. Poop comes out multiple times a year." -MrNexx

"Choosing to house-rule in order to customize the game to your liking can be a beautiful thing.
But being forced to house-rule in order to make the game playable at all is not." - Killer Cyborg


          Top  
 
 
Post new topic This topic is locked, you cannot edit posts or make further replies.



Who is online

Users browsing this forum: No registered users


Display posts from previous:  Sort by  
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group