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Unread postPosted: Fri Mar 16, 2007 12:00 pm
  

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Explorer

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Robots and borgs have no P.E., so how does one up his Save vs Magic

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Unread postPosted: Fri Mar 16, 2007 12:18 pm
  

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Scrud wrote:
Robots and borgs have no P.E., so how does one up his Save vs Magic


Generally speaking, one cannot.

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Unread postPosted: Fri Mar 16, 2007 1:26 pm
  

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We just made them in my group, based them off of the psy dampers from triax and the NGR with a limit of 4. If you want to build on it to make different strength ones we used the construction rules from hero's unlimited. With a 2d4 month roll for construction times.

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Unread postPosted: Fri Mar 16, 2007 5:58 pm
  

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Knight

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any type of magic that the victim must have a biological system for (likr poison) the robot/cyborge automatically saves against. if its something like a fireball, acid arrow, carpet of adhesion or lightning its a PP roll to dodge. if it is something like mind-control, then id use the intelligence of the machine to save. any other type of magic the robot automatically fails.


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Unread postPosted: Fri Mar 16, 2007 7:28 pm
  

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Generally, unless the magic can directly affect machines, it does not work on robots...and the only psi power I'd think would is Telemechanic variants. Only direct energy or kinetic attacks or manipulations would work, and those don't take a save, they take a dodge.

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Unread postPosted: Sun Mar 18, 2007 9:07 pm
  

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Borgs have the same bonuses vs magic that they had before their convertion.


As for upping their vs magic bonuses, they would need to get amulets or such that gave them a bonuse vs magic.

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Unread postPosted: Sun Mar 18, 2007 10:47 pm
  

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Scrud wrote:
Robots and borgs have no P.E., so how does one up his Save vs Magic


Well, things get all funky there, since

Spells like Magic net... save with a Dodge (no problem)
Spells like phobia, only work on Humans (Not appliccable)
Same with curse, agony, and most of the save-able spells.

The spells that *do* work on inanimate objects, most them do damage, so save is no applicable.

What spells are we talking about?


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Unread postPosted: Mon Mar 19, 2007 7:53 am
  

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Spells like phobia, only work on Humans (Not appliccable)
Same with curse, agony, and most of the save-able spells.



UUUhh NO. Those spells work on human minds and really thats all that's left of borgs. So those spells do work on borgs.

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Unread postPosted: Mon Mar 19, 2007 12:07 pm
  

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femfan wrote:
Spells like phobia, only work on Humans (Not appliccable)
Same with curse, agony, and most of the save-able spells.



UUUhh NO. Those spells work on human minds and really thats all that's left of borgs. So those spells do work on borgs.


True these spells that effect the mind are a sevre weakness of borgs and T.I.s especally high level spellcasters

nothing like a mindshatter with 17 save and no bonuses to save. Sounds like its time to go borg hunting

-this also raises another question what about spells like deathbolt that do direct H.P. damage trough armor, would it go trough the armored head of a borg and hit the brain??

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Unread postPosted: Mon Mar 19, 2007 5:44 pm
  

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No, Borgs are purely MD beings, their squishy bits aren't vulnerable to direct attack. R:UE borg writeup for official reference.

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Unread postPosted: Wed Mar 21, 2007 12:07 pm
  

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Hero

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What about Neural Intelligences from SB1 (old one)? I have a player that play a N.I. in my campaign and that sort of info can be a lot helpful.


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Unread postPosted: Wed Mar 21, 2007 12:49 pm
  

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Nightmaster wrote:
What about Neural Intelligences from SB1 (old one)? I have a player that play a N.I. in my campaign and that sort of info can be a lot helpful.


-The gereral consensus is sorry no P.E bonus but you are immune to all body altering magics

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Unread postPosted: Wed Mar 21, 2007 4:27 pm
  

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Dungeon Crawler

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hi

In the original main book for rifts full conversion borgs got bonuses to save vs magic and were impervious to powers like bio-manipulation and see aura, and machine men from phase world (also no PE) get a +4 bonus to save vs magic, i guess it has to do with the tech/metal anti magic effect. i think robots should get some bonuses because in many ways they are opposites to magic.

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Unread postPosted: Wed Mar 21, 2007 7:43 pm
  

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Monk

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For the rules for how/if robots save vs magic, you should look in the old (SB1)or new Sorcebook 1 (or SB1R).

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Unread postPosted: Thu Mar 22, 2007 6:47 pm
  

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Scrud wrote:

True these spells that effect the mind are a sevre weakness of borgs and T.I.s especally high level spellcasters

nothing like a mindshatter with 17 save and no bonuses to save. Sounds like its time to go borg hunting


That's a pretty high level spellcaster, if you need a 17 to save! And so the spellcaster is what, 10th level, and he can now take down a 1st level borg.....

Good for him. But a 10th level spellcaster should have that kind of ability on any first level character, not just ones uniquely weak to his mojo.


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