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 Post subject: Itero the Gation
Unread postPosted: Sun Mar 04, 2007 7:55 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
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Location: WI
OK so how do others handle this skill?

According to the book, to my understanding, I fyou have the skill you can get answers. The skill seems to be geared for PC V NPC only. The reasion I say this is because if Privat Nerdling the supervillain of massive exponenets gets the Punisher in a locked room he can get whatever information he wanted, number of kills, hideouts, etc with a simple roll. Now I am going to ASSUME that the actuall usage of the skill may take an hour but the book doesn't say anything about that either. No skill for resist interrogation so do they spill it with a simple roll?

If a villain wants to know the location of the PCs Hideouts or other secrets, and he succeeds in his roll, does the PC simply spill it? According to the book and my reading of it, then yes. Anything villian wants to know with a roll he can get. There aren't even guidelines as to how much information is one can get. Again I assume that it is only regarding the specific question at hand but that can bleed into other areas all together,...

So, how do you work it?

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Unread postPosted: Sun Mar 04, 2007 8:10 pm
  

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Knight

Joined: Fri Feb 02, 2007 2:12 am
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Location: Pits of Dyval
good question here is what i use for npc vs pc or pc vs pc. take the characters skill lets say prowl and roll lets say the skill is 60%, he rolls a 40%. 40 minus 60 is 20. take the npc (or pc) lets say detect ambush at 80%, well now he minuses 20 to that roll (what the pc rolled) so now the defendiung character the npc, must roll under a 60% if he doesnt then the pc can sneak up oin him. if any botches thier roll they automatically lose.
seductions/interrogations counter skill is either streetwise or gather information. or make an ME roll at the villians interrogate skill but add the pcs ME bonuses as if they were IQ.


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Unread postPosted: Sun Mar 04, 2007 8:15 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
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Ijust don't think it's very well thought out

I've created so many bandaid it's almost a whole new game
Spot to counter Prowl
And I use the Success=Penalty method and have been for years. I also allow skills to go beyond 100% for this and other reasons up to IQx10%

but it still doesn't answer the questin of the Interrogation problem

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The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject:
Unread postPosted: Mon Mar 05, 2007 2:59 pm
  

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Sosyourfacist

Joined: Thu Mar 23, 2006 2:40 pm
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Interrogation: With this skill the character can coerce, beguile or force another person to divulge important information or secrets. This skill usage receives a special penalty equal to 2x the opposing character M.E. attribute. The GM should use discretion when assigning penalties or bonuses to interrogation attempts based on the situation.
Secondary (25+5%): A stern parent or school official especially successful at drawing out confessions from their young wards typically have this level of skill. Beginning trial attorneys may also possess this level of proficiency. With a successful skill roll this character can coerce another character to divulge information. This character can use the following methods of interrogation to aid in their interrogation attempt; Fear +8%, torture +10%, seduction/befriending +3%, trickery +3% and bribery +5%. Interrogation attempts take this character 45 + the opponents M.E.x2 in minutes.
OCC Related (35+5%): A successful, though small time trial lawyer, typically possess this level of skill. As do many street police and low level investigators. This character is now proficient in the use of special devices and chemicals to aid in interrogation methods, receiving 1 ½ times their normal bonus to such procedures. This character can also read tell-tell signs indicating that another character is lying or concealing the truth and receives a +2% per level bonus to their Awareness score when dealing with such. This character is now more proficient in using the following methods of interrogation to aid in their interrogation attempts; Fear +15%, torture +20%, seduction/befriending +5%, trickery +5% and bribery +8%. Each Interrogation attempt takes this character 30 + 1 ½ the opponents M.E. in minutes.
OCC (50+5%): A legendary trial lawyer or top police investigator possesses this level of training as well as military interrogators and are well versed in all manner of methods, techniques and interrogation devices. This character is a master at implementing interrogation devices and drugs into an interrogation, receiving twice the normal bonus for using such equipment. This character now receives +4% per level bonus when trying to discern when someone is lying or trying to conceal the truth. This character has mastered the following methods of interrogation; Fear +25%, torture +35%, seduction/befriending +10%, trickery +10% and bribery +15%. Interrogations attempts take this character 10 + opponents M.E. in minute.


this is the new version of the skill I use in my RIFTS games, I totally redid the skill system, but you could use something like this altered a little bit to fit with the standard palladium system

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Petty tyrants thrive when they have authority backed by vague regulations. ~some unnamed joker


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 Post subject:
Unread postPosted: Thu Mar 15, 2007 1:43 pm
  

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Adventurer

Joined: Tue Jun 01, 2004 7:52 am
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Wow.
Just, Wow.
There's nothing more I can say. This post has just changed how I'm going to allow PC interrogations for now on. No more chopping off body parts and automatically expecting answers now. Cool.

I'd love to see what the rest of your rewrites look like. Made any sense of the new Mecha Piloting and Combat skills yet?

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 Post subject:
Unread postPosted: Thu Mar 15, 2007 2:49 pm
  

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Champion

Joined: Wed May 04, 2005 8:21 pm
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Comment: The next group of player characters to surrender in one of my games are going to play Russian roulette.
Interrogation at its very basic form is figuring out if the person your questioning is lying. If they are lying you continue to question them, but change the wording of the questions. Eventfully if they are lying the interrogator will be able to confront the person being questioned.

Since I have players versus players in my Robotech game I made up something real quick for RPing interrogations:

Every time your asked a question roll a 1d100 and if you get above the interrogators skill percentage minus your ME attribute (I’ll let you know what you have to roll) you can answer however you want (lie, tell the truth, be a smartass etc), and the integrator(s) do not know if it is a lie. But if you fail the interrogator will know if you are lying to him/her. Also if the interrogator fails their interrogation roll they WILL not be able to tell if your lying or not, unless your being a smartass.

You don't have to roll for everything BTW, so if asked you name and you just want to tell them go ahead.

If you begin to be tortured the same applies but when you fail you HAVE to tell the truth!

Once you fail a number of times beyond you ME attribute you can no longer resist the torture, and your interrogator will know if you’re lying.

For example: If the interrogator skill percentage is at 98% and your ME is 10, you have to roll above an 88% or the interrogator will know if your lying, if you decide to do so. Once torture begins and you fail 10 times you can no longer resist the torture and will always tell the truth.

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 Post subject:
Unread postPosted: Thu Mar 15, 2007 4:57 pm
  

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Sosyourfacist

Joined: Thu Mar 23, 2006 2:40 pm
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Location: M.I.A.
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devillin wrote:
Wow.
Just, Wow.
There's nothing more I can say. This post has just changed how I'm going to allow PC interrogations for now on. No more chopping off body parts and automatically expecting answers now. Cool.

I'd love to see what the rest of your rewrites look like. Made any sense of the new Mecha Piloting and Combat skills yet?


I assume that was directed towards me. Well I'm finally finishing up the rest of them and when I'm done, I'll post something in this forum saying such, and anyone interested can PM me for a copy.

_________________
"A society that gets rid of all its troublemakers goes downhill." ~ Heinlein

Petty tyrants thrive when they have authority backed by vague regulations. ~some unnamed joker


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 Post subject:
Unread postPosted: Fri Mar 16, 2007 12:03 pm
  

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Adventurer

Joined: Mon Oct 11, 2004 5:18 am
Posts: 468
Location: La Belle, Florida
I do something simliar but I also allow PCs a certain number of Failures in Interrogation situations. I give them there ME bonus in chances of resisting and whatnot. So a Player with a +2 can handle 2 failed rolls etc. This has helped staunch the PCs ends up a torso cause he feels his Cyber Knight or whatever is too tough to give out any information.

Has streamlined things a bit as well.

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<To suspend ones disbelief is an essential element in any game but there is a limit as to how much one can suspend disbelief before it just gets into the realm of absurdity..>


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 Post subject:
Unread postPosted: Fri Mar 16, 2007 1:44 pm
  

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Joined: Tue Jun 01, 2004 7:52 am
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cyber-yukongil v2.5 wrote:
I assume that was directed towards me. Well I'm finally finishing up the rest of them and when I'm done, I'll post something in this forum saying such, and anyone interested can PM me for a copy.


Yup. Definately add me to that list.

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