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 Post subject: Something different
Unread postPosted: Fri Mar 02, 2007 1:10 am
  

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Dungeon Crawler

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hi, i plan to do change everything over to SDCs when i get back to running rifts, but not point to point. I.e. 1 mdc to 100 sdcs cause that would defeat the purpose. the reason i am doing this is so that the characters can encounter a werewolf and have the possibility of being infected without it taking a entire limb during the situation. i kind of already have a idea of how i'm going to do, but what i was wondering is if anyone out there had any advise to give; any words of wisdom?

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Unread postPosted: Fri Mar 02, 2007 2:06 am
  

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My advice: save yourself the headache and just use the magic curse for your intended werewolf victim.

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Unread postPosted: Fri Mar 02, 2007 10:18 am
  

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Champion

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I do not understand the question for some reason...


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Unread postPosted: Fri Mar 02, 2007 10:51 am
  

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We have actually only been gaming Rifts as MDC for the past year and a half or so. When we started gaming Rifts (about 17 years ago) we couldn't stand the MDC system. Now that we've all been gaming it for a while now we decided to use the MDC system and we like it.

As for the "headache" there really is no headache to switch the MDC to SDC at all. I now enjoy the MDC system, but the SDC was great too while it lasted. :)

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 Post subject:
Unread postPosted: Fri Mar 02, 2007 10:58 am
  

Hero

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i've already converted MDC to SDC ... it's fairly easy and the only real sticky point is deciding what to do with teh now needed AR values for armour and what not.

here's what i did, sorry for it's length, but i hope it helps.

Hit Points & SDC for MDC Beings…
Use the following guidelines to provide MDC beings with an appropriate amount of SDC points only when a conversion is not already provided elsewhere. Low MDC beings – less than 100 MDC – have a number of SDC points equal to their MDC plus 30%; they also receive the standard amount of hit points in addition to their SDC. High MDC beings – 100s of MDC – have a number of SDC points equal to their current MDC; they also have the standard amount of hit points in addition to their SDC. Super MDC beings – 1000s of MDC – have a number of SDC points equal to their MDC less 30%; they also have the standard amount of hit points in addition to their SDC. Hit points are determined as normal – PE attribute plus d6 per level of experience – or use the MDC gained per level in hit points as per the creature’s description. Low MDC beings also gain an AR of 9, while high MDC beings gain an AR of 11 and super MDC beings gain an AR of 13. This AR functions the same as the natural AR rules, any roll to strike that is under the AR simply glances off and inflicts no damage.

Standard Juicers & SDC…
Reduce the amount of SDC points that the standard juicer receives to d6+6x10, for a range of 70 to 120 SDC rather that the normal 100 to 400 SDC. Hit points remain unchanged but in compensation for having fewer SDC points the juicer should receive an AR of 9. This AR functions the same as the natural AR rules, any roll to strike that is under the AR is simply ignored by the juicer and no damage is inflicted.

Standard Crazies & SDC…
Reduce the amount of SDC points that the standard crazy receives to 2d6x10, for a range of 20 to 120 SDC rather than the normal 30 to 180 SDC. Hit points remain unchanged but in compensation for having fewer SDC points the crazy should receive an AR of 8. This AR functions the same as the natural AR rules, any roll to strike that is under the AR is simply ignored by the crazy and no damage is inflicted.

MDC Cybernetics & Bionics…
The SDC points of cybernetic or bionic systems are equivalent to the amount of MDC that they currently have with no changes. However, bionic components should have an AR of 8 while cybernetic and bio-systems should not have an AR. This AR functions the same as the natural AR rules, any roll to strike that is under the AR simply glances off and inflicts no damage.

Personal MDC Armour…
The SDC points of personal MDC armour are equivalent to the amount of MDC that it currently has with no changes. The following guidelines should be used to determine the now needed AR for MDC armour. Half suits of MDC armour such as juicer plate armour should receive an AR of 16. Full suits of non-environmental MDC armour such as huntsman body armour should receive an AR of 17. Suits of full-environmental armour such as dead-boy body armour should receive an AR of 19. All other types armour, such as those found in Palladium’s Fantasy setting – still quite common on Rifts Earth – remain unchanged. This AR functions the same as the standard AR rules, any roll to strike that is over the AR penetrates the armour otherwise the damage is inflicted to the armour itself.

Cyborg MDC Armour…
The SDC points of MDC borg armour are equivalent to the amount of MDC that it currently has with no changes. The following guidelines should be used to determine the now needed AR for MDC borg armour. Light borg armour should receive an AR of 17, medium borg armour should receive an AR of 19 and heavy borg armour should receive an AR of 21 – nigh impenetrable – where a natural 20 to strike penetrates the armour. This AR functions the same as the standard AR rules, any roll to strike that is over the AR penetrates the armour otherwise the damage is inflicted to the armour itself.

Vehicles, Power Armour & Robots…
The SDC points of MDC vehicles, power armour or robots are equivalent to the amount of MDC that it currently has with no changes. The following guidelines should be used to determine the now needed AR of MDC vehicles, power armour and robots. All power armour should receive an AR of 21 – nigh impenetrable – where a natural 20 to strike penetrates the armour. While only the pilot’s compartment of robot vehicles should receive an AR of 21. The pilot’s compartment of MDC vehicles should receive an AR of 17, but only if it is fully enclosed otherwise it should receive an AR of 11. This AR functions the same as the standard AR rules, any roll to strike that is over the AR penetrates the vehicle otherwise the damage is inflicted to the vehicle itself. Military vehicles such as tanks or heavy robots like the titan series do not have this type of AR. Components such as wings, thrusters or turrets should receive an AR of 8 which functions the same as the natural AR rules, any roll to strike that is under the AR simply glances off and inflicts no damage. Tanks and similar heavily armoured or military vehicles or robots should receive an AR of 9 which functions the same as the natural AR rules, any roll to strike that is under the AR simply glances off and inflicts no damage.

A Note On Armour Rating…
In cases where this type of AR of armour is rated at 19 or higher, whenever a roll to strike penetrates the AR only ½ of the damage is inflicted to the wearer and the other ½ is inflicted to the armour itself. This applies to full environmental armours, borg armour, power armour and similar.

Modern MDC Weapons & Conventional SDC Weapons…
The SDC damage of all modern MDC weapons is equivalent to the amount of MDC damage that it currently inflicts with no changes. But due to the nature of energy weapons and vibro weapons, – this includes laser, ion and plasma weapons – the AR that is needed to penetrate armour is reduced by 2 points. Glitter armour negates this effect against laser weapons. Also note that conventional SDC armour piercing rounds reduce the AR needed to penetrate armour by 1 point in addition to the additional d6 of damage that they inflict.

when i say MDC is equal to SDC i mean that if something has 45MD it will have 45SD when converted, not 450.

any questions?

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Last edited by EPIC on Fri Mar 02, 2007 11:02 am, edited 2 times in total.

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 Post subject:
Unread postPosted: Fri Mar 02, 2007 11:01 am
  

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Champion

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GreenGhost wrote:
I now enjoy the MDC system, but the SDC was great too while it lasted. :)

SDC is not gone.

There are SDC worlds outside of Rifts.


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 Post subject:
Unread postPosted: Fri Mar 02, 2007 11:08 am
  

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Misfit KotLD wrote:
lather wrote:
GreenGhost wrote:
I now enjoy the MDC system, but the SDC was great too while it lasted. :)

SDC is not gone.

There are SDC worlds outside of Rifts.

He means for his Rifts game. He's pretty bright, for a Marine.

Oh, yea.. Brighter than me...


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 Post subject:
Unread postPosted: Fri Mar 02, 2007 11:11 am
  

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It made sense when I re-read it.


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 Post subject:
Unread postPosted: Fri Mar 02, 2007 11:20 am
  

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Champion

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Well have it your way then :D


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 Post subject:
Unread postPosted: Fri Mar 02, 2007 11:30 am
  

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:lol: but no.. :)


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 Post subject:
Unread postPosted: Fri Mar 02, 2007 11:31 am
  

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Misfit KotLD wrote:
GreenGhost wrote:
We have actually only been gaming Rifts as MDC for the past year and a half or so. When we started gaming Rifts (about 17 years ago) we couldn't stand the MDC system. Now that we've all been gaming it for a while now we decided to use the MDC system and we like it.

As for the "headache" there really is no headache to switch the MDC to SDC at all. I now enjoy the MDC system, but the SDC was great too while it lasted. :)

Didn't we use SDC? I prefer SDC Rifts to MDC for human scaled things anyway.


If we gamed Rifts then we did SDC :P

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 Post subject:
Unread postPosted: Fri Mar 02, 2007 11:32 am
  

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Misfit KotLD wrote:
lather wrote:
GreenGhost wrote:
I now enjoy the MDC system, but the SDC was great too while it lasted. :)

SDC is not gone.

There are SDC worlds outside of Rifts.

He means for his Rifts game. He's pretty bright, for a Marine.


:frust: i'm not dumb... i'm not dumb...

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 Post subject:
Unread postPosted: Fri Mar 02, 2007 11:33 am
  

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Misfit KotLD wrote:
GreenGhost wrote:
Misfit KotLD wrote:
GreenGhost wrote:
We have actually only been gaming Rifts as MDC for the past year and a half or so. When we started gaming Rifts (about 17 years ago) we couldn't stand the MDC system. Now that we've all been gaming it for a while now we decided to use the MDC system and we like it.

As for the "headache" there really is no headache to switch the MDC to SDC at all. I now enjoy the MDC system, but the SDC was great too while it lasted. :)

Didn't we use SDC? I prefer SDC Rifts to MDC for human scaled things anyway.


If we gamed Rifts then we did SDC :P

Dude, I'm old and that was a while ago. Sometimes I get a bit fuzzy on things. :P :oops: :(


You and me both buddy. :shock:

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 Post subject:
Unread postPosted: Fri Mar 02, 2007 11:45 am
  

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Misfit KotLD wrote:
Getting old sucks.


How old are you?

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Unread postPosted: Fri Mar 02, 2007 12:05 pm
  

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Misfit KotLD wrote:
GreenGhost wrote:
Misfit KotLD wrote:
Getting old sucks.


How old are you?

Just shy of 32, but you know about the miles I've got too.


36 here and I have the miles too :lol:

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 Post subject:
Unread postPosted: Fri Mar 02, 2007 12:31 pm
  

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Miles and miles...


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 Post subject:
Unread postPosted: Fri Mar 02, 2007 2:12 pm
  

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Dungeon Crawler

Joined: Fri Feb 25, 2005 3:08 pm
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i have run the game using the MDC for a couple years now but after a while i've gotten a bit bitter with the MDC thing and see it as none realistic since in TMNT the lasers do SDC but if those same Lasers went to rifts they would do MDC. there are other reasons for making the switch that i will not go into right now, but for the most part it is to make the game more interesting.

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 Post subject:
Unread postPosted: Fri Mar 02, 2007 2:23 pm
  

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Even more fun is neither physical MDC nor physical SDC.. :)


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 Post subject:
Unread postPosted: Fri Mar 02, 2007 7:37 pm
  

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Hero

Joined: Mon Jan 17, 2005 8:49 pm
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GreenGhost wrote:
We have actually only been gaming Rifts as MDC for the past year and a half or so. When we started gaming Rifts (about 17 years ago) we couldn't stand the MDC system. Now that we've all been gaming it for a while now we decided to use the MDC system and we like it.

As for the "headache" there really is no headache to switch the MDC to SDC at all. I now enjoy the MDC system, but the SDC was great too while it lasted. :)


The headache is in converting Palladium were-beasties that AREN"T INFECTIOUS by their nature into something that was designed for several other systems. There's an existing solution that completely skips the headache and lets game play proceed as normal - not to mention being far far more devious than the over-used wornout werewolf attack followed by a quest to cure/control the affliction.

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What a cruel thing is war: to separate and destroy families and friends, and mar the purest joys and happiness God has granted us in this world; to fill our hearts with hatred instead of love for our neighbors, and to devastate the fair face of this beautiful world. - R E Lee
People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf. - G Orwell


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 Post subject:
Unread postPosted: Sat Mar 03, 2007 1:14 am
  

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Hero

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* goes off topic briefly *

heh .. i got you both beat age wise .. but you beat my kid .. who's thinking about proposing soon ... scary ...

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 Post subject:
Unread postPosted: Thu Mar 08, 2007 4:14 pm
  

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demos606 wrote:
GreenGhost wrote:
We have actually only been gaming Rifts as MDC for the past year and a half or so. When we started gaming Rifts (about 17 years ago) we couldn't stand the MDC system. Now that we've all been gaming it for a while now we decided to use the MDC system and we like it.

As for the "headache" there really is no headache to switch the MDC to SDC at all. I now enjoy the MDC system, but the SDC was great too while it lasted. :)


The headache is in converting Palladium were-beasties that AREN"T INFECTIOUS by their nature into something that was designed for several other systems. There's an existing solution that completely skips the headache and lets game play proceed as normal - not to mention being far far more devious than the over-used wornout werewolf attack followed by a quest to cure/control the affliction.


Personally I never liked the Vampire and Were-Creature rules. I converted that into something that worked for us about 10-12 years ago. So my headache is better now :)

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Unread postPosted: Thu Mar 08, 2007 4:15 pm
  

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shiiv-a wrote:
* goes off topic briefly *

heh .. i got you both beat age wise .. but you beat my kid .. who's thinking about proposing soon ... scary ...


LOL! I'm only as old as I feel... okay- I'm old :shock:

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Unread postPosted: Mon Mar 12, 2007 2:23 pm
  

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But Vampire Inteligences are such a wholesome and wonderful part of the game :wink:

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Unread postPosted: Mon Mar 12, 2007 2:59 pm
  

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U.S.Advanced Recon wrote:
But Vampire Inteligences are such a wholesome and wonderful part of the game :wink:


LOL!!!!!!!!

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 Post subject:
Unread postPosted: Mon Mar 12, 2007 5:51 pm
  

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U.S.Advanced Recon wrote:
But Vampire Inteligences are such a wholesome and wonderful part of the game :wink:

Not sure how to read that ;)


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Unread postPosted: Mon Mar 12, 2007 6:02 pm
  

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Misfit KotLD wrote:
lather wrote:
U.S.Advanced Recon wrote:
But Vampire Inteligences are such a wholesome and wonderful part of the game :wink:

Not sure how to read that ;)

Honest and accurate assessment.

That's what I do.


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Unread postPosted: Mon Mar 12, 2007 9:00 pm
  

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Misfit KotLD wrote:
lather wrote:
Misfit KotLD wrote:
lather wrote:
U.S.Advanced Recon wrote:
But Vampire Inteligences are such a wholesome and wonderful part of the game :wink:

Not sure how to read that ;)

Honest and accurate assessment.

That's what I do.

Recon did the assessment... :? :P

God wrote what?


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