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Unread postPosted: Thu May 01, 2008 10:59 pm
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#45 A warriors arm and sword in another part of the Palladium world happens to slash through a hole in space hitting you instead of its intended target. You get a really good close–up of a Dwarven made broadsword taking 1d8+4 points of damage in the process. Dodge vs 16.

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Thu May 01, 2008 11:02 pm
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#46 A bunch of flowers, different types, 24 all in all. Appear before your feet with a card. The card reads: " We humbly apologize for not telling you to duck earlier... Love: The council of most unbelievable and unpredictable accidents." If you look up when you’ve read this you see a gray stone made windmill falling directly on you from the sky. You may Dodge it (14 or higher) or suffer 10d20 points of damage.

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Wed Jun 18, 2008 3:34 pm
  

Explorer

Joined: Tue May 06, 2008 12:42 am
Posts: 102
Location: On the road between Haphtep and Estrastos
Comment: Random Encounter #55
#47 A guy in a Three piece suit carrying a briefcase. He looks disoriented and keeps mumbling that this isn't funny and he's going to sue someone.

_________________
"Wealth is hard to come by, but poverty is always at hand"
    -- Proverb from Ki-en-gir (Sumer), c. 2000 BCE

Prometheus Project


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Unread postPosted: Wed Jun 18, 2008 3:37 pm
  

Explorer

Joined: Tue May 06, 2008 12:42 am
Posts: 102
Location: On the road between Haphtep and Estrastos
Comment: Random Encounter #55
#48 A pack of zombie squirrels (2d6), and they are staring the characters down. If any character has the ability to communicate with animals the character will realize the squirrels keep chanting "nuts" repeatedly. Said player should tell his teamates to make a run for it! :lol:

_________________
"Wealth is hard to come by, but poverty is always at hand"
    -- Proverb from Ki-en-gir (Sumer), c. 2000 BCE

Prometheus Project


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Unread postPosted: Wed Jun 18, 2008 3:42 pm
  

Explorer

Joined: Tue May 06, 2008 12:42 am
Posts: 102
Location: On the road between Haphtep and Estrastos
Comment: Random Encounter #55
#49 Characters stumble across a large pile of bones. The bones contain both animal and human remains. Any tracker worth his salt will realize that the bones are old and bleached and there is little chance that whatever is responsible for the bone pile is still around. Searching through the pile characters will come up with 1d6 x 100 credits worth of small salvagable items.

_________________
"Wealth is hard to come by, but poverty is always at hand"
    -- Proverb from Ki-en-gir (Sumer), c. 2000 BCE

Prometheus Project


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Unread postPosted: Wed Jun 18, 2008 3:49 pm
  

Explorer

Joined: Tue May 06, 2008 12:42 am
Posts: 102
Location: On the road between Haphtep and Estrastos
Comment: Random Encounter #55
#50 The groups comes across the remains of a small pre-rifts town. The only thing that remains are the basements of houses and these are filled with swampy stagnant water and chocked full of trees. There is little salvagable material unless the characters want to spend weeks or months conducting recovery operations.

_________________
"Wealth is hard to come by, but poverty is always at hand"
    -- Proverb from Ki-en-gir (Sumer), c. 2000 BCE

Prometheus Project


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Unread postPosted: Thu Jun 19, 2008 1:00 am
  

Explorer

Joined: Tue May 06, 2008 12:42 am
Posts: 102
Location: On the road between Haphtep and Estrastos
Comment: Random Encounter #55
#51 A strange looking storm approaches from the west. The storm has been rifted in from another, less habitable planet. The rain is acid that does 1d6 sdc of damage per turn. While this may not harm MDC weapons, armor and vehicles all SDC material and non MDC armored creatures take a beating. All organic material in the path of the storm are destroyed or badly damaged.

_________________
"Wealth is hard to come by, but poverty is always at hand"
    -- Proverb from Ki-en-gir (Sumer), c. 2000 BCE

Prometheus Project


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Unread postPosted: Thu Jun 19, 2008 9:56 am
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#52 "The Mist" is moving in.

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Thu Jun 19, 2008 10:03 am
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#53 A field of “Poppies…..Poppies….Poppies….” Save vs Coma. Fail = Laying down in the field, falling into a deep sleep (Coma). Lasts 1d10 days. Each day in Coma, 10% increase to have Hallucinations.

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Thu Jun 19, 2008 10:17 am
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#54 A scribe/writer appears and wants to do the story of your life, he’s very hard to get rid of and won’t take no for an answer.

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Thu Jun 19, 2008 10:48 am
  

Explorer

Joined: Tue May 06, 2008 12:42 am
Posts: 102
Location: On the road between Haphtep and Estrastos
Comment: Random Encounter #55
#55 A scribe/writer appears and wants you to help create a Bronze Age type setting for an RPG, he’s very hard to get rid of and won’t take no for an answer.

Details here :lol:
Prometheus Project

_________________
"Wealth is hard to come by, but poverty is always at hand"
    -- Proverb from Ki-en-gir (Sumer), c. 2000 BCE

Prometheus Project


Last edited by kirksmithicus on Thu Jun 26, 2008 12:40 am, edited 1 time in total.

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Unread postPosted: Fri Jun 20, 2008 7:34 pm
  

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Explorer

Joined: Sat May 15, 2004 2:51 am
Posts: 128
Location: I r in ur forums, killn ur threads.
#56 Wile braking camp one morning, the PCs a shocked to see 1d4 men burst into camp at a full run. Without even braking stride one of them yells 'RUN! RUN YOU FOOLS RUN!" as they all flee. Seconds later....

_________________
If I weren't a snob, I'd be unworthy of being French. -Svartalf
"The death penalty may make the State a murderer, but the penal system makes the State into a gay dungeonmaster."
-attributed to Jesse Jackson

Threads killed to date: 23+ and counting

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Unread postPosted: Mon Jun 23, 2008 3:12 pm
  

Explorer

Joined: Tue May 06, 2008 12:42 am
Posts: 102
Location: On the road between Haphtep and Estrastos
Comment: Random Encounter #55
I was looking through some old stuff last night and I found some non threatening Rifts encounters circa 1994, so I thought I'd type them up and post them.

#57 Psi stalker or Wilderness Scout runs into characters. He has not had human contact for months and will spend the next 2d10 hours talking with the characters, even if they they try and leave. After the appropriate amount of time he will finish his last sentence and simply wander back into the wilderness.

#58 Characters stumble across another group of adventurers. The party dives for cover and waits to see if the player characters to fire first or talk. They will not fire first. If the characters do not fire on the group they will spend the next 1d4 hours trading and chatting with the player group. There is a 20% chance that they are heading in the same direction and may travel with the character for 1d4 days before parting ways.

#59 Characters come across a group of 3d4 farmers are traveling to the nearest town to trade. They have a large cart pulled by two mules and the cart is loaded down with grain and vegetables that they intend to trade. They are peaceful farmers and will welcome the PC's presence, if the PC's are friendly.

#60 Characters encounter 2d4x10 wandering nomads (01-50 human, 51-100 D-bee). They are friendly but wary of the PC's. They have little to trade and do not know any useful information.

#61 The characters stumble upon the corpses of 2d6 wilderness nomads, they have been dead for 2d6 days and appear to have been killed by (1-3 A supernatural creature, 4-6 Gunfire). PC's can use their tracking skills (if they have any) to determine the exact type or creature/s, how many, and which way they went at a -60% penalty (time and rain have obscured the tracks). The dead nomads have nothing of value.

#62 Characters spot an old APC and a large tent in a clearing. It is a traveling merchant doing business with some locals/nomads. He sells cheap housewares, and rebuilt weapons and equipment. His prices are 50% higher than book listed prices. The merchant is also a capable mechanical engineer and can conduct repairs on most vehicles. He is accompanied by his wife, son, daughter and two assistants.

#63 3d6 nomads. They are extremely wary of the characters as they have just lost 20+2d6 members of their tribe to slavers just 1d4 days ago (The slavers were: 01-25 Sploogies, 26-100 Human)

_________________
"Wealth is hard to come by, but poverty is always at hand"
    -- Proverb from Ki-en-gir (Sumer), c. 2000 BCE

Prometheus Project


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Unread postPosted: Sun Jul 27, 2008 11:34 pm
  

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Dungeon Crawler

Joined: Sat Jul 26, 2008 11:01 pm
Posts: 330
Location: The State of Confusion
Comment: What if the Hokey Pokey really *is* what it's all about?
#64 "Fork in the Road"
The party comes accross a fork in the road. This particular fork is 10 feet tall and made of an unknown material.

_________________
------------------------------------cut on the dotted line---------------------------------------
"F" is for fire that burns down the whole town
"U" is for uranium bomb
"N" is for no survivors!

2 things I've learned from the Internet
1. Star Trek + anything = Awesome
2. LEGOs can do anything


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Unread postPosted: Sun Jul 27, 2008 11:37 pm
  

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Dungeon Crawler

Joined: Sat Jul 26, 2008 11:01 pm
Posts: 330
Location: The State of Confusion
Comment: What if the Hokey Pokey really *is* what it's all about?
#65 The party comes across a feindish can of asparagus. Cans of asparagus aren't normally very frightening, but this one's got a knife!

_________________
------------------------------------cut on the dotted line---------------------------------------
"F" is for fire that burns down the whole town
"U" is for uranium bomb
"N" is for no survivors!

2 things I've learned from the Internet
1. Star Trek + anything = Awesome
2. LEGOs can do anything


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Unread postPosted: Mon Jul 28, 2008 8:00 am
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#65 Intact skeleton remains of (insert type).

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Mon Jul 28, 2008 8:02 am
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#66 A Blue Blankie.

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Mon Jul 28, 2008 8:03 am
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#67 A Pink Blankie.

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Mon Jul 28, 2008 8:20 am
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#68 1d100 Raptors (dinosaurs) appears. They look very, very hungry……..

#69 A little demon appears, shakes your right hand. Walks away with a demonic giggle, chewing on something. You check your hand & one of your entire appendages is missing. Roll 1d10: 1–2 thumb, 3–4 index finger, 5–6 middle finger, 7–8 ring finger, & 9–10 little finger. –2 to Strike if finger is missing when using right hand. Can not hold weapon if thumb is missing. Can get Cybernetic replacement.

#70 A horde of flies takes a liking to you, maybe you should have bathed after all. You loose all Parry, Dodge, & Strike bonuses as you are covered in a cloud of flies buzzing up to a three foot radius around you. Lasts 1d6 Melees.

#71 A Terradactoe appears overhead, dives toward nearest random person & attempts to grab him/her/it. Save vs Dodge at –10. Fail = successful grab. Save vs PS of 30. Fail = Terradactoe flies off with victim to feed her young. If, any Save is successful, she flies away in search of easier prey.
Big purple upright walking dinosaur appears walking among you singing, “I love you, you love me, we are all one happy family…………….” All, friends and foes, forget about each other & immediately take their next Combat Actions to attack this creature until it is dead, once and for all.(NOTE: GM’s Discretion as to HP, SDC or MDC assigned to this creature. Also, weapons & Hand To Hand. Have fun with it.)

#72 A little bearded Gnome appears, says “Howdy” & shakes your hand. He leaves on his merry way laughing & giggling as he goes. When you check, all your credits are gone.

#73 A cave opening appears nearby. A colorfully clad Gnome with a pointy hat is motioning to you, “Come on, hurry up!! This way……I can’t keep it open much longer……Hurry..!!!!” The cave will disappear in 30 seconds.

#74 “CALL 911…………” A squadron of highly armed Police with vehicles shows up telling all to “Drop your weapons!!” Ambulances & Paramedics along with Fire Vehicles & Fire Fighters. The Police want to take everyone in for “questioning” & sort things out.

#75 You gain a Poltergeist only you can see or hear (no Magic can detect it) for 1d6 weeks. It will pester you and cause mishaps around you, leaving you the blame. Things break, chairs will be pulled out from others, drinks spilled, trip others, etc. 25% chance when enter a room/area, +10% chance/minute while you stay in room/area that Poltergeist will do something. (GM’s Discretion).

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Mon Jul 28, 2008 8:27 am
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
Here you can find My Ramdom Magic Table. Has 1,000 random events.

Enjoy :D

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Sat Sep 20, 2008 5:47 pm
  

D-Bee

Joined: Sun May 18, 2008 7:06 pm
Posts: 1
#76 the players come accross an old console with a single button on it, if they press the button every 1D6 minutes a voice will come over every comm device they carry informing them that their Body Armor warranty has expired and they should renew it promptly.
This will continue for several days after leaving the proximity of the button.


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Unread postPosted: Mon Oct 27, 2008 7:44 pm
  

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D-Bee

Joined: Mon Oct 20, 2008 7:49 pm
Posts: 13
#77 A 12 year old techno-wizard, whom is in search of parents

#78 A hole 5ft wide and 50ft deep, at the bottom... a bone

#79 A giant mutant turtle stuck on its back

#80 A heavy set women with a PB of 1 with SN PS and Adhesion

#81 A save point

#82 the end of the road

#83 the ruins of a abandoned colony, over ran by zombies and mutant animals.

#84 The complete collection of Encyclopedias.

#85 One credit.



Come On 15 more til the d100


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Unread postPosted: Tue Oct 28, 2008 7:02 pm
  

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Rifter® Contributer

Joined: Mon Feb 09, 2004 9:27 pm
Posts: 138
Location: Camelot
#86 - A box containing brand new copies of Rifts Australia 2, Rifts Australia 3, The Old Kingdom Mountains sourcebook and a variety of other titles Palladium has announced over the years but never released.


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Unread postPosted: Wed Oct 29, 2008 12:09 am
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
I was SOOOOOOOO looking forward to The Nursery :x :lol: :badbad:

_________________
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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Unread postPosted: Mon Jan 05, 2009 10:58 pm
  

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D-Bee

Joined: Sat Dec 20, 2008 3:39 pm
Posts: 27
Location: orygun
Comment: the chainsaw, I'll go get it.
#87 Group comes upon Hotel California

-the group can smell colitas while approaching.
-see a woman standing in the door way, who is a succubus who will try to lure and feed on anyone in the group that will follow her to her room.
-the group can hear a mission bell.
-people are dancing in the courtyard, a ritual to summon a deevil.
-they have no wine, in fact, they haven't had that spirit here since 1969.
-there are voices at night, singing, slowly driving the PCs mad.
-there are mirrors on the ceiling, in them, alternate (bizarro!) versions of the PCs who are determined to get out and attack.
-champagne on ice in the rooms, which is really fairy food that will turn the skin pink.
-during the big feast, a meat monster attacks who is immune to all stabbing attacks.
-the group can check-out anytime they like but they can never leave.

(guitar solo)

_________________
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Who is 'The Centipede?'


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Unread postPosted: Wed Jan 07, 2009 4:32 pm
  

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Megaversal® Ambassador

Joined: Sun Jan 09, 2005 9:40 am
Posts: 217
Location: Hobbs NM USA in my own reality
#88 A Gazebo

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"If ya pardon me plain speaking gentlemen: Are yall STARK RAVING TOTALLY BLINKING DAFT!?!?!" - Captain Silver, Treasure Planet
John 3:16 says it all


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Unread postPosted: Wed Jan 07, 2009 5:44 pm
  

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D-Bee

Joined: Wed Jan 07, 2009 5:37 pm
Posts: 10
#89 a piece of paper, on it is "Don't pick me up!" in small print. if a character picks it up s/he triggers an explosive that does 2D6X10 to the charater & anyone w/in 10'

_________________
"Hold onto your lifelines Gents, it's going to be a bumpy ride!" Captain Amelia, Treasure Planet


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Unread postPosted: Sun Jan 18, 2009 7:58 pm
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
Posts: 1593
Location: "Out there,...man,..really out there..."
#90 Lightening strikes area. 1-75% chance of being hit.

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Fri Jan 23, 2009 2:59 pm
  

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Hero

Joined: Wed Dec 08, 2004 11:01 am
Posts: 944
Location: Kreelock via Wetaskiwin Alberta,Canada
Sintaker wrote:

#81 A save point


priceless for everything else theres universal credits +50 geek points sintaker

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The mind is the gateway to the future
Ethics are so annoying. I avoid them on principle


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Unread postPosted: Fri Jan 23, 2009 3:02 pm
  

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Hero

Joined: Wed Dec 08, 2004 11:01 am
Posts: 944
Location: Kreelock via Wetaskiwin Alberta,Canada
# 91 a group of crazys looking for a game of strip poker 1d6+3 average pb 1d4+4

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The mind is the gateway to the future
Ethics are so annoying. I avoid them on principle


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Unread postPosted: Sat Jan 24, 2009 10:30 am
  

Wanderer

Joined: Fri Sep 07, 2007 10:32 pm
Posts: 62
Location: Warren, Michigan
dragon_blaze_99 wrote:
# 91 a group of crazys looking for a game of strip poker 1d6+3 average pb 1d4+4

#92 As the group travels, the wind begins to blow over them, increasing intensity at a steady rate. After 1D4 melee's A vortex/tornado forms above them and suck them up. Somehow, the characters don't pass out during this ordeal, however, at the same time, they are unable to perceive where they are going, nor can they focus enough to cast spells to get out of the vortex (if there's a spell caster in the group).

After some time, the vortex spits them out and the party finds themselves:

1. On another continent....good luck getting back on home. (Can characters communicate in foreign tongue?)

2. Floating in the ocean somewhere (those with power armor or heavy armor may start to sink). Hope you find land or don't get eaten by something.

3. The same spot. Were you even moved? Character's are disoriented for a while (GM discretion)

4. The same spot. However something is out of place. The area looks somewhat different but the same. Are you in the same dimension? Hey, what's that smell? Is that zombie hobbling over there? Wha? 6 more appeared and begin to hobble over, all moaning in a horrible tone. (Got Dead Reign?)

5. Moved 10d10 miles, however, they all feel different. The characters begin to realize that they can no longer feel temperature, nor the wind. Also, they seem to be floating a couple of inches off the ground. What the...? (The players astral forms are separated from their bodies. However, no silver cord attached from astral form to their body. Need to figure out what happened, and how to join back with their body. Better do it quick too....bodies can be looted, eaten or moved. duration astral form can survive from body is based on character level. Treat characters as if they are all mages with respect to astral form duration.)

6. Moved into some random world (Wormwood, or Hades, or in some pantheon realm).


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Unread postPosted: Wed Nov 04, 2009 7:58 pm
  

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D-Bee

Joined: Wed Oct 14, 2009 4:23 am
Posts: 28
#93 A large black fog rolls in and all your possesions (including magic items) disappear!

_________________
You know, I have one simple request, and that is to have sharks with frickin' laser beams attached to their heads! Now, evidently, my cycloptic colleague informs me that that can't be done. Can you remind me what I pay you people for? Honestly, throw me a bone here!" - Dr. Evil, Austin Powers: International Man of Mystery


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Unread postPosted: Wed Nov 18, 2009 12:24 pm
  

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Republican

Joined: Mon Dec 12, 2005 10:34 pm
Posts: 1483
Location: Sacramento, CA
Comment: We are the hope for the future and we will not fail in that duty.
willism28 wrote:
#87 Group comes upon Hotel California

-the group can smell colitas while approaching.
-see a woman standing in the door way, who is a succubus who will try to lure and feed on anyone in the group that will follow her to her room.
-the group can hear a mission bell.
-people are dancing in the courtyard, a ritual to summon a deevil.
-they have no wine, in fact, they haven't had that spirit here since 1969.
-there are voices at night, singing, slowly driving the PCs mad.
-there are mirrors on the ceiling, in them, alternate (bizarro!) versions of the PCs who are determined to get out and attack.
-champagne on ice in the rooms, which is really fairy food that will turn the skin pink.
-during the big feast, a meat monster attacks who is immune to all stabbing attacks.
-the group can check-out anytime they like but they can never leave.

(guitar solo)


I think I just figured out my groups next adventure! :demon: :ok:

_________________
"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"

"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg


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Unread postPosted: Thu Nov 26, 2009 1:33 pm
  

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D-Bee

Joined: Sun Jan 07, 2007 2:59 am
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Location: Tecumseh Ks; 66542
94: A sudden flash of white light and Party is standing in a field with small rolling hills. They here someone (something) singing and it sounds as if it is getting closer. Over one of the hills comes a large purple dinosaur, singing :"I love you, you love me, we're one large happy family."

large purple dinosaur Stats (yeah I think you'll need them)
MDC (SDC) 10
IQ 5
ME 15
MA 15
PS 30
PP 18
PE 15
PB OMG Run
Speed 10

Powers
Hug, binds the charter until he/she can brake free or the party gets them loose
Puff, when the MDC (SDC) of the large purple dinosaur is depleted the large purple dinosaur blows up into a large amount of small indestructible balls of puff. Each ball of puff will spawn a new large purple dinosaur in 1d4 melees.



I save this for when charters are just pissing me off.

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Unread postPosted: Thu Jan 07, 2010 12:25 am
  

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Dungeon Crawler

Joined: Sat Jul 26, 2008 11:01 pm
Posts: 330
Location: The State of Confusion
Comment: What if the Hokey Pokey really *is* what it's all about?
#95 The party stumbles upon a pristine pre-rifts city, compete with pre-rift inhabitants! They seem oblivious to the chaos of the world around them and will complete ignore (as if they did'nt exist) any obvious non-human player character. Additionally, psionics and magic don't seem to work. This is because the townsfolk are actually all Nega-Psychics!

Inspired by this thread.

Only 5 more!

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"U" is for uranium bomb
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Unread postPosted: Thu Feb 18, 2010 7:21 pm
  

D-Bee

Joined: Wed Feb 17, 2010 12:33 am
Posts: 5
#96 Group encounters a Panda Bear! The bear is extremely cute and lovable and follows the group. Its not long before the panda reveals itself to be a full conversion ninja-borg! His tribe was of mutant pandas (similar to dog boys of north america and felinoids of south america except he/she is from china) and they were captured by Mindwerks Slavers to be turned into super assassins. Somehow the Panda escaped and runs into the PCs and needs their help defending him or her from the Angel of Vengence, the Angel of Death, and other Mindwerks bounty hunters who desperately want their newest invention back.

[Panda-borgs also make a great R.C.C. with a backstory]

Mutant Panda Racial Stats
IQ 2d6
ME 3d6
MA 2d6
PS 4d6
PP 3d6
PE 4d6
PB 6d6
SPD 2d6

For Ninja Borg see Rifts Japan.


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Unread postPosted: Thu Feb 18, 2010 9:11 pm
  

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Hero

Joined: Mon Oct 29, 2007 12:25 pm
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Location: "Out there,...man,..really out there..."
#97 One block (brick size) of plastique explosive.

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Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Thu Feb 18, 2010 9:13 pm
  

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Hero

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Location: "Out there,...man,..really out there..."
#98 A learning to read 1st grade book, "Fun With Dick , Jane and Spot."

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Thu Feb 18, 2010 9:27 pm
  

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Hero

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Location: "Out there,...man,..really out there..."
#99 A well armed and armored scavenger gang of 6. "Those are sure pretty 'toys' you got.."
They...(roll 1d6)
1= Laugh at you and move on.
2= Lock and Load on you and attempt to relieve you of your "toys".
3= Ask to trade/barter with you.
4= Heard of you and want you to do them a "favor", for a price of course.
5= Ask directions to nearest drinking establishment.
6= GM's Choice..............?????

_________________
Mephisto: You have some morbid fantasies. I like it (okay)
pblackcrow:"If anyone deserves this it's you! (thwak) LOL...All in fun."
Natasha: Bob you're deadly. I like it.
Misfit KotLD: You're Gamer Bi-Polar.
Sanford: Excellent concept, Big Bob!
sasha: I think Bob gets the JUST A GAME award....for life.
Jerell: You sir, are ruthless, and that is why I like you.


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Unread postPosted: Wed Mar 10, 2010 11:04 pm
  

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#100 PC's find a book titled, "The Truth About Chuck Norris (400 facts about the Worlds Greatest Man)"

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'I am afraid', he said,
'Come to the edge', they said,
He came,
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Unread postPosted: Wed Apr 14, 2010 5:24 pm
  

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Dungeon Crawler

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Location: Toronto Area, Ontario, Canada.
Comment: Just an old dude Gamer (GM and Player) who had the honor of gaming with several great groups of folks over the years.
Table 2: #1: - Since the prior listing was #100 which is ideal for a d100 (10s and 1s via 2D10), thus making it easier overall to use multiple tables. However folks subsequently seemed to prefer simply one big list but no worries was still interesting to write these.

Metalmosh Meatheads (TM): The weirdest heavy metal band you'll ever see.

- "Ya'mon" - An Ulti-Max with a giant black hat and black dreadlocks playing a 15 foot long electric guitar.
- "Big Ed" - A NG-V7 Hunter with a tuxedo-style paint-job playing a 30 foot long electric bass guitar.
- "Buzz" - A CS UAR-1 Enforcer with a giant purple mohawk made of metal spikes singing/screaming into a giant microphone and dancing around.
- "Tex" - A Glitter Boy in a giant cowboy hat playing a giant set of drums.

All of the armors are singing and moving in ways that you'd never have believed an armor could actually move.

Their singing and instrument playing is being cranked out through two multi-tiered 30 foot walls of giant speakers built-into two old CS APCs flanking them.

They are either 01-50 Practicing, or 51-00 Playing a concert for 1D100+100 fans. Fans are in exoskeletons and light ground power armors (Samson, etc.). After 1D4 minutes the fans start a mosh pit and begin shoving and body checking each other.

Light Cyborg Roadies are running around taking care of things while Heavy Cyborg Security keeps everything under control.

The songs they perform include: Shemarrian Woman, Born to be Cyber, Eye of the Rhino-Buffalo, The Beautiful D-Bees, Tolkeen Bop, Cyber-Knight Blues, Juicer Justice, More Crazie than Crazy, G'snurgle'torf Betty, and so forth.

The band-members' armors are fully functional and fully armed. Mini-Missiles, Big Ed's guns, and Buzz's guns are periodically fired into the air as part of the performance. The show ends with Tex firing his Boom Gun up over the crowd. Followed by the screaming cheers of the temporarily deafened crowd (1D4 minutes).

Tickets are 100 credits and the show lasts 1D2+2 hours. Free if they are practicing and players can convince guard to let them watch.

Note: The band is a group of Operators and Psi-Techs using Telemechanic Possession (or Mechano-Link from Skraypers) from within each suit enabling them to sing and move as if it were their own body. They all have professional level Singing, Performance, and Play Musical Instrument skills (OCC Related, taken twice, 98% skill).

-----

{Forwarded from http://forums.palladium-megaverse.com/v ... 3#p2181763 }

{G'snurgle'torf Betty was a tribute to a random concept from an old post of mine http://forums.palladium-megaverse.com/v ... 7#p2168881 }

May be clarified/updated from time to time. {Should be good for now}

Side Note: Most heavy metal or hard rock songs names are already suitable to the Rifts theme (Twisted Transistor, Iron Man, Symphony of Destruction, etc).

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If not overly informative hopefully it was at least mildly amusing. Munchkin Clown Away! <fwoosh... honk, honk>


Last edited by random_username on Mon Oct 01, 2012 6:59 pm, edited 12 times in total.

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Unread postPosted: Wed Apr 14, 2010 8:17 pm
  

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Dungeon Crawler

Joined: Tue May 20, 2008 7:41 pm
Posts: 296
Location: Toronto Area, Ontario, Canada.
Comment: Just an old dude Gamer (GM and Player) who had the honor of gaming with several great groups of folks over the years.
Table 2: #2

One random player is shot by the bullets or flechettes as it returns to the ground after having been fired as part of Metalmosh Meatheads' performances. Only those that can dodge attacks from unnoticed ambushes can attempt a dodge of 30 or better (or natural 20). Available to Crazies, Juicers, activated Combat Intuition psi-power, etc.

Roll 1D6 for Damage Range:
1-2 is 1D6x10 MD (Buzz, concert continuing)
3-4 is 2D6x10 MD (Big Ed, concert continuing)
5-6 is 3D6x10 MD (Tex, concert is over)

{See Table 2: #1 for Metalmosh Meathead's performance details}

_________________
If something makes the RPG experience better that's great. If not don't use it.

If not overly informative hopefully it was at least mildly amusing. Munchkin Clown Away! <fwoosh... honk, honk>


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Unread postPosted: Thu Apr 15, 2010 1:06 pm
  

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Dungeon Crawler

Joined: Tue May 20, 2008 7:41 pm
Posts: 296
Location: Toronto Area, Ontario, Canada.
Comment: Just an old dude Gamer (GM and Player) who had the honor of gaming with several great groups of folks over the years.
Table 2: #3

The remains of a Metalmosh Meatheads (TM) concert from the night before.

Roll 1D4
1 - 1D6 unconscious concert attendees in exoskeletons or light ground power armor (Samson, etc.).
2 - 1D6 pieces of salvage: value 1D100x100 credits each (broken off sensor systems, empty exoskeleton/power armor legs or arms, etc.).
3 - 1D6 bottles of Psi-Cola (Psyscape).
4 - 1 Dud Mini-Missile (actually just misfired, can be repaired to be functional, failed skill check = explodes for 1D6x10 MD plasma; double damage if skill roll is 99-00).

_________________
If something makes the RPG experience better that's great. If not don't use it.

If not overly informative hopefully it was at least mildly amusing. Munchkin Clown Away! <fwoosh... honk, honk>


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Unread postPosted: Mon Jun 28, 2010 2:47 pm
  

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Hero

Joined: Thu Mar 25, 2010 3:46 pm
Posts: 1494
Location: Hogwarts School of Witchcraft & Wizardry
Comment: You ought to be careful. People will think you're....up....to something.
Ok, so I'm continuing with the original intent of the thread.

#101 A pile of those "Choose Your Own Adventure" books (talk about irony, huh?). All titles are include (click on this link for a listing of titles). Whichever book the PCs inevitably start to read through (oh, they will - they are PCs for crying out loud!), the party will be taken into the pages of the book and have to go through the book as a side adventure. The only sure way out is to "choose" the right path.

Captain Canada wrote:
#11
A while walking through a ley line, a large object falls from the sky. Within seconds, it impacts the ground and causes a large crunch and splatter. After the dust settles, it appears to be a large ocean going sea creature, possibly a sperm whale. An object read indicates no existance prior to falling.
The PC's may want to clean all thier clothing now.


Rahmota wrote:
#12: A large bowl of petunias. The bowl is smashed and looks slightly scorched. Object read indicates the petunias did not exist before falling from a great height.


Sirami wrote:
#37: A flying saucer lands in front of the party group. Roll a die to figure out who the saucer targets.

When the door opens, a little alien will walk out and say "Excuse me, (character name)? You're a jerk." The alien will call him/her a few more names, get into the spaceship, and fly away.

These 3 inspired...

#102 The PCs come across a small felt bag with a set of scrabble tiles inside. Pulling out tiles randomly will always spell out "What Is Six Times Nine".

#103 The PCs come across several mice dressed in lab coats, discussing the question "How many roads must a man walk down?".

Ted Smythe wrote:
#27 - The character group suddenly encounters a road paved with yellow bricks. A small group of people approaches, singing and skipping as they go.

The first is a scarecrow.

The second is a mutant lion (full biped, full hands, full speech, no looks) with an irrational desire to prove his masculinity.

The third is a full conversion 'borg who hates any lifeform not belonging to his party.

The fourth is a succubus with a shoe fetish. She is flying her demonic superiors, but has not told her companions yet.

And that little dog?

Love the shoe fetish thing. I haven't laughed that hard in a long time.

bigbobsr6000 wrote:
#53 A field of “Poppies…..Poppies….Poppies….” Save vs Coma. Fail = Laying down in the field, falling into a deep sleep (Coma). Lasts 1d10 days. Each day in Coma, 10% increase to have Hallucinations.

I may hate The Wizard of Oz, but I have to give props for the original ways that this comes up in this table.

MT-NME wrote:
#64 "Fork in the Road"
The party comes accross a fork in the road. This particular fork is 10 feet tall and made of an unknown material.

#104 The party comes across a complete dinner setting for 12. Plates, bowls, cups, forks, knives, spoons - it's all there. The dishes are perfectly laid out, but completely empty. If the party attempts to use the dinner setting to eat with, any food placed upon the plates vanishes instantly.


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 Post subject: Re:
Unread postPosted: Wed Feb 29, 2012 4:00 pm
  

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Dungeon Crawler

Joined: Sun Jun 29, 2008 11:41 pm
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Location: North Carolina
Sanford wrote:
#28...

BEES!


Dimensional-Bees!


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Unread postPosted: Tue Apr 09, 2013 10:07 pm
  

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Megaversal® Ambassador

Joined: Wed Mar 27, 2013 11:12 am
Posts: 149
45:

While out at night, The PC's encounter a man with his cybernetic arm cut off screaming for help, with another man stalking over him holding a vibro knofe,

the assailant stops and tells the PCs that the man on the ground with his arm severed murdered his wife

Depending on how you want to frame it you can have the PCs make a moral choice, the assailant will be hell bent on killing the man and ignoring the pcs interventions

or......

The two are actually working together , the man on the ground is actually fine, the dark night obscures the fact that he still has his arm, and they simply left a cybernetic arm covered with blood on the ground to provide the verisimilitude of an actual injury, the two are acting out a scene waiting for some poor person to happen upon them, so they can blindside them and take their money or...... lives......

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Unread postPosted: Tue May 21, 2013 2:48 am
  

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Joined: Tue Oct 02, 2007 1:29 am
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Location: West Central region of Indiana
willism28 wrote:
#87 Group comes upon Hotel California

-the group can smell colitas while approaching.
-see a woman standing in the door way, who is a succubus who will try to lure and feed on anyone in the group that will follow her to her room.
-the group can hear a mission bell.
-people are dancing in the courtyard, a ritual to summon a deevil.
-they have no wine, in fact, they haven't had that spirit here since 1969.
-there are voices at night, singing, slowly driving the PCs mad.
-there are mirrors on the ceiling, in them, alternate (bizarro!) versions of the PCs who are determined to get out and attack.
-champagne on ice in the rooms, which is really fairy food that will turn the skin pink.
-during the big feast, a meat monster attacks who is immune to all stabbing attacks.
-the group can check-out anytime they like but they can never leave.

(guitar solo)


If I were a pc in a game that used this encounter I would tear my sheet in half, give the GM the finger, and comment loudly on his/her questionable heritage and then leave. I hate that song with a passion that cannot be described.

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keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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Unread postPosted: Sat Sep 20, 2014 3:06 pm
  

Knight

Joined: Fri Jan 03, 2003 2:01 am
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Location: Québec
Was ther some thing like this,in Aliens unlimited or Galaxy guide?


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Unread postPosted: Wed Nov 12, 2014 7:08 pm
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
The Oh So Amazing Nate wrote:
willism28 wrote:
#87 Group comes upon Hotel California

-the group can smell colitas while approaching.
-see a woman standing in the door way, who is a succubus who will try to lure and feed on anyone in the group that will follow her to her room.
-the group can hear a mission bell.
-people are dancing in the courtyard, a ritual to summon a deevil.
-they have no wine, in fact, they haven't had that spirit here since 1969.
-there are voices at night, singing, slowly driving the PCs mad.
-there are mirrors on the ceiling, in them, alternate (bizarro!) versions of the PCs who are determined to get out and attack.
-champagne on ice in the rooms, which is really fairy food that will turn the skin pink.
-during the big feast, a meat monster attacks who is immune to all stabbing attacks.
-the group can check-out anytime they like but they can never leave.

(guitar solo)


If I were a pc in a game that used this encounter I would tear my sheet in half, give the GM the finger, and comment loudly on his/her questionable heritage and then leave. I hate that song with a passion that cannot be described.


Concurance. Thanks. I now need to find something to drown out the horrible music loop now playing in my head. :frust:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Jul 22, 2016 12:43 am
  

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Joined: Fri Jun 24, 2016 1:15 am
Posts: 126
Location: Upland California
#106: Group comes upon an old farm house. An elderly couple live here. If they think the PC's are a threat, they have booby traps like pits with explosives under the front and back door or land mines around the house with a simple sign that says, "Stay of the Lawn". Otherwise they will invite the PC's in and offer steak if they are hungry. They are curious about the outside world and don't get many visitors. Outback are dozens of grave mounds. The old folks are cannibals and a bit twitchy... (I always like this scene from the movie, "Book of Eli")


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