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Unread postPosted: Wed Aug 08, 2018 7:12 am
  

Explorer

Joined: Sun May 29, 2016 3:45 am
Posts: 106
Hey folks,

I know that the Rifts books have very simplified rules on converting SDC things into MDC and vice versa, but just out of curiosity how do people here handle supernatural immunities? For example, some of the BtS supernatural beings are impervious to normal SDC weapons. However, most Rifts demons don't seem to have that as, due to their MDC nature, they already have that immunity. According to the plain conversion rules, a demon going to an SDC world would be affected by a gun like any other human, making them weaker than some BtS demons. However, giving them *all* an immunity to man-made weapons would be a little too much. I'm thinking something along the lines of using the straight converted stats, but opponents need to get a *natural* roll equal to their natural AR to hurt them, ie a NAR of 12, you must roll 12 before any bonuses. I figure if someone is really accurate with a gun, that won't matter if the very essence of the being is mystical - there aren't "cracks in the armour" so to speak, as there might be with a creature with purely physical armour. A very select few beings would be outright impervious, though.

What do other people find to be a fair system?

Regards,
RD


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Unread postPosted: Thu Aug 09, 2018 11:51 am
  

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Dungeon Crawler

Joined: Mon Aug 06, 2018 9:07 am
Posts: 220
Location: Varies
Comment: If I could go back in time, I would join the cast of "The Thrilling Adventure Hour"
If I remember correctly, many supernatural beings in an SDC setting have thousands of SDC so, while they may be susceptible to attacks from SDC weapons, the amount of damage required to bring them down makes many of them functionally immune.
That said, I like your idea. If your goal is to scare your players and drive home the idea that these creatures are beyond mortal means of attack, while still giving them a small chance of success, that would do it.

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Unread postPosted: Tue Apr 23, 2019 5:14 pm
  

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Dungeon Crawler

Joined: Tue Oct 08, 2013 11:11 am
Posts: 251
RainbowDevil wrote:
Hey folks,

I know that the Rifts books have very simplified rules on converting SDC things into MDC and vice versa, but just out of curiosity how do people here handle supernatural immunities? For example, some of the BtS supernatural beings are impervious to normal SDC weapons. However, most Rifts demons don't seem to have that as, due to their MDC nature, they already have that immunity. According to the plain conversion rules, a demon going to an SDC world would be affected by a gun like any other human, making them weaker than some BtS demons. However, giving them *all* an immunity to man-made weapons would be a little too much. I'm thinking something along the lines of using the straight converted stats, but opponents need to get a *natural* roll equal to their natural AR to hurt them, ie a NAR of 12, you must roll 12 before any bonuses. I figure if someone is really accurate with a gun, that won't matter if the very essence of the being is mystical - there aren't "cracks in the armour" so to speak, as there might be with a creature with purely physical armour. A very select few beings would be outright impervious, though.

What do other people find to be a fair system?

Regards,
RD

Most of the demons have an SDC write in one of the Fantasy Books. I have noted some of the really powerful beings like alien intelligences have maybe half their combined SDC plus hit points in MDC. Take into account the loss of natural AR and many supernatural being get nerfed badly in Rifts vs Palladium Fantasy.


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Unread postPosted: Wed Apr 24, 2019 1:23 am
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
Posts: 9419
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
I have noticed that a lot of demons and the like have really low SDC pools
You might have 600 MDC...
but 40 SDC and 38 HP!

In those cases I simply change it from "double damage from silver and holy" to "only vulnerable to silver, magic and holy"
Thus you get the psycho killer effect where they simply shrug off mundane weapons, normal attacks, crashing cars and what not...
...but a shotgun with improvised shells loaded with the silver dimes from grandpa's coin jar can hurt it, maybe even kill it.

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The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."


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