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 Post subject: Half-Faerie RCC
Unread postPosted: Thu Feb 08, 2018 10:55 pm
  

Explorer

Joined: Sun May 29, 2016 3:45 am
Posts: 106
Does anyone know if there are any rules for playing half-faeries in any of Palladium's games, whether from an official source or Rifter? House rules at a pinch if there really is nothing else.

Regards,
RD


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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Fri Feb 09, 2018 2:40 am
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
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There is no such thing as half-breeds in the PB system. That is the only rule that covers half-breeds.
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So people can voice an informed opinion: Are you talking about true fairies or sprites, or one of the other fairy folk?

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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Tue Feb 13, 2018 9:46 pm
  

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Megaversal® Ambassador

Joined: Tue Nov 24, 2009 6:15 pm
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Location: Ontario, Canada
By Canon, Officially, there are no mortal half-breeds. The text states plainly no half-breeds, but Demi-Gods are allowed, and Demi-gods, by their nature, are half god, half mortal, but that is nitpicking, and I digress...

One of the Rifters has a Fairy Knight RCC in it, that is 'larger' than normal fairies.
Or in Heroes Unlimited you can choose powers to simulate what might cause one to think one is a half-fairy (but would be from a different source, so being a half breed would just be a belief, not an actual thing).

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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Wed Feb 14, 2018 12:04 am
  

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Champion

Joined: Mon May 03, 2004 7:48 pm
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Location: Boise, ID (US)
Greetings and Salutations. As others have stated, Palladium has a general no half-breeds policy. For races that can interbreed, the child is typically one race or the other (such as the child of a human and an ogre always being an ogre). With that said ...

The Goblin Cobbler can be a good reference. Goblins are considered Faeries that for some reason lost their magical abilities, but the Cobbler has some of that old Faerie magic. In a pinch, you could probably apply the Cobbler powers to another race and call it a half-Faerie. Just a thought, take it or leave it as you please. Farewell and safe journeys.

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Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
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Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.


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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Thu Feb 22, 2018 7:00 am
  

Explorer

Joined: Sun May 29, 2016 3:45 am
Posts: 106
Thanks for the replies, folks! I think I'll just stick with keeping him a straight mutant in rules. I wanted him part Tasmanian devil, part faerie (I can't remember their name - but the faerie lover ones). His dad was a mutant Tasie devil, his mum was a faerie lover. I'll just keep it as a devil, but maybe give him the ability to make faerie food. Dunno... :)


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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Thu Feb 22, 2018 9:15 am
  

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Megaversal® Ambassador

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Soooooooo
This is your character concept? Image

(Sorry, couldn't help myself)

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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Thu Feb 22, 2018 4:29 pm
  

Explorer

Joined: Sun May 29, 2016 3:45 am
Posts: 106
EXACTLY! ;)


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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Wed Feb 28, 2018 9:00 am
  

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Dungeon Crawler

Joined: Mon Aug 10, 2015 2:54 am
Posts: 326
Location: Central Valley California
Comment: I ******* hate the atmosphere of the conversations here on these forums
even the amazons that mate with an ogre or male do not have half-breeds, if the child is born male it is 100 percent what ever the father was and if its female its 100 percent amazon

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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Wed Apr 24, 2019 8:53 am
  

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Hero

Joined: Wed Sep 21, 2011 1:25 pm
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Location: Rio de Janeiro, Brazil
While half-breeds are overall a no-no in PB settings, demigods are a thing, so there might be some excuse/wiggle room for beings with "the blood of spirits", conected to the weirder creatures of magic & such, i guess, on a background-wise level.

Mechanically i would go with Prysus' Cobbler Goblin suggestion, though i would probably tweak the powers to account for a specific Fae ancestry, if known.


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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Wed Apr 24, 2019 4:41 pm
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
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Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
I ran with the Demigod plan when I want to do this sort of thing.
Just file the serial numbers off and your good to go.
You don't even have to have the direct parent be a god, my most recent Demi-God is basically a 'throw back' who represents a peaking of the power of a divinely founded bloodline.

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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Wed Apr 24, 2019 6:25 pm
  

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eliakon wrote:
I ran with the Demigod plan when I want to do this sort of thing.
Just file the serial numbers off and your good to go.
You don't even have to have the direct parent be a god, my most recent Demi-God is basically a 'throw back' who represents a peaking of the power of a divinely founded bloodline.

I do the same thing with my "Half Dragon". If you want to make a being that is half mortal and half something else it's a great place to start.

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 Post subject: Re: Half-Faerie RCC
Unread postPosted: Wed Apr 24, 2019 9:12 pm
  

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Hero

Joined: Wed Sep 21, 2011 1:25 pm
Posts: 1429
Location: Rio de Janeiro, Brazil
Me i use the demigod angle as an excuse/explanation of sorts - ergo, if deities/supernatural intelligences can mix up with any mortal races, some other "more magic than flesh critters" might have the capacity too.

For mechanics, i use Demigod or Dragon Hatchling RCC for those cases where the progenitor/ancestor is on the 1000s+ MDC level like a dragon, deity, demon lord or AI.

In the case of puisant beings, like greater demons/deevils, fae or whatever, i just use the random rolled monsters table from RMB - or the Cernun Mystic from Rifts:England - as a framework of sorts to riff from in how to tweak a basic OCC & XP costs along the way.


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