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 Post subject: On the Battlefield
Unread postPosted: Sat Jul 18, 2015 6:51 am
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
So say your players are going into the breach, as it were. Not a saloon shoot out, not a forest ambush by wolfen, but the full press of joined battle where all kinds of random crap you never even see coming can kill you.

What kind of methods do you guys use to bring that sort of tension and excitement? Pure description? Exciting soundtracks? Random strike rolls from passing combatants or stray shots? Occasionally having the area blasted to hell be fireballs or missiles?

My group is in said situation, so I'm fishing for inspiration.

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Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: On the Battlefield
Unread postPosted: Sat Jul 18, 2015 9:22 am
  

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Hero

Joined: Sat Oct 15, 2005 9:48 pm
Posts: 817
Location: Top Secret Goverment Thinktank
Graphic descriptions, Exciting soundtracks, Shared movie scene references, Playing clips from movies, Random strike rolls from passing combatants or stray shots, Occasionally having the area blasted to hell by fireballs or missiles. Any or all of the above are good choices, and in the over thirty years we have been playing together the group I game with has used them all. I have also read scene from books to set the stage. I like using the opening scene of 'Saving Private Ryan' with new or younger players.

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Sic vis pacem, Para bellum
Audentes fortuna iuvat
O Tolmon Nika
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 Post subject: Re: On the Battlefield
Unread postPosted: Sat Jul 18, 2015 9:34 am
  

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Knight

Joined: Sat Nov 12, 2011 7:05 pm
Posts: 6266
Location: Memphis, TN
Use smoke to limit how much of the battlefield they can see. Don't tell them which shadowy figures in the smoke are enemies or allies. Make the players realize that the smoke prevents their allies from seeing them clearly and puts them at risk of friendly fire.

Have a favorite NPC killed suddenly. Even better if it's caused by friendly fire.

Make the battle noisy so that they can't communicate well with each other and their allies, even via radio.

Players are used to have perfect information which is the opposite of what would happen in a real battle. Limiting their information will totally make them uneasy.

--flatline

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I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.

If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.


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 Post subject: Re: On the Battlefield
Unread postPosted: Sat Jul 18, 2015 10:31 am
  

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Monk

Joined: Tue Jul 06, 2004 1:59 pm
Posts: 12952
Location: Snoqualmie, WA
Add to the above the same thing I do to increase paranoia. Roll some dice behind your shield, Have the players make counter rolls for no reason. Occasionally after rolling consult the second piece of paper on a notepad (so that it is covered and all secretive), once in a while add a note or scribble to the paper while looking troubled and/or shaking your head. If asked what your doing insist that it is nothing. Never do this consistently as it will then become regular and the players will dismiss it as nothing ever happens to them. In mass combat though with all the other rolls being made and the death that should be occurring around them and reports of garbled information and score being played to loud and (if you can get it) a battle scene sound track with the explosions or clashing swords played much to loud and the yelling around the table. Just add this in once in a while to add a little more to that "fog of war". Maybe make them start using hand signals around the table.

All that being said, drums and signal flags were used to give battle orders for a great deal of time.
Skipping our methods now with power and environmentally sealed armor the ambient noise of the battlefield is stripped or reduced from the concerns of the soldier allowing more detail to be received over radio communications and the HUD which should even be present in the non-"powered" armors should still present a lot more usable data to the trooper. When the panic from the cacophony of combat and the confusion of what is going on can be removed from mass combat the soldier is multiplied in his capability.

Hmm, this may have been another reason they could use for the CS beating Tolkeen. Many of Tolkeen's forces didn't use EBA or PA so would be assaulted by the battlefield noise and not comforted by the data provided by something as simple as compass with waypoints.

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:thwak: you some might think you're a :clown: but you're cool in book :ok: :thwak:--Mecha-Viper

BEST IDEA EVER!!! -- The Galactus Kid

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The Zer0 of Kay, who started this fray,
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 Post subject: Re: On the Battlefield
Unread postPosted: Sat Jul 18, 2015 7:35 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Yeah, dealing with the feed of information in their HUDs is a large concern. Insulation from chaos is my enemy.

Though there are ways of overcoming it.

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: On the Battlefield
Unread postPosted: Sat Jul 18, 2015 9:58 pm
  

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Knight

Joined: Sat Nov 12, 2011 7:05 pm
Posts: 6266
Location: Memphis, TN
Alrik Vas wrote:
Yeah, dealing with the feed of information in their HUDs is a large concern. Insulation from chaos is my enemy.

Though there are ways of overcoming it.


Give them too much information and/or make it untrustworthy.

_________________
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.

If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.


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 Post subject: Re: On the Battlefield
Unread postPosted: Sun Jul 19, 2015 1:12 am
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Disinformation is a powerful tool. They're storming a town with all tech defenders. The group has a TW as their mage. They don't have a lot of trickery going for them as a group, but the enemy has access to a lot of underhanded means. Traps and ambushes are great, leading them off mission could be disastrous, though.

They don't have much support, as soon as they get divided they're kinda hosed as it is.

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: On the Battlefield
Unread postPosted: Tue Sep 22, 2015 7:59 pm
  

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Megaversal® Ambassador

Joined: Mon Mar 17, 2008 2:41 pm
Posts: 73
Comment: Never attempt to reason with people who know they are right-Dune
For situations like that I use descriptions of the overall chaos. I focus them on their part and give occasional reviews of the greater situation to remind them of the bigger picture.

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All knowledge comes at a price. Be sure it's a price you're willing to pay.


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 Post subject: Re: On the Battlefield
Unread postPosted: Tue Sep 22, 2015 9:01 pm
  

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Palladin

Joined: Wed Jun 20, 2012 11:32 am
Posts: 6675
Location: 'Murica
Comment: Avid Cyborg and Braka Braka enthusiast.
A customary acknowledgment of my acceptance of their surrender. Lol.

Plenty of Red shirt use.
Random bullet graze or explosion.
Suprise trench warfare ambushes.
A fraggin Sniper.


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 Post subject: Re: On the Battlefield
Unread postPosted: Wed Sep 23, 2015 7:57 pm
  

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Palladin

Joined: Wed Jun 20, 2012 11:32 am
Posts: 6675
Location: 'Murica
Comment: Avid Cyborg and Braka Braka enthusiast.
Coalition war campaign has a battlefield horror chart.


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