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 Post subject: Based on the rules...
Unread postPosted: Mon Mar 30, 2015 5:31 am
  

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Hero

Joined: Sat Oct 15, 2005 9:48 pm
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Based on the rules any weapon mounted in an immovable vice still has a 45% chance of completely missing a 5x5 foot target at 50' when firing a burst.

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Unread postPosted: Mon Mar 30, 2015 6:51 am
  

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Palladin

Joined: Sat Apr 16, 2011 7:39 am
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Do the rules actually say that though? That an object in a fixed position aimed at a specific large target will still have a chance of missing it?

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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.


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Unread postPosted: Mon Mar 30, 2015 11:35 am
  

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Megaversal® Ambassador

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The rules are based on a combat situation. I think it would be fair to say that the configuration you've described modifies the weapon into a non-combat tool for destroying stuff in front of it. A sort of drill, if you will.

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Unread postPosted: Mon Mar 30, 2015 2:24 pm
  

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Monk

Joined: Sun Oct 19, 2003 7:22 pm
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Comment: The Munchkin Fairy
SpiritInterface wrote:
Based on the rules any weapon mounted in an immovable vice still has a 45% chance of completely missing a 5x5 foot target at 50' when firing a burst.


The rules simulate combat, not physics, and of course return nonsense results if you take the system out of context. That's like pointing out the D&D peasant linear accelrator with the "handing something to someone next to you takes no time in combat, so a line of millions of pesants can accelerate a rock to escape velocity". The rules are not meant to be used outside of a combat situation with limited numbers of people involved.

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Unread postPosted: Tue Mar 31, 2015 4:44 pm
  

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Hero

Joined: Sat Oct 15, 2005 9:48 pm
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The rules are flawed and out dated.

The Military has been training Aimed three round burst since the 1980s, yet the rules do not allow for it. The rules say that you have a 10% greater chance of completely missing a man sized target when firing a three round burst when trained and a 55% greater chance of missing with out training.

The rules do not take into account things like super human or supernatural strengths being able to overcome things like recoil.

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Una Salus Victis Nullam Sperare Salutem
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O Tolmon Nika
Oderint Dum Metuant


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Unread postPosted: Tue Mar 31, 2015 5:29 pm
  

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The rules are yours to do with as you wish. Change them if it suits you. As I point out to my demo participants, especially the completely new players, it's a 400 page rulebook on how to play pretend and our only limit is our imagination. :)

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Unread postPosted: Tue Mar 31, 2015 6:13 pm
  

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Monk

Joined: Sun Oct 19, 2003 7:22 pm
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Comment: The Munchkin Fairy
SpiritInterface wrote:
The rules are flawed and out dated.

The Military has been training Aimed three round burst since the 1980s, yet the rules do not allow for it. The rules say that you have a 10% greater chance of completely missing a man sized target when firing a three round burst when trained and a 55% greater chance of missing with out training.

The rules do not take into account things like super human or supernatural strengths being able to overcome things like recoil.


The rules in every RPG are flawed and outdated the moment they hit print. the question is weather or not you can handle the flaws, and if not, houserule 'em :D

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Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon


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Unread postPosted: Tue Mar 31, 2015 7:06 pm
  

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Knight

Joined: Sat Nov 12, 2011 7:05 pm
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Location: Memphis, TN
Bill wrote:
The rules are yours to do with as you wish. Change them if it suits you. As I point out to my demo participants, especially the completely new players, it's a 400 page rulebook on how to play pretend and our only limit is our imagination. :)


One of my favorite GMs called them "suggestion books" instead of "rule books". I clearly remember him telling a local rules lawyer "well, that's just the author's opinion!".

Good times.

--flatline

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Unread postPosted: Wed Apr 01, 2015 5:32 am
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
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Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
so, laser, burst fire (pulse un their case, same rules), 50' range.

so at level 1, take your +1 from WP e-rifle and with nothing else you need to roll a 7 or better to force a dodge. seems like a 70% hit rate to me. what's giving the -3 penalty? if you're trained there is none and lasers don't have burst penalties. if you're using anything else then your +1 bonus gets cut in half and that's it.

but then we could get into optional bonuses you could have at first level, like being a paratrooper (+2 to strike with small arms) or sharpshooting (average +2 or it isn't really worth the skill selection). you cab have pretty good bonuses, there are other tricks, abilities and even mods that will increase accuracy.

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Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

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Unread postPosted: Sat May 09, 2015 5:25 pm
  

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D-Bee

Joined: Fri Oct 24, 2008 12:26 am
Posts: 49
I have found that as a GM, both me and my players enjoy the story more if we tweak the rules from time-to-time in the progression of telling a story. after all that's why we are there, so we can all create the storytelling together.


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