Flash/Bang grenades

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SpiritInterface
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Flash/Bang grenades

Unread post by SpiritInterface »

Does anyone have any good and fair rules for Flash/Bang grenades for the SDC system (HU2, Nightspawn, Recon)?

Thanks
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filo_clarke
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Re: Flash/Bang grenades

Unread post by filo_clarke »

The Compendium of Modern Weapons has a secion on Riot Control Devices, including Flash-Bangs, CS/Tear Gas, Smoke Grenades and Rubber Bullets.

As a side note, I have found that stuff like Flash-Bangs, Pepper Spray and Tasers are really the great equalizer when "normals" face "supers".

Just saying.
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Re: Flash/Bang grenades

Unread post by Alrik Vas »

Blinded and Deafened. Seems like massive penalties and reduced attacks per melee.
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Aaryq
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Re: Flash/Bang grenades

Unread post by Aaryq »

I use between -6 to -9 to strike, parry and dodge, loss of initiative (or -6) for 1D4 melee rounds.
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