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 Post subject: Funny GM quirks
Unread postPosted: Mon Mar 03, 2014 5:05 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
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Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
What sorts of odd and creative things do you incorporate into your GMing style?

I'll start.

Whenan npc has low language skills and they aren't talking in their first language, I usually give them a ridiculous accent, but when they user their native tongue, no accent at all. Cracks my group up every time.

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Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Mon Mar 03, 2014 6:13 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
the one time meta plotting its okay: when its funny

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Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Tue Mar 04, 2014 4:22 am
  

Dungeon Crawler

Joined: Sat Jan 18, 2014 8:50 am
Posts: 226
i tend to run darker gritty games (not always) but still from time to time i'll toss in something "zanny" and out of place (like 'weird wasteland in fallout 3) and normally have some indication


after sessions (or sometimes at the stat of the next) i'll run trivia on the game for bonus xp


also sometimes i'll just roll dice and smile to watch players get freaked out

_________________
i own but am less well versed in RUE, and my memory is ... lackluster at best keep that in mind if my posts contradict canon lol


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 Post subject: Re: Funny GM quirks
Unread postPosted: Tue Mar 04, 2014 1:01 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
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Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
I like Bonus Round Trivia!

Something else we'll also do is have the same restaurant chain in ever game, even if it does't make sense, just so our characters can order the same thing no matter the setting.

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Thu Mar 06, 2014 3:32 pm
  

Dungeon Crawler

Joined: Sat Jan 18, 2014 8:50 am
Posts: 226
one thing i always found kinda funny is the GM screen's people use, but then i guess for the most part any notes/characters i have are in a folder or far too cryptic for players to know what the hell i'm doing, (i also allow skill rolls to be done by the player, but if they start metagamming based on their rolls i'll take it out on them after)

but i guess with me in the minority not using screens would be the odd quirk

_________________
i own but am less well versed in RUE, and my memory is ... lackluster at best keep that in mind if my posts contradict canon lol


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 Post subject: Re: Funny GM quirks
Unread postPosted: Fri Mar 07, 2014 2:44 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
I don't use a screen generally, and i usually show my players my rolls. suppose that would be a quirk

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sat Mar 08, 2014 6:16 am
  

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Rifter® Contributer

Joined: Tue Sep 20, 2005 8:04 am
Posts: 3738
Location: UK
Comment: "So gentlemen, are you prepared to open your minds and travel to worlds hitherto undreamed of?"
I dont use screens, never have but I do cover up my rolls. Nowadays I GM from the breakfast bar whilst the players are at the dining table so I have loads of space and they cant see anything. /lucky.

_________________
Rifter 52 Cannibal Magic
Rifter 55 The Ancestral Mystic P.C.C.
Rifter 59 The Lopanic Games adventure "The Lion, the Ditch & the Warlock". Illustrations to this adventure can be found here.
Rifter 71 & 72 Double Issue Ninjas & Superspies adventure "On a Wing & a Prayer"
Rifter 80 Masters Unlimited


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sat Mar 08, 2014 3:24 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
One point, my character was talking to this girl in a bar and the GM was really getting into character, such to the point that he actually batted his eyelashes at me.

Table-wide hysterical laughter.

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sat Mar 08, 2014 11:41 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
I try not to have a no in my head
I say you can try. I allow the characters to hang themselves, suffer their consequences, let the dice play as they lay.

Screw game balance. I don't worry about it. sometimes some jerkwads are hassling an old lady for her purse. They don't become super villains just because the players get involved. Its nice to be the big bad ass mo fos.
sometimes it is better to run. If you I have a built in way for you to rid the world of the old one you thought would be cool to summon,... think again.

No meta gaming from the players or from me. You don't get to change your mind based on player knowledge and neither do I. If the players come up with a good idea that the villain hasn't thought of, excellent you found a whole. Villains won't automatically know what the players have in mind. Sometimes the villains won't even know the heroes exist! I won't design villains just to foil the players. You have no idea what is going to happen during game play and the most random thing may happen and destroy your plans. Unless they are specifically arch villains there is no reason to counter powers with tech etc. Well ok another reason is a long standing back and forth battle with a major recurring villain who has witnessed and studied the heroes and has some kind of obsession with them. But just because they can see the abilities being used it doesn't mean they have a guide book or a RPG book to look up what these strange abilities are and what weaknesses they might have. Major villains need to be as fleshed out as the PCs with their own desires, goals and failings.

Don't have anything in your game you aren't willing to have destroyed. That means, NPCs, Agencies, Bad Guys everything is mutable. NPCs should have their own lives that are not stagnant. NPCs should have relationships and troubles of their own, that the players can get involved in or exposed to providing whole other story arcs. villains can be caught off guard, surprised or fumble a skill roll.

Have a mary sues that dooms themselves through rp-ing. Like a superman who seems all good and untouchable, has a thing for crushing women during sex, exploring just how fragile humans can be. The highly skilled martial artist has a drinking problem. A major NPC is secretly battling stage 4 cancer.

Have consequences for actions. You take out a the major baddy, fine. Is there someone who is waiting in the wings? do they have family or friends or lovers who wish to avenge them? What operations are going to go to hell now that they are not in charge anymore? Villains aren't in costume all the time. They might have secret identities who are married, have children, brothers and sisters, etc whoa re going to wonder where they went and begin their investigation, maybe even hiring the heroes to find them.

One hit wonders. Allow them. If they have been fighting up 13 floors of goons to get to the roof and one hit the viallin with a nat 20 fine. But that should clue them in that life is precious and fleeting and that they are vulnerable to it as well.

_________________
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Tue Mar 11, 2014 12:35 am
  

Dungeon Crawler

Joined: Sat Jan 18, 2014 8:50 am
Posts: 226
in the poll about what players you like least a few mentioned 'stinky' as being smokers ..
since me and most of the people i always gamed with are smokers it was the odd ones out who didn't smoke, but since we played most times in the garage we didn't have to worry too much (and any non smoker who didn't like it could leave the game since with 4 smokers the game would never get anywhere with each taking smoke breaks)

we did have one gm though that insisted on no drinking (also common for the rest of us) which i think lasted 1 game
and after that brought a friend over (partly to take my place after i already quit his game but still knew all the players) and nearly as soon as the game started the friend who owned the house we all game at light a smoke, and the gm's friend yelled at him and left (after throwing dice and ripping his character sheet) ...that was th last time the gm ever ran a game in our group and the last anyone ever saw of his friend

so not sure which stands out as the quirk us for drinking and smoking while playing (not getting wasted mind you just having some drinks ...sometimes i'll even add it into the RP when i play or gm) or for the hyper agressiveness against it

_________________
i own but am less well versed in RUE, and my memory is ... lackluster at best keep that in mind if my posts contradict canon lol


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 Post subject: Re: Funny GM quirks
Unread postPosted: Tue Mar 11, 2014 11:05 am
  

User avatar
Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
KillWatch wrote:
I try not to have a no in my head
I say you can try. I allow the characters to hang themselves, suffer their consequences, let the dice play as they lay.

Screw game balance. I don't worry about it. sometimes some jerkwads are hassling an old lady for her purse. They don't become super villains just because the players get involved. Its nice to be the big bad ass mo fos.
sometimes it is better to run. If you I have a built in way for you to rid the world of the old one you thought would be cool to summon,... think again.

No meta gaming from the players or from me. You don't get to change your mind based on player knowledge and neither do I. If the players come up with a good idea that the villain hasn't thought of, excellent you found a whole. Villains won't automatically know what the players have in mind. Sometimes the villains won't even know the heroes exist! I won't design villains just to foil the players. You have no idea what is going to happen during game play and the most random thing may happen and destroy your plans. Unless they are specifically arch villains there is no reason to counter powers with tech etc. Well ok another reason is a long standing back and forth battle with a major recurring villain who has witnessed and studied the heroes and has some kind of obsession with them. But just because they can see the abilities being used it doesn't mean they have a guide book or a RPG book to look up what these strange abilities are and what weaknesses they might have. Major villains need to be as fleshed out as the PCs with their own desires, goals and failings.

Don't have anything in your game you aren't willing to have destroyed. That means, NPCs, Agencies, Bad Guys everything is mutable. NPCs should have their own lives that are not stagnant. NPCs should have relationships and troubles of their own, that the players can get involved in or exposed to providing whole other story arcs. villains can be caught off guard, surprised or fumble a skill roll.

Have a mary sues that dooms themselves through rp-ing. Like a superman who seems all good and untouchable, has a thing for crushing women during sex, exploring just how fragile humans can be. The highly skilled martial artist has a drinking problem. A major NPC is secretly battling stage 4 cancer.

Have consequences for actions. You take out a the major baddy, fine. Is there someone who is waiting in the wings? do they have family or friends or lovers who wish to avenge them? What operations are going to go to hell now that they are not in charge anymore? Villains aren't in costume all the time. They might have secret identities who are married, have children, brothers and sisters, etc whoa re going to wonder where they went and begin their investigation, maybe even hiring the heroes to find them.

One hit wonders. Allow them. If they have been fighting up 13 floors of goons to get to the roof and one hit the viallin with a nat 20 fine. But that should clue them in that life is precious and fleeting and that they are vulnerable to it as well.

I could kiss you.

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Tue Mar 11, 2014 2:05 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
alrik I do believe that's the kindest thing anyone has replied to me. I appreciate it

_________________
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Tue Mar 11, 2014 3:14 pm
  

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Rifter® Contributer

Joined: Tue Sep 20, 2005 8:04 am
Posts: 3738
Location: UK
Comment: "So gentlemen, are you prepared to open your minds and travel to worlds hitherto undreamed of?"
KillWatch wrote:
alrik I do believe that's the kindest thing anyone has replied to me. I appreciate it

I have no sexual desires for you however I also agree with your post.

_________________
Rifter 52 Cannibal Magic
Rifter 55 The Ancestral Mystic P.C.C.
Rifter 59 The Lopanic Games adventure "The Lion, the Ditch & the Warlock". Illustrations to this adventure can be found here.
Rifter 71 & 72 Double Issue Ninjas & Superspies adventure "On a Wing & a Prayer"
Rifter 80 Masters Unlimited


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 Post subject: Re: Funny GM quirks
Unread postPosted: Tue Mar 11, 2014 4:44 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
You don't find my typing irresistible?

losing my touch

:lol: or maybe you don't find me sexually desirable,... YET :D you don't find me and my fine use of ellipses desirable, YET

_________________
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Wed Mar 12, 2014 7:55 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Hey, there's nothing sexual about it, but you have to express your passion somehow. :P

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Thu Mar 13, 2014 9:45 am
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
no, I appreciate how comfortable you are in your manly manliness or manhood

_________________
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Thu Mar 13, 2014 5:34 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Let's get back to GM Quirks before Killwatch asks me for a civil union.

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Thu Mar 13, 2014 8:53 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
ok quirks.....

quirks....

I don't care for rules lawyer GMs. when a rule just doesn't make sense but they view the game rules as immutable, more akin to a board game

_________________
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Thu Mar 13, 2014 10:30 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Yeah, GM's who aren't willing to bend on things are...well...even if they're good storytellers, the game still lacks something.

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Thu Mar 13, 2014 10:42 pm
  

Champion

Joined: Sat Sep 30, 2000 1:01 am
Posts: 1697
Location: Australia
GM's who aren't prepared to just try it all by the straight rules (where that's possible - ie, where the rules don't contradict themselves) even once.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Fri Mar 14, 2014 12:15 am
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Heh, yeah, though that's not much of a quirk, more of a post for the Annoying GM Thread. :P

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Fri Mar 14, 2014 2:12 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
i'm all out of quirks that aren't annoying.

_________________
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Fri Mar 14, 2014 2:27 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
however I did do something I am still kind of proud of myself and players.
They were all playing experiments. In my world there is a single umbrella organization that is behind all kinds of nastiness, collecting DNA, cloning, kidnapping etc. The players were playing experiments who were created by this organization. They woke up in bio tanks, proceeded to escape and then get recaptured and put back into the tanks. I then had them run the heads of the facility; security, research, administration etc. And I had them figure out what went wrong, how they escaped and how to proceed with the test subjects.
Through role playing and some questions to me, it grew tense. It turned out the guy playing the research scientist had allowed them to escape to see what would happen, a live field study. Head of security found the video and confronted him. The administrator agreed with the idea of field study but not to let them completely loose. They were to implant the characters (them) with tracking capable cortex bombs, of their own volition. Each agreed that it would be a good idea. At the end of the meeting the administrator asked if there was any other business to attend to. The security officer said-just one. He took out his 45 and put one into the head of the scientist. With blood pooring out of the new hole in in his head all over the sublimely white table the administrator said meeting adjourned.

_________________
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Mon Apr 28, 2014 1:03 pm
  

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D-Bee

Joined: Sun Apr 27, 2014 4:51 pm
Posts: 8
Location: Gulf Islands
I like bringing in pop culture reference Like "Puff" the pot smoking dragon that travels through rifts to collects dead rock stars and resurrects them, like Jim Morrison, Jimmy Hendrix etc. Or a spot appearance by Gonzo selling chickens in a village. Usually got groans and laughs.

_________________
After 10 years of no games I am trying online. I am a newb to forums & chat so have a little patience. I played RPGs for 18 years as a player & GM before I moved to a small town with no gamers. Game I played range from range from PFRPG, Rifts, Heros, Battletech, TMNT, Robotech, D&D (All versions). Pal books was my favorite I want to get back in the game and hope this is the way.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Mon Apr 28, 2014 6:19 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
I'd be okay with Muppets.

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Mon Apr 28, 2014 7:51 pm
  

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Hero

Joined: Fri Apr 25, 2014 11:03 pm
Posts: 938
Location: Nxla-Mart. Free zombie with $10 purchase.
Alrik Vas wrote:
One point, my character was talking to this girl in a bar and the GM was really getting into character, such to the point that he actually batted his eyelashes at me.

Table-wide hysterical laughter.


That is hillarious. :lol:

_________________
Kryptt wrote:
Very well said sir. I believe you just won the internet. :bandit:


cyber-yukongil v2.5 wrote:
I don't think anything could ever be said better. :ok:


Hide our face behind a mask contrived to lose ourselves a thousand times inside. This is where we've drawn the line. There's nothing else to give but what you see; only sacrifice of blood and tears. - VNV Nation, Off Screen


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 Post subject: Re: Funny GM quirks
Unread postPosted: Wed Apr 30, 2014 11:58 am
  

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Champion

Joined: Mon May 03, 2004 8:58 pm
Posts: 3190
Location: A snow-covered forest, littered with the bones of my slain enemies...
Alrik Vas wrote:
Yeah, GM's who aren't willing to bend on things are...well...even if they're good storytellers, the game still lacks something.



That depends on how game-breaking the rule-bend is yes?
Game-breaking players have made me the rules-lawyer GM I am today, just like screwed up GMs have made me the rules-lawyer player.

_________________
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.

I am the first angel, loved once above all others...

Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.

Turning the other cheek just gets you slapped harder.

The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)


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 Post subject: Re: Funny GM quirks
Unread postPosted: Wed Apr 30, 2014 9:04 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
I am all for rules edits. but then it applies to everyone going forward, PCs and NPCs.
Otherwise victories and successes is meaningless. You might as well say hey you won role playing good for you

and some of the best stories are the ones where the protagonist fails and has to fix something or even dies. I hate deus ex machina stories.

_________________
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Thu May 01, 2014 3:09 pm
  

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Hero

Joined: Fri Apr 25, 2014 11:03 pm
Posts: 938
Location: Nxla-Mart. Free zombie with $10 purchase.
Wahker wrote:
I like bringing in pop culture reference Like "Puff" the pot smoking dragon that travels through rifts to collects dead rock stars and resurrects them, like Jim Morrison, Jimmy Hendrix etc. Or a spot appearance by Gonzo selling chickens in a village. Usually got groans and laughs.


LOL. I just groaned and laughed at that myself. :lol:

_________________
Kryptt wrote:
Very well said sir. I believe you just won the internet. :bandit:


cyber-yukongil v2.5 wrote:
I don't think anything could ever be said better. :ok:


Hide our face behind a mask contrived to lose ourselves a thousand times inside. This is where we've drawn the line. There's nothing else to give but what you see; only sacrifice of blood and tears. - VNV Nation, Off Screen


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sat May 03, 2014 12:26 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Vrykolas2k wrote:
Alrik Vas wrote:
Yeah, GM's who aren't willing to bend on things are...well...even if they're good storytellers, the game still lacks something.



That depends on how game-breaking the rule-bend is yes?
Game-breaking players have made me the rules-lawyer GM I am today, just like screwed up GMs have made me the rules-lawyer player.


I took it more of "in this situation, you an see how rule X would work this way, or rule Y is being abused, so can we get a change so this doesn't happen anymore?" and the GM shrugs at you, says no, then continues to let the rules be abused or to not make sense to the rest of the gaming group.

Or GM's who just can't let certain NPC's die.

That sort of thing.

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sat May 03, 2014 7:37 pm
  

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Hero

Joined: Fri Apr 25, 2014 11:03 pm
Posts: 938
Location: Nxla-Mart. Free zombie with $10 purchase.
KillWatch wrote:
You don't find my typing irresistible?


Oh KillWatch, what a beautiful tax form you have. Your columns are so straight. Your addition is as flawless as your skin.

Let me arrange your reciepts in little piles, week by week, debit by debit.

Oh yes: open your ledger. :love:

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Kryptt wrote:
Very well said sir. I believe you just won the internet. :bandit:


cyber-yukongil v2.5 wrote:
I don't think anything could ever be said better. :ok:


Hide our face behind a mask contrived to lose ourselves a thousand times inside. This is where we've drawn the line. There's nothing else to give but what you see; only sacrifice of blood and tears. - VNV Nation, Off Screen


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sat May 03, 2014 9:18 pm
  

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Champion

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that's right,... audit me,... audit ME!

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The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sat May 03, 2014 11:39 pm
  

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Hero

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KillWatch wrote:
that's right,... audit me,... audit ME!


0101000101110101000010100000 010001010000111110101010000 010011101110000

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Kryptt wrote:
Very well said sir. I believe you just won the internet. :bandit:


cyber-yukongil v2.5 wrote:
I don't think anything could ever be said better. :ok:


Hide our face behind a mask contrived to lose ourselves a thousand times inside. This is where we've drawn the line. There's nothing else to give but what you see; only sacrifice of blood and tears. - VNV Nation, Off Screen


Last edited by Nightfactory on Sun May 04, 2014 10:51 pm, edited 1 time in total.

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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 04, 2014 1:39 pm
  

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Champion

Joined: Fri Dec 07, 2001 2:01 am
Posts: 1999
Location: WI
didn't know you were bi

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The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 04, 2014 1:57 pm
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
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Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
GENTLEMEN PLEASE...there is no binary in the GM's forum.

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Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 04, 2014 10:50 pm
  

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Hero

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Alrik Vas wrote:
GENTLEMEN PLEASE...there is no binary in the GM's forum.


:lol:

_________________
Kryptt wrote:
Very well said sir. I believe you just won the internet. :bandit:


cyber-yukongil v2.5 wrote:
I don't think anything could ever be said better. :ok:


Hide our face behind a mask contrived to lose ourselves a thousand times inside. This is where we've drawn the line. There's nothing else to give but what you see; only sacrifice of blood and tears. - VNV Nation, Off Screen


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 11, 2014 9:05 am
  

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Knight

Joined: Sat Nov 12, 2011 7:05 pm
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I replace quantitative damage with qualitative damage.

I tell the players to ignore the damage ratings given in the books and when they want to know how much damage a particular weapon does, they get a description of how it compares to other weapons that they are familiar with. If they're not seeing the results with their own eyes, then they're at the mercy of other people's descriptions.

But a good rule of thumb is that for any particular kind of weapon, bigger is better (from a damage perspective). Just like in real life.

--flatline

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I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.

If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 11, 2014 9:53 am
  

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Knight

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Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Very Story Teller of you, sir. You've described various notions before. Playing a game you run has either got to be one of the funnest or must frustrating experiences I can think of.

On the one hand, you really get to stretch your imagination...

On the other hand, you are always wondering what works and what doesn't.

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Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 11, 2014 1:07 pm
  

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Knight

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Alrik Vas wrote:
Very Story Teller of you, sir. You've described various notions before. Playing a game you run has either got to be one of the funnest or must frustrating experiences I can think of.

On the one hand, you really get to stretch your imagination...

On the other hand, you are always wondering what works and what doesn't.


If it would work in real life, then it will work in-game.

If it would work, given our understanding of how super tech works, then it will work in-game.

If the game mechanics say it should work but the game mechanics don't offer an in-game mechanism, then it won't work.

--flatline

_________________
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.

If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 11, 2014 2:42 pm
  

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Knight

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Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
How much of that do you figure out ahead of time? I've done a lot of games where I've had to prepare things that should, but didn't, exist in a setting, then realized i was far underprepared as things went along. :P

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Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 11, 2014 4:09 pm
  

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Hero

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One thing I like to do is throw in random occurances that have nothing whatsoever to do with anything. For example:

The party had boarded a derelict spacecraft they found floating in orbit of a planet. As they did a deck-by-deck search, they found that it was completely deserted and looked to have been abandoned for at least a year; there was dust and debris floating around everywhere. Then they got to the bridge and found 100 fresh ripe apples floating around. :D

Another evil GM trick is to ask players if they're carrying a specific, but irrrelevent, object, then do a loud dice roll, note it, and move on without explanation:

GM: Does anybody have anything made of wax in their possession?
PC: Uh.... I have some candles in my backpack.
GM: *rolls percentile* and mutters to self, "Hmmmm."
GM: Ok! So what are you guys doing now?
:twisted:

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Kryptt wrote:
Very well said sir. I believe you just won the internet. :bandit:


cyber-yukongil v2.5 wrote:
I don't think anything could ever be said better. :ok:


Hide our face behind a mask contrived to lose ourselves a thousand times inside. This is where we've drawn the line. There's nothing else to give but what you see; only sacrifice of blood and tears. - VNV Nation, Off Screen


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 11, 2014 4:50 pm
  

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Knight

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Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Yeah...okay...when the GM rolls dice a lot like that...yeah. jerk. :P

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Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 11, 2014 6:54 pm
  

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Hero

Joined: Fri Apr 25, 2014 11:03 pm
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Location: Nxla-Mart. Free zombie with $10 purchase.
Alrik Vas wrote:
Yeah...okay...when the GM rolls dice a lot like that...yeah. jerk. :P


LMAO! :lol: :lol:

_________________
Kryptt wrote:
Very well said sir. I believe you just won the internet. :bandit:


cyber-yukongil v2.5 wrote:
I don't think anything could ever be said better. :ok:


Hide our face behind a mask contrived to lose ourselves a thousand times inside. This is where we've drawn the line. There's nothing else to give but what you see; only sacrifice of blood and tears. - VNV Nation, Off Screen


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 Post subject: Re: Funny GM quirks
Unread postPosted: Fri May 16, 2014 10:35 am
  

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Hero

Joined: Thu Oct 04, 2007 8:23 am
Posts: 1117
Location: Wayne Michigan
Comment: Three Galaxies Lemuria GM.
Apart from different recurring restaurant chains, I also have a green alcoholic beverage that I've used in many games called Zog's XXX Troll Brew. Among other things the PC usually either get drunk off it, or use it as a Molotov Cocktail. :bandit:

Also had a reoccurring type of vendor. Not the same person, but the same kind of person. Which I find funny as they dimension hop around 3G, they can usually find a guy selling Cabbages from a kart, no matter the tech level of the planet.

I have been known to use accents and do voices sometimes (like for dragon or demons). For example if some NPC is speaking in High Elven as a native language I will sometimes speak with a higher class English accent when the mood moves me. I had this great voice for a NE sales rep, too bad he got killed, I miss doing that guy.

I also find the describing quickly but in detail, the last seconds and reaction of some opponents when they get vaped, Swiss-cheesed, or sliced in half usually gets a good reaction as well as reminds the PC of their mortality and how dangerous things are as well. Describe a little blood splatter on the PCs now and then. They're not usually keeping their hands clean when they're killing something.

Other than that, through the years, I can roll with whatever direction my players want to go now. I do not railroad. And if they cap my enemy commander in the face with something I didn't count on, even though he had impervious to energy up, that's the way it goes. Let the dice fall where they may. If I need to terrify the PCs I know I can also set up an encounter with some smoke grenades and Altra down the road. :twisted:

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 Post subject: Re: Funny GM quirks
Unread postPosted: Sat May 17, 2014 1:48 am
  

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Knight

Joined: Tue Mar 19, 2013 8:20 pm
Posts: 4916
Location: Right behind you.
Comment: Don't waste your time gloating over a wounded enemy. Pull the damn trigger.
Skull slag, fifteen mj's to the dome, aced, axed, vaped, misted, human torched, two halves with different places to be in a hurry, d-bee puree, hack n' bath, the deadboy grin (slit throat), crimson bouquet (hyper tension decapitation), perforated, two lovers (when a pair of people get melted together by a plasma explosion).

_________________
Mark Hall wrote:
Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20


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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 18, 2014 10:24 am
  

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Hero

Joined: Thu Oct 04, 2007 8:23 am
Posts: 1117
Location: Wayne Michigan
Comment: Three Galaxies Lemuria GM.
:ok: Exactly

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 Post subject: Re: Funny GM quirks
Unread postPosted: Sun May 18, 2014 9:46 pm
  

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Hero

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Location: Nxla-Mart. Free zombie with $10 purchase.
Jerell wrote:

Also had a reoccurring type of vendor. Not the same person, but the same kind of person. Which I find funny as they dimension hop around 3G, they can usually find a guy selling Cabbages from a kart, no matter the tech level of the planet.


LOVE this! -stolen- :D

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Kryptt wrote:
Very well said sir. I believe you just won the internet. :bandit:


cyber-yukongil v2.5 wrote:
I don't think anything could ever be said better. :ok:


Hide our face behind a mask contrived to lose ourselves a thousand times inside. This is where we've drawn the line. There's nothing else to give but what you see; only sacrifice of blood and tears. - VNV Nation, Off Screen


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 Post subject: Re: Funny GM quirks
Unread postPosted: Mon Jun 02, 2014 2:45 pm
  

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Megaversal® Ambassador

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Location: Hobbs NM USA in my own reality
PSI-Lence wrote:
one thing i always found kinda funny is the GM screen's people use, but then i guess for the most part any notes/characters i have are in a folder or far too cryptic for players to know what the hell i'm doing, (i also allow skill rolls to be done by the player, but if they start metagamming based on their rolls i'll take it out on them after)

but i guess with me in the minority not using screens would be the odd quirk


Not in my opinion, I like the reference data provided on screens but my gaming group stopped using screens to make rolls behind years more like 2 decades ago and it hasn't affected how our games operate other then GM & Players alike all know what the dice rolls come up at the moment they come up no cheating possible. Cheating is why I called a stop to screens of any kind, I personally never used screens to block view of my rolls but I had 2 players and part time GMs that used their screens all the time and I just couldn't believe they were rolling natural 20s as often as they were claiming so I made a new house rule if a screen is stood up on a table for purposes of blocking view of dice rolls or any other activity the screen was subject to immediate death by scissors (1 player didn't believe me and beat me to the scissors so I simply tore up his screen).

_________________
"If ya pardon me plain speaking gentlemen: Are yall STARK RAVING TOTALLY BLINKING DAFT!?!?!" - Captain Silver, Treasure Planet
John 3:16 says it all


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 Post subject: Re: Funny GM quirks
Unread postPosted: Mon Jun 02, 2014 8:26 pm
  

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Michael Barakofsky wrote:
PSI-Lence wrote:
one thing i always found kinda funny is the GM screen's people use, but then i guess for the most part any notes/characters i have are in a folder or far too cryptic for players to know what the hell i'm doing, (i also allow skill rolls to be done by the player, but if they start metagamming based on their rolls i'll take it out on them after)

but i guess with me in the minority not using screens would be the odd quirk


Not in my opinion, I like the reference data provided on screens but my gaming group stopped using screens to make rolls behind years more like 2 decades ago and it hasn't affected how our games operate other then GM & Players alike all know what the dice rolls come up at the moment they come up no cheating possible. Cheating is why I called a stop to screens of any kind, I personally never used screens to block view of my rolls but I had 2 players and part time GMs that used their screens all the time and I just couldn't believe they were rolling natural 20s as often as they were claiming so I made a new house rule if a screen is stood up on a table for purposes of blocking view of dice rolls or any other activity the screen was subject to immediate death by scissors (1 player didn't believe me and beat me to the scissors so I simply tore up his screen).


I use a screen. And I take full advantage of it. Probably 80%-90% of my dice rolls are fair. But sometimes the power gamer needs to be taken down a notch or two. And sometimes I really don't feel like accidentally eviscerating the physically weak character. And the NPC bonuses will shift depending on the PC bonuses so that everyone has a fair chance. No one has caught on because I run a skills-heavy, combat-light game so there isn't enough combat to start comparing numbers. (My power gamer complains that he designed the character to fight and I'm not providing that. Boo hoo, in my opinion.)


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 Post subject: Re: Funny GM quirks
Unread postPosted: Mon Jun 02, 2014 9:04 pm
  

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arouetta wrote:
Michael Barakofsky wrote:
PSI-Lence wrote:
one thing i always found kinda funny is the GM screen's people use, but then i guess for the most part any notes/characters i have are in a folder or far too cryptic for players to know what the hell i'm doing, (i also allow skill rolls to be done by the player, but if they start metagamming based on their rolls i'll take it out on them after)

but i guess with me in the minority not using screens would be the odd quirk


Not in my opinion, I like the reference data provided on screens but my gaming group stopped using screens to make rolls behind years more like 2 decades ago and it hasn't affected how our games operate other then GM & Players alike all know what the dice rolls come up at the moment they come up no cheating possible. Cheating is why I called a stop to screens of any kind, I personally never used screens to block view of my rolls but I had 2 players and part time GMs that used their screens all the time and I just couldn't believe they were rolling natural 20s as often as they were claiming so I made a new house rule if a screen is stood up on a table for purposes of blocking view of dice rolls or any other activity the screen was subject to immediate death by scissors (1 player didn't believe me and beat me to the scissors so I simply tore up his screen).


I use a screen. And I take full advantage of it. Probably 80%-90% of my dice rolls are fair. But sometimes the power gamer needs to be taken down a notch or two. And sometimes I really don't feel like accidentally eviscerating the physically weak character. And the NPC bonuses will shift depending on the PC bonuses so that everyone has a fair chance. No one has caught on because I run a skills-heavy, combat-light game so there isn't enough combat to start comparing numbers. (My power gamer complains that he designed the character to fight and I'm not providing that. Boo hoo, in my opinion.)


Well if the screen is used as an info source only and laid flat afterwards I have absolutely no problem with that what-so-ever. The player I was referring to above had a bad habbit of rolling his dice (when he was in the role of player or GM didn't matter to him) behind his screen calling out a number and quickly picking up his dice and relocating them to his pile before anyone could peak to see what he actually rolled. He did this for combat as well as skill rolls, let me just say that it got old very fast. I have never believed that a player has the right to hide his rolls from the GM/DM/Judge/whatever the system in question calls it, the GM can hide his/her rolls if s/he chooses to for the very purpose you cited (aka on the spot snap adjustments to the lethality of the game) but to me the players MUST always make rolls in the open for God and everyone to witness. In my current gaming group we have been running the same set of characters for 20+ years now and I have a good idea of what their bonuses and abilities are so if I need to adjust bonuses for NPCs I can do so easily enough in my head (but then again numbers have always been easy for me to work with).

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"If ya pardon me plain speaking gentlemen: Are yall STARK RAVING TOTALLY BLINKING DAFT!?!?!" - Captain Silver, Treasure Planet
John 3:16 says it all


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