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Unread postPosted: Thu Oct 20, 2005 1:32 am
  

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Because I now have two of them in my gaming group, and there was no OCC template to use. Now, none of you need feel my pain.
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Armoria Officer O.C.C.

Of the 100 million Altess, only 1% are elected by the Noble Houses to serve in the collective armed forces. Officers in the Armoria don’t actually do a lot, given that the Altess’ first defense is to throw money at problem and hope it goes away. However, when the Altess do have to sully their hands in actual warfare, they send in these elite special forces… backed up by millions of battle droids and the most advanced hardware in the Three Galaxies.


Each officer is an army of one. When several of them are grouped together, it can only mean that some great threat to the Dynasty is underway. The Armoria do not have ranks, as such, but seniority is given to those who are of the oldest age, or most experience. Since there are so few of them, and they live for so long, almost all Armoria Officers know one another, if even by reputation only.

Attribute Requirements: P.S. 10, P.P. 10, I.Q. 10.
O.C.C. Bonus: + 2 on initiative, + 2 to roll with impact or fall, and + 2 to pull punch.

O.C.C. Skills:
Radio: Basic (+ 10%)
Literacy: Choice of one (+ 10%)
Computer Operation (+ 5%)
Intelligence (+ 15%)
Pilot: OMAV Combat Pod (+15%)
Pilot: Starship
Pilot Tank (+ 10%)
Weapon Systems (+ 15%)
Read Sensory Equipment (+ 10%)
Running
W.P. Energy Pistol
W.P. Energy Rifle
Hand to Hand: Expert
Hand to Hand: Expert can be changed to Hand to Hand: Martial Arts at the cost of one "other" skill (or assassin if an evil alignment).

O.C.C. Related Skills: Select 12 other skills, but at least two must be selected from espionage. Plus select two additional skills at level three, two at level six, one at level nine, and one at level twelve.
Communications: Any ( + 10%)
Domestic: Any
Electrical: Any
Espionage: Any (+ 10%)
Mechanical: Any (+ 5%)
Medical: Paramedic only.
Military: Any
Physical: Any
Pilot: Any
Pilot Related: Any (+ 5%)
Rogue: Any (+ 8%)
Science: Math and chemistry only (+ 10%)
Technical: Any (+ 5%)
W.P.: Any
Wilderness: Any

Secondary Skills: The character also gets to select six secondary skills from the previous list. These are additional areas of knowledge that do not get the advantage of the bonus listed in parentheses. All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in the list.

Standard Equipment: A suit of personalized, light or heavy Naruni body armor. A set of dress clothing, and a set of camouflage clothing for covert operations. Also a gas mask and air filter, tinted goggles, and an NG-S2 Basic Survival Pack. Owns one Naruni handgun and rifle, three additional weapons of choice, D6 grenades, hand-held computer, robot medical kit, IRMSS, grappling hook, pair of handcuffs, and 50 feet (15.2 m) of rope.

Money: The character starts off with D4x100, 000 in credit. Plus another 60,000 in tradable goods.

Cybernetics: Can have up to 2D6 cybernetic implants of player's choice, but one will always be an implanted combat computer (see below).

Combat Computer: This is a marvel of computer miniaturization and mind/machine interface. The computer, using the person’s sensory input, gathers and analyses data, then sends it to the brain. Here it is translated to enhance the character’s reflexes and response time. Bonuses: +1 to initiative, +1 to disarm, +2 to pull punch, and +2 to roll.

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Braden, GMPhD
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Braden wrote:
Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.


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Unread postPosted: Thu Oct 20, 2005 2:04 pm
  

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Supreme Being

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Great, another soldier OCC.

*adds it to the pile*


I'm not trying to piddle in your cornflakes here Braden, I just am one of those who beleive that rifts has too many sub OCCs for the basic classes and creating more is not very efficient.

As for the OCC it self, it seems a pretty standard soldier with cybernetic enhancements type.

I'm curious though, do the Altarans, with their love of perfection of their bodies, modify it very often? I don't have the book handy right now to check their opions on cybernetics, but I think they might be low.

I do like the inclusion of the OMAV pod piloting skill (which I think no other OCC has ever had as an OCC skill) and the mention of the 'battle droids' the character would lead in combat. You might want to look at the robot leadership skill in Chaos Earth.

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Unread postPosted: Thu Oct 20, 2005 3:16 pm
  

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Yeah. I dont have Chaos Earth. But since there are only 1 million of them, i figure robots and mercs do all their fighting for them. With each officer acting as a "droid overseer"

And yes, although the Altess usually avoid implants, the Armoria get 2D6 to start...so i'm thinking things like on-board computers, VR drone controllers, and force field generators. Stuff Joe Cyborg can't get.

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Braden, GMPhD
_______________________________________
Braden wrote:
Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.


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Unread postPosted: Thu Oct 20, 2005 3:27 pm
  

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Supreme Being

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Probably should all be subdermal / non noticable.

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Unread postPosted: Thu Oct 20, 2005 5:18 pm
  

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Palladin

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Braden, GMPhD wrote:
And yes, although the Altess usually avoid implants, the Armoria get 2D6 to start...so i'm thinking things like on-board computers, VR drone controllers, and force field generators. Stuff Joe Cyborg can't get.


actually that's what I give the "advanced" Wolfen Quatoria.

it's quasi-"Ghost in the Shell -- Stand Alone Complex" type of deal.

their MO eyes double as vid camera and the feed goes to their on-board computer for Facial Recognition software, so they can walk into a dive on Center and know who has a criminal record (or who's a celebrity, etc). I also link their on-body comp with one in their starship, via a secure, wireless link so they can do heavy-duty computations via the starship's mega-computer (if they're within range).

http://mysite.verizon.net/resq5ye2/id3.html

I'm also thinking about a "tactical shell" that allows extra arms or items to be added to the Quatoria.

kuseru details some additional gizmos
http://www.geocities.com/kuseru/equip.html

I just consider the Firewall to be part of the package for the on-body computer.

Anyway for more inspiration about cyber-upgrades for people, you can look at GURPS Transhuman Space, which is very advanced. Just use the non-invasive stuff...it's almost like B5's/Crusade's Technomages.

I also upgraded the OMAV drones to Phase World specs, something you might want to do with the OMAV itself.

And my FTL message torps are in there for long-distance calls.

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Unread postPosted: Fri Oct 21, 2005 7:02 pm
  

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I'd give these guys some more skills than the average joe short-life, as they genrally have longer to learn more before being graduated, and give them more cultural skills like Military Ettiquette(+20%), and skills ranging from Flower Arranging to LOre: THree Galaxies Races(+15%)....These rich snots look down of the rest of us mudanes with the superiority of a Newport yachtsman looking down on the fishguts-covered Chriscraft motoring alongside him...Weapons on public display are modified for looks, elegance, and sophistication, with an air of laboriously refined presentation about them.
Thing is, these rich snots have top of the line Naruni gear, heavy battlecruisers with lots of fully functional heavy cannon behind the gilt-covered gunports and decorative bunting, training is very much oriented around 'know your enemy' with extensive training in psych profiling and psychological warfare(and all the weaknesses a soldier can exploit), and they practice on some of the most realistic sim systems available(with data culled from headjacked soldiers hired to braintape their experiences in the field....infact some governments receive Altess money to overtly or covertyly rig their militia forces for experience data that the Altess can buy and analyze), so their trigger fingers are fast and their kill-reflexes are keen.... THose chrome-plated hovertank plates are really laser-relective armor, and all that money can buy LOTS of drones and reloads....

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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Unread postPosted: Fri Oct 21, 2005 10:21 pm
  

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Some excellent ideas in there.

So how would "advanced stim sim training" (ie. studying experiences of other soldiers and holographic battle re-enactments) be reflected in their skills game-wise, think ouy?

_________________
Braden, GMPhD
_______________________________________
Braden wrote:
Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.

If that doesn't prompt you to buy it, I don't know what else I can say.


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Unread postPosted: Sat Oct 22, 2005 2:15 am
  

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Supreme Being

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Comment: Being a moderator doesn't mean I speak for Palladium Books. It just makes me the lifeguard at their pool.
I'd say combat and skill bonuses.

Perhaps an "elite" version of OMAV combat?

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Unread postPosted: Sat Oct 22, 2005 7:37 pm
  

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Braden, GMPhD wrote:
Some excellent ideas in there.

So how would "advanced stim sim training" (ie. studying experiences of other soldiers and holographic battle re-enactments) be reflected in their skills game-wise, think ouy?


I'd agree with some combat bonuses(+1d4 to strike, dodge, roll, parry...maybe make it random like that to reflect how much indivdiuals take to the training...or spend partying, instead of practicing)......Perception bonuses too, if you use them...

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Feb 09, 2021 2:55 am
  

D-Bee

Joined: Tue Feb 09, 2021 1:09 am
Posts: 4
So just out of curiosity, why are the attribute requirements so low? I mean the bonus to each stat, other than MA, is +10 or even +12 which covers all of the stats that you have named. I am not trying to bash on the build but I am simply trying to point out what might be an oversite. If you would make the minimums 17 (the average for those stats) for instance that would mean that they had to be better than average in order to get in. Even if that minimum is only for the physical stats.


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Unread postPosted: Sat Jul 17, 2021 9:10 pm
  

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I've done Altess with some specialty gadgets based on PW tech. For example, something resembling a wrist mounted, or even interval version of the PW sort of tricorder things in one of the books. Translation, sensor sweeps, base walk thru of skills etc.

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Unread postPosted: Mon Jul 19, 2021 3:29 am
  

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Do the Altess even get cybernetics?
Why would they?
Thanks for the work, but... I think the standard OCC works fine, they just get promoted.
Palladium has a LOT of character classes already.

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Unread postPosted: Tue Jul 20, 2021 3:01 pm
  

D-Bee

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I agree with Caballis134269 in that the stat requirements are way too low - lower than the average stats for an Altess, given the bonuses they receive.

In my game, they choose between H to H: Martial Arts, and H to H: Commando, but the latter costs more related skill slots.

Also, wouldn't make Pilot: Tank an OCC Skill - possibly a pilot skill of choice instead.

Very glad to see the Altess getting some love.


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Unread postPosted: Tue Jul 20, 2021 6:15 pm
  

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Monk

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OMAV? please expand this acronym.

If I was guessing, because I saw naruni mentioned, I might think you mean that naruni egg shaped ship/fighter. Is this correct??

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Last edited by drewkitty ~..~ on Fri Jul 23, 2021 8:52 pm, edited 1 time in total.

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Unread postPosted: Wed Jul 21, 2021 10:10 pm
  

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Champion

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Fenris2020 wrote:
Do the Altess even get cybernetics?
Why would they?
Thanks for the work, but... I think the standard OCC works fine, they just get promoted.
Palladium has a LOT of character classes already.


Cybernetics I can see...bionics, not so much.
Possibly I'd say genetic mods instead?

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Unread postPosted: Thu Jul 22, 2021 1:11 pm
  

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gadrin wrote:
Braden, GMPhD wrote:
And yes, although the Altess usually avoid implants, the Armoria get 2D6 to start...so i'm thinking things like on-board computers, VR drone controllers, and force field generators. Stuff Joe Cyborg can't get.



http://mysite.verizon.net/resq5ye2/id3.html


http://www.geocities.com/kuseru/equip.html

.

I think the sites are down

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Unread postPosted: Thu Jul 22, 2021 10:50 pm
  

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Borast wrote:
Fenris2020 wrote:
Do the Altess even get cybernetics?
Why would they?
Thanks for the work, but... I think the standard OCC works fine, they just get promoted.
Palladium has a LOT of character classes already.


Cybernetics I can see...bionics, not so much.
Possibly I'd say genetic mods instead?



Certainly no to genetic mods, that would mess up their whole search for the Cosmic Forge.

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