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Unread postPosted: Fri Apr 23, 2021 11:03 pm
  

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Omegasgundam wrote:
Looks like the entry is REALLY dated. As in pre-USA founding dated. How long has it been in your drafts?


Quite a while, I'm afraid. However, as the USA is more a confederation than a political mono bloc, it's entirely possible to have member nation states like the GNE having troubles that don't always involve the USA....or the USA comes in later as a supporting element.

Current Relations to the DarcDominion will be part of the updated diplomatic standings to be posted soon, but it amounts to this; the Dominion is tearing itself apart, or on the verge of, like so many pirate groups, so odds are, the DarcLord bought it over Tsi-Eta Gamma for real.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Apr 30, 2021 8:54 pm
  

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Some more USA organizations:

United Systems Interworld Health Organization(USIHO)
“I don’t have to tell you what a xeno-pathogen, or even a mutant strain of a common microbe, can do unchecked; we’ve all read reports of, or maybe even experienced, Lurgess-flus, quiggley-syndrome, and neuro-rot. One contaminated cargo case, one unchecked ship, one careless traveler, and w can lose worlds. We’re here to set protocols, assemble resources, and execute strategy to make sure that doesn’t happen, and to contain the damage if we can’t.”

The United Systems Interworld Health Organization started out as a spinoff of the USPPC, and is a collaborative effort to coordinate the various health organizations of the United Systems Alliance with regards to health issues. The initial concern was disease pathogens that might spread through interstellar and interdimensional trade networks, but the USIHO’s mission mandate has also expanded to include resource and research data sharing, medical research and development, and medical outreach, esprecially to poorer member worlds and territories. USIHO works hand in hand with the USPPC and USU to sponsor and staff hospital ships and medical stations throughout the USA.


Space Lift Command(SLC)----A spinoff of the Merchant Defense Force, Space Lift Command collects, maintains, and deploys a reserve fleet of government transport ships. The SLC also handles private subcontracting for transport jobs under the Civil Space Services initiative. The SLC is mainly involved with servicing AJC outposts and larger government courier jobs, but also provides heavy transports for colonization, planetary rescue/evacuation, and crisis management. SLC vessels tend to be light on armament, but big on capacity and range. When the USA needs to move stuff, it turns to SLC, who bring the big bulkers out of standby, and/or put the word out for needed transport.


The Fernweh Society
(aka the Sehnsucht Society)
“While it’s true that the Society encourages travel and exploration, they also provide much-needed services and advisories. They really do try to discourage doing dumb things, like trying to pat Remegian porcuswine or flying through the Arvis Nebula on a dare. They also spotted some glaring design defects on the new Nosan Corps CDZ-700 instel-yachts even before the first ships made it to the Fringe. Good thing too; those design presumptions would have killed a good number of casual travelers had they started flying them in the Rim territories.”

“It’s a whole wide megaverse out there! Let’s go explore it!”(with apologies to Waterston)

The Fernweh (from the German word for “a longing for far-off places”) Society is a galactic organization dedicated to making space travel easier; a sort of galactic Triple-A, explorers’ club and hiking society rolled into one. It originated in the CCW, but has become particularly established and prominent in the United Systems Alliance, where it has tired into the USA’s extradimensional travel network. A growing number of USA-based businesses, such as lodges, eateries, garages, and tourism groups, are participating in the Fernweh Society, encouraging travel between the various new worlds opened up by the USA’s growing travel lanes.
The Fernweh Society maintains a growing library of information on new planets, dimensions, and tourist-friendly destinations. attractions, and accommodations for the interested traveler. They also provide ratings of travel services and facilities, conduct ratings of new commercial(especially those with private ownership in mind) spacecraft and systems. They also issued travel advisories, especially with regards to danger zones and places to avoid.
Subscribers to the Fernweh Society pay an annual dues fee of between 1,000-10,000 credits, in return for which they get access to the Society’s databases, and discounts(as much as 25%) on ship maintenance and repair services from participating businesses. This includes discounted or free lodging if the member’s ship is damaged so badly they cannot live on it while undergoing repairs.
Members can further reduce their membership dues and earn credit towards future upgrades and new services by adding to the Society database. Members are encouraged to keep a ship-blog on new places they’ve discovered, that can then be downloaded at a Fernweh Society site, with reviews of known businesses and locations being scored on the lower end, and new, especially previously unknown, locations scored higher. The Fernweh Society in turn makes additional money selling data gleaned from member downloads to businesses interested in market research and other travel groups such as spacelines. Other ways members can earn credit is by volunteering to be part of rescue services(being part of an on-standby space rescue patrol group), providing free transportation for medical supplies and patients(or their families), and other good deeds ‘in the spirit of being a good traveler’.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat May 01, 2021 11:38 am
  

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Updated USA relations:

“Lots of little enemies, few big allies. If we ever get into a half-dozen brush wars from one end of the Alliance to the other, we might have real trouble. So make nice with our bigger neighbors. We don’t have to like them, we just have to make sure they don’t decide we’re worth the trouble of squashing. Or backing any of our smaller and unfriendlier neighbors. We don’t have the luxury of picking every fight.”
---Prefect Vabo Alyn, United Systems Alliance diplomat

“Good thing their in-house starship manufacturers build specially-designed diplomatic ships; the USA has a LOT of use for them.”
---Anonymous TVIA official, CCW.

Foreign Relations:
Currently, in many circles, the USA is the hot young mustang on the block, the ‘up from the gutters’ upstart shaking things up and overturning a lot of old conventions. They’ve made plenty of friends, especially among the lesser worlds, but also plenty of enemies


Quick-look Color Code:
*Blue---Ally. These are trade/mutual defense partners in good standing with the Alliance.

*Red---Enemy State, with open hostilities. Contact to be avoided, lethal force in self-defense allowed. While diplomacy is (ideally) possible with some of these threat-organizations (such as the TGE), at least in the interim, these groups are generally considered antithetical to the USA.

*Purple----Considered adversarial, but not of immediate concern. Contact to be avoided, if possible. Prefered means of dealing with these organizations is diplomacy if possible.

*Tan---Nuetral-. Judged on a case-by-case basis.

*Green---Potential Ally. Friendly nation., but currently only trade links.

*Consortium of Civilized Worlds---Good relations. The CCW regards the USA with patronizing good will. As long as the USA doesn’t demand attention and resources the CCW can’t afford, they’ll tolerate the Alliance cutting more favorable trade deals and headhunting worlds on the rim. The CAF especially appreciates that the USA’s joint militaries are keeping piracy in their sectors down without CCW help.
Update: Post-Minion War, the CCW will be incredibly pleased with how the USA handled things(though some entrenched interests may worry and complain about the amount of influence the Usans have gained), and how their industries have been undercutting Naruni Enterprises and lighting fires under their older government-entrenched corporations, though they also have contingency plans to promote other companies like Hartigal to give PS/ASI and WZT some competition and keep them honest. The CCW remains confident that in the long run the sheer mass of Consortium numbers and production capability will keep the USA in its place as, at best a junior partner.
Unofficially, many in the CAF have come to regard the USA’s industries as a ‘toy box’ producing inexpensive and innovative(or inexpensive AND innovative) things that would take years, if not decades, to acquire through the usual bureaucratic channels and stodgy government contracts from entrenched corporations, even with the recent shakeups in administration. There’s also the matter that agencies in the CCW can get hold of specialized gear from USAn sources that would be more difficult to acquire from domestic sources, or would leave an indiscrete paper trail. At the very least, the threat of being upstaged and undercut by the ‘rimmies’ has been used by elements of the CAF to get their usual suppliers to get moving, if only to produce copies of USA designs.

*Free World Council----The USA isn’t directly involved with the FWC, but does quietly supply them with material. Recently a number of WZT- and ASI-design ships have appeared in FWC squadrons; more than can be reasonably accounted for by salvage or small-lot open market buying, so some other dealing must be going on. The TGE suspects this, and it’s simply another reason why, when the time comes, the Alliance is going to get stomped, like so many others, for the Empire’s trouble.
Update: It’s a lie; the USA has been giving the FWC a lot more support, including using dimension-skipping to secretly supply the Free Worlds, and lending them the use of bio-modded operatives. The FWC has been knocking off some PS/ASI designs, resulting in some dissent between the two parties, but whether the dispute is real or manufactured for public consumption remains uncertain; and what if anything the FWC may be giving in exchange for the goods, besides engaging and distracting the TGE, is unknown.

*United Worlds of Warlock---No formal treaties, but there is some trade. The UWW is intrigued by some of the technowizardry work being done in the Alliance.
Update: Post-Minion War, the UWW have come to embrace the industries and minor mage-worlds of the USA as new good friends, especially when it comes to facing supernatural forces. For techno-powers, the USAn worlds are very open-minded and innovative when it comes to using magic, especially in conjunction with technology. There’s growing trade, cooperation and friendly competition with regards to technowizardry developments, which has benefitted the CCW as well.

*Central Alliance----The USA has good relations with the Central Alliance, mainly through WZT, but PS/ASI has also made an impression on the Central Alliance cyborgs with their military cyberware. While the Central Alliance is not in any position to formally extend any long distance military assistance to the USA, they have made it known that they would not prevent their citizens from enlisting as mercenaries or irregulars with the USA if the situation warranted.
Update: Noldek’s been in negotiation with PS/ASI to set up branch offices and supply his forces. This seems very likely to go through, as most of the Central Alliance worlds share the same sort of impoverished socio-economic backgrounds as many of the United Systems Alliance worlds, and share the same enemies, making them virtually brothers in arms. There’s still likely to be some objection from local interests fearing outside competition, but for the most part, future CA-USA relations are on track to be smooth and close. The recent opening of the new Ungersoll Cybertech Annex on the economically blighted planet of Ugersoll is already showing positive effects.

*Altess Dynasty---The Altess remain aloof from the generally needy worlds of the Rim, and the United Systems Alliance is no exception. Despite the fact that the Alliance has stepped(unknowingly) on the toe-interests of individual Altess the Altess regard the USA with amused interest. That having been said, the Altess have quietly invested in some of the businesses in the USA, especially after the Alliance proved itself militarily in protecting regional commerce, and business-wise in successfully assisting several worlds in turning around their economies.
Update: This aloofness turns to open respect and gratitude after the AJC’s help in repelling Golgan aggression over Altess Prime. As a result of a debt of honor, the Altess have become the (top-billed) partners in a number of humanitarian relief and economic development initiatives through the rim territories, and the USA have become currently the Altess’ favorite ‘poorer relations’. The Altess have also stepped up both their overt and covert investment in USA businesses, and some have considered the idea that if the True Naruni ever prove too obstreperous to control through their stocks, the Altss might be better served by quietly buying a controlling percentage of PS/ASI.

*Shemarrian Star Nation---Good relations with the enigmatic Shemarrians, mainly in combating pirates, policing colony worlds, and keeping the Splugorth out. This puzzles many outsiders, who can’t figure out how the USA is able to have such a working relationship with the mysterious Shemarrians.

*Typhen-Corianis-Rosette League(Thundercloud)---This Thundercloud-based polity is a staunch trade and technology partner of the USA. Although they cannot offer any substantial military assistance, their heavy shipyards have provided the Alliance with a number of large hulls suitable for warship conversion, and their armaments industry has provided a number of advanced weapons systems.

*Celsian Primarchy(Thundercloud)----Considered good trade partners. The Celsian military and AJC have conducted joint exercises together, and the Celsian military has recently helped the Alliance secure several protectorate worlds from outside hostilities, allowing for the more active deployment of AJC forces elsewhere.

*Cosmo-Knights----Seen as champions of Good. The USA has a policy of cooperation with the CK, but has instituted general guidelines similar to the CCW.

*Saphian Royal Confederation---Trade partners with the USA. The Saphians LIKE the USA’s ‘green’ policies and their activism in supporting the less well-off worlds. Saphian observers are welcomed on many of the USA’s colonial ventures to monitor their policies with regards to local ecologies.

*Botwani Union---Good trade partners, and, though the USA are not direct signatories of the Senexa Arm Aboriginal Protection Act, they ascribe to the same ideas. When rampant violation incidents threatened to overwhelm the Botwani-led SAAPA enforcement instruments, the USA stepped in to help cover for them. When they can spare them, the Botwani send their SPAMarshals to help the Alliance with their actions, building further trust between the two organizations.

* Stellar Coalition(Anvil Galaxy)---The KSC seems poised to be the next multi-star member ot the USA; both WZT and PS/ASI have been instrumental in introducing this small star nation to the greater galactic community. Curiously enough, the monster-visaged ships of this tiny star nation have shown NO incidence of Void Zombies. And ships with Kamasaugh crew who diligently carry out the many rituals they practice when traveling through space suffer far lower incidences of encounters with Infernals. This drops to zero if actually on a Kamasauni ship. Something about the neo-oni and their ritual-steeped culture seems to repel forces of darkness. Given how innocuous and nonconfrontational the Kamasaugh are, this surprises many.

*Seneky Caliphate(Anvil Galaxy)----The USA is one of the stellar polities the Seneky have reached out to, and trade, if not outright membership, with the Alliance seems certain.

*Zyganian Empire(Anvil Galaxy)---The Zyganians are one of many ex-Golgan Republik satrapies that the United Systems Alliance trades with. The Zyganians also have contracted with several USA firms to acquire new technologies and ship designs, though no formal military treaties exist between the two polities. The USA is somewhat worried about reports of Zyganian jingoism and provocations with the Golgans; though the Alliance has had its own run-ins and confrontations with the Republik, the Zyganians have been much more blatant in poking the Golgan giant.
Recently the USAlliance ambassador to the sector was quietly approached by several people claiming to be members of the Zyganian Foreign Ministry, who had a proposition for the Alliance. Given the Alliance’s propensity for picking up ‘sad sack’ planets, would the USA possibly be interested in acquiring Alebia, a planet on the Zyganian Empire’s borders? Some milintel inquiries have revealed that Alebia is a human-inhabited world recently liberated from a cruel occupation by a neighboring warlord race. Taking over management of Alebia would put USA interests in charge of a world of traumatized, shell-shocked ex-slaves barely able to take care of themselves, as well as a world on the border with the still-dangerous former occupiers. The USA is not certain that the offer of transfer of Alebia is serious, or if the Zygaian ‘ministers’ were genuine in the first place.
Update: The defeat of the Golgan Argosy invasion force in Altess territory had the Golgans looking to save some face, so they used the reserves meant for the follow-up occupation of Altess space instead in a series of hard-hitting raids on border states that might cause the Republik trouble. The Zyganians got struck badly, with severe damage to a number of their space industries and resource worlds, hampering theri military expansion efforts. The USA has extended what help they can, and the Zyganians have ordered up weapons and ships from USA industries safely located out of range of Golgan preemptive strikes, but the effort will take time and money. While the USA believes the Zyganians are good for the purchases, the fact remains that the situation leaves both polities stretched too thin on resources to deliver more than a trickle of replacement equipment for token installment payments.

*Trevis Collective(Thundercloud Galaxy)---Tentative trade treaties. The Trevis seems just the sort of hard-luck case that the Alliance seems to do well at rehabiltating, especially if they could also bring in the EShemar Radiant Edge to help decontaminate some of the Trevis worlds savaged by their brutal civil war. Despite the prospective short-term burdens of helping the Collective rebuild, signing up the Trevis would add some good diplomatic clout to the Alliance, so Alliance diplomats remain optimistic.
Update: The Trevis may be trading antimatter to the USA on a limited basis, suggesting a thawing of relations towards the outsider power. Rumor is that the Trevisians were paid a visit by one of the Infernal factions rooting around on one of the shatterworlds for ancient Ratling artifacts, and the situation became so ugly, the Collective needed help dislodging the unwelcome squatters. If so, the Trevis may be paying the Alliance back for their assistance.

*People’s Republic of Contoon and the Lo-Ting Electorate(Anvil Galaxy)---The USA knows of these two one-world powers through the Central Alliance and efforts to establish relations with the new Ulcha Unitan Republic. The USA is interested in rumors of the Contoonians’ ability to manufacture biosystem androids, and in Lo-Tingian chemical engineering,. As both worlds are in a rather depressed economic state currently, the trade pitch the USA is making is falling in receptive ears. As long as the USA isn’t offering to sell arms to either of the two(and especially to their old rivals), the PRContoon and the LTE are happy to have somebody interested in trading with them. The USA’s version of the Office of Positiive Outcomes(OPO) is hoping to encourage the two worlds to trade with each other, through the go-between of the USA, so initially the two former foes can convince themselves they’re not really dealing directly with their old arch-enemies. Of course, both worlds being formerly(nominally) part of the Central Alliance, the CA is watching the situation with some small interest, in case the USA tries to snap up Contoon and/or Lo-Ting, though some of Noldek’s advisors are suggesting that the Central Alliance should make its own pitch once the USA has hauled up both planets’ economies and made them worth re-annexing.

*Vrusk---The USA is on friendly terms with this species of galactic garbagemen. Though the Vrusk generally don’t have much to do in USA space due to the scrupulously ‘green’ policies encouraged by the USA, and Vrusk ships are given the same respectful/fearful wide berth given by other starfaring polities, when the USA does have a radiological or hazmat situation they can’t handle on their own, they call in the Vrusk. The Vrusk also appreciate the work and assistance the USA gives them with regards to shatterworlds.

*Kasenti Stellanion(Anvil Galaxy)---The USA is on good terms with the Kasenti Stellanion, though some of the latter’s policies on slavery grate against GNE sensibilities and the general attitude of the USA. However, some of the USA’s less-orthodox citizenry were involved in keeping the Stellanion from becoming the playground of a resurrected evil alien intelligence, so there’s hope that the Kasenti will listen to some advice about reform.

*Syndian Republic(Anvil Galaxy)---The USA knows of this mercantile nation through mutual trade contacts. While the Syndians have their own superb shipwrights and locally-produced merchant fleet, they have expressed admiration of the USA’s own dsigns, while in turn the Alliance looks up to the Syndian Merchant Marine training standards. Relations between the two star nations are very good.
The USA was not in a good position to give much assistance to the SR in either of their two wars with the Valar-Ryzellians, but was able to correctly suspect that there was Infernal involvement behind the Kadavists’ rise to power. With that in mind, the USA was able to send a few of their paranormal-hunting Irregulars and as many TW sensor suite rigs as they could spare to help the Sundians and their assimilated Valar-Ryzellian allies in the fight against the corrupted Kadavists.

*Odina Federation(Anvil Galaxy)--- A client of WZT even before the formation of the USA, the Odina Federation has remained a customer in good standing and become an trade ally, even going so far as to ask WZT and its partners in to assist in the securing of assets of the Cynoceran Republic after its collapse. Though there are some Odinans who are unhappy with how several ex-Cynoceran worlds elected to join the USA rather than rejoin the Federation, and there are more Odinans unhappy with how WZT/PS/ASI have taken over several ex-Cynoceran shipyards and now use them to produce the sort of warships that might have allowed the CR to defeat the Odina Federation back in the day, the OF remains a steady trade partner, including buying many of those ships being produced by the ex-Cynoceran worlds.

*Cisen-Adeta Republic(Anvil Galaxy)---The USA is on good trading terms with this new star nation, and the Cisen-Adetans are interested in having WZT/PS/ASI establish shipyards and factories in their territory, which shows promise for closer relations in the future.

*Bakalapona(Anvil Galaxy)---Though contact with this unequivocally crazy star nation has been sporadic, the USA and the Bakalaponans actually get along rather well, which worries many outsiders. This is especially true and alarming when USA scientists, taking a look at examples of particularly insane Bakalaponan technology, boggle for a moment, then nod their heads and say ‘we get it! Brilliant!’. In return, Bakalaponans are known to buy many of the more eccentric product designs from USA-affiliated companies.

*Noirlan Coalition /Durok Empire(Anvil Galaxy)----- The USA came in on the side of the Noirlan in this bitter little brushwar, with PS/ASI supplying arms to the Coalition, and the USA boycotting the Durok. in an economic embargo. The war has smoldered on, with some outsiders claiming it’s become something of a corporate proxy war between PS/ASI and Hartigal on one side, and Naruni Enterprises backing the Empire. The Durok have only gained ‘red’ enemy status because they’ve recently been hitting shipping, including USA-flagged vessels, outside the warzone, and blaming it on rogue elements(deserters) from their forces.
Meanwhile, though trading with the Noirlands, the relationship is less friendly than it could be, the Noirlans’ poor treatment of repatriated POWs held by the Durok has rankled with many in the USA.

*TransGalactic Empire----The TGE views the USA with the same contempt as it does other semi-independent hangers-on of the CCW. For all its c;laims of independence, the USA is seen as merely another noisy teat-sucking extension of the CCW. The USA is annoying because it makes infiltrating the rim territories and new frontiers around the CCW that much harder. In the end, though, when it comes time, the USA and all the other wanna-be star nations will fall to the TGE...or else. Possible conflict with the TGE has helped feed the development of a heavy-gun fleet capability in the AJC.
Update: The TGE KNOWS that the FWC is getting more than casual help from somebody, but suspects that the rim nations are being used as convenient cover for the real culprits; the Consortium of Civilized Worlds, especially as the ripples of the Shaw Initiative sweep the CCW. The TGE will still crush them as the annoyances they are, once they can no longer distract the Empire from dealing with the real string-pullers in the CCW.
Unfortunately, much to the USA’s discomfort, direct confrontation may be unavoidable as more worlds in sectors near TGE space or in the path of the Empire’s expansion, apply for USA membership, or , if already members, have been reporting signs of TGE activity near them.

*Golgan Republik----The USA and GR have skirmished on occasion, but the two polities aren’t openly warring with each other. Though no formal trade treaties exist between the two, USA traders do some small trade with Golgan worlds, but also trade openly with former Golgan satrapies. Occasionally, USA and GR forces have fought the same enemies and the Alliance extends the same protection to Golgan merchant ships that its forces extend to its own. The Golgans suspect the Alliance, or Alliance-based concerns, in taking away some promising territorial prospects the Republik was eying in the Thundercloud. Ultimately the two polities don’t see eye to eye, but they aren’t -nasty- about it.
Update: After their defeat above Altess-Prime, and the liberation of Vivisanda, the Golgans have begun taking the USA more seriously as a threat. Trade has ceased and merchant ships of each polity are considered suspect. While the two polities still practice honorable treatment of each other and occasionally join forces against a greater common threat , they’re also more inclined to shoot at each other on sight.

*Splugorth Kingdoms---Despises the Splugorth and that attitude has remained consistant. The Alliance has taken one Splugorth slave colony away from them and intercepted several slave raids. As an ally of the Shemarrian Star Nation, the United Systems Alliance is also on the Splugorth hate list. Mounting a defense against future transgressions by the Splugorth remains a major concern of the Alliance.
The Splugorth know the USA as another alliance thrown up against their slave raids and expeditions. That USA industries have undercut arch-rival Naruni is seen as amusing, the fact that the same industries have been serving other impediments like the UWW and CCW and helping lesser worlds better resist Splugorth incursions is less so. The rumors of the USAns working closely with the mysterious and viciously anti-Splugorth Shemarrians simply damns this particular group of inferior animals all the more, and their works that much more enjoyable to loot and destroy when their time to bow before the Splugorth comes. The cagier Splugorth, though, have noted the effectiveness of USA weapons against the Infernals, and against their own magically-enhanced vessels, and are rather more cautious with regards to meddling near USA space.

*Travesdeen Empire(Extradimensional)---This extradimensional slaver human empire has raided several sub/pocket-dimensions that have a GNE/USA presence, resulting in open war being declared. The war is considered low key for the Alliance, with a limited number of fronts, but lack of information on where the Travesdeen homeworld is, extradimensionally, has proven frustrating for the Alliance, who believe that the fairly small empire could be brought to heel very quickly if the USA could put a few warships in orbit to engage in a little bombardment diplomacy. The Celsians have helped take some of the burden of the war off the Alliance by protecting several of the worlds/communities liberated from the Travesdeen.

*Sorm(Thundercloud)---The predatory neobarb Sorm pose a serious threat to the Alliance’s Gaelra Arm interests. While the threat has, for the time being, been beaten back from Alliance territory, with the assistance of CheDive allies, the Sorm continue to pose a danger in those sectors. As the Sorm cannot be negotiated with(they consider negotiators to be appetizers), the Sorm are subject to ‘weapons free and nukes enabled’ protocols if and when encountered.
Update: Post-Minion War, the USA has begun scouting the suspected Sorm homeworlds and has begun conducting heavy raids to destroy the Sorm industrial base and ‘bomb them back to scratching fleas and chewing on rocks’

*Chor’ii(Ender’s Cluster)--The USA’s policy with regards to these rapacious cannibals remains unchanged: extermination. As with the Sorm, negotiation is impossible with the Chor’ii, who eat anything they can get their paws on. Until other powers can rally, post-Minion War, and mount a proper response to the Chor’ii swarming, the USA is stuck with the job of holding a containment cordon preventing the Chor’ii from spreading even farther and faster through the Ender’s Cluster and probably beyond it. Currently the Alliance is looking at an eighteen month slog at least, before they can finish dealing with the current waves of Chor’ii horde-ships. The peculiar nature of space/time in the Ender’s Cluster prevents the Alliance from being able to use their existing FTL drives to strike directly at the Chor’ii homeworld and infrastructure, and the USA currently does not have the means to construct the exotic technologies needed to traverse the distance to do so. So the USA has dug in its heels, entrenched its positions, and gone into bugzapper mode, destroying any and all Chor’ii vessels that come within range.

*Kybyree(Thundercloud)---- The United Systems Alliance has heard of this rapacious slaver empire and is determined to do something about them. Although the Kybyree are still galactically some distance away from the nearest USA members, Kybyree slaverships, scouting new prospects/victims have intruded on USA space and been met with disabling force. It is not known if the Kybyree know what happened to their missing vessels or who did them in, but the Alliance intends to be ready for whatever response the ambitious insectoids come up with if they do.

*Sqaada(Thundercloud)---These genocidal reptileans are known to have saturation-nuked at least one world that PS/ASI was doing business on, and Alliance ships were involved in hot-extractions from several of those worlds. Though distant from the mainstream worlds of the USA, and currently falling into conflict with backdoor incursions by the Shemarrian Star Nation, the possibility of Sqaada pirates and raiders has not been dismissed by the Alliance, who regard Sqaada ships to be subject to shoot-on-sight.
Update: The zone of aggression being perpetrated by this rapacious and technologically advanced species saw the United Systems Alliance involved in the evacuation of several worlds ahead of Sqaada orbital bombardments. While no member worlds of the USA have been directly threatened, PS/ASI did lose a few trade outposts, and the USA has been helping other worlds in the predicted path of the Sqaada onslaught fortify. However, the anticipated storm seems to have broken, or at least been delayed, as the Sqaada seem to be currently preoccupied with a backdoor invasion of their territory by the Shemarrian Star Nation, who it is said is giving the Sqaada ‘serious fear of the Lizard Gods’, which may be a reference to the Thousand Dragon Tribe. Confrontations with Sqaada ships in the expected line of advance have become increasingly uncommon and there are hints that they have abandoned many of their forward outposts, or at least have given up pursuing the refugees from their last planetary ‘reductions’, fueling rumors that the Sqaada have been drawing back their forces to deal with the Shemarrians.

*Necrons(Corkscrew)---Though the USA is more concentrated in the Anvil and Thundercloud Galaxies, their predilection for trading with, and acquiring members from, the galactic hinterlands, means that the USA has unfortunately run into the latest threat to the Corkscrew, the technophobic Necrons and their biotech. Like the CCW, the USA has found the Necrons impossible to negotiate with, both because of the latter’s hatred of technology, and their arrogant belief that they alone are ‘pure’. The few encounters the two polities have had with each other have been violent and nasty, with the Usans’ use of innovative tech-tricks and their own biotech and magic proving both an unpleasant surprise for the Necrons, and an even greater reason for the Necrons to HATE the United Systems Alliance. After a few more contacts, with the Necrons being ever more belligerent, the USA has issued shoot-on-sight protocols for dealing with the Necrons, though it as yet has no plans to pursue an offensive campaign against Necron territories..

*Infernals---A MAJOR cause for concern during the Minion War incursion in the Three Galaxies. Infernals fall squarely in the ‘shoot on sight’ category of enemies, and relations are strictly of the ‘calculate targeting solutions and fire when ready’ sort. Though not the focus of the Infernals’ campaigns in the Three Galaxies, the GNEAS and AJC still fought actions against Infernals from Phaseworld to the scattered worlds of the Far Rim. Even though the destruction of the major Demon Planets and centers of Dyval power in the 3Gs signaled the end of the ‘official’ war, the AJC continues to see action against smaller remanent Infernal forces and their lackies and, of course, outdimension, where the Minion War has moved its attention elsewhere.

*Pirates---Piracy is a serious problem on the Rim and one of the major focuses of the joint military command of the USA. The explosion of piracy throughout the Three Galaxies has kept the USA AJC VERY busy. It’s also given them a source of good karma with regards to their reputation amongst the lesser and non-aligned worlds. Eliminating piracy, especially slavers, is an ongoing mission for the armed services of the USA.

*Star Hives--- The USA’s seemingly propensity for encountering ‘swarm’ species has paid off whenever they encounter the rapacious starwasps The tendency of WZT/ASI starship designs to drip with point defense systems and the USA to liberally arm its planetary militia has meant that it’s most often the starwasps that are crispy-zapped.


*Naruni Enterprises---The USA would very much like to shut Naruni out of their space, and has largely succeeded in keeping any of their worlds from becoming contract-slaves to NE. The USA is banking heavily on the industrial engines of WZT and PS/ASI to keep member worlds supplied and out of Naruni’s clutches. The Naruni are beginning to twig that the USA is actively working against them, and are insulted by the restraint of free trade that the efforts represent.
Update: Post-Minion War, with many of NE’s potential(and often current) customers turning to the emergent industries of the fringe worlds and Rim to supply their armament needs(helped along by the CCW’s secret plans to topple NE switching into high gear), the Naruni are beginning to realize just how much they’ve been deliberately undercut, both in the Three Galaxies and in other universes by what may be the same corporate entity. If/when that happens, it’s possible that Naruni may start counting up vengeance bucks for more direct action against PS/ASI, WZT, and the USA in general.

*Deneva Comdomate(Anvil Galaxy)----The United Systems Alliance and the Denevans are at loggerheads with each other, since USA forces helped their Tme members take back a colony world seized by the Comdomate. A cold war situation with no OVERT hostilities exists between the two polities, though Alliance military intelligence suspects that that the Denevans may be hiring privateers or mercenary proxies to stir up trouble in Alliance space.

*Dadalane Jihad(Thundercloud)---Though not in the immediate stellar vicinity of any USA worlds, the Dadalane are suspected of being behind some of the pirate activity plaguing USA shipping. To the atavism-worshipping Dadalane Wolfen, the offsept plutocratic Wolfen of Eugenia would be seen as hellspawned and corruptly wealthy heretics.

*Solex Federation(Anvil Galaxy)---The civil war brewing in the Solex Federation seems only a matter of time away , but the concern is that it might spill over into adjacent USA-affiliated space. Already a number of unpublicized skirmishes have taken place between Solex-Terra, Solex-Colonial, and United Systems Alliance forces on both sides of the border(the GNE/USA launching several raids on slave camps in Solex territory), but whether , when war does break out openly, the two Solexian factions will concentrate on each other or drag the USA into it remains to be determined. Another issue concerning the USA is whether the Alliance should move to occupy and protect non-factional Solex worlds in the border region when the civil war does go hot.
Update: Post-Minion War, the Solex does collapse and the area becomes a warzone, leading to the USA strengthening its military presence in adjacent sectors to contain the spread of violence. It is, however, also rumored that USA units are taking a more proactive role in pulling Solex civilians out of the line of fire and neutralizing assets of BOTH ST/SC faction forces, in response to reports of atrocities taking place in Solex territory.

*T’ghari Domain and the Brualli Alignment(Anvil Galaxy)---The vicious war between these two star-nations threatens to boil over into adjacent USA-claimed space. While both nations are arguably already tottering toward mutual collapse, the fear is that they may still be able to do considerable collateral damage, especially to the refugee colonies near their borders, or that their collapse may herald a new region of pirate havens.
Update:---The vicious war between these two star-nations threatened to destablize a sector, but surprisingly the brushfire-in-the-offing has failed to materialize. Both nations seem to have exhausted themselves and the predicted crescendo of interstellar violence has instead petered out into occasional skirmishing and the equivalent of thumbwrestling. A few ships of both sides have gone rogue and been dealt with by USA forces, but by and large the two governments seem to have run out of steam, hobbled by their crippled economies. Though no official ceasefire has been declared, observers in the region remain cautiously optimistic that the two sides may be amenable to giving diplomacy a second chance and not just taking the opportunity to rearm.

*Acalian Genanarchy(Anvil Galaxy)---The territorially aggressive Acalians have accused the USA of harboring political dissidents and terrorists in systems bordering the Genanarchy, and have been increasingly harassing Alliance shipping to force concessions. The USA has tried to take it in stride and stepped up patrols in the relevant areas, but lacks the immediately available numbers to provide a real show of force in the sector. There have been some recent hints that factions within the Genanarchy are displeased that the USA has not reacted in a more bloodthirsty manner to some of the Acalians’ more insulting and provocative actions, suggesting that the Genanarchy may be underestimating the Alliance.

*People’s Imperial Democratic Alliance(Anvil Galaxy)----The United Systems Alliance took in refugees displaced from one of the nonhuman worlds annexed by the PIDA. The two polities consider each other enemies, though the Alliance AJC is fairly confident that they can easily knock apart any military force the PIDA could assemble and throw at the USA, given the technological and economic disparities between the two.
Update: Events of the Minion War suggest that the United Systems Alliance has other ways, besides warships, of keeping the PIDA in its place (Important military leaders and weapons scientists going skydiving without parachutes in the middle of the night off stratoscraper penthouse balconies aren’t an everyday occurance).

*Indrel Khonate(Anvil Galaxy)---The USA has had a few run-ins with this forty-world imperium, and doesn’t like them in the least. The Khonate is arrogant, domineering, and aggressive. The OPO has heard rumors of atrocities and other horror stories from the Khonate’s conquered worlds. The Khonate restricts trade and travel through their territories and demands extortion-rate transit fees for shipping in non-Khonate hulls. Khonate industries have also pirated several USA-developed technologies and designs(mainly weapons). Though bordered by both the CCW and the Golgan Republik, both polities are currently unwilling/unable to do anything that might remove the Khonate as a border-buffer, and the USA is not in a good position to more openly move against the Khonate. However, the USA is routing its trade traffic around Khonate space, using a few dimensional gateways to shortcut, and offering the same routes to other concerns unwilling to pay the Khonate’s pirate-rate fees. The USA’s official stance is to ignore and avoid the Khonate, but the USA’s member worlds have independently imposed their own embargoes on Khonate goods, and OPO is also running some support to dissident groups in the Khonate colonies and territories.

*DarcDominion(Anvil Galaxy)---The USA has had one major contact with this pirate state-spinoff from the Central Alliance, and it didn’t work out very well at all for the ‘Dominion; the USA almost accidentally killed its leader and captured its flagship. Since then, though the USA has been on the lookout for further trouble from this glorified band of pirates, there’s been virtually no contact with any more DarcDominion forces. A few rogues who have crossed paths with the USA have claimed passing acquaintance with the ‘Dominion, but what little they’ve revealed paint a picture of a kingdom of outlaws currently eyeing each other in the absence of the unifying fear of the DarcLord, and more concerned with internal power struggles than going after outside nations. The USA regards this group as pirates, little else, but their days as a unified threat seem past.

*Lucim Imperium---This small stellar polity and offshoot of the Ivoians got on the Botwhin Char’chugas’ **** when the Lucim tried to planetjack a human world and genocide the inhabitants just for some additional real estate. Instead, the Lucim got taken to the ropes and hammered back to almost pre-space travel level by SAAPA enforcers and disciplined by the BABES. During the Minion War, a group of unreformed hard-liner Lucim tried to take advantage of the Botwhins’ distraction and attempted to rebuild their war machine by acquiring outworlder weapons, especially ones that could harm the Botwhin Char’chuga. Unfortunately for the Lucim, ‘the best money could buy’ in the region that the Lucims’ contacts could steer them to was United Systems Alliance-made, and the Lucim, wanting bulk, went for a dealership, rather than more dispersed black market contacts. PS/ASI sales reps quickly got suspicious and recognized who they were dealing with, and before the Lucim realized that the arms dealers they were dickering with actually had an alliance with the hated Botwhin, the SAAPA were let in on the dealings, and the conspiracy simultaneously blown open and stomped flat. The Lucim Imperium, even deeper in the hole now, is now TERRIFIED of both the Botwhin Char’chuga and the USA, though individual Lucim blowhards have still tried to make trouble for the two polities.

*Intruders--- The USA, with only a scant presence along the rim of the Corkscrw Galaxy, has only had a few encounters with these enigmatic aliens. These encounters have proven inconclusive; the Intruders behaving belligerently, but not pursuing if the Alliance vessels retreated. The one surprise ground encounter resulted in a brief skirmish that sent the Intruders in hurried retreat when the USA scout team started popping magic and their own psionics into the fray. The USA has yet to decide on a comprehensive policy regarding the aliens beyond avoidance and fghting only in self-defense. The USA is anxiously listening for any word on the CCW’s or FWC’s efforts to communicate with the Intruders.


*Hartigal Combine---Like Naruni Enterprises, HC is also watching the activity in the USA and would like to swoop in and make all those worlds a deal! However, the Alliance is also keeping Hartigal at arms’ length, not wanting to get pulled into an inevitable trade war between Hartigal and Naruni. They haven’t entirely shut Hartigal out, considering them the lesser of two evils of the Naruni ‘family’, but the USA does watch any deals made between member worlds and HC most closely.
Update: Jelko Rodula watched footage of the events above Altess-Prime with great interest(he was too far away and inconveniently placed to be able to lend timely assistance to his home nation when he learned of the Republik’s invasion) and has been taking a second look at the USA’s corporations and their new relationship with the Altess. He’s incredibly pleased that PS/ASI and WZT are undercutting Naruni’s influence with the major powers they sell to. However, he also realizes that they’re denying him his direct vengeance on NE, and becoming real competition for Hartigal. That means he’ll have to step up his game as a weapons designer and businessman to beat out the USA corporations for market share, but he’ll do it honestly, not like Naruni. It will be a competition of genius, with a respected equal, not an abhorred adversary. Of course, he feels he has an edge in creating weapons that are works of art, though some designs like the Aurora show that there’s some artistic talent in PS/ASI too.
If Naruni were to openly declare a blood feud on the USA, Rodula might be moved to have Hartigal more openly align with and support the USA.

*Bushi Federation(Thundercloud)---If the Bushi Federation regards the Consortium of Civilized Worlds as barely tolerable but useful barbarians, the Oni see the United Systems Alliance as a motley gang of degenerate failures and uncivilized(and uncivilizable) mongrel savages barely above the rock ax and rubbing stick fire starter level. At best, the USA produces a few interesting geegaws worth acquiring for the price of some baubles; at worst, they are to be avoided altogether. While not openly hostile, relations between the two polities can best be described as ‘chilly’. As much as the USA would like to open trade relations with the Bushi Oni, it’s no great loss either if they don’t have to deal with the haughty Amateratsuans at all.
That having been said, in the aftermath of the Minion War in the Thundercloud and the chaos it inflicted in the Bushi Federation, relations have become quite chaotic., with USA offers of humanitarian aid being both graciously accepted and coldly rebuffed by the various factions and offices trying to pull the Federation back together.
Meanwhile, the USA has quietly provided sanctuary to a clan of dispossessed Oni ninja. In return for keeping their survival secret, the clan has been offering the USA some tips on stealth operations, including starship technology, and advising them on who can be trusted in the Federation.

*Arzca Confederated Purity(Anvil Galaxy)----Limited contact through shipping traffic. Though the USA and the SCP agree on stopping piracy and galactic contraband trafficking, the two do not always agree on what constitute contraband substances, with a good amount of regular trade in the USA being in material that would be banned in general, if not subject to stiffer punishments, in the Arzac realm. Still, the two polities get along well enough to oppose the Coloye Dopamen cartels, and trade information on rehabilitation therapies for the addicts of various controlled substances.

*Denesk Caliphalum(Anvil Galaxy)---Though nominally a trade partner, the Denesk institution of chattel slavery makes relations with the USA chilly. Private concerns in the USA have been running an escape network for slaves wishing to flee the Caliphalum, which oddly enough, the Denesk seem to allow, possibly seeing it as a social safety valve.

*Network Omni News--- The United Systems Alliance has, through its actions, drawn the attention of NON, which has realized that the ‘fringe state’ has enough popping to be of interest to its newsbase. This has resulted in the Big Eyeball sending some news teams to scout out the usans and see about expanding the network to new audiences out there. The USA is ambivalent about NON; on one hand they provide EXCELLENT news coverage and media support, but on the other hand the USA really doesn’t want the nosey investigative reporters of NON snooping where they don’t belong and revealing too much about their operations. For now, the USA and AJC is throwing a few scraps of meat to NON, letting their reporters follow along with some task groups, and hoping that a little cooperation will keep the NONers from looking to dig up dirt from inappropriate places.
Frankly, Cybssynthcryth suspects he knows where the GNE originated from, and if he’s right, then he may get the opportunity to stake out Splynncryth’s summer place(currently, NON is banned from visiting the Atlantis Dimensional Market). So NON has backed off on digging too deeply into USA affairs while Cybssynthcryth attempts to wrangle a deal to send reporters to Rifts Earth, though if he feels desperate enough, he’ll use blackmail to leverage the deal.
It’s unknown how Splynncryth might react if he ever learned of NON reporters coming in from the GNE. While it would provide another excuse to squash Greater New England’s land of origin, at this point it’s arguable if it would do any permanent damage to the United Systems Alliance, and such action would be an unspoken acknowledgment that NON is more than a mild annoyance. And if the GNE ever did cut a deal to host NON and got attacked for it, it’s unknown what, if anything, Cybssynthcryth would do; if he’d honor any agreements made with the GNE, or would simply cover the unfolding tragedy as another news story.
Frankly, there’s too many unknowns, when dealing with even the ‘nice’ Splugorth, for the GNE to feel comfortable.

*Gapatrac Syndracy(Thundercloud Galaxy)---This aging and fading former empire recently approached the USA, interested in acquiring some of their genetic technology, as well as gene stocks, in return for some as-yet unspecified boons in payment. Though reportedy USA officials are intrigued by what the Gapatrac offered, they’re leery of the reputation the Syndracy has for rumored illegal sophont abduction and medical experimentation.

*Denlech----Though Naruni’s taken a few ecconomic hits, or perhaps bcause of it, Naruni Enterprises has been doubling down on its efforts to extract kiloryte from the Denlech worlds, either directly or using proxy front-corporations. Smuggled-out reports of the heavy-handed treatment of the agrarian communities in the way of corporate profits has moved hearts in the United Systems Alliance worlds, and there have been calls for action. However, the USA can currently ill-afford to take overt action against what is still a formidable galactic arms corporation. More covert approaches to the issue have been rebuffed by the Denlech the USA has approached; the Denlech have no desire to replace one technological oppressor with a technological saviour, however well-intentioned. To the Denelech, the USA’s embracing of a range of technologies, and especially their recognition of AI as legal enttities, marks the usans as dangerously unenlightened. Offers of overt aide have been rebuffed, often with the rejoiner that ‘the Divine shall provide’.
That having been said, individual donors in the USA have been providing the Denlech with supplies of small arms, and a few of the more low-tech world citizens have voluntarily joined the Denlech cause, as long as they agree not to call upon the USA to bail them out.


*New Nigelian Confederation----Though the two polities are far enough away from each other not to have direct contact, the two have heard of each other. The two star nations’ industries have, in fact, acquired samples of each others’ gear and developed designs from reverse-engineering, which has those respective industries agitated over the copyright theft even as they salivate over the profits being made from their work on copied hardware. The two nations, if they became closer together physically, might become, not enemies, but quiet rivals for the yet-unaligned worlds of the Rim, though the Nigellian perchance for freewheeling aggressive mercantilism(some would call it piracy) has many in the USA looking at the NNC with suspicion.

*Xan Xanti Synoc(Thundercloud Galaxy)---The USA has some small small trade contacts with this reclusive nation, mainly through Xappish merchants. Though the Synoc would seem to be an obvious place to shop for antimatter, or even another member-state, the Xan Xanti have proven reluctant to committ to the sort of large-scale long-term supply situation the USA is seeking. The wary and security-conscious Xan Xanti may be leery of getting tied with a new star nation that’s been getting involved in numerous small conflicts. However, the USA hopes that word of the good relations the Alliance enjoys with other major law-and-order power blocs in the Three Galaxies may prove the sort of positive recommendations that can assauge Synoc doubts and sway them to the bargaining table.

*Unity of Starholme(Thundercloud Galaxy)---The USA knows little of this isolationist polity, as the latter is both far away from the nearest Alliance outposts, and has, in its few contacts with the galactic community, expressed its desire to be left alone.

*Lurgess(Anvil Galaxy)---The USA treat the Lurgess pretty much as other cultures do; with great caution. With one of their members having suffered a near-catastrophic encounter with Lurgess pathogens, the USA watches any known Lurgess movement near their worlds with wariness. The United Systems Interworld Health Organization was formed, in part, to deal with Lurgess-style pandemics. If Lurgess are in trouble near USA vessels, assistance is extended, but Class 1 bio-hazard protocols are invoked. Ideally, the USA use AI or inorganic sophonts to interact directly with the Lurgess, as long as they can be safely decontaminated in both directions.

*Justicene Exiles(Thundercloud Galaxy)---The USA has had its share of run-ins with these nomadic aliens. In general, they’ve found them annoying, thieving, opportunistic brigands little removed from openly being pirates. What keeps them from being classified as ‘non-amicus’ is that the Alliance has also had its share of encounters with helpful Exiles who have freely shared information on threat-species, and heroically opposed slavers. The USAJC has even fought alongside the Justicene against Splugorth MInions and other adversaries, and it’s rumored that the secretive Office of Positive Outcomes has employed a few reliable Exiles as operatives. So learned USA citizenry regard and react to Justicenes with healthy caution and skepticism, but not outright and immediate violence.

*Trensik Mercenaries(Thundercloud Galaxy)---The USA has had a few encounters with this professional warrior species, on both sides of conflicts. The USAJC and the Trensik have developed a respect for each other’s professionalism and prowess(prior to the USA’s formation, the Trensik already had run-ins with the Tmelain Regulators and the Grendelsec Bashers) , but know that the tides of galactic conflict force them to be pragmatic, and that they’re just as likely to be at odds with each other as standing on the same side.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue May 04, 2021 10:45 pm
  

Dungeon Crawler

Joined: Thu May 08, 2008 11:04 pm
Posts: 285
Here's a list of setting bits that I feel the need to put out. It covers some particular bug bears of mine.

Phase World Antimatter Usage
Antimatter is by definition nearly impossible to be anything but ‘fail deadly’. A single kilogram of the stuff would result in 43 megatons of boom, which is only 7 less than Tsar Bomba, and you can look up just how nasty that firecracker was. The only plausible reason the Three Galaxies are so damn cavalier with the stuff is that the Protheans hand out near endless amounts of special containment Phase Fields for almost free to anybody that wants them. As it would be too much work to change everything, this shall henceforth be assumed to be the answer.

Revised Phase World Space Weapon Ranges (Non-Kitsune Version)
As things currently stand, in a closing engagement (combined speed of Mach 16.5), it would take a Protector 34 seconds (just over 2 melees) to go from the maximum range of a Doombringer’s Horn Cannons to colliding with its hull. If the Doombringer was stationary, it would take 63 seconds (just over 4 melees). This is clearly ridiculous, as it makes the nominal range advantage of capital weapons useless. For those unwilling to use Kitsune’s system, simply add a 0 to weapon ranges. This would mean that it would take at minimum 57 seconds (just under 4 melees) for a closing Protector to cover the 200 mile difference between its own Laser Batteries and the Doombringer’s Horn Cannons, which is tactically significant and makes the Dreadnought legitimately threatening. For the sake of consistency, my other material uses the original silly numbers.

To keep small craft relevant, the Heavy Energy Weapon Penalties on page 106 of DB:3 must be kept in mind at all times, and they also apply to direct fire kinetic weapons. For additional ‘fairness’, move the bonus/penalty column down by one increment for every full third of the weapons range being used, and vessels known as being particularly agile for their size have an additional down shift. If this results in the target being pushed into the -8 to strike range, it gains the automatic dodge of ships smaller than 150 ft (45.7 m). Medium Energy Weapons (x100 MD or thereabouts) have half the penalties, and do not offer an automatic dodge for small targets.

Revised Phase World Missiles (Non-Kitsune Version)
The fastest stated value for a missile in the Rifts Main Book is Mach 3. The slowest fighter worth mentioning in the Phase World setting is the Flying Fang at Mach 10. If missiles are to do anything but collide with their launch platform, they must be far faster and have noteworthy endurance so that they can actually reach their targets. Thus, for the sake of relevance, space use munitions are CG propelled and have far greater capabilities, and represent the canon prices of these items. Atmosphere only models use the Rifts values, and are 70% the price. Considering the general tech level of the Three Galaxies, MRMs and LRMs can be assumed to be Smart (+5 to strike, +4 to dodge, 2 APM, IFF and loiter capabilities) by default, and without an extra cost.

As a side note, you can forget the entry on Cruise Missiles in DB:13. If 500kt translates to 2D6x100 MD, then a single shot of a 2D6 laser pistol is equal to tens of tons of TNT. This is just bad comedy, and whoever wrote it should be ashamed of himself.
Spoiler:
CG Mini-Missiles: Mach 10 Atmosphere, Mach 20 Space, 5 seconds endurance

CG Short Range Missiles: Mach 10 Atmosphere, Mach 25 Space, 30 seconds endurance

CG Medium Range Missiles: Mach 15 Atmosphere, Mach 30 Space, 3 minute endurance

CG Long Range Missiles: Mach 20 Atmosphere, Mach 40 Space, 18 minute endurance

CG Cruise Missiles: Mach 25 Atmosphere, Mach 50 Space, 2 hour endurance

Revised K-HEX Munitions
The entries presented in DB:2 predate the massive increases that came with the CWC, so they are in dire need of revision. This is likely why they were only partially reprinted in DB:8. To make K-HEX relevant in the Paladin Steel continuity, the following revisions/additions have been made. As of the end of the Minion War, both the CAF and the Hartigal Combine have reverse engineered the refining procedure. The Shemarians are not far behind, followed closely by Paladin Steel.
Spoiler:
K-HEX Plastique Cubes: As DB: 8, page 95.

K-HEX Pump Gun Shells: Equivalent to the Triax TX-5 family, these shells do 5D6 MD to a radius of 3 ft and cost 100 credits per round.

12.7mm K-HEX Heavy Machine Gun Rounds: While the profit margin on these is not as great as their traditional Plasma Rounds, the recent surge in interest in kinetic weapons has resulted in this calibur coming into fashion among even high tech forces. As such, Naruni offers K-HEX rounds at a rate of 4000 credits for a box of 100.
    3D6 MD for a single shot
    3D6x10 MD for a 10 round burst

20mm K-HEX Autocannon Rounds: Similar to the above, Naruni offers K-HEX rounds at a rate of 6000 credits for a box of 100.
    6D6 MD for a single shot
    3D6x10 MD for a five round burst
    6D6x10 MD for a 10 round burst (mounted only)
    6D6 MD to a 8 ft radius in an air burst

30mm K-HEX Autocannon Rounds: The Triax Flak Gun has proliferated across the Three Galaxies like wildfire due to its relative simplicity and high effectiveness. Naruni offers K-HEX rounds at a rate of 9000 credits for a box of 100.
    6D6 MD for a single shot
    2D4x10 MD for two round burst
    4D6x10 MD for a six round burst

NE-10G Grenades: As DB: 8, page 95.

NE-15G Grenades: Smaller than the -10Gs, these are meant for automatic grenade launchers, similar to Wellingtons. They are equivalent to 30mm grenades, and both types go for 300 credits each.
    Fragmentation: Single shot does 5D6 MD to 12 ft blast, Burst of 5 does 2D4x10 to 20 ft, Burst of 10 does 4D4x10 to 40 ft
    Armor Piercing: Single shot does 1D6x10 MD to 3 ft blast, Burst of 5 does 3D6x10 to 8 ft, Burst of 10 does 4D6x10 to 8 ft

NE-20G Grenades: As DB: 8, page 95.

K-HEX Micro-Missiles: The threat of Paladin Steel’s equivalents has forced Naruni to slash their profit margin to be competitive, with prices falling by 2/3rds. Naruni also quietly added an equivalent to the Pattern-1E to their catalog for 270 credits each.
    Fragmentation: 4D6 MD, 20 ft blast, 400/600 credits for dumb and smart
    Armor Piercing: 1d6x10 MD, 5 ft blast, 400/600 credits for dumb and smart

Mini-Missiles
    High Explosive: 1D6x10 MD, 5 ft blast, 2,000 Credits
    Fragmentation: 1D6x10 MD, 20 ft blast, 2,000 Credits
    Armor Piercing: 2D4x10 MD, 3 ft blast, 3,600 Credits

Short Range Missiles
    High Explosive (Medium): 3D6x10 MD, 20 ft blast, 4,500 Credits
    Fragmentation (Light): 2D6x10 MD, 30 ft blast, 5,500 Credits
    Armor Piercing (Medium): 3D6x10 MD, 5 ft blast, 5,500 Credits

Medium Range Missiles
    High Explosive (Medium): 3D6x10 MD, 30 ft blast, 14,000 Credits
    High Explosive (Heavy): 5D6x10 MD, 40 ft blast, 18,000 Credits
    Fragmentation (Light): 3D6x10 MD, 60 ft blast, 20,000 Credits
    Armor Piercing (Medium): 5D6x10 MD, 20 ft blast, 20,000 Credits

Long Range Missiles
    High Explosive (Medium): 5D6x10 MD, 40 ft blast, 25,000 Credits
    High Explosive (Heavy): 6D6x10 MD, 50 ft blast, 32,000 Credits
    Fragmentation (Light): 4D6x10 MD, 100 ft blast, 40,000 Credits
    Armor Piercing (Medium): 6D6x10 MD, 30 ft blast, 40,000 Credits

Bombs
    250 lbs HE: 3D4x10 MD, 50 ft blast
    500 lbs HE: 4D6x10 MD, 60 ft blast
    1000 lbs HE: 1D6x100 MD, 70 ft blast
    2000 lbs HE: 2D6x100 MD, 80 ft blast

Consortium Armed Forces ‘Interceptor’ Medium Range Missile
The Interceptor is a new type of munition developed by the CAF, and is almost certainly inspired by ASI’s Albatross. Specifically designed to target and neutralize incoming ordinance, the Interceptor uses an unusual K-HEX directed fragmentation warhead and space optimized guidance systems. Able to take out a Cruise Missile in all but the least favorable circumstances, they are considered well worth their substantial price tag. The CAF is holding out on sharing this technology to others to delay the TGE’s fielding of an equivalent, but it will be on the open market within a decade.
Spoiler:
Damage: 3D4x10+10 MD to all targets within a 100 ft/20 degree cone

Range: As CG MRM

Bonuses: +7 to strike and +5 to dodge in space, +4/+3 in atmosphere, 2 attacks per melee

Cost: 40,000 credits for the CAF


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Unread postPosted: Fri May 07, 2021 10:10 pm
  

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Priest

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Location: Somewhere between Heaven, Hell, and New England
Random Paladin Steel/Greater New England/United Systems Alliance Mercantile Convoys(Space)

“Okay, what’s this about a local FTL sqwauck? Travel advsory? Distress signal?”
“Got a general invitation ‘come on over’ signal from a warship, frigate class, in a system eight lights away. They’re looking for anybody with diapers and toys to trade. Oh, and any fresh food.”
“Got an ID?”
“Freelancer Shemar ship. Possibly a destroyer.”
“Mmm, they must be in a fix then; ship like that wouldn’t be likely to have anything like that, ‘specially if they had guests aboard. Those ships are pretty barebones on extra life goods. Not like us. We got time and goods. Tell ‘em we’ll be coming their way ETA three hours.”

The United Systems Alliance (under which Greater New England is covered) has an increasing presence in space, building an interstellar mercantile marine fleet that can be encountered with growing frequency amongst the stars. Thus there is a good chance of adventurers encountering a USA/GNE-flagged starship or convoy of them.

There is a 10% chance that a given USA convoy will be operating under the auspices of the Alliance Joint Command’s SpaceLift Command on official government business. These formations get a +50% to rolls for Type of Convoy, +40% Vessel Type, +40% Load Value, and +40% Security.

A. Type of Convoy:
“Got the Fruitbasket Express coming right on time through the Galian Flow! Looks like they got more ships than last time! Musta been a banner harvest year!”

What’s the main orientation or purpose of the convoy?
01-35% General Trade----The vessels are carrying an assortment of goods collected on a multi-stage circuit of various posts. Besides some PS/GNE-made goods, the bulk of the goods have been acquired from a variety of sources.
36-50% Goods Delivery----The convoy is carrying a large mass shipment of USA-made products to a customer
51-70% Raw Materials----The convoy is carrying various raw materials and other purchases back to the GNE/USA. The convoy can also be carrying contract workers back to their homeworlds.
71-85% Outpost Support---The vessels are carrying general goods to resupply a PS/GNE/USA outpost or spacestation.
86-95% Colony Support--The convoy is carrying resupply for a colony, including tools, supplemental food supplies, and additional colonists. +10% on Load Value.
96-00% Emergency Aid Shipment---The ships are carrying humanitarian relief. This can be food, medicine, emergency gear, and medical personnel. Load Value can be effectively be considered automatically Vital.

B. Size of Convoy:
“That’s a lot of tonnage spread across a lot of little ships.”

01-06% Single vessel
07-35% Small----2d6 ships
36-60% Moderate---4d6 ships
61-90% Large----1d6x10 ships
91-00% Super---3d6x10 ships

C. Types of Vessels:
“Don’t worry about this old bulker keeping up with your slick little flit-zips! I’ll wager you you’ll be straining your fancy antimatter powerplants trying to keep up with my Concord; -Jucy- here’s got some serious legs to go with her good looks!”

What sorts of transports make up the convoy?(GMs, feel free to toss in any make of cargo vessel to reflect available ships; the following are just PS/ASI/WZT-made craft)
01-02% *PS/ASI LInstel-SC027 Auriga Light Interstellar Transport
03-05% *PS-CGILT-C400 Kepler Intersystem Light Transport
06-07% *WZ-UFTL-3244 Fenlock Light Freighter
08-11%WZ-ISF-105 Komodo Interstellar Freighter
12-15% WZ-RS-087 Dampier medium Fast Freighter
16-25% *PS/ASI- SC07 Nao Medium Multipurpose Interstellar Transport
26-35% *PS/ASI-SC08 Concord Light Interstellar Cargo Transport
36-40% *PS/ASI-HInstel-SC420 Roamer Long Range Heavy Interstellar Transport
41-45% *PS/ASI-FA/MC-317 Bering Medium Interstellar Transport
46-50% *PS/ASI-MInstel -SC11 Carpathia Medium Interstellar Freighter
51-55% *PS/ASI-HInstel-SC717 Monmra Long Range Heavy Interstellar Transport
56-60% *PS/ASI-SC09 Tsiolkovsky Heavy Multipurpose Interstellar Transport
61-63 *PS/ASI- SC10 Tychan Heavy Interstellar Transport
64-70 *PSS/ASI-LHAOE-07 ‘Brunel’ Spaceborne Fleet Tender/Replenishment Vessel/Industrial Platform Dock/Heavy Transport
71-73% *PSS/ASI-LHAOE-08 ‘Goethals’ Spaceborne Fleet Tender/Replenishment Vessel/Industrial Platform Dock/Heavy Transport
-74% *PS/ASI-AR03 Brahmar Deep Space Repair/Supply Tender
75-80% *PS/ASI-(A)CSS-02 Weibbe Hayes Armed Transport Cruiser
81-85% *WZ-MCF-100 Behemoth Modular Super Freighter
86-91% *WZ-MCF-500 ‘Immense’ Extendable Ultra Cargo Freighter
92-99%*PS/ASI HInstelT-08 ‘Bradford’ Heavy Interstellar Transport
-00%*PS/ASI-CGBB Asteroid Cruiser

(Optional) C2. Ships by Cargo Capacity
Don’t wanna restrict yourself to the above vessels? Here’s some more general choices:
01-20% Light Transports(1,000 tons’ cargo capacity)
21-55% Medium Transports( 50,000 tons’ cargo capacity)
56-85% Heavy Transports( 200,000 tons’ cargo capacity)
86-00%Superheavy Haulers( 200,000+ tons’ cargo capacity or more)

D. Load Value:
“We thought we’d scored it big ‘jacking the containers on those conveyors. A big shipment like that from a rich world like Eugenia? Had to be the goods. Only we discovered the ships had only stopped at Eugenia to refuel. They were ‘porting cargo from Mestos. You know what Mestos is like? It’s a vermin-infested low-gravity light element backwater that played out long ago and now can hardly dig up a credit’s worth of valuable metal. You know what Mestos produces in abundance? Moho-fruit. They were paying maintainance on their loans with a big shipment of FRUIT. So now we got eighty thousand tons of rotting fruit AND the Alliance now knows they have pirates operating in the area and what we look like!”

How potentially valuable is the cargo carried aboard the ships?

01-05% Empty---It’s rare, but not unheard of; the ships are traveling empty or virtually empty; aside from the ships and crews themselves, there’s little of value aboard.
06-30% Low----The cargo is not worth a lot(there’s at best a 10-20% profit on the trip); it may be common materials, redundant supplies, unrefined, or horribly hard to fence because the market value is so low.
31-70% Significant---The cargo load is valuable enough to pay for the trip with a 50% profit
71-95% Valuable---The cargo is worth quite a lot, with possible profit returns on the trip of 1d6x100%.
96-00% Vital---The value of the cargo is virtually incalculable because it is urgently needed somewhere. This could be vital spare parts for a colony’s power system, medicines to cure a plague, food supplies to relieve a famine, or life support materials for a habitat. The cargo could potentially be held for an exorbitant ransom...or taking it could brand the thieves as terrorists with a price put on their heads, especially if the cargo is lost or doesn’t arrive in time.

E. Security:
<<“Attention! You are in locked up in the our sights! Power fown your drives and any weapons yoy have, lower your shields, and open tour outer airlocks to receive boarders! Try anything funny anHOLYFU-!!!!!!”

How well protected are the transports? A few well-armed ships can make the difference between a pirate’s prize and a pirate’s demise. A heavy security presence may not necessarily mean valuable cargo; some regional militaries routinely escort convoys through their space as part of military exercises.

01-10% None---Aside from basic anti-meteor defenses, the ships are defenseless.
11-25% Light Armaments---The ships carry only light armaments
326-40% Hidden--- One or more of the merchant vessels are Q-ship conversions.
45-60% Mercantile Cruiser----One or more of the convoy members are warship conversions fitted with the maxiumum number of weapons their frames can accommodate.
61-85% Light Escort---The ships are traveling with an escort force of warships equal in number to 10% of their total numbers or tonnage. Light escort forces typically consist of corvettes, destroyers, frigates, or light carriers.
86-00% Heavy Escort---Heavy escort forces typically number 20-30% of the numbers of transports they’re protecting, and range from frigates up to heavy cruisers.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun May 09, 2021 12:58 pm
  

User avatar
Champion

Joined: Wed Nov 26, 2003 4:59 pm
Posts: 2188
Location: Canada
Omegasgundam wrote:
Here's a list of setting bits that I feel the need to put out. It covers some particular bug bears of mine.

Phase World Antimatter Usage
Antimatter is by definition nearly impossible to be anything but ‘fail deadly’.

Maybe they have monopole tech?
In any case, this is mentioned in the write-ups, indicating that an A/M cruise missile has a 1(?) year "Stability" span. (Call it a battery powered force field?)

Omegasgundam wrote:
Revised Phase World Space Weapon Ranges (Non-Kitsune Version)

Always had problems here...weapons on space ships - incapable of entering an atmosphere - listed as "City Killers," but ranges less than 20 kilometres through an atmosphere, and the AVERAGE "M" class planet having 100 miles of "sensible" atmosphere (call it the point where drag starts to become more than an occasional thing). Lightspeed weapons with ranges listed in tens or hundreds of kilometres instead of light seconds. No offence, but with a good targeting computer (vintage 1960's), I can accurately bombard a "stationary" target from light hours away. >Sigh<

Omegasgundam wrote:
To keep small craft relevant, the Heavy Energy Weapon Penalties on page 106 of DB:3 must be kept in mind at all times, and they also apply to direct fire kinetic weapons. For additional ‘fairness’, move the bonus/penalty column down by one increment for every full third of the weapons range being used, and vessels known as being particularly agile for their size have an additional down shift. If this results in the target being pushed into the -8 to strike range, it gains the automatic dodge of ships smaller than 150 ft (45.7 m). Medium Energy Weapons (x100 MD or thereabouts) have half the penalties, and do not offer an automatic dodge for small targets.

Don't have issues here, however it would depend on the weapon...an energy weapon with a 20km diametre, I don't care what your dodge bonus is. If you're not within a couple 10's of metres of the outer edge, you're still going to be hit. (Heck, if you're on the outer edge, and juke *into* the beam... ;) )
As for kinetics, if you're not shooting asteroids, a mass driver weapon not specifically classed as an Anti-Ship/Station/Planet/etc weapon should have no issues with a fighter

Omegasgundam wrote:
Revised Phase World Missiles (Non-Kitsune Version)
The fastest stated value for a missile in the Rifts Main Book is Mach 3. The slowest fighter worth mentioning in the Phase World setting is the Flying Fang at Mach 10. If missiles are to do anything but collide with their launch platform, they must be far faster and have noteworthy endurance so that they can actually reach their targets. Thus, for the sake of relevance, space use munitions are CG propelled and have far greater capabilities, and represent the canon prices of these items. Atmosphere only models use the Rifts values, and are 70% the price. Considering the general tech level of the Three Galaxies, MRMs and LRMs can be assumed to be Smart (+5 to strike, +4 to dodge, 2 APM, IFF and loiter capabilities) by default, and without an extra cost.

We're not talking lightspeed weapons... So, if your fighter is moving at M10 (in a vacuum), your M3 missile will be moving at M13. In an atmosphere, yes, the missile will slow to it's top speed. There have been cases where a jet fighter has shot itself down when they were traveling too fast when they fired their missiles...
As for upgrades...I'd say maybe on the CG thusters...for an increased cost. (Given the lack of need for 80% of it's weight to be fuel, I'd say the warhead would be increased by half - at least - and range and MDC increased dramatically.) However, mass production costs don't necessarily justify the Smart missile upgrades for *all* Medium and up missiles.
For the "loiter"...damn skippy, no kidding. :D Burn most of the fuel to make it to speed, and rely on momentum to carry it for Light Years... Yes, I wrote that deliberately. The remaining fuel would be used for last second burns into target, and (minor) course corrections enroute.

Omegasgundam wrote:
As a side note, you can forget the entry on Cruise Missiles in DB:13. If 500kt translates to 2D6x100 MD, then a single shot of a 2D6 laser pistol is equal to tens of tons of TNT. This is just bad comedy, and whoever wrote it should be ashamed of himself.

Would depend on the warhead. Nuke or AM, the target, and everything within a specific blast radius should be vapourised. The damage should be to a secondary blast radius.
That being said, damages are "whacked" in later books compared to earlier ones... Look at South America, and the single shot Anti-vehicle rifle! :shock:
If I'm your GM, and you manage to put your mitts on a tac, and smuggle it onto something no larger than a gunship or small frigate, it's essentially an insta-kill...


Omegasgundam wrote:
Consortium Armed Forces ‘Interceptor’ Medium Range Missile
The Interceptor is a new type of munition developed by the CAF, and is almost certainly inspired by ASI’s Albatross. Specifically designed to target and neutralize incoming ordinance, the Interceptor uses an unusual K-HEX directed fragmentation warhead and space optimized guidance systems. Able to take out a Cruise Missile in all but the least favorable circumstances, they are considered well worth their substantial price tag. The CAF is holding out on sharing this technology to others to delay the TGE’s fielding of an equivalent, but it will be on the open market within a decade.

This I would make as a MIRV warhead in a medium, or heavy chassis...and specifically make them enhanced shrapnel weapons...like the Russian anti-aircraft missile that was used to shoot down Malaysian Airlines Flight 17 back in '14.
The big advantage of a MIRV configuration is that it overwhelms targeting sensors.
Alternatively, you can make them KK weapons...which are theoretically almost impossible to shoot down if you don't hit the fuel tankage. The drawback is each one can only kill a single missile (no fratricide, since the missile is killed, and does not explode) or fighter, instead of a wave or damaging a significant number in a flight.

_________________
Fnord

Cool...I've been FAQed... atleast twice!

.sig count to date: 2

"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...

Normality is Relative, Sanity is Conceptual, and I am neither.


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Unread postPosted: Sun May 09, 2021 3:58 pm
  

Dungeon Crawler

Joined: Thu May 08, 2008 11:04 pm
Posts: 285
Borast wrote:
As for kinetics, if you're not shooting asteroids, a mass driver weapon not specifically classed as an Anti-Ship/Station/Planet/etc weapon should have no issues with a fighter

Oh, if your inside the damn barrel or equivalent its an auto hit for sure, because your essentially in the AoE of the blast. No tracking required. This is intended for targets that have a pretense of being at range and can dodge, with the distances long enough that the potential blast of frag rounds not being an 'I win' for targeting. If you want truely long ranges, use Kitsune's rules. These are the toned down rules that give at least some lip service to the genera tropes.

Borast wrote:
We're not talking lightspeed weapons... So, if your fighter is moving at M10 (in a vacuum), your M3 missile will be moving at M13. In an atmosphere, yes, the missile will slow to it's top speed. There have been cases where a jet fighter has shot itself down when they were traveling too fast when they fired their missiles...
As for upgrades...I'd say maybe on the CG thusters...for an increased cost. (Given the lack of need for 80% of it's weight to be fuel, I'd say the warhead would be increased by half - at least - and range and MDC increased dramatically.) However, mass production costs don't necessarily justify the Smart missile upgrades for *all* Medium and up missiles.

The rules don't factor in the speed of the launching platform, so these templates are generic numbers are for use on all space craft, from small craft to Dreadnoughts. The CG drive is not exactly small itself, so it more or less fills the same volume as a rocket motor due to the batteries needed to run it. Atmospheric speeds of Mach 7 are common on 3G Fighters, so they have to be able to run them down.. Even then, the warhead is the most expensive component by a substantial margin, which is why atmo only rocket motors don't have a massive price saving. MRMs I can see, but the cost should be less (~20K each?).

Borast wrote:
Would depend on the warhead. Nuke or AM, the target, and everything within a specific blast radius should be vapourised. The damage should be to a secondary blast radius.
That being said, damages are "whacked" in later books compared to earlier ones... Look at South America, and the single shot Anti-vehicle rifle! :shock:
If I'm your GM, and you manage to put your mitts on a tac, and smuggle it onto something no larger than a gunship or small frigate, it's essentially an insta-kill...

Palladium nukes have always been outright pathetic, but the Cruise Missiles are wimpy compared to the '100K' and '200K' fusion heads in Coalition Navy (p48). They've never given the damage of focused single target effects with direct impacts or penetrations, likely out of some attempt at 'balancing' them. Kitsune has far more detailed ones, although he also recons what some of the warheads are.

Borast wrote:
This I would make as a MIRV warhead in a medium, or heavy chassis...and specifically make them enhanced shrapnel weapons...like the Russian anti-aircraft missile that was used to shoot down Malaysian Airlines Flight 17 back in '14.
The big advantage of a MIRV configuration is that it overwhelms targeting sensors.
Alternatively, you can make them KK weapons...which are theoretically almost impossible to shoot down if you don't hit the fuel tankage. The drawback is each one can only kill a single missile (no fratricide, since the missile is killed, and does not explode) or fighter, instead of a wave or damaging a significant number in a flight.

These are meant to intercept missiles, which do not have defensive weapons, and to guaranty the destruction of at least one of them. A CM has 45 MDC, and the MIRV SRM warheads that I know of do 6D6. This means that it would take (on average) 3 hits to take one out, meaning that an MRM with 4 of them would have to focus on a single target anyway. A MIRV would be viable against LRMs, but those are a secondary concern against the TGE. Outside of point blank ranges, missile volleys are spread out enough to not have fratricide problems, so trying to get multiple in a single blast is not very productive. I'm thinking about KK missiles, but I have several things on my plate already.

Remember, the CAF standard MRM launcher launches them in groups of 8.


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