Martial Arts by the Numbers

Mysticism, spies, cybernetic implants, & cool vehicles. Discuss these two great classics here.

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Re: Martial Arts by the Numbers

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Tai Hsing Pek Kwar Ch'uan
Ent. Req.: None.
Skill Cost: 12/6 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
M.A. +5
P.S. +1
P.E. +1
S.D.C. +10
(Total Bonus +10 Chi/+7 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (7 total)
MAP: 4@1 (including 1 Monkey Kata)(7 total, Arts of Invisibility, Body Hardening Exercises (including Demon Hunter @15th), Monkey Kata, access to Chi Mastery & Special Kata @ 4th)
Roll w/Punch/Fall/Impact +8
Parry +6
Dodge +6
Strike +0
Damage +4
Breakfall +2
Leap/Backflip/Somersault/Cartwheel +7
(Total Bonus: 54)
Critical Strike: from Behind @ 1st, 18+ @ 10th.
Knockout/Stun: from Behind @ 1st, 19+ @ 7th.
Deathblow: 20 @ 11th.
Double Chi @ 12th.
Combat Moves: 34
Skills: 7

With a Combat Bonus of +54 and 34 Combat Moves, this is one of the styles that should be exclusive. Has the highest single non-Chi/Spd./S.D.C. stat. bonus of any style.
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Re: Martial Arts by the Numbers

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Tang Su
Ent. Req.: None.
Skill Cost: 8/5 years (Primary/Secondary).
Stat. Bonuses:
P.S. +2
S.D.C. +15
(Total Bonus +0 Chi/+2 Phys.&Ment. stats./+15 S.D.C.)
ApM: 3@1 (7 total)
MAP: 3@1 (7 total, Body Hardening Exercises, Martial Arts Techniques)
Roll w/Punch/Fall/Impact +5
Parry +3
Dodge +3
Strike +4
Damage +6
Maintain Balance +3
(Total Bonus: 24)
Critical Strike: from Behind @ 1st, 18+ @ 4th.
Knockout/Stun: from Behind @ 1st, 19+ @ 7th.
Deathblow: 19+ @ 8th.
Combat Moves: 24
Skills: 6

A solid combat style.
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Re: Martial Arts by the Numbers

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I really like this, thanks for doing it.
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Re: Martial Arts by the Numbers

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St. Evil wrote:I really like this, thanks for doing it.

Thanks. I hope everyone is finding the information useful.
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Re: Martial Arts by the Numbers

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Te
Ent. Req.: None.
Skill Cost: 8/5 years (Primary/Secondary).
Stat. Bonuses:
P.S. +1
P.P. +1
P.E. +1
Spd. +2
S.D.C. +10
(Total Bonus +0 Chi/+5 Phys.&Ment. stats./+10 S.D.C.)
ApM: 3@1 (8 total)
MAP: 5@1 (including 2 weapon kata)(8 total, Body Hardening Exercises, Martial Arts Techniques, Special Kata)
Roll w/Punch/Fall/Impact +6
Parry +5
Dodge +5
Strike +4
Damage +6
(Total Bonus: 26)
Critical Strike: from Behind @ 1st, 19+ @ 6th, 18+ @ 15th.
Knockout/Stun: from Behind @ 1st, 20 @ 5th.
Deathblow: 20 @ 11th.
Combat Moves: 18
Skills: 8

A solid combat style, excellent with weapons. This should more accurately be called Okinawan Kobojutsu as Te is actually something very different.
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Re: Martial Arts by the Numbers

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Tien Hsieh
Ent. Req.: I.Q. 11, M.E. 8, Diabolic alignment.
Skill Cost: 20 years (Exclusive).
Stat. Bonuses:
Chi x2
M.E. +4
M.A. +2
(Total Bonus x2 Chi/+6 Phys.&Ment. stats./+0 S.D.C.)
ApM: 1@1 (2 total)
MAP: 4@1 (6 total, Arts of Invisibility, Atemi Abilities (including Advanced @ 12th), Chi Mastery (including Advanced @3rd))
Zenjorike: 1@1 (4 total)
Roll w/Punch/Fall/Impact +3
Parry +4
Dodge +6
Strike +4
Damage +1
(Total Bonus: 18)
Critical Strike: from Behind @ 1st, 18+ @ 9th.
Knockout/Stun: from Behind @ 1st.
Critical Strike or K.O./Stun from Behind does Triple Damage @ 6th (damage increase).
Double Chi @ 4th, 8th, 15th.
Combat Moves: 8
Skills: 3

One of four styles to have access to Dim Mak, the only one to get it at 1st level. For a style who's name translates as "Heavenly Knowledge" it's pretty nasty. :) The MC version is a bit of a mess and needs to be cleaned up.
Last edited by Mantisking on Tue Dec 21, 2010 11:49 am, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Tong Long Ch'uan
Ent. Req.: P.P. 11.
Skill Cost: None Listed.
Stat. Bonuses:
M.E. +2
P.P. +1
Spd. +3
S.D.C. +5
(Total Bonus +0 Chi/+6 Phys.&Ment. stats./+5 S.D.C.)
ApM: 3@1 (6 total)
MAP: 3@1 (7 total, Atemi Abilities (including Advanced))
Roll w/Punch/Fall/Impact +2
Parry +2
Dodge +2
Strike +2
Damage +4
Initiative +1
Pull Punch +3
(Total Bonus: 14)
Critical Strike: 19+ @ 1st, 17+ @ 6th.
Death Blow: 20 @ 1st, 19+ @ 11th.
Combat Moves: 16
Skills: 1

I'm a mantis kung fu stylist, and the bonuses on this make me cry. C'mon, Pull Punch, really?!? The Combat Moves are great, though "Hook at Eyes" under Modifiers to Attacks really needs to be a Special Attack. Also, the only style besides Shih Ba Ban Wu Yi -- and maybe Hsen Hsia -- to only have access to one type of MAP.
Last edited by Mantisking on Thu Dec 23, 2010 7:15 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Triad Assassin
Ent. Req.: None.
Skill Cost: None Listed.
Stat. Bonuses:
P.P. +1
Spd. +2
S.D.C. +5
(Total Bonus +0 Chi/+3 Phys.&Ment. stats./+5 S.D.C.)
ApM: 2@1 (4@3)(8 total)
MAP: 0
Roll w/Punch/Fall/Impact +4
Parry +4
Dodge +4
Aimed Shot +8
Burst Shot +6
Pistol Whip +4
(Total Bonus: 30)
Combat Moves: 5
Skills: 0

OVER-RATED. Zanji-Shinjinken Ryu, or Li Chia with a W.P. Pistol Weapon Kata are more dangerous.
Last edited by Mantisking on Fri Dec 24, 2010 5:14 pm, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Tsui Ch'uan
Ent. Req.: None.
Skill Cost: 16/8 years (Primary/Secondary).
Stat. Bonuses:
M.A. +3
P.E. +1
S.D.C. +10
(Total Bonus +0 Chi/+4 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (5 total)
MAP: 3@1 (5 total, Arts of Invisibility, Body Hardening Exercises)
Roll w/Punch/Fall/Impact +8
Parry +4
Dodge +4
Strike +2
Damage +2
Rear Attacks +3
Somersault/Stagger/Roll/Backflip +8
(Total Bonus: 55)
Critical Strike: 19+ @ 1st, 19+ @ 6th, 18+ @ 15th.
Knockout/Stun: from Behind @ 1st, 19+ @ 3rd.
Critical Strike or K.O./Stun from Behind does Triple Damage @ 6th (damage increase).
Deathblow: 20 @ 12th.
Combat Moves: 38
Skills: 9

This is the other style that should really be exclusive.
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Re: Martial Arts by the Numbers

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Mantisking wrote:Triad Assassin

OVER-RATED. Zanji-Shinjinken Ryu, Li Chia, or Muay Thai with a W.P. Pistol Weapon Kata are more dangerous.


NOTE: The following is only an opinion based upon my gaming style. I fully acknowledge that others play differently.

Agreed so long as the house rules allow for it. While there is nothing in the books which state Modern Weapon Proficiencies are not allowed as a Kata Form, I am of the opinion that it is implied. Thus the creation of the Triad Assassin. If one was to play within an environment in which that was the only martial arts form which allowed for a Modern Weapon Proficiency Kata, it becomes something special. I looked at doing a Triad Assassin, then spend a few secondary skills to pick up a Basic HTH and then a Physical Skill Program with Boxing, Wrestling, Tai Chi and Kickboxing.

BTW, I really like what you have done here.
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Re: Martial Arts by the Numbers

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Mantisking wrote:Triad Assassin
OVER-RATED. Zanji-Shinjinken Ryu, Li Chia, or Muay Thai with a W.P. Pistol Weapon Kata are more dangerous.


Desert Rat wrote:NOTE: The following is only an opinion based upon my gaming style. I fully acknowledge that others play differently.

Agreed so long as the house rules allow for it. While there is nothing in the books which state Modern Weapon Proficiencies are not allowed as a Kata Form, I am of the opinion that it is implied. Thus the creation of the Triad Assassin. If one was to play within an environment in which that was the only martial arts form which allowed for a Modern Weapon Proficiency Kata, it becomes something special. I looked at doing a Triad Assassin, then spend a few secondary skills to pick up a Basic HTH and then a Physical Skill Program with Boxing, Wrestling, Tai Chi and Kickboxing.

I've got no problem with niche protection, that's the whole point of character classes after all. What I'm really disappointed with is the game mechanics of the style. There are simpler, and in my opinion, better ways of making a style such as this.

Desert Rat wrote:BTW, I really like what you have done here.

Thanks. I'm into the final section, so I should be done soon.
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Re: Martial Arts by the Numbers

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Wrestling
Ent. Req.: None.
Skill Cost: 8/6 years (Primary/Secondary).
Stat. Bonuses:
P.S. +2
P.P. +1
P.E. +2
S.D.C. +15
(Total Bonus +0 Chi/+5 Phys.&Ment. stats./+15 S.D.C.)
ApM: 3@1 (6 total)
MAP: 2@1 (includes Kansetsu Waza)(4 total, Body Hardening Exercises, access to Martial Arts Techniques @ 15th)
Roll w/Punch/Fall/Impact +7
Parry +1
Dodge +4
Strike +1
Damage +2
Holds/Locks +4
Maintain Balance +7
Bodyflip/Throw +4
(Total Bonus: 34)
Critical Strike: from Behind @ 1st.
Critical Bodyflip/Throw: 18+ @ 5th.
Bodyflip/Throw 2d6 Damage @ 5th (damage increase).
Combat Moves: 25
Skills: 0

Another solid combat style.
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Re: Martial Arts by the Numbers

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Wui Wing Chun
Ent. Req.: Character must be Female.
Skill Cost: 15 years (Exclusive).
Stat. Bonuses:
Chi +10
M.A. +3
P.S. +2
P.P. +1
(Total Bonus +10 Chi/+6 Phys.&Ment. stats./+0 S.D.C.)
ApM: 3@1 (7 total)
MAP: 5@1 (including 2 weapon kata)(8 total, Arts of Invisibility, Martial Arts Techniques, Special Kata, Chi Mastery access added @ 3rd & dropped at 7th)
Zenjorike: 1@13.
Roll w/Punch/Fall/Impact +5
Parry +5
Dodge +5
Strike +4
Damage +2
Maintain Balance +4
(Total Bonus: 25)
Critical Strike: from Behind @ 1st, 18+ @ 4th.
Knockout/Stun: from Behind @ 1st, 19+ @ 5th.
Deathblow: 20 @ 14th.
Double Chi @ 9th, 15th.
Add 4 levels to W.P. Naginata at @ 4th (skill increase). huh???? This has got to be some sort of typo.
Combat Moves: 29
Skills: 7

Remarkably similar to Isshin Ryu in terms of numbers. Scattershot abilities though. I do like the idea that's it's only open to women, although they could call it an offshoot of regular Wing Chun in the fluff.
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Re: Martial Arts by the Numbers

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Wu Shu T'sung
Ent. Req.: None.
Skill Cost: 12 years (Exclusive).
Stat. Bonuses:
M.A. +2
P.P. +1
P.E. +2
Spd. +4
S.D.C. +10
(Total Bonus +0 Chi/+9 Phys.&Ment. stats./+10 S.D.C.)
ApM: 3@1 (6 total)
MAP: 6@1 (includes 1 special kata and 3 weapon kata)(9 total, Arts of Invisibility, Body Hardening Exercises, Special Kata)
Roll w/Punch/Fall/Impact +7
Parry +5
Dodge +5
Strike +3
Damage +2
Leap +5 (+18 feet to Leap Distance)
Handstand/Cartwheel +5
Backflip/Somersault +4
(Total Bonus: 45)
Critical Strike: from Behind @ 1st, 19+ @ 2nd.
Knockout/Stun: from Behind @ 1st, 19+ @ 11th.
Deathblow: 20 @ 6th.
Combat Moves: 37
Skills: 6

Finally! An Exclusive style that really deserves to be, in terms of raw numbers.
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Re: Martial Arts by the Numbers

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C'mon Zanji Shinjiken-Ryu... Daddy wants a new pair of steel DEATH for Christmas!!

Oh yeah... By the way. Huge fan. Love your work.
Hotrod wrote:I haven't noticed saints getting the bad end of the bargain at all. Sure, a lot of them die in pain and poverty. A lot of jerks die in agony, betrayal, and humiliation, often taking their own lives rather than having to face the consequences of what they've done.
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Re: Martial Arts by the Numbers

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Johnathan wrote:C'mon Zanji Shinjiken-Ryu... Daddy wants a new pair of steel DEATH for Christmas!!

Why would you want that? :)

Johnathan wrote:Oh yeah... By the way. Huge fan. Love your work.

Thanks!
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Re: Martial Arts by the Numbers

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Ying Chao Ch'uan
Ent. Req.: None.
Skill Cost: 10/4 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
P.S. +3
P.P. +1
(Total Bonus +10 Chi/+4 Phys.&Ment. stats./+0 S.D.C.)
ApM: 3@1 (7 total)
MAP: 3@1 (5 total, Martial Arts Techniques, Special Kata, access to Chi Mastery @ 5th)
Roll w/Punch/Fall/Impact +4
Parry +5
Dodge +0
Strike +4
Damage +0
Leap +4 (+18 feet to Leap Distance)
Backflip/Somersault +5
Handstand/Cartwheel +6
(Total Bonus: 55)
Critical Strike: from Behind @ 1st, 18+ @ 3rd.
Knockout/Stun: from Behind @ 1st, 19+ @ 12th.
Deathblow: 20 @ 7th.
Double Chi @ 8th, 15th.
Combat Moves: 24
Skills: 3

No Dodge bonus, which is very weird for an acrobatic style. No Damage bonus either. This style really should be named Fanzi Ying Zhao Quan (Fantzu Ying Chao Ch'uan) as it's a combination of the Tumbling Boxing and Eagle Claw Boxing styles. Pure Eagle Claw is more about joint locks than jumping around.
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Re: Martial Arts by the Numbers

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Yu Sool
Ent. Req.: Restricted to "Service" types -- which means Military -- with a Good alignment or Bushido discipline.
Skill Cost: 12/8 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
P.P. +1
P.E. +2
S.D.C. +10
(Total Bonus +10 Chi/+3 Phys.&Ment. stats./+10 S.D.C.)
ApM: 2@1 (3 total)
MAP: 4@1 (7 total, Body Hardening Exercises, Chi Mastery, Special Kata (no weapon kata))
Zenjorike: 1@15.
Roll w/Punch/Fall/Impact +4
Parry +5
Dodge +5
Strike +3
Damage +2
Backflip +1
Bodyflip/Throw +2
(Total Bonus: 55)
Critical Strike: from Behind @ 1st, 18+ @ 5th.
Knockout/Stun: from Behind @ 1st, 19+ @ 7th.
Bodyflip/Throw 2d6 Damage @ 3rd (damage increase).
Double Chi @ 7th, 14th.
Combat Moves: 21
Skills: 2

Well rounded. The only style other than Mien Ch'uan to have access to Body Hardening Exercises and Chi Mastery at 1st level. Predecessor to Hapkido.
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Re: Martial Arts by the Numbers

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Zanji Shinjinken Ryu
Ent. Req.: Honorable alignment, I.Q.9, P.P.10, and Spd.8.
Skill Cost: 10/6 years (Primary/Secondary).
Stat. Bonuses:
Chi +10
M.E. +2
P.P. +2
P.E. +1
(Total Bonus +10 Chi/+5 Phys.&Ment. stats./+0 S.D.C.)
ApM: 4@1 (10 total)
MAP: 10@1 (includes 7 weapon kata)(13 total, Body Hardening Exercises, Martial Arts Techniques (dropped @ 3rd), Access to Special Kata and Chi Mastery @ 3rd)
Zenjorike: 1@15
Roll w/Punch/Fall/Impact +3
Parry +4
Dodge +3
Strike +7
Damage +0
Maintain Balance +3
(Total Bonus: 24)
Critical Strike: from Behind @ 1st, 18+ @ 5th.
Knockout/Stun: from Behind @ 1st, 19+ @ 14th.
Deathblow: 18+ @ 11th.
Double Chi @ 9th.
Combat Moves: 20
Skills: 7

Second in ApM. No Damage bonus, though it does specialize in weapons. There is some argument as to whether you start with W.P. Katana & W.P. Wakizashi, or W.P. Daisho with a skill increase at first level, or you get them when you reach fourth and third levels respectively. Obviously I'm going with the first option.
Last edited by Mantisking on Tue Dec 28, 2010 10:01 am, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Average number of Combat Moves
Original "Name" Styles:
23
New to Mystic China: 13
Rifter #3: 24
Overall Total: 20

Average number of Skills
Original "Name" Styles:
5
New to Mystic China: 5
Rifter #3: 1
Overall Total: 5

Average number of Combat Bonuses
Original "Name" Styles:
29
New to Mystic China: 16
Rifter #3: 28
Overall Total: 26
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Re: Martial Arts by the Numbers

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Mantisking wrote:Zanji Shinjinken Ryu
...
MAP: 10@1 (includes 7 weapon kata)(10 total, Body Hardening Exercises, Martial Arts Techniques (dropped @ 3rd), Access to Special Kata and Chi Mastery @ 3rd)
Apollo wrote:Starting with 10 MAP, shouldn't it be more than 10 total?

If it didn't gain any after first level, yes. :) It's fixed.
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Re: Martial Arts by the Numbers

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Highest number of Combat Moves
Original "Name" Styles:
Drunken style (38), Wu Shu (37), and Monkey (34)
New to Mystic China: Chao Ta (25), Gui Long (25), and Black Tiger (23)
Rifter #3: Wrestling (25), Kalaripayit (24), and Judo (24)

Highest number of Skills
Original "Name" Styles:
Ninjutsu (15), Cha Ch'uan (12), and Isshin Ryu (12)
New to Mystic China: 18 Weapons (27), Hsien Hsia (7), and Chao Ta/Liang Hsiung/Balck Tiger (6)
Rifter #3: Hung Gar (3), and Kalaripayit (1)

Highest number of Combat Bonuses
Original "Name" Styles:
Drunken Style (55), Monkey (54), and Wu Shu (45)
New to Mystic China: Triad (30), Liang Hsiung (28), and Han Yu (21)
Rifter #3: Wrestling (34), Judo (32), and Kalaripayit (26)
Last edited by Mantisking on Tue Sep 27, 2011 11:24 am, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Best Chi Bonus: x2 (Aikido / Tien Hsieh / Snake)
Best Single Stat. Bonus: +5 to M.A. (Monkey)
Best Total Stat. Bonus: +10 (Ninjutsu / Pao Pat Mei)
Best S.D.C. Bonus: +30 (Sumo)
Best ApM @ 1st: 5 (Muay Thai)
Best ApM Total: 11 (Muay Thai / TKD)
Best MAP @ 1st: 33 (Moo Gi Gong)
Best MAP Total: 36 (Moo Gi Gong)
Best Zenjorike @ 1st: 2 (Hsien Hsia / Snake Style)
Best Zenjorike Total: 5 (Hsien Hsia)
Best Roll w/Punch/Fall/Impact Bonus: +9 (Jujutsu / Judo / Lee Kwan Choo)
Best Parry Bonus: +8 (Lee Kwan Choo / Sankukai)
Best Dodge Bonus: +8 (Lee Kwan Choo / Sankukai)
Best Strike Bonus: +8 (Muay Thai)
Best Damage Bonus: +12 (Ch'in Na)
Best Breakfall Bonus: +7 (Aikido)
Best Bodyflip/Throw Bonus: +8 (Aikido)
Best Disarm Bonus: +7 (Chi Hsuan Men)
Best Maintain Balance Bonus: +8 (Sumo)
Best Leap Bonus: +11 (Lee Kwan Choo)
Best Addition to Leap Distance: +34 Feet (Cha Ch'uan)
Best Jump Bonus: +9 (Cha Ch'uan)
Best Initiative Bonus: +3 (18 Weapons)
Best Somersault Bonus: +8 (Drunken)
Best Backflip Bonus: +8 (Drunken)
Best Cartwheel Bonus: +7 (Monkey)
Best Handstand Bonus: +6 (Eagle Claw)
Best Rear Attack Bonus: +3 (Bagua / Hwarang Do / Kuo Ch'uan / Pao Pat Mei / Drunken)
Last edited by Mantisking on Fri Sep 16, 2011 9:27 am, edited 1 time in total.
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Re: Martial Arts by the Numbers

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Mantisking wrote:Best Zenjorike @ 1st: 2 (Hsien Hsia)


Shouldn't this be a tie with Snake Style?
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Re: Martial Arts by the Numbers

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Mantisking wrote:Best Zenjorike @ 1st: 2 (Hsien Hsia)
Regularguy wrote:Shouldn't this be a tie with Snake Style?

Good catch. I've edited the original post to show this.
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Re: Martial Arts by the Numbers

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Mantisking wrote:Best MAP @ 1st: 33 (Moo Gi Gong)


1st. off, let me apologize to the Mods for Necroposting

@2nd. How in the world do you get 33/36 Martial Arts Powers at Level 1?

In Ninja's & Super Spies revised pg 98, 2nd column at the bottom of the page it says, "Martial Art Powers: Select One (1) Power from among Body Hardening Exercises or Martial Art Techniques. If desired, a Power can be traded one-for-one for any Basic Skill Programs (excluding physical)."

That's 1, not 33. Please explain to me (like the complete NSS noob that I am) how you came up with 33.

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Re: Martial Arts by the Numbers

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The Oh So Amazing Nate wrote:How in the world do you get 33/36 Martial Arts Powers at Level 1?

In Ninja's & Super Spies revised pg 98, 2nd column at the bottom of the page it says, "Martial Art Powers: Select One (1) Power from among Body Hardening Exercises or Martial Art Techniques. If desired, a Power can be traded one-for-one for any Basic Skill Programs (excluding physical)."

That's 1, not 33. Please explain to me (like the complete NSS noob that I am) how you came up with 33.


Weapon katas: a moo gi gong stylist starts play with WP Knife, and with WP Knives (Paired); and with WP Nunchaku, and WP Nunchaku (Paired), and so on, and so on.
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Re: Martial Arts by the Numbers

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So you are counting the weapon katas as martial arts powers?
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Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
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Re: Martial Arts by the Numbers

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The Oh So Amazing Nate wrote:So you are counting the weapon katas as martial arts powers?


For the record, I’m not Mantisking — heck, if he were still posting here, I’d have a question for him about why he thinks Drunken Style should be exclusive — but (a) that’d presumably explain how he arrived at that number, and (b) as far as I can tell, nothing else in the writeup could plausibly add up to that; and (c) Special Katas in general, including Weapon Katas in particular, do seem to be listed that way in the book.
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Re: Martial Arts by the Numbers

Unread post by The Oh So Amazing Nate »

Regularguy wrote:
The Oh So Amazing Nate wrote:So you are counting the weapon katas as martial arts powers?


For the record, I’m not Mantisking — heck, if he were still posting here, I’d have a question for him about why he thinks Drunken Style should be exclusive — but (a) that’d presumably explain how he arrived at that number, and (b) as far as I can tell, nothing else in the writeup could plausibly add up to that; and (c) Special Katas in general, including Weapon Katas in particular, do seem to be listed that way in the book.


Noted, not Mantisking.
No idea about drunken style.
If you exclude the idea of weapon katas, which form then actually has the most martial arts powers to start out with?
Look upon me and tremble ye masses. For I am The Necroposter!
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Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

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Re: Martial Arts by the Numbers

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The Oh So Amazing Nate wrote:No idea about drunken style.
If you exclude the idea of weapon katas, which form then actually has the most martial arts powers to start out with?


Looks like Tien Hsueh, but I’d say there’s an argument to be made for a tie with Tai Chi’s writeup in MYSTIC CHINA — well, unless a stylist is using one of their powers on a Weapon Kata. :wink:
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