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Unread postPosted: Sun Mar 08, 2015 10:25 pm
  

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D-Bee

Joined: Sun Mar 08, 2015 10:15 pm
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Hello!

I had a question regarding the spending of command points to dodge when being attacked simultaneously by units in a close formation.

The rule book states that all units firing in close formation must be doing so simultaneously, instead of individually. So if three regults in close formation are firing on a VF-1, they all roll three separate attacks, and hit. So now, how many command points and dodge rolls does the VF make. Does the VF pay a single command point, make one dodge roll, and beat whatever hit rolls it beats, or does he pay three command points, and make a single dodge roll, or does he pay three command points and make three dodge rolls?

My initial interpretation was the first instance, however I have seen people believe it was three CP. This rule is not stated well in the book.

Thanks!


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Unread postPosted: Thu Mar 12, 2015 3:14 am
  

D-Bee

Joined: Fri Dec 14, 2007 5:22 pm
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Location: Oklahoma!
You would have to pay for EACH dodge.

While all the Regult attacks would be would be simultaneous they still count as separate attacks.


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Unread postPosted: Thu Mar 12, 2015 8:42 am
  

Dungeon Crawler

Joined: Mon Oct 28, 2013 5:00 pm
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Saxifridge wrote:
Hello!

I had a question regarding the spending of command points to dodge when being attacked simultaneously by units in a close formation.

The rule book states that all units firing in close formation must be doing so simultaneously, instead of individually. So if three regults in close formation are firing on a VF-1, they all roll three separate attacks, and hit. So now, how many command points and dodge rolls does the VF make. Does the VF pay a single command point, make one dodge roll, and beat whatever hit rolls it beats, or does he pay three command points, and make a single dodge roll, or does he pay three command points and make three dodge rolls?

My initial interpretation was the first instance, however I have seen people believe it was three CP. This rule is not stated well in the book.

Thanks!


Although I agree with your logic and also used to play that way in my first few games, it has been confirmed that it is one dodge per attack and each shot counts as a separate attack.

In that same instance if the Pods did not have to move they could have used Focus Fire and fired the lower guns if they were in range along with the main Particle Cannons. In which case the player would still have to pay one command point per weapon system.


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Unread postPosted: Fri Mar 13, 2015 2:19 pm
  

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Megaversal® Ambassador

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The only time You only pay 1 cp to dodge more than one "attack" is with a missile volley because the entire volley is treated as a single attack. Other than that it's always 1 cp per attack period.

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Unread postPosted: Fri Mar 13, 2015 2:37 pm
  

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Comment: Pirate Wisdom:
Rum is a journey, and a destination.
I concur! Thanks Gents.

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Unread postPosted: Mon Mar 16, 2015 6:21 am
  

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D-Bee

Joined: Sun Mar 08, 2015 10:15 pm
Posts: 6
I see, so then to clarify:

For the three attacks made, the VF-1 pays three command points, and makes one dodge roll, or a three separate dodge rolls for each attack?


Thanks


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Unread postPosted: Mon Mar 16, 2015 2:06 pm
  

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Each Attack die requires its own opposed Dodge Die ( with certain missile exceptions) so using your example a VF1-A uses 2 Command points in battleoid mode and fires his GU-11 gun pod 3 times. lets say he is shooting at a Glaug with piloting 3 and a defense of 7. The VF1-A rolls a 4,5,6 plus his Gunnery of 3 scores a 7,8 and 9 all 3 attacks hit beating the 7 Defense. In return the Glaug if he wishes to attempt to dodge Spends three command points and rolls 3 dice one at a time comparing to each attack, with might go something like this. I choose to roll against the 9 first and roll a 5 adding my 3 piloting its an 8 so the first dodge fails, then I roll against the 8 next scoring a 6+3=9 and dodge attack #2, then finally roll against the 7 and score a 2+3=5 and fail. All together dodging 1 attack and still getting hit by 2.

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Why are they using such primative weapons?


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Unread postPosted: Mon Mar 16, 2015 4:01 pm
  

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D-Bee

Joined: Sun Mar 08, 2015 10:15 pm
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Malcontent-Khyron wrote:
Each Attack die requires its own opposed Dodge Die ( with certain missile exceptions) so using your example a VF1-A uses 2 Command points in battleoid mode and fires his GU-11 gun pod 3 times. lets say he is shooting at a Glaug with piloting 3 and a defense of 7. The VF1-A rolls a 4,5,6 plus his Gunnery of 3 scores a 7,8 and 9 all 3 attacks hit beating the 7 Defense. In return the Glaug if he wishes to attempt to dodge Spends three command points and rolls 3 dice one at a time comparing to each attack, with might go something like this. I choose to roll against the 9 first and roll a 5 adding my 3 piloting its an 8 so the first dodge fails, then I roll against the 8 next scoring a 6+3=9 and dodge attack #2, then finally roll against the 7 and score a 2+3=5 and fail. All together dodging 1 attack and still getting hit by 2.


Much appreciated!


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