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Unread postPosted: Mon May 09, 2005 10:39 pm
  

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Hey guys and gals! I love making random tables and thought some of you might get a kick having another reason to chuck dice while at the computer... or heck, just using the RND ADV GEN to help you brainstorm your next adventure or story...

Table 1; Main Locations
1. Abandoned Meat Packing Plant
2. Abandoned Mansion
3. Convenience Store... After Midnight
4. Lonely Gas Station
5. Small Town Diner
6. Department Store... After Hours
7. Middle Class, Medium-sized home
8. Wooded Cabin
9. Sorority/Fraternity House at 2AM after a wild party
10. Beached Yacht
11. Broken-down R.V.
12. Office Building at night
13. Skyscraper... during a state-wide black-out
14. Subway / Subway Train during black-out
15. Airliner (docked at concourse or taxiing); in a storm
16. Beached Cruise Ship; during a hurricane they couldn't outrun
17. Theater... midnight movie
18. Interstate Rest Area... at night, next to a cemetery
19. Apartment Complex... during a storm, blackout and next to cemetery
20. High School or College Campus... during a holiday
21. Museum; after hours
21. Obscure Logging Outpost
22. Fire Tower
23. Beach house on a stormy day/night or during hurricane
24. Large, trucker’s gas station complex, including buffet restaurant
25. Street Plaza in a bad part of town
26. Liquor Store
27. Bus Station
28. Small community theatre house on Main Street
29. Tubby’s Bar & Grill
30. Nice house in a gate, golf-course community
31. Gambling riverboat (the kind with the big wheel); docked, at first
32. An wooded island in the middle of a large junction of rivers
33. A desolate, melancholy stretch of south-western desert
34. Cabin in the Rocky Mountains
35. Upper class horse ranch mansion with stables
36. Functional R.V.
37. Tall downtown building above a bookstore
38. Barnes & Noble Bookstore
39. Quaint, cozy café’
40. Modern hospital
41. State-sponsored sanitarium
42. Planetarium
43. Mausoleum
44. Church
45. Abandoned Church
46. Out of the way resort complex
47. Bed & breakfast
48. Plantation
49. City Library
50. Pizza Shop
51. Municipal airport flight terminal with hangars
52. Mansion house on large lake, with nearby neighbors
53. Extremely opulent mansion in gated, guarded community
54. Uncharted desert isle (like Gilligan’s)
55. Plush, sub-tropical lagoon resort
56. Wooded campsite
57. Campsite in canyon lands (like Badlands)
58. Abandoned, slanted barn in farm country
59. Ranger station
60. Police station
61. Fire station
62. Hospital clinic
63. Nevada desert
64. Roadway Tavern
65. Holiday Inn (or other “nice” chain)
66. Cheap roadway motel (like Psycho)
67. Poorly funded hospital
68. Civil War battlefield (pick one nearby)
69. Interstate Campground
70. Harley Davidson (or any biker) convention
71. Fully packed circus
72. (Your, or any) State Fair Grounds (desolate)
73. (Your, or any) State Fair Grounds (during fair, peak attendance)
74. Traveling carnival
75. Auto graveyard (junkyard) at night… near a city
76. Abandoned auto graveyard at night… in the country
77. Nice, comfortable middle class home with garage/carpentry workshop
78. City Aquarium
79. Randy’s Wax Museum
80. Captain Bartron’s Giant Seafood Buffet Spectacle! (with pirate serv rs)
81. Jim’s Store of Magic Books & Tricks and All Things Clowns
82. (any) Main Street U.S.A. filled with nice shops, libraries, etc.
83. City cemetery
84. Forgotten cemetery (in deeply wooded, desolate area)
85. Campground on a lake
86. Summer camp (woods, lake)
87. Band Camp
88. Brenda’s New Age Shop
89. Jaci’s Flower Shop
90. Hetti’s Halloween Store (costumes, party outfits, associated them items)
91. The Morter Family Funeral Home
92. A five-star restaurant in a nice part of town
93. Recently discovered tunnels that connect major town buildings
94. Dixie Caverns (or any cavern network open to tourists)
95. Opera House (hidden tunnels and passageways leading…)
96. Pleasant neighborhood slowly enveloped by a huge sinkhole
97. The Smithsonian Museum… after hours (think “The Relic”)
98. Onboard an alien spacecraft about to take off (or already in flight)
99. Roll again to get another location; ONLY…in a different time: 1) Jurassic Period; 2) Revolutionary War; 3) Civil War; 4) 10 years earlier than now; 5) 10 years later than now; 6) distant future – everything has evolved; 7) epochs later… alien world of fantastic design; 8*) demonic creatures stalk the surface of the Earth as the sun expands slowly and heralds… the end of the world
100. In a FANTASY WORLD, teleported there somehow from _______ (roll again to get source of teleportation, ignore this result if rolled twice in a row); maybe the PCs get back, maybe not


Table 2; Supernatural Threat
1. Ghost/Apparition
2. Werewolf
3. Vampire
4. Zombie(s)
5. Ghouls
6. Demon(s)
7. Hungry Snake Aliens
8. Cthulu-esque Monstrosity
9. Witch (the Hollywood kind)
10. Necromancer
11. Possessed Serial Killer
12. Abducting Aliens ("The Grays")
13. The Tunnelers from "Tremors"
14. Poltergeist
15. Headless Motorcyclist
16. Moss Monster
17. Chupacabra ("Goat Sucker")
18. Mummy
19. Devil(s)
20. Maniac
21. Wereboar
22. Swarm Monster
23. Human Vampire Servant
24. Possessed Hitch-hiker
25. Demon disguised as homeless person
26. Fire Elemental
27. A Headless Horseman
28. Elegantly Beautiful Banshee
29. Cannibalistic Sub-humans
30. Thawed Prehistoric (demented) Person(s)
31. Water Elemental
32. Liquid Ghost
33. Class IV Free-roaming vapor (see Ghostbusters)
34. Drug-induced Psychopathic Mad-person
35. Seriously troubled madman with organic brain disorder
36. Thrill-seeking, murderous youth(s)
37. A Demented Dentist
38. Mothman (or more)
39. Demonic Clown Entity
40. Soil Elemental (frequents cemeteries... and gardens)
41. Corpse Golem
42. Evil, sadistic necromancer
43. Diabolical Doctor
44. Demon of the Pale
45. Evil Psychic
46. Sadistic Nega-psychic
47. Psychotic Parapsychologist
48. Diabolical Illusionist
49. Horrific Spellcaster
50. Asphault Elemental (all roads lead to HORROR)
51. Bigfoot (or more)
52. 2d4x10ft long alligator!
53. 2d4 genetically altered lab primates
54. Biological monstrosity gone wild
55. Failed genetic experiment
56. The Offspring... (of 13 generations of inbreeding)
57. An evil, dishonest Djinn
58. A Sandman from the Forgotten Desert of Whispers
59. The Female Android (of a geeky, demented mad scientist)
60. A Geeky, Demented Mad Scientist
61. A Master of Vampyrs
62. Cthulu Itself (not good prospects for sanity)
63. Yuggoth Itself (not good prospects for living)
64. d100+50' long INVISIBLE python
65. Extremely large, rabid, delusional dalmation
66. The Demonic Librarian
67. Disturbed Road Rager (with high powered arsenal and grudge)
68. Evil Role-player (over the edge, living his tortured fantasy)
69. Nearly Invisible Parasites With Alien Agenda
70. Evil Funeral Home Director
71. Vampire Lord (bent on discreet world domination)
72. Grizzly Werebear
73. Polar Werebear
74. Gelatanious Shapeshifter
75. Circus Freak
76. Carnival Mime ('nuff said)
77. The Mad (and cannibalistic) Seer
78. The Phantom of the _____ -roll on random locations
79. The Fatal Seducer (think Basic Instinct... with a BTS twist)
80. The Witch of Shroud Hill
81. A Reflection Demon (literal or proverbial...? You decide)
82. An evil being that emerged from a meteorite
83. Scarecrow... and flight of ravens
84. Escaped (and quite diabolical -and sentient-) robot
85. Ink Demon (freed from an ancient vial)
86. Dream Entity
87. Fanatic cultist (A Believer of The Grand Dismemberment)
88. Were-raven
89. Were-rat
80. Shadow-stalker
81. Freshly dug-out vampire
82. Demonically zealous "witch hunter" (he/she sees evil EVERYWHERE)
83. Sadistically Righteous Evangelist
84. Multi-armed dimensional being
85. A PC's evil twin... with demonic powers (you decide)
86. An Avatar of DEATH ITSELF
87. Ghost Pirate or Pirate Ghost
88. Undead Ninja bent on avenging a past wrong from WW2
89. Unholy Avenger
90. 8d4 animated decomposed HANDS (sentient)
91. Viking mummy (with enchanted battle-axe and an attitude)
92. Possessed Detective
93. Men in Black (--the true, corrupt, evil bad ones, not Hollywood)
94. Creative and diabolical multi-millionaire novelist
95. Dave, The Evil Chef (the finest cuisine... to die for!)
96. A Horrific Octopus Alien
97. Gorgeous Vampire Seducer (male or female)
98. Nameless, Gargantuan Lovecraftian HORROR
99. The Vampire of a Fallen Parent (truly horrific)
100. IMMORTAL (and quite rich and evil)... E L V I S (he returns as the antichrist)


Table 3; Time of Year
1. Autumn
2. Summer
3. Spring
4. Winter

Table 4; Any Special Circumstances
1. Solar Eclipse
2. Lunar Eclipse
3. Solstice
4. Stellar Alignment
5. Predicted Meteor Shower
6. Unpredicted Meteor Shower
7. Comets Passing Near Earth
8. Recent Tremors
9. Recent Earthquakes
10. Recent Tsunami
11. Heat Lightning Storms
12. Heavy Thunder Storms
13. Intense Solar Flare Activity
14. Area Swarmed by Insects
15. Hurricane
16. Volcano Emerged Nearby Recently
17. Sinkhole(s) Forming Nearby
18. Unusually Large Number of Meteor Impacts Recently
19. Grave-robbing Epidemic
20. Nearby Nuclear Reactor Meltdown

Table 5; NPCs and/or PCs
1. University Professor
2. High School Teacher
3. Sheriff
4. Deputy
5. Fireman
6. Emergency Medical Technician (EMT)
7. Emergency Room Intern
8. University Student
9. High School Student
10. Military Non-commissioned Officer
11. Military Officer
12. Office Worker
13. Street Vagrant
14. Housewife/Househusband
15. Babysitter
16. Slop Grill Cook
17. Trucker
18. Biker
19. FBI Agent
20. Gymnast
21. S.W.A.T. Team Member
22. Medium
23. Telephone Psychic
24. Fast Food Worker
25. CIA Agent
26. Rogue Scientist
27. Cheerleader
28. U.S. Special Operations Command Graphic Artist
29. Computer Tech
30. City Mayor
31. Catholic Priest
32. Eastern Monk
33. Modern, Chivalrous Knight
34. Fire Marshall
35. Bodyguard
36. Bounty Hunter
37. Actor/Actress
38. Stage Magician
39. Traveling Illusionist
40. Vagabond Beggar
41. Mad Scientist
41. Native American Shaman
42. Psychic Healer
43. Parapsychologist
44. District Attorney's Investigator
45. District Attorney
46. Ambulance Lawyer
47. County Judge
48. Federal Judge
49. State Trooper
50. US Marine (Lance Corporal)
51. US Soldier (Specialist)
52. US Airman (Technical Sergeant)
53. US Sailor (Petty Officer First Class)
54. FBI Special Agent
55. State Governor
56. Congressman
57. Police Commissioner
58. Park Ranger
59. Forest Ranger
60. Boy Scout Troop Leader
61. Civil Air Patrol Squadron Leader
62. High School R.O.T.C. Member
63. Military Academy Cadet (roll d4: 1.Freshman; 2.Sophomore; 3.Junior; 4.Senior)
64. Retired General
65. Helicopter Pilot
66. Airline Pilot
67. State Road Crew Worker
68. Specialty Food Delivery Man
69. Used Car Salesman
70. Novelist
71. Newspaper Editor
72. Small Town Shop Owner
73. Retired Sergeant Major
74. Retired Master Chief
75. Retired Gunnery Sergeant
76. Retired Chief Master Sergeant
77. Basic Trainee (on leave before his/her first assignment)
78. Violinist
79. Waitress/Waiter
80. Vetrinarian
81. Hollywood Producer
82. Adult Film Star
83. War Hero
84. Published Spiritualist
85. Late Night Radio Talk Show Host
86. Caterer
87. Special Operations Commando
88. Construction Worker (with tool belt)
89. Fortune Teller
90. Seer
91. Philosopher Janitor
92. Symphonic Score Composer
93. High School Teacher
94. Corrections Officer
95. News Photographer
96. Professional Gambler
97. Classical Guitarist
98. Madame (for people of the night)
99. Elvis Impersonator
100. An Avatar of... A Higher, Benevolent Power


Table 6; NPC or PC Personality
1. Overly Serious
2. Dour and Sour
3. Hormonal
4. Nasty-mouthed
5. Gorgeous
6. Arrogant
7. Domineering
8. Beautiful
9. Attractive
10. Pleasant
11. Mild-mannered
12. Confident
13. Heroic
14. Cowardly
15. Enthusiastic
16. Incapable
17. Naive
18. Grizzled
19. Psychotic
20. Sensuous
21. Worldly
22. Jaded
23. Frightened
24. Insecure
25. Timid
26. Proud
27. Aggressive
28. Docile
29. Chivalrous
30. Stalwart
31. Poised
32. Charming
33. Enchanting
34. Charismatic
35. Quick-witted
36. Streetwise
37. Studder-minded
38. Nervous
39. Benevolent
40. Altruistic
41. Engaging
42. Disarming (as in personality, not melee)
43. Easy-going
44. High-strung
45. Easily Angered
46. Ever-smiling
47. Ever Optimistic
48. Ever Pessimistic
49. Careless
50. Carefree
51. Reckless
52. Thrill-seeking
53. Risk-aversed
54. Cautious
55. Manic
56. Heroic
57. Exemplary
58. Fragile
59. Strong
60. Emotional
61. Empathic
62. Understanding
63. Callous
64. Joking
65. Comedic
66. Quick-witted
67. Extreme
68. Imaginative
69. Dull
70. Professional
71. Creative
72. Fast-talking
73. Dim-witted
74. Slow
75. Genius
76. Very Intelligent
77. Ridiculous
78. Exuberant
79. Contagiously Lively
80. Sexy
81. Sultry
82. Magnetic (in the "animal" way)
83. Irresistable
84. Handsome
85. Radiant
86. Melancholy
87. Bleak
88. Energetic
89. Spiritual
90. Observant
91. Perceptive
92. Cursed
93. Blessed
94. Lucky (impossibly lucky at times)
95. Troubled
96. Insane
97. Inspiring
98. Insurmountable
99. Deeply Insightful
100. Prodigy

Now, it's up to you to determine why a MUMMY would be on a beached CRUISE SHIP, but that's what this is all about: giving you just enough raw material to get your wheels rolling.

Further, you may want to role more than once on the Personality table, so you might end up with a NAIVE yet SENSUOUS University Student or Trucker or... whatever.

Of course, each one of these tables could be... expanded. Feel free to add to the tables, but start at the appropriate number and be sure to label WHICH table you're adding to. I'd stop at 100 (if it even gets that high) so that we can use the simple % rolling system). Enjoy and have fun!

Chai

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"Coincidence is a glimpse into a pattern otherwise hidden."
"We live in a world of secrets. Where those secrets intersect, people die."


Last edited by Gallahan on Thu May 12, 2005 10:49 pm, edited 6 times in total.

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 Post subject:
Unread postPosted: Tue May 10, 2005 2:30 am
  

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Comment: Dark Lord Evisceratix O'Kittensquisher
NIce. When I get a chance, I' print this up. Give me some time and I'll think of a way for the mummy to be on that crusie. :D

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Unread postPosted: Tue May 10, 2005 10:42 am
  

I like it. Simple, and great for those times when my imagination goes on vacation.

Gallahan wrote:
Now, it's up to you to determine why a MUMMY would be on a beached CRUISE SHIP, but that's what this is all about: giving you just enough raw material to get your wheels rolling.


Gee, that's simple. The cruise ship was paid to deliver a large box from one private collector to another private collector that is at one of the port of calls. Prior to getting there, some underpaid member of the crew opened the box, figuring there would be something valuable inside that he could sell. Instead, there was a mummy spirited out of Egypt during the 1800's and it is none too happy about being away from home, and willing to take its temper out on the unscrupulous crewman. During the next (dark and stormy) night, the mummy wandered the back passages, entered the bridge and attacked the crew, leading to the cruise ship beaching on some uninhabited island. That should cover mummy, cruise ship, and beached. :D


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 Post subject:
Unread postPosted: Tue May 10, 2005 3:57 pm
  

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Comment: The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." - George Carlin
Nice. Someone should sticky this.

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 Post subject:
Unread postPosted: Tue May 10, 2005 4:49 pm
  

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Posts: 591
Location: Washington, D-Cee
This is great stuff, Gallahan. It begs a couple of questions, for me at least:

Should there be two more tables? One for WHAT THE SUPERNATURAL THREAT WANTS (e.g. To Feed, To Conquer The World, To Destroy All Life On Earth, To Sow Chaos, To Be Revenged For Some Past Wrong, etc.) and one for HOW TO STOP THE SUPERNATURAL THREAT (e.g. Recover An Artifact, Perform A Ritual, Delay The Monster Until The Window Of Opportunity Closes Anyway, Apply Fists/Fire/Bullets/Holy Water Liberally, etc.) Or do you think those two aspects of an adventure are too important to be left to random tables?

da Nerdbane


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 Post subject:
Unread postPosted: Tue May 10, 2005 6:34 pm
  

D-Bee

Joined: Sat Jan 01, 2005 3:43 am
Posts: 18
Thanks for creating these wonderful tables for us. Enhancing them with Nerdbane's suggestions would be great also. There certainly seems to be interest. :)

I don't rely on random tables, but they sure help create the initial spark for a senario or two.

Thanks again.


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 Post subject:
Unread postPosted: Tue May 10, 2005 11:55 pm
  

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Ash, looks like Natalya beat you to it! :) BTW Natalya, VERY good plot. Nice touch with the mummy taking out the crew, thus resulting in the beaching on that island. Now, put this in the Bermuda Triangle, and this entire scenario suddenly is *just* the introduction to a series of adventures.

Thanks for the compliment N.B. :) Yeah, those tables would add some more depth to the generator. For me, I'd like to keep those aspects open for the brainstorming part of it. But, you got my imagination going again, and maybe we could use another table or two... Here goes...

Table 7; Important Items and Artifacts: these items can be plot devices crucial to the development of the story (initial clues, etc.) and/or resolution (helping to take out the bad guy, etc.).

1. Pair of Glasses
2. Telescope
3. Bone-cased Scroll (forgotten language)
4. A d6 Die
5. Amulet/Pendant/Necklace
6. Frontier-styled Kentucy Rifle
7. Ring (determine make, model, substance(s))
8. Map (found in attic or other similar area)
9. Chainsaw
10. Mask
11. Jar of Ancient Water (pre-dating Atlantis)
12. "Dummy" (hand-operated puppet)
13. Hardbound Diary
14. Diamond (or other precious bauble)
15. Suit of Armor
16. Medieval Melee Weapon (axe, sword, etc.)
17. Feather Quill
18. Neolithic (small) Figurine
19. Crystal Skull
20. Turquoise 1957 Chevy
21. Policeman's Badge
22. Lost Wallet
23. Handcuffs (not the furry kin)
24. Lost Scrolls (found near the Dead Sea)
25. Sea-Captain's Journal (or River-Captain)
26. WW2 .45 Caliber Field Officer's Pistol
27. An Old, Black&White Photograph
28. Ancient Navigational Compass
29. Pouch of (d20) Golden Roman Coins (ancient)
30. Weathered Crucifix (with hidden blade)
31. Model Ship in a Bottle
32. Diamond Skull
33. Skeletal Hand
34. Mummified Canine
35. Forgotten Necromancer's Spellbook
36. Field Make-up Kit (in tackle-box styled case)
37. Palm-sized Crystal Pyramid
38. Rare Incense with Unusual Properties When Lit
39. Evolved Venus Fly Trap Potted Plant (it gets hungry sometimes)
40. Wood-chipper
41. Cherry Red 1965 Ford Mustang
42. Wooden Box filled with Dirt
43. Preserved Corpse in Glass Case filled with Solution
44. Jar of Eyeballs
45. Jar of Fingers
46. Brain in a Jar
47. Canteen of Holy Water
48. Engraved Wooden Stake
49. Standard Road Atlas
50. Johan's Book of Mysterious Short Stories (they tend to come to life)
51. Platinum Pentegram
52. Bottle of Merlot (dated 1776)
53. Bottle of 1992 Dom Perignon
54. An intoxicatingly beautiful oil painting (portrait)
55. A Jar of Sand
56. A Jar of Wind
57. A Vial of Water (water once in the confines of the Holy Grail)
58. EXCALIBUR ITSELF
59. An Inflatible Orange Life-raft
60. A 1/48th Scale Model of a Junkers STUKA Dive Bomber (WW2)
61. Speargun
62. The Tome of Dvorken
63. Sandril's Lucky Dice (made of gold, and ancient; d6-style)
64. Insect Repellent
65. Silver Fountain Pen
66. A 1965 Newspaper
67. Morbid Paperweight
68. 2002 Metallic Khaki Jeep Liberty 4x4(Renegade model)
69. d20 Polaroid Snapshots
70. "Blair-witch" styled video tape
71. Surveillance video, depicting...
72. Knife
73. Lost Luggage
74. Clues Left on a Toothbrush
75. Security Badge (the kind you swipe for access)
76. Home Video Depicting...
77. Box of Ashes (who's ashes?)
78. Halloween Mask
79. Quickly Scribbled Note (saying...?)
80. 1991 Corvette
81. Ice Pick
82. Gloves
83. Shotgun
84. Slim Suitcase (filled with 4d20 x 1,000 U.S. dollars)
85. Mesmer's Goblet
86. Razor Sharp Machete
87. Jar of Teeth
88. Led Zepplin Album (played backwards...?)
89. Leather Biker Jacket
90. Prosthetic: 1) arm; 2) leg; 3) eye; 4) foot; 5) teeth; 6) hand
91. Bag of Dollars: roll 4d4 x 10,000 dollars
92. Velvet Pouch of Diamonds (12d12)
93. Flaregun
94. Box of Rare Cuban Cigars
95. Flamethrower
96. Rocket Launcher
97. Jug of Moonshine
98. Tornsil's Lead Box of... Mystery
99. THE HOLY GRAIL
100. THE LOST ARK (as in "Raiders")

You may want to roll on this table 2d4 times. Again, these items might be clues, weapons, hints, solutions... or disasters.

---WHEW--- :)

_________________
"Coincidence is a glimpse into a pattern otherwise hidden."
"We live in a world of secrets. Where those secrets intersect, people die."


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 Post subject: Gave Her A Spin
Unread postPosted: Wed May 11, 2005 12:12 am
  

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Okay, I gave the old tables a spin... and here's what I got:

- An Interstate Rest Area... at night. Doh!
- The Grays (abducting aliens) ---coincidence or what?
- Spring
- Recent Tremors and (rolled twice) volcano emerged nearby recently
- Psychotic Sheriff & Attractive High School Teacher (female by choice) & Incapbable Slop Grill Cook & Hormonal Gymnast
- Important Items: handcuffs (not furry) and a vial of water once in the confines of the Holy Grail.

Man, that one is going to have to have some comedy involved! How offbeat!!! Well, g'night and good rolling!

_________________
"Coincidence is a glimpse into a pattern otherwise hidden."
"We live in a world of secrets. Where those secrets intersect, people die."


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 Post subject:
Unread postPosted: Wed May 11, 2005 12:48 am
  

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The Red Dwarf RPG has an adventure seed generator that works kind of like a Mad-Lib, only you roll on tables to fill in the blanks.

Something like that might work well for BtS....

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 Post subject:
Unread postPosted: Wed May 11, 2005 2:57 am
  

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Comment: Dark Lord Evisceratix O'Kittensquisher
Gallahan wrote:
Ash, looks like Natalya beat you to it! :) BTW Natalya, VERY good plot. Nice touch with the mummy taking out the crew, thus resulting in the beaching on that island.
Well I was tired...

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Unread postPosted: Wed May 11, 2005 2:57 am
  

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Comment: Dark Lord Evisceratix O'Kittensquisher
Natalya wrote:
I like it. Simple, and great for those times when my imagination goes on vacation.

Gallahan wrote:
Now, it's up to you to determine why a MUMMY would be on a beached CRUISE SHIP, but that's what this is all about: giving you just enough raw material to get your wheels rolling.


Gee, that's simple. The cruise ship was paid to deliver a large box from one private collector to another private collector that is at one of the port of calls. Prior to getting there, some underpaid member of the crew opened the box, figuring there would be something valuable inside that he could sell. Instead, there was a mummy spirited out of Egypt during the 1800's and it is none too happy about being away from home, and willing to take its temper out on the unscrupulous crewman. During the next (dark and stormy) night, the mummy wandered the back passages, entered the bridge and attacked the crew, leading to the cruise ship beaching on some uninhabited island. That should cover mummy, cruise ship, and beached. :D
Can you be my GM? I'll be your best player...

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 Post subject:
Unread postPosted: Wed May 11, 2005 9:08 am
  

ash_wednesday wrote:
Gallahan wrote:
Ash, looks like Natalya beat you to it! :) BTW Natalya, VERY good plot. Nice touch with the mummy taking out the crew, thus resulting in the beaching on that island.
Well I was tired...


And I was at work, looking for some distraction from mind-numbing paperwork, after my first shot of caffeine.

I understand, believe me, my brain's shut down from tiredness too. After the last game (luckily I was only a player), I couldn't even remember the work "pull-out couch" when inviting someone to stay the night, I could only gesture at it.


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Unread postPosted: Wed May 11, 2005 9:09 am
  

ash_wednesday wrote:
Can you be my GM? I'll be your best player...


Awwww..... :oops: ......I'm blushing


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 Post subject: Re: Gave Her A Spin
Unread postPosted: Wed May 11, 2005 9:18 am
  

Gallahan wrote:
Okay, I gave the old tables a spin... and here's what I got:


I got:
1. Apartment Complex
2. Necromancer
3. Winter
4. Volcano emerged nearby recently
5 & 6. Overly serious FBI Agent (Agent Doggett???)
7. An intoxicatingly beautiful oil painting
7. Flamethrower

Anyone want to try a plot from that?


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 Post subject:
Unread postPosted: Wed May 11, 2005 10:30 am
  

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Ash, I was just giving you a good natured ribbing :lol: ; I was too tired, as well, after doing the tables to come up with that cruise ship scenario.

Okay, here's a try Natalya's scenario elements (I just had my first infusion of caffeine too)...

It's winter in Fargo, North Dakota, fierce and biting cold winds sweeping in from Saskatchewan and Manitoba Provinces in Canada, bringing in snow and ice crystals. A necromancer received a vision and moved to the area... to use the energy from... exactly "what" he doesn't know, but "something" is supposed to happen.

He moves into an apartment complex on the edge of town and by chance is the neighbor of an FBI field agent. The necromancer is an artist, and purchases paints, palettes and an easel to begin his masterpiece while waiting for the "sign." Being a necromancer, he mixes in unusual ingredients into his paints, to add to the flavor of the piece... Blends in his own blood with Alizaron Crimson; crushed, rare herbs with Thalo and Veridian Greens; ground up bone with Titanium White; cremation ash with Ivory Black; powdered berry with Prussian Blue; and ground-up dried flesh with Peach Flesh. He listens to loud new age music while painting "The Lady of His Dreams."

The agent, weary from long hours at the office investigating unusual seismic activity with the National Geological Survey, comes home, pours a stiff drink, watches old family videos from several years ago, happier times from when he had a family... but is distracted by the loud new age music. "Is he blasting ENYA!?" he exclaims to himself.

Strangley, as the necromancer nears completion of his painting, seismic activity increases and surges. With each stroke, he completes more and more of the intoxicatingly beautiful woman. Neither he, nor any man, could ever win a woman of such raw beauty. Her eyes draw him into them...

"Okay, that's it. I can't handle any more Yanni or Constance Demby music!" screams the agent. He chugs his drink and goes next door to confront the necromancer. No one answers the door and suddenly the agent wishes he hadn't had that last drink because someone might need his help inside. He kicks the door open, flashing his badge and sees the necromancer put his last paint stroke upon the canvas. As that happens, the region begins to shake with a tremendous shudder from deep under ground.

The necromancer doesn't realize it, but he has cast a spell in the painting of his picture. The ingredients absorb the tremendous energy surging from the ley line nexus nearby. The two of them are knocked to the floor as the door swings open, revealing a volcano emerging from the parking lot, swallowing up the necromancer's 2001 Jeep Cherokee and the agent's 2005 Mustang along with everyone else's vehicles.

All the while, the "Rites of Passage," from Constance Demby's Aeterna CD plays. The painting rocks on the easel, glows, and the "Lady" emerges, her long, black hair hiding most of her slim, feminine figure of bone-white skin. Her eyes glow with the fires of perdition as she steps forward into the howling wind coming through the door, which scatters her hair into a thousand directions, revealing her exquisitely enchanting nature. Captivated, the necromancer cannot move.

She takes his face in her hands and sucks the life energy from him. After checking the fallen necromancer for a pulse and finding none, the FBI agent scrambles back to his linen closet, where he keeps a flame thrower and returns. "I must commune with fires of the volcano," she says in a low whisper. Fighting off almost insurmountable urges to kiss her, he holds on to thoughts of his family and yells, "You'll have to settle for the fires of my flame-thrower!" and lets loose.

She is absorbed in the conflagration of oil and fire and burns to nothing. Most of the volcano shudders violently back into the ground, though the steaming tip remains. "That oughta warm us up a little," says the agent, glancing at the violent geothermal spectacle. The necromancer stands up.

"I thought you were..." the agent begins.
"Dead?" whispers the necromancer. "To some degree, there's already death in all of us."
"But how...?"
Cutting himself with a long, pinky fingernail, the necromancer whispers, "It seems somehow that I've absorbed some aspect of my 'painting spell' and the energy of that woman created from rare ingredients, passion and a surge of ley energy. Oil fills my veins... Yet I am alive with it."

From this point, the two characters could be PCs who have an odd kind of partnership, for the necromancer is not evil, he merely deals with ingredients from naturally dead things. OR, the necromancer could be evil, and the FBI agent quits the agency to pursue him. But I like the first option, and it's rich because now the necromancer must eat oil paints to live; he can eat other things, drink other things, but he is "cursed" by the events. Later, who knows, he might meet a woman who looks identical to the woman he painted, and she might join their team as a psychic of some form. The agent would most likely be (like Doggett from X-Files) a nega-psychic. Necromancer might just move onto traditional spells if his necromancing starts to change him for the worse, slowly seducing him to the darkside.

BTW: "Rites of Passage" from Constance Demby's AETERNA CD is a great LONG piece of music perfect for the mysterious intrigue of Beyond the Supernatural. You can hear samples at her website: www.constancedemby.com.

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 Post subject:
Unread postPosted: Wed May 11, 2005 12:52 pm
  

Fun tables! Here's what I came up with. I'll think of the story and post it later :)

Lonely Gas Station
Poltergeist
Summer
Heavy Thunder Storms
Deputy and an Office Worker
Naive & Arrogant (for the PCs)
The Tome of Dvorken and A Vial of Water (water once in the confines of the Holy Grail)


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Unread postPosted: Wed May 11, 2005 2:43 pm
  

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I was inspired, and during my lunch, expanded the locations table from 20 items to 100 items. I now have "computer eyes." :)

I can't wait to see Kharma's story that connects her rolls... :)

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 Post subject:
Unread postPosted: Wed May 11, 2005 4:36 pm
  

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My plotline from my random rolls:

The PCs are employees of a paranormal investigation agency, contacted to find a missing high school student. The high school student, Margarita Cortez, was a confident 16 year old with her whole life ahead of her, and the local police have been unable to make any headway on the case, which has led Philip Cortez, Margarita's gorgeous fireman father, to suspect something supernatural has befallen his daughter.

In the course of investigation the PCs may find a wallet in Margarita's personal effects. However, the wallet belongs to a 19 year old slop grill cook named Jason Stickler. Jason is also missing. Inquiries to those who knew Margarita and Jason may reveal that they knew each other. Jason is described as overly serious, a trait which Margarita was drawn to as it set him apart from her immature high school classmates. Recently, Jason was heard muttering about "Devil's Island", which locals can direct the PCs to: it's a wooded spit of land where two rivers meet.

On a hot summer night, with the sound of thunder rumbling heavily in the distance, the PCs make their way to Devil's Island. It is dark and foreboding, the trees seeming to reach out and grab at the PCs with gnarled limbs. Deep within the woods, the PCs discover a bag of money, which seems to contain over $150,000 in rare, ancient coins (if none of the PCs have a skill for appraising the coins, some documentation may be in the bag). The money, however, is enchanted, and the PCs must save versus magic. Anyone who fails will be all-consumed with the idea of taking the money and leaving immediately.

Assuming the PCs can avoid this distraction, they will discover the entrance to a cave under the island. The cave is only one part of a complex system of underground tunnels and caverns. Deep within this twisting maze is a Cherry Red 1965 Ford Mustang, registered to Jason Stickler. No way could the car have been driven here - it was magically teleported. There also seems to be signs of a struggle.

Following the tracks of the struggle, the PCs encounter a military detachment led by the domineering Colonel Robert Theis, a handful of soldiers also investigating the caverns. Col. Theis orders the PCs to leave immediately. But Theis is actually the Devil in disguise, and his soldiers are demons!

In fact, the Devil (or a supernatural entity believing itself to be the Judeo-Christian devil) is seeking the Holy Grail! The Devil believes the Grail will restore him to the graces of God and his former angelic powers. The Cortez family is believed to have the Grail in their possession, having carried it from Europe to the New World and ultimately to their Small Town, USA. The Devil magically kidnapped Margarita (who happened to be in Jason's car at the time, because Jason was helping the Devil, under hypnotic thrall).

When the Devil's true nature is revealed, he will be wearing a mystical suit of armor which renders him nearly invulnerable. However, if the PCs can evade the demons long enough to find Margarita and Jason, Margarita's familial connection to the Grail may be exploited. There are two possible interpretations for the "sangraal" root of the Grail. One is "san graal", or "holy vessel". The other is "sang raal", or "blood of the royalty". If a drop of Margarita's blood touches the armor, it will start a reaction which completley vaporizes the suit. At which point, the Devil and his minions will retreat in a cloud of brimstone.

The rolls:
Location: A wooded island in the middle of a large junction of rivers
Threat: Devil(s)
Time of Year: Summer
Special Circumstances: Heavy Thunder Storms
NPCs: Fireman, High School Student, Military Officer, Slop Grill Cook
Personality: Gorgeous, Confident, Domineering, Overly Serious
Artifacts: Bag of Dollars: 150,000 dollars; THE HOLY GRAIL; Cherry Red 1965 Ford Mustang; Suit of Armor; Lost Wallet

Random names courtesy of http://www.kleimo.com/random/name.cfm

da Nerdbane


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 Post subject:
Unread postPosted: Wed May 11, 2005 8:49 pm
  

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...Wow. I'm impressed. :D

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 Post subject:
Unread postPosted: Thu May 12, 2005 2:48 am
  

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Natalya wrote:
ash_wednesday wrote:
Gallahan wrote:
Ash, looks like Natalya beat you to it! :) BTW Natalya, VERY good plot. Nice touch with the mummy taking out the crew, thus resulting in the beaching on that island.
Well I was tired...


And I was at work, looking for some distraction from mind-numbing paperwork, after my first shot of caffeine.

I understand, believe me, my brain's shut down from tiredness too. After the last game (luckily I was only a player), I couldn't even remember the work "pull-out couch" when inviting someone to stay the night, I could only gesture at it.
I'm at work too. I should bring some dice for work and try the tables. I make really wacked. And It's going to have clowns.... :D

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 Post subject:
Unread postPosted: Thu May 12, 2005 1:04 pm
  

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Nice tables have to give it a try.

Main Location: 23. Beach house on a stormy day/night or during hurricane
Supernatural Threat: 34. Drug-induced Psychopathic Mad-person
Time of Year: 3. Spring
Special Circumstances: 8. Recent Tremors
NPCs and/or PCs: 24. Fast Food Worker
NPC or PC Personality: 10. Pleasant
Important Items and Artifacts: 58. EXCALIBUR ITSELF


The Players on a break decided to spend a few days at the beach. A day after they get there a small earthquake hits the area. If they talk to the locals they will mention a number of small tremors have struck the area.

A storm breaks out on the third night keeping the PC in the beach house. In the middle of the night pounding at the door will wake everyone up. Its one of the locals who they bought lunch from who claims to be able to see visions. He has had a vision of a great power soon to return to the world. The vision shows two possible fates one where the players get it and use it to stop some future evil and a version where a dark shadow hides it away.

The earthquakes are being caused by Excalibur vibrating inside its stone tomb. The stone is in a local cave network. The dark shadow is a psychopath tanked up on drugs. If the PC don't look for Excalibur the psychopath will find it first and disappear with it. The psychopath has also been living in the caves and will attack anyone invading his space. In two days Excalibur will shatter its prison and be free for the taking.

The future evil will of course be something the PC can only fight with Excalibur.

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 Post subject:
Unread postPosted: Thu May 12, 2005 1:14 pm
  

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Quote:
I'm at work too. I should bring some dice for work and try the tables.


I did mine at work and I don't, as a rule, keep dice here. :D What I used was the online dice roller found here:

http://www.wizards.com/dnd/dice/dice.htm

Have fun.

da Nerdbane


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 Post subject:
Unread postPosted: Thu May 12, 2005 1:21 pm
  

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Quote:
...Wow. I'm impressed.


Feel free to use it if you like! If you run it, let me know how it goes!

da Nerdbane


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 Post subject:
Unread postPosted: Thu May 12, 2005 10:56 pm
  

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Keep looking at the very first post on this, as I go back and edit it (extend it) pretty regularly. Right now, most of the tables that started out as d20 are now up to d%. The plan is to have all the tables up to d% eventually.

Again, if you have ideas for any sub-tables, or extensions to existing tables, post 'em.

I hope these tables help you formulate some adventures and adventure ideas!! Keep those dice rolling! :eek: 8-) :lol:

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 Post subject:
Unread postPosted: Fri May 13, 2005 4:03 am
  

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Gallahan wrote:
Keep looking at the very first post on this, as I go back and edit it (extend it) pretty regularly. Right now, most of the tables that started out as d20 are now up to d%. The plan is to have all the tables up to d% eventually.

Again, if you have ideas for any sub-tables, or extensions to existing tables, post 'em.

I hope these tables help you formulate some adventures and adventure ideas!! Keep those dice rolling! :eek: 8-) :lol:


When your happy with it I suggest you add some more suggestions on how to the use the tables a few small examples and submit it to the Rifter. I personally think it would make a nice Rifter article.

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 Post subject:
Unread postPosted: Fri May 13, 2005 5:33 am
  

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Comment: Dark Lord Evisceratix O'Kittensquisher
Ok I got the dice. Here goes...

Table#1: Police Station (las vegas)
Table#2: Ghouls
Table#3: Autumn(late oct)
Table#4: Comets passing near earth
Table#5&6: Timid stat road crew worker, Bleak late night radio talk show host, troubled gymnast(into drugs,works as a gymnst clown), stubber-minded professional gambler, ever optimistic ploiceman(the shotgun is half full of shells)
Table#7: Tome of Dorken(huh????)

I'll write the plot later a show you guys later.

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 Post subject:
Unread postPosted: Sun May 15, 2005 1:00 am
  

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Shawn Merrow, thanks for the suggestion about submitting this to the Rifter. I hadn't considered that. I just might have to polish and submit it, and see what the Rifter gurus think. It would be nice to be "published" in some fashion with BTS, a game I love so much.

Oh, and Ash, great ingredients for your Supernatural Stew! I'm looking forward to reading how you thread it all together. There are several objects in the Items List that are similar to the mysterious Tome of Dorken; just a way to allow more openess on your part about the item, so thus it could be similar to the Necronomicon, or ancient book of alchemy, or spells, etc.

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 Post subject:
Unread postPosted: Wed May 18, 2005 2:17 pm
  

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Hey, is anyone out there pretty knowledgable on cars? Maybe a random car generator? Just think: 100 of your favorite (and somehow BTS oriented) cas, SUVs, etc. I know the typical ones, but not much on older models, beyond '57 Chevy, etc. :?

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 Post subject:
Unread postPosted: Thu May 19, 2005 9:27 am
  

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Comment: Dark Lord Evisceratix O'Kittensquisher
Gallahan wrote:
Hey, is anyone out there pretty knowledgable on cars? Maybe a random car generator? Just think: 100 of your favorite (and somehow BTS oriented) cas, SUVs, etc. I know the typical ones, but not much on older models, beyond '57 Chevy, etc. :?
you can always grab a auto sales book at the conerstore. Take all the names of the cars and stick them on a generator table. I might do this on the weekend(payday). Good idea Gallahan :D

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 Post subject:
Unread postPosted: Fri May 20, 2005 12:27 am
  

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That'd be great Ash!

I was even thinking of doing a d100 weapons list.

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 Post subject:
Unread postPosted: Sat May 21, 2005 7:01 am
  

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Comment: Dark Lord Evisceratix O'Kittensquisher
I also have a list of names of phobias and their meanings, I think I'll make a new table for phobias. :D

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 Post subject:
Unread postPosted: Sat May 21, 2005 11:34 pm
  

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Ash, I know you won't leave out the phobia for the fear of...

You guessed it...

CLOWNS!

:eek: :lol: :lol: :eek:

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 Post subject:
Unread postPosted: Wed May 25, 2005 5:58 am
  

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Comment: Dark Lord Evisceratix O'Kittensquisher
Gallahan wrote:
Ash, I know you won't leave out the phobia for the fear of...

You guessed it...

CLOWNS!

:eek: :lol: :lol: :eek:
I thinks it's on the list. I'll have to check. BTW..bawhaha!!

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 Post subject:
Unread postPosted: Wed May 25, 2005 7:23 am
  

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Comment: Dark Lord Evisceratix O'Kittensquisher
Coulrophobia: Fear of clowns. :D

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 Post subject:
Unread postPosted: Tue Jun 28, 2005 1:36 pm
  

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Not bad, I like this better than the 'car table' reminds me a lot of my stolen (and much missed) "Adventure Cookbook".

That said, Palladium might want to consider borrowing this one from you at some point for general ideas.

>>>----Therumancer--->


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 Post subject:
Unread postPosted: Sun Aug 07, 2005 12:39 am
  

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Posts: 32
Location: Shiz University (Michigan)
Just cause it has been awhile....here is what i rolled. Scenarios anyone?

Location:
Tubby’s Bar & Grill

Threat:
Grizzly Werebear

General time:
Summer (August)

Recent Events:
Sinkhole(s) Forming Nearby

People Involved:
U.S. Special Operations Command Graphic Artist - Energetic
Computer Tech - Timid
High School R.O.T.C. Member - Genius

“Special” Items:
Jar of Ancient Water (pre-dating Atlantis)
Hardbound Diary
1991 Corvette
Shotgun x2
Lost Luggage
Security Badge (the kind you swipe for access)
Prosthetic leg

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 Post subject:
Unread postPosted: Sun Aug 07, 2005 3:36 pm
  

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I also suggest that once this is in the fully polished form that you send it into the Rifter.

I love the table and WILL be using it for my next BTS game.

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 Post subject:
Unread postPosted: Sun Aug 07, 2005 7:46 pm
  

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Comment: Muhahaha! Now I come with 10% more stupid!
Heck, I already copied & pasted (added credits in) this into a text file and printed it out, it now sits in my binder full of "BtS inspiration & campaign materials"

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 Post subject:
Unread postPosted: Sun Aug 07, 2005 11:52 pm
  

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I wasn't really going to do anything further with this, but you guys really inspired me to submit it. The Rifter may or may not accept it, but you truly put the wind in my sails and I'm going to polish it and expand, and send it in and see what they say.

Sincerely, many thanks. :)

Chai Gallahan

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 Post subject:
Unread postPosted: Mon Aug 08, 2005 12:53 pm
  

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Gallahan wrote:
I wasn't really going to do anything further with this, but you guys really inspired me to submit it. The Rifter may or may not accept it, but you truly put the wind in my sails and I'm going to polish it and expand, and send it in and see what they say.

Sincerely, many thanks. :)

Chai Gallahan


I'd hate to use a semi-cheesey proverb,but:

"Shoot for the moon, even if you miss you'll land amongst the stars."

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Unread postPosted: Fri Sep 16, 2005 6:14 pm
  

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Location: Eastvale, calif
main local
46. Out of the way resort complex

Supernatural Threat
68. Evil Role-player (over the edge, living his tortured fantasy)

Table 3; Time of Year
4. Winter

Table 4; Any Special Circumstances
9. Recent Earthquakes

Table 5; NPCs and/or PCs // Table 6; NPC or PC Personality
53. US Sailor (Petty Officer First Class) // 42. Disarming (as in personality, not melee)
81. Hollywood Producer // 1. Overly Serious
12. Office Worker // 50. Carefree

Table 7; Important Items and Artifacts:
46. Brain in a Jar
49. Standard Road Atlas

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Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

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Unread postPosted: Sat Oct 08, 2005 1:57 pm
  

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OLD ONE

Joined: Fri Nov 03, 2000 2:01 am
Posts: 7693
Location: Indianapolis
Comment: PROUDLY Not a member of the "Cabal of 24"
Main Location: Extremely opulent mansion in gated, guarded community.
Supernatural Threat: Sadistically Righteous Evangelist
Time of Year: Winter
Special Circumstances: Recent Tremors
NPC's and/or PC's: County Judge
NPC or PC Personality: Cursed
Important Items and Artifacts: Jar of Teeth, Rare Incense with Unusual Properties When Lit, The Holy Grail?, WW2 .45 Caliber Field Officer's Pistol.

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Unread postPosted: Tue Oct 18, 2005 2:22 am
  

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Adventurer

Joined: Sat Apr 30, 2005 11:14 pm
Posts: 621
Location: Tampa, FL
Wow. I'm impressed.

Those last two rolls bring very vivid stories to mind. They'd make great, quirky and quite interesting novels, let alone BTS adventures.

I'm going to have to roll on the tables again, myself, and post what I get, just for grins.

Cheers!

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"Coincidence is a glimpse into a pattern otherwise hidden."
"We live in a world of secrets. Where those secrets intersect, people die."


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Unread postPosted: Mon Nov 21, 2005 1:36 pm
  

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D-Bee

Joined: Sun Oct 01, 2000 1:01 am
Posts: 19
Main Location:Band Camp :shock: :lol:
Supernatural Threat:Mothman!
Time of Year: Autumn
Special Circumstances:Comets Passing Near Earth
NPC's and/or PC's:Classical Guitarist, Bounty Hunter, US Sailor (Petty Officer First Class)
NPC or PC Personality:Studder-minded, Magnetic (in the "animal" way), Stalwart
Important Items and Artifacts: A 1965 Newspaper, Knife, Model Ship in a Bottle.

Right, so this is going to be a m night shyamalan, Friday the 13th mash-up! Don't go to Camp Crystal Lake for Band Camp! It's where those killings happened!

So we have the studder-minded classical guitarist teaching music theory at band camp, with a retired US Salior as the campy. But like all good mysteries, the campy is where we start. The campy was one of the many saliors who were part of the experiments that the the US navy experiments worked on, with the most notable being The Philadelphia Experiement during WWII. And like all good horror stories, there was something to this story. That's where the Model Ship in a Bottle comes in. It's a reminder of the Philedelphia Experiment. Maybe a flashback for the characters to hear, m night shyamalan, style. Now the bounty hunter has sought out this band camp because of the comets that have passed near the earth recently. There have been a rash of sightings of UFO's with them clustering around the area of the lake. In the 1965 Newspaper that the campy keeps in a shoe box under his bed, is a story of killings and multilations around the lake, and a creepy tale of a "moth-like" figure in the woods. Now, the GM can go a couple of ways with this story: the moth-man could be part of the campy's psychosis who's been around the lake in that era, or it could be a real damn alien/unrelententing horror that somehow was pulled back with the Philedelphia Experiment and follows the campy around, making killings every 20 years or so when it phases back into this dimension. Heck, maybe the phased alien is someone that the campy can only see and hear, and it's driving him mad, hence the retreat to the lake. The Knife could be the hook to throw off players that the killer is the campy, or it could be the weapon to administer the coup de grace to a downed menace. Heck, maybe it has weird blood on it that the campy swears came from an alien. The bounty hunter is here to lend credence to the alien threat, or alternatively, be used more of a WB Supernatural style hunter of myths. And the classical guitarist? Pure Comedic value.


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 Post subject:
Unread postPosted: Fri Dec 30, 2005 5:08 pm
  

D-Bee

Joined: Fri Dec 02, 2005 5:42 pm
Posts: 24
I had a friend of mine work up a little script to automate the geanerator ... and here it is:

http://www.pneu.dk/index.php?p=8

... now you don't have to roll the dices and find the charts, just hit the "randomize"-button!!! :) It creates 1d4 NPCs, with 2 personalities, and 1d4 Important Artifacts.

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Last edited by udgang99 on Sat Apr 08, 2006 8:10 am, edited 1 time in total.

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Unread postPosted: Sat Dec 31, 2005 6:53 am
  

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Adventurer

Joined: Fri Apr 08, 2005 5:02 am
Posts: 666
Location: Edmonton,AB, Canada
Comment: Dark Lord Evisceratix O'Kittensquisher
That's pretty cool. It just made me a bit more lazy. :D

I tried it.

Main Locations

Nice, comfortable middle class home with garage/carpentry

workshopSupernatural Threat
Zombie(s)Time Of Year

SpringAny Special Circumstances
Comets Passing Near Earth

NPC(s)
Symphonic Score Composer - Dull, Dull
Construction Worker (with tool belt) - Mild-mannered, Sultry
Military Academy Cadet (roll d4: 1.Freshman; 2.Sophomore; 3.Junior; 4.Senior) - Fragile, Frightened

Important Items and Artifacts
Rocket Launcher

How can you find a rocket launcher in a middle class home? :shock:

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Unread postPosted: Sat Dec 31, 2005 6:13 pm
  

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Hero

Joined: Sun Nov 17, 2002 2:01 am
Posts: 1363
Location: Out of sight, Out of Mind
Comment: Greatest Rune Gardenweasel
udgang99! Wonderful! Tell your friend (and yourself) THANKS!!


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Unread postPosted: Sun Jan 01, 2006 4:28 pm
  

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Adventurer

Joined: Sat Apr 30, 2005 11:14 pm
Posts: 621
Location: Tampa, FL
"How can you find a rocket launcher in a middle class home?"

The question BEGGGGS to be answered. First, if the home is in Montana or Minnesota, you would probably find much more than rocket launchers. Sorry, I couldn't pass that one up, but seriously, there are a lot of militia groups out there just waiting for the world as we know it to come to an end. And they have the MREs (meals-ready-to-eat for the who's at home?) and heavy weapons platforms. If I remember correctly, there was an air national guard pilot who belonged to a militia group... who's A-10 Thunderbolt "vanished" off radar while running practice attacks in the mountains. He might have crashed, but then again, he might have landed at a secret, makeshift landing strip, hidden the aircraft in a disguised hangar... You get the idea. These groups have a lot more than is publicly known. At least that makes for good fiction. ;)

Gallahan

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"Coincidence is a glimpse into a pattern otherwise hidden."
"We live in a world of secrets. Where those secrets intersect, people die."


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 Post subject:
Unread postPosted: Tue Jan 03, 2006 9:37 am
  

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Adventurer

Joined: Fri Apr 08, 2005 5:02 am
Posts: 666
Location: Edmonton,AB, Canada
Comment: Dark Lord Evisceratix O'Kittensquisher
Well..I've been schooled.

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Rememeber, there is no "I" in team, but there is a "me".


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Unread postPosted: Sat Jan 07, 2006 12:38 am
  

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Adventurer

Joined: Sat Apr 30, 2005 11:14 pm
Posts: 621
Location: Tampa, FL
Doh! ---Didn't mean to sound so technical wit dat. :)

I'm just going through killer clown withdrawal, that's all!!!

How's the weather in Canada!?

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"Coincidence is a glimpse into a pattern otherwise hidden."
"We live in a world of secrets. Where those secrets intersect, people die."


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