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Unread postPosted: Wed Sep 15, 2021 6:27 pm
  

Palladium Books® Staff

Joined: Tue May 18, 2004 2:04 pm
Posts: 2099
Kevin Siembieda will be interviewed by Sean Owen Roberson this Saturday at 1:00 PM EDT. We are looking for questions that you might want to ask Kevin before the event, which is part of Gen Con Online. So post them here. Kevin will look them over and reply to as many as he can as part of the interview.

Here is a link to the event: https://www.gencon.com/events/200745



Alex Marciniszyn


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Unread postPosted: Wed Sep 15, 2021 7:54 pm
  

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D-Bee

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Palladium's never been too heavy in modules themselves, much less even a real dungeon crawl, still I hear people looking for elements for that. Has there ever been consideration for a book solely about dungeon creation, and fun examples to work with? You could go into more 'classic' concepts such as finding and removing traps, healing in less than ideal situations, the underground of the Palladium world. Heck it could even cover the megaverse at large, like what a dungeon in Rifts would look like.


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Unread postPosted: Thu Sep 16, 2021 8:34 am
  

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D-Bee

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Comment: Promoting great storytelling fiction and in games, for GMs and players alike.
Questions:

1. The Rifts RPG system is a mature system with an extensive library of World Books and other supporting publications. As a form of marketing to both internal stakeholders (Palladium gamers) and external stakeholders (gamers not yet introduced to Rifts), is Palladium Books ever going to consider more fiction releases (either novels or anthologies)?

2. As a follow-on, what would Palladium Books' interest be in publishing fully fleshed out adventure modules/single-session adventures?

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Unread postPosted: Thu Sep 16, 2021 9:05 am
  

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D-Bee

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Comment: wrote several power cat updates for the Rifter, and Cascade
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is there any intention of filling the 'giant robot combat' hole in the megaverse that is being currently pursued?


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Unread postPosted: Thu Sep 16, 2021 11:10 am
  

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Megaversal® Ambassador

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Any chance of a Rifts: Promise of Power re-release or remaster for a modern game system?

Any chance that the adventure played through in the Rifts: Promise of Power video game could ever be adapted into a written game module?

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Unread postPosted: Thu Sep 16, 2021 1:12 pm
  

Palladium Books® Staff

Joined: Tue May 18, 2004 2:04 pm
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So far, so good. Keep 'em coming.

Alex Marciniszyn


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Unread postPosted: Thu Sep 16, 2021 1:18 pm
  

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matt.reed wrote:
is there any intention of filling the 'giant robot combat' hole in the megaverse that is being currently pursued?


What giant robot combat hole?

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Unread postPosted: Thu Sep 16, 2021 1:45 pm
  

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D-Bee

Joined: Fri Oct 26, 2007 12:02 am
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Is there any chance of un-pinning certain dates from settings with 'hard-coded' occurrence dates (like the Wave from Dead Reign, or Dark Day from Nightbane) to help give them more of a timeless/perpetually contemporary feel without having to dramatically update the core events/happenings in said games? Obviously, most of us will be dead by 2098 so this does not apply to Rifts/Rifts Chaos Earth as much, clearly that is someone else's problem.

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Unread postPosted: Thu Sep 16, 2021 3:04 pm
  

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D-Bee

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Comment: wrote several power cat updates for the Rifter, and Cascade
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Killer Cyborg wrote:
matt.reed wrote:
is there any intention of filling the 'giant robot combat' hole in the megaverse that is being currently pursued?


What giant robot combat hole?


the one left by Robotech, I didn't want to mention it by name if it got selected, but I think there needs to be a good mecha game still in the megaverse.


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Unread postPosted: Thu Sep 16, 2021 3:51 pm
  

Palladin

Joined: Fri Jun 26, 2009 4:11 pm
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matt.reed wrote:
Killer Cyborg wrote:
matt.reed wrote:
is there any intention of filling the 'giant robot combat' hole in the megaverse that is being currently pursued?


What giant robot combat hole?


the one left by Robotech, I didn't want to mention it by name if it got selected, but I think there needs to be a good mecha game still in the megaverse.


so kinda like how we no longer have TMNT RPG (unless you bought the books way back when) but now have After the Bomb, you're thinking something like that for Robotech?

I worry that it would be much harder to do since the book is so tightly wrapped around someone else's IP, but I guess that's for Kevin to answer.


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Unread postPosted: Thu Sep 16, 2021 5:08 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
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With the publication of RUE it was said that the changes in the Character classes were done to 'make things more accessible because the labeling system was confusing', while what was gotten was a different load of stupidity that smells the same when talking about the PCC classes in Rifts. Why didn't you just stick with the CC types you had, using the words in them at a guild to their definitions and make a correction list for the ones already in existence?

I might note that the class types are correctly used in the PF2 core book in the individual listings, so I know you people could do it. The only thing wrong with the class listing is that the generalized character classes title Should Be just that...'Character Classes'. Not something else. OCCs are :as per the word OCCUPATION in it; job classes, not all classes.

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Answering the OP's question with the canon answer should be done First.
After that you can post your house rules....as your house rules.

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Unread postPosted: Thu Sep 16, 2021 5:29 pm
  

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D-Bee

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Comment: wrote several power cat updates for the Rifter, and Cascade
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Shark_Force wrote:

so kinda like how we no longer have TMNT RPG (unless you bought the books way back when) but now have After the Bomb, you're thinking something like that for Robotech?

I worry that it would be much harder to do since the book is so tightly wrapped around someone else's IP, but I guess that's for Kevin to answer.


you got it. I'm really into the idea of the 'last best hope' power armor or spaceships or battleships against whatever alien horde there is.

You get some Gundam, you get some Victory Viper, some cool unique mecha with fun systems....


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Unread postPosted: Thu Sep 16, 2021 6:27 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
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Location: Eastvale, calif
edit.

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Answering the OP's question with the canon answer should be done First.
After that you can post your house rules....as your house rules.

May you be blessed with understanding,
and the ability to change course when you are off the mark.


Last edited by drewkitty ~..~ on Sun Sep 19, 2021 10:37 am, edited 1 time in total.

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Unread postPosted: Sat Sep 18, 2021 6:48 pm
  

Palladium Books® Staff

Joined: Tue May 18, 2004 2:04 pm
Posts: 2099
Thank you everyone.

Alex Marciniszyn


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Unread postPosted: Sat Sep 18, 2021 7:21 pm
  

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Wanderer

Joined: Sun Aug 02, 2015 11:37 am
Posts: 72
Could any pre-made adventures ever get published?


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Unread postPosted: Sat Sep 18, 2021 9:50 pm
  

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Priest

Joined: Thu Nov 08, 2001 2:01 am
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Location: In the ocean, punching oncoming waves
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Shark_Force wrote:
matt.reed wrote:
Killer Cyborg wrote:
matt.reed wrote:
is there any intention of filling the 'giant robot combat' hole in the megaverse that is being currently pursued?


What giant robot combat hole?


the one left by Robotech, I didn't want to mention it by name if it got selected, but I think there needs to be a good mecha game still in the megaverse.


so kinda like how we no longer have TMNT RPG (unless you bought the books way back when) but now have After the Bomb, you're thinking something like that for Robotech?

I worry that it would be much harder to do since the book is so tightly wrapped around someone else's IP, but I guess that's for Kevin to answer.


Ah!
Yeah, that's a good question. It'd be pretty cool.
:D

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Check out my Author Page on Amazon!


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Unread postPosted: Sat Sep 18, 2021 10:49 pm
  

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Rifts® Trivia Master

Joined: Wed Aug 06, 2003 3:37 pm
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given how popular robots and PA are in Rifts, the concept of a mecha centric RPG is certainly sound. the trick would be coming up with a good setting that isn't a rehash of one of PB's other games.

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