Mutants in Orbit

Mutants in Orbit cover

This book is for After the Bomb & Rifts® RPGs!

This 120 page sourcebook is divided into two sections, one for After the Bomb® and another for Rifts®. The startling answer to the questions of what lays within Earth's orbit, on the moon and Mars. A.R.C.H.I.E. Seven, the Cyberworks corporation, CAN Republic, Virtual Reality defense system, three new Glitter Boys, the steel dragon, bots, killer satellites, mutants, monsters and more!

Mutants in Avalon

Mutants in Avalon cover

King Arthur is back! And he's a mutant!

The island of England is mapped and described. Much has changed after the bomb struck. Human life is nearly extinct and Britain is now divided into eight kingdoms, all ruled by intelligent mutant animals. But all is not well. Feuding between the kingdoms promises civil war, then there are the rumors about a human army invading the Waste Lands. The realm needs a leader. A man (or mutant) who can unite the people and restore a nation; King Arthur!

This one has it all. New mutant animals, and insects, new character classes and skills, being British, a new human villain, the treachery of the evil Morgana, Merlin, and magic available to druid player characters!

  • 19 new mutant animals.
  • Eight mutant insect monsters, not to mention giant, monster snails and slugs.
  • Druid player characters and new magic powers (this is different than the Palladium Fantasy RPG druid magic).
  • Earth magic and the evil of Morgana.
  • The SAECSNs, a new, militant army of humans more savage than the Empire of Humanity.
  • The new Britain, described and mapped.
  • King Arthur, Merlin, and the Knights of the Round Table.
  • Adventures and more.

Mutants of the Yucatan

Mutants of the Yucatan Cover

Mutants of the Yucatan™ covers the wonders and horrors of the Yucatan Peninsula, that mysterious and exotic geographical flange just off the Gulf of Mexico. Includes mutant animals and insects, rampaging army ants, the enigmatic gene-molded cats, killer flamingos, the power of the Quantum, and the sinister Empire of Humanity.

  • Over twenty new mutant animals peculiar to the Yucatan Peninsula (new types of snakes, bats, etc.).
  • Absolutely grotesque mutant insects!
  • Jungle tribes, nations of the Yucatan, adventures, and Aztec Land - the latest in theme amusement parks, built right before the Big Death (and it holds a secret the Empire of Humanity will kill for)!
  • New weapons and equipment for the Empire of Humanity.
  • Rules and scenarios governing lush tropical rain forests, gloomy swamps, and perilous jungles.

Road Hogs

Road Hogs Cover

Adventures in the post-holocaust world of mutant animals continue as we travel to the west coast, where the highways and the byways have become the domain of mutated, animal bikers and savage gangs. Players will likely be aligned with the peaceful New Americorp, fighting off the evil forces of the Road Hogs Gang, Human Supremacists, or the Enslavers.

New rules are provided for vehicular combat in a world where those with the fastest cars, biggest guns, and coolest heads get the right of way. Building up your vehicle is just a matter of how much money your character can afford, and rules detail construction, optional equipment, combat and much, much more.

  • Over 20 New mutant animal types.
  • Four adventure scenarios.
  • Vehicular combat and weapons.
  • Compatible with Heroes Unlimited™.

Mutants Down Under

Mutants Down Under cover

This thrilling sourcebook takes you to the fabulous outback of Australia. It is a very different world than the savage Americas. Man and animal live in peace, but a new threat from the north threatens that peace.

The Jakartan government from Malaysia has invaded. Their airships rove the skies, seeding the outback with horrible, mutant, man-eating plants, while their army of humans and mutant water buffalo roam the land.

  • 20 great, new Australian mutant animals.
  • New skills and psionic powers.
  • Riding giant mutant insects.
  • Airship construction and combat rules.
  • Compatible with Heroes Unlimited™ and the Megaverse®.

After The Bomb®

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Over 200

Animal mutants to choose from!

After the Bomb® RPG

Suitable for integration with Heroes Unlimited RPG

Ever wonder what it would be like to play characters like Rocket Raccoon, Bojack Horseman, or a Ninja Turtle? What about a sword wielding turtle or ninja rodent, or heroic wolfman, or a flying pig? In After the Bomb® you can turn a mouse into the size of a gorilla, or keep him small and sneaky, but with special animal powers, psychic abilities and human speech and intelligence. Or create that winged humanoid eagle who preys upon criminals. Or maybe that giant hamster, let alone mutant lion or tiger, is an animalistic brute who hunts other mutants (humans and animals!) and feasts upon them like a monstrous predator. The choices are yours.

After the Bomb® lets you mutate any animal you can think of, into a heroic crime-fighter set in our modern world or a mutant animal survivor of post-apocalyptic Earth — think Planet of the Apes on steroids. An environment where humans struggle to survive in a devastated (nuked?) world, and intelligent mutant animals appear to be the inheritors of the planet. Fun. Wild. Imaginative stories await.

The After the Bomb® RPG and its future world setting is one of the late, great, Erick Wujcik's most fun and lasting creations. Play it as a stand-alone game or use AtB as a resource to create mutant animals that can be dropped into your Heroes Unlimited™ game, Aliens Unlimited™, Rifts®, Phase World®, Robotech® or just about any game setting. Play them as mutant animals or aliens from another world, heroes or villains, victims and fugitives, but get After the Bomb® because its mutant creations can fit many roles and are a blast to play in any setting.

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After the Bomb® RPG Books

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