By Kevin Siembieda
One reason 2016 was light on product releases was that we have been quietly working on products and plans to be unveiled in 2017 and 2018. Plans that include pretty much all of our game lines. Step one, to get The Rifter® back on schedule, and we’ll get close with issue number 77. Step Two, get products people have been waiting for out and into your hands. At the top of that list is Robotech® RPG Tactics™ Wave Two. Step Three, to support our many game lines more regularly and fully. Step Four, to continue to expand our reach into other areas with licenses like Rifts® for Savage Worlds and the Rifts® Board Game, as well as other areas such as comic books, videogames, film and television. Step Five, to push the envelope and wow you every step of the way.
There are some things I wish I could tell you about right now, but cannot for strategic reasons, or because they are third party efforts still in the negotiation or development stage. But good things, small and large, are coming. We’ll be starting with the fundamentals, getting product into your hands and some changes and additions we think you will enjoy.
Like what? Hmmm, well, you will be seeing a new look to our website that makes it more mobile device friendly. A weekly podcast is coming from me and Charles Walton II talking about game design, running and creating RPG adventures and campaigns, the history of Palladium and all the stuff behind role-playing games. And, with any luck, some big surprises that have been in development for a long time. But our biggest focus is on product that will please and blow your mind.
UPDATE: Robotech® RPG Tactics™ – 2017 release
I know it has taken a very long time to fulfill this Kickstarter, and for that I am very sorry. More sorry than some of you may be able to imagine. But we are dedicated to getting Wave 2 done and in your hands by the end of 2017. Not only that, but we want to make it amazing. Our Kickstarter backers and fans have waited so long for RRT Wave 2, that if we can make improvements we want to do so. We have been frustrated by many aspects of production that clash with what we know would make a superior product. Moreover, we want to offer organized play support, scenario books, and the next several Waves of RRT products. We have never given up on our dream to make Robotech® RPG Tactics™ amazing.
We are working on something exciting right now that, if it pans out, could change everything and help us bring you RRT Wave Two by the end of 2017. We want to bring Robotech® to life on the table top like never before, and we are working hard to make this happen.
We have not released details these many months because everything has been in motion, and still is. There have been times when we thought we had firm plans for moving forward, only to have something occur to change them – good or bad. Case in point, we had pretty much resigned ourselves to being unable to significantly lower the part count in the RRT game pieces. However, we are suddenly readdressing that as we explore new possibilities that have surfaced. In fact, I have spent most of the week on this very matter. We are working on all of this with the desire to bring you something great, not just crap it out to be done with it. We have big dreams for Robotech® on several fronts, and are trying to make them all happen. To that end we have had many positive and exciting conversations with Harmony Gold and other interested parties. I know it is a lot to ask, but please hang in there with us. We think we have something truly fun brewing.
On a smaller scale, Harmony Gold has approved our proposal and art concepts for the first RRT Scenario Book and our plans for the Ghost Fleet Saga™ series.
The RRT Macross® Saga Scenario Book One will present mission scenarios based on the first half of the Robotech® Macross® Saga era of the television show. That means many missions and battles that are part of the iconic events, characters and story of the Robotech® Macross® Saga. RRT Macross® Saga Scenario Book Two is already in development and will provide all the remaining chapters of the Robotech® Macross® Saga.
The Ghost Fleet Saga™ is expected to be a series of RPG adventure sourcebooks that will create new Robotech® RPG and RRT factions and settings to game in. The time period is the decade between the UEEF’s departure from Earth and their return in New Generation. This means the setting incorporates the mecha of several Robotech® eras (Macross® Saga, The Masters Saga, New Generation and the beginnings of Shadow technology). The UEEF uses the new (and dangerous) Shadow technology in covert operations against the Regent and his Invid and Inorganics, as well as space pirates and renegade Zentraedi. This series will offer a wide range of stories, new mecha and adventures in space and on alien worlds.
If you need to change/update your address in BackerKit, please send us a message through Kickstarter, or an email to email@example.com, and we’ll take care of it. A lot of people have been submitting address changes. Excellent! Please, keep those address changes coming in. Thank you.