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Rifts Rules Compendium
Posted: Mon Dec 06, 2010 1:14 pm
by Prince Artemis
Greetings folks! This is something that was discussed in the last show with Kevin in an effort to try and stream line the rules of the Rifts system. Here's what we're going to do. Please post use the following template in your posts:
Rule: (Brief description of what the rule covers, not the rule itself)
Book: (What book did the rule come from?)
Page: (Give the specific page number for the rule)
Please, avoid discussion in this topic if at all possible. If you wish to discuss the rules, please do so in another topic.
As people add the rules, I'll be editing the posts below to sort the rules in to specific categories. This way, we will have a searchable database of the rules of the system.
(Plus, if we do have a complete database eventually, we can weed out some of the rules that make no sense, and make it possible to possible get a stream lined rule book. We can hope anyway.)
Could a moderator please sticky this topic?
Also, keep the rules entirely to the Rifts books and related dimension books for now. Once we have a full compendium, we can start looking at megaversal rules to put it as long as there's not already an existing rule.
Speaking of which, if you find multiple rules for the same thing, PLEASE post each rule.
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 1:15 pm
by Prince Artemis
Enviromental rules:
These rules are all rules that deal with things outside of combat and are general rules.
Rule: Alignment
Book: Rifts Ultimate Edition
Page: 289
Rule: Experience Levels
Book: Rifts Ultimate Edition
Page: 292
Rule: Experience Points
Book: Rifts Ultimate Edition
Page: 294
Rule: Experience Award Table
Book: Rifts Ultimate Edition
Page: 296
Rule: Battle Injuries and Recovery
Book: Rifts Ultimate Edition
Page: 354
Rule: Cold Weather Survival and Travel
Book: World Book 20 Canada
Page: Starts on page 23
Rule: Attributes Beyond 30
Book: Rifts Ultimate Edition
Page: 284
Rule: Augmented Strength
Book: Rifts Ultimate Edition
Page: 285
Rule: Robotic Strength & Damage
Book: Rifts Ultimate Edition
Page: 285
Rule: Supernatural Strength & Damage
Book: Rifts Ultimate Edition
Page: 285
Rule: Weight & Movement
Book: Rifts Ultimate Edition
Page: 286
Rule: Attributes
Book: Rifts Ultimate Edition
Page: 279
Rule: Attribute Bonus Chart
Book: Rifts Ultimate Edition
Page: 281
Rule: Speed Chart
Book: Rifts Ultimate Edition
Page: 281
Rule: Attributes Below Average
Book: Rifts Ultimate Edition
Page: 281
Rule - Perception. This used to simulate the five senses of a person/being and their ability to notice things that are out of place, out of the ordinary or even being hidden and/ot if the use of the supernatural has been involved.
Book - Rifts Ultimate Edition
Page - Starts on page 367.
Rule - Animal Saving Throws vs Psionics
Book - Rifts Ultimate Edition
Page - 367
Rule: Horror Factor
Book: Rifts Ultimate Edition
Page: 367
Rule: Skill Rules
Book: Rifts Ultimate Edition
p. 298
Rule: OCC Skills
Book: Rifts Ultimate Edition
p. 299
Rule: OCC Related Skills
Book: Rifts Ultimate Edition
p. 300
Rule: Secondary Skills
Book: Rifts Ultimate Edition
p. 300
Rule: Skill Bonuses
Book: Rifts Ultimate Edition
p. 300
Rule: Skill Penalties
Book: Rifts Ultimate Edition
p. 301
Rule: Skill List
Book: Rifts Ultimate Edition
p. 302
Rule: Insanity
Book: Rifts Ultimate Edition
pp. 330-338
Rule: Black Market
Book: Rifts Ultimate Edition
p. 239
Rule: Missile Stats and Prices
Book: Rifts Ultimate Edition
p. 256
Rule: How to use Coalition Characters
Book: Rifts Ultimate Edition
p. 230
Rule: Coalition War Machine (Coalition & technology)
Book: Rifts Ultimate Edition
p. 238
Rule: Game Rules
Book: Rifts Ultimate Edition
p. 274
Rule: How to Role-play
Book: Rifts Ultimate Edition
p. 275
Rule: What you need to Role-play
Book: Rifts Ultimate Edition
p. 276
Rule: Notable Game and Rifts Terms
Book: Rifts Ultimate Edition
p. 276
Rule: Character Creation
Book: Rifts Ultimate Edition
p. 279
Rule: Physical SDC
Book: Rifts Ultimate Edition
p. 287
Rule: SDC Armor
Book: Rifts Ultimate Edition
p. 287
Rule: Hit Points
Book: Rifts Ultimate Edition
p. 287
Rule: Recovery of HP and SDC
Book: Rifts Ultimate Edition
p. 288
Rule: Understanding Mega-Damage and MDC
Book: Rifts Ultimate Edition
p. 288
Rule: Character Advancement
Book: Rifts Ultimate Edition
p. 292
Rule: Pick OCC & Skills
Book: Rifts Ultimate Edition
p. 289
Rule: Pick Alignment
Book: Rifts Ultimate Edition
p. 289
Rule: Skill Descriptions
Book: Rifts Ultimate Edition
pp. 304-329
Rule: Blood Loss Damage
Book: Rifts Ultimate Edition
p. 354
Rule: Surviving Coma & Death
Book: Rifts Ultimate Edition
p. 354
Equipment Failure due to accident, neglect, weather, or sabotage:
World Book 27: Adventures in the Dinosaur Swamp
Page 12
Starvation, Bad Water, Heat Exhaustion, and Dehydration
World Book 27: Adventures in the Dinosaur Swamp
Page 13-16
Hygene and the Elements
World Book 27: Adventures in the Dinosaur Swamp
Page 17-18
Hurricanes and Tropical Storms
World Book 27: Adventures in the Dinosaur Swamp
Page 19-21
Diseases, Toxins & Medicines (While most of them are regional, it also covers the big ones like Malaria, sleeping sickness, and simple wound infection, as well as certain rifts-era medicines)
World Book 26: Dinosaur Swamp
Page 40-47
Dimensional Shifting (D-Shifting as a phenomenon, and rules for it)
World Book 26: Dinosaur Swamp
Page 136-142
Travelling in the Yucatan (Applicable in part to almost any swamp or jungle, limitations, capabilities, etc)
World Book 1: Vampire Kingdoms
Page 154-157
Rule: Atlantis Underseas (includes Minion depth tolerances)
Book: World Book 7: Rifts Underseas
Page: 173
Rule: Ocean Depths/Human Limitations
Book: World Book 7: Rifts Underseas
Page: 10
Rule: Ordinary Humans (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 25
Rule: Exceptional Humans (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 25-26
Rule: Creatures of Magic & Supernatural Beings (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 26-27
Rule: Superhumans (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 27-30
Rule: Inanimate Objects (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 30
Rule: Living Beings (M.D.C. to S.D.C.)
Book: Rifts Conversion Book One; Revised
Page: 31
Rule: Energy Blasts & Weapons (M.D.C. to S.D.C.)
Book: Rifts Conversion Book One; Revised
Page: 31
Rule: Inanimate Structures (M.D.C. to S.D.C.)
Book: Rifts Conversion Book One; Revised
Page: 32
Rule: Affects of Smoke (via the Burster, ability 1)
Book: Rifts: Ultimate Edition
Page: 140
Rule: Steam (Clould of Steam spell)
Book: Rifts Book of Magic
Page: 57 (also found on 77-78 and 82)
Rule: Wind (Create Mild Wind and Wind Rush spells)
Book: Rifts Book of Magic
Page: 57, 60
Rule: Snow Storm (spell)
Book: Rifts Book of Magic
Page: 64 (also found on 86)
Rule: Hurricane (spell)
Book: Rifts Book of Magic
Page: 64-65 (also found on 86-87)
Rule: Tornado
Book: Rifts Book of Magic
Page: 65
Rule: Dust Storm
Book: Rifts Book of Magic
Page: 67
Rule: Earth Rumble and Earthquake (spells)
Book: Rifts Book of Magic
Page: 63, 72
Rule: Lava (River of Lava spell)
Book: Rifts Book of Magic
Page: 72 (also found on 80)
Rule: Drought (spell)
Book: Rifts Book of Magic
Page: 80-81 (also found on 87)
Rule: Fog (Create Fog and Summon Fog spells)
Book: Rifts Book of Magic
Page: 82, 143
Rule: Hail (spell)
Book: Rifts Book of Magic
Page: 85
Rule: Whirlpool
Book: Rifts Book of Magic
Page: 86
Rule: Tidal Wave
Book: Rifts Book of Magic
Page: 88
Rule: Storms, including rainstorms and windstorms (Summon Storm and Summon & Control Storm spells)
Book: Rifts Book of Magic
Page: 87, 149
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 1:15 pm
by Prince Artemis
Combat rules:
These are rules that apply specifically to combat.
Rule - DOdging Missiles. How to deal with and the results of dodging missiles
Book - Rifts Ultimate Edition
Page - 364
Rule - Ranged Combat Rules
Book - Rifts: Ultimate Edition
Page - 360
Rule - Hand to Hand Combat
Book - Rifts: Ultimate Edition P
Page - 344
Rule: Combat Sequence
Book: Rifts Ultimate Edition
p. 341
Rule: Combat Terms and Moves
Book: Rifts Ultimate Edition
p. 344
Rule: Hand to Hand Combat Skills
Book: Rifts Ultimate Edition
p. 347
Rule: No Hand to Hand Combat
Book: Rifts Ultimate Edition
p. 347
Rule: Dragon Hand to Hand
Book: Rifts Ultimate Edition
p. 349
Rule: Weapon Modifiers
Book: Rifts Ultimate Edition
p. 360
Rule: Dodging Bullets and Energy Blasts
Book: Rifts Ultimate Edition
p. 361
Rule: Missile Damage Notes
Book: Rifts Ultimate Edition
p. 262
Rule: Missile Strikes
Book: Rifts Ultimate Edition
p. 264
Rule: Surviving an Aircraft Crash-Landing
Book: Rifts Ultimate Edition
p. 265
Rule: Damage while inside MDC Armor
Book: Rifts Ultimate Edition
p. 355
Rule: Mega-Damage Technology
Book: Rifts Ultimate Edition
p. 356
Rule: How MD weapons work
Book: Rifts Ultimate Edition
p. 358
Rule: Beating the odds
Book: Rifts Ultimate Edition
p. 359
Rule: The Knockout
Book: Rifts Conversion Book One; Revised
Page: 14
Rule: Knkockdown
Book: Rifts Conversion Book One; Revised
Page: 14-15
Rule: Pain Penalties
Book: Rifts Conversion Book One; Revised
Page: 21
Rule: Blood Loss
Book: Rifts Conversion Book One; Revised
Page: 21-22
Rule: Point-Blank Damage
Book: Rifts Conversion Book One; Revised
Page: 22-23
Rule: Robot Damage Tables (to them, not from them)
Book: Rifts Conversion Book One; Revised
Page: 23-24
Rule: Psychic Combat
Book: Rifts Ultimate Edition
Page: 366
Rule: Magic Combat
Book: Rifts Ultimate Edition
Page: 189
Rule: Damage Ratings
Book: Rifts Ultimate Edition
Page: 286-288
Rule: Combat Rules (General)
Book: Rifts Ultimate Edition
Page: 339
Rule: Missile Volleys. Firing more than one missile in a signel attack
Book: Rifts Ultimate Edition
Page: 364
Rule: Mega Damage and MDC
Book: Rifts Ultimate Edition
Page: 355-359
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 1:16 pm
by Prince Artemis
Magic and Psionic Rules:
These are rules that deal specifically with magic, psionic and special abilities.
Rule - I.S.P. Recovery rate
Book - Rifts Ultimate Edition
Page - 366
Rule - TW Construction Rules
Book - Rifts Ultimate Edition
Page - 129-135
Rule - Magic principles (rules)
Book - Rifts Ultimate Edition
Page - 183-191
Rule: Ley Lines
Book: Rifts Ultimate Edition
Page: 191-192
Rule: Rifts
Book: Rifts Ultimate Edition
Page: 192-196
Rule: Determine Psionics
Book: Rifts Ultimate Edition
p. 289
Rule: Magic Underwater (includes casting without words)
Book: World Book 7: Rifts Underseas
Page: 63
Rule: Random Encounters on the Surface of Magic Triangles
Book: World Book 7: Rifts Underseas
Page: 13-15
Rule: Surface Ley Line Storms
Book: World Book 7: Rifts Underseas
Page: 15-16
Rule: Underwater Ley Line Storms
Book: World Book 7: Rifts Underseas
Page: 16-17
Rule: Shimmering Water
Book: World Book 7: Rifts Underseas
Page: 17-18
Rule: Random Creation of Gene-Splicer Monsters
Book: World Book 7: Rifts Underseas
Page: 39-40
Rule: Ley Line Mutations
Book: World Book 7: Rifts Underseas
Page: 40-41
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 1:16 pm
by Prince Artemis
Technology Rules:
These are rules that apply specifically to technology
Rule - Sensory Equipment (Skill) - This details how to use various types of sensory equipment (Radar, Sonar etc)
Book - Rifts Ultimate Edition
Page - 305
Rule: Robot Combat Basic (and Power Armor)
Book: Rifts Ultimate Edition
Page: 351
Rule: Robot Combat Elite (and Power Armor)
Book: Rifts Ultimate Edition
Page: 352
Rule: Optional Robot Combat Damage Tables
Book: Rifts Ultimate Edition
Page: 353
Rule: Modern Weapon Proficiencies
Book: Rifts Ultimate Edition
Page: 360
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 1:19 pm
by jaymz
Nice topic btw PA.
Rule - Perception. This used to simulate the five senses of a person/being and their ability to notice things that are out of place, out of the ordinary, being hidden and/or if the use of the supernatural has been involved.
Book - Rifts Ultimate Edition
Page - Starts on page 367.
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 1:46 pm
by jaymz
Rule - Animal Saving Throws vs Psionics
Book - Rifts Ultimate Edition
Page - 367
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 2:53 pm
by jaymz
Rule - DOdging Missiles. How to deal with and the results of dodging missiles
Book - Rifts Ultimate Edition
Page - 364
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 2:54 pm
by jaymz
Rule - I.S.P. Recovery rate
Book - Rifts Ultimate Edition
Page - 366
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 2:58 pm
by jaymz
Rule - Sensory Equipment (Skill) - This details how to use various types of sensory equipment (Radar, Sonar etc)
Book - Rifts Ultimate Edition
Page - 305
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:23 pm
by dragonfett
Ranged Combat Rules - Rifts: Ultimate Edition page 360
Hand to Hand Combat Rules - Rifts: Ultimate Edition page 344
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:29 pm
by Jorel
Rule: TW Construction Rules
Book: Rifts Ultimate Edition
p.129-135
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:37 pm
by Jorel
Rule: Magic principles (rules)
Book: Rifts Ultimate Edition
pp. 183-191
Rule: Ley Lines
Book: Rifts Ultimate Edition
pp. 191-192
Rule: Rifts
Book: Rifts Ultimate Edition
pp. 192-196
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:45 pm
by Jorel
Rule: Horror Factor
Book: Rifts Ultimate Edition
p. 367
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:47 pm
by Jorel
Rule: Psychic Combat
Book: Rifts Ultimate Edition
p. 366
Rule: Magic Combat
Book: Rifts Ultimate Edition
p. 189
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:52 pm
by Jorel
Rule: Attributes
Book: Rifts Ultimate Edition
p. 279
Rule: Attribute Bonus Chart
Book: Rifts Ultimate Edition
p. 281
Rule: Speed Chart
Book: Rifts Ultimate Edition
p. 281
Rule: Attributes Below Average
Book: Rifts Ultimate Edition
p. 281
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:55 pm
by jaymz
Rule - Cold Weather Survival and Travel
Book - World Book 20 Canada
Page - Starts on page 23
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:56 pm
by Jorel
Rule: Attributes Beyond 30
Book: Rifts Ultimate Edition
p. 284
Rule: Augmented Strength
Book: Rifts Ultimate Edition
p. 285
Rule: Robotic Strength & Damage
Book: Rifts Ultimate Edition
p. 285
Rule: Supernatural Strength & Damage
Book: Rifts Ultimate Edition
p. 285
Rule: Weight & Movement
Book: Rifts Ultimate Edition
p. 286
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:58 pm
by Jorel
Rule: Damage Ratings
Book: Rifts Ultimate Edition
pp. 286-288
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 4:58 pm
by Jorel
Rule: Alignment
Book: Rifts Ultimate Edition
p. 289
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 5:01 pm
by Jorel
Rule: Experience Levels
Book: Rifts Ultimate Edition
p. 292
Rule: Experience Points
Book: Rifts Ultimate Edition
p. 294
Rule: Experience Award Table
Book: Rifts Ultimate Edition
p. 296
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 5:03 pm
by Jorel
Rule: Combat Rules (General)
Book: Rifts Ultimate Edition
p. 339
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 5:05 pm
by Jorel
Rule: Robot Combat Basic (and Power Armor)
Book: Rifts Ultimate Edition
p. 351
Rule: Robot Combat Elite (and Power Armor)
Book: Rifts Ultimate Edition
p. 352
Rule: Optional Robot Combat Damage Tables
Book: Rifts Ultimate Edition
p. 353
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 5:06 pm
by Jorel
Rule: Battle Injuries and Recovery
Book: Rifts Ultimate Edition
p. 354
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 5:07 pm
by Jorel
Rule: Mega Damage and MDC
Book: Rifts Ultimate Edition
pp. 355-359
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 5:08 pm
by jaymz
Rule - Missile Volleys. Firing more than one missile in a signel attack
Book - Rifts Ultimate Edition
Page - 364
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 5:23 pm
by Jorel
Rule: Modern Weapon Proficiencies
Book: Rifts Ultimate Edition
p. 360
Re: Rifts Rules Compendium
Posted: Mon Dec 06, 2010 11:16 pm
by Prince Artemis
Great so far, let's keep it up.
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 12:51 am
by Jorel
Rule: Skill Rules
Book: Rifts Ultimate Edition
p. 298
Rule: OCC Skills
Book: Rifts Ultimate Edition
p. 299
Rule: OCC Related Skills
Book: Rifts Ultimate Edition
p. 300
Rule: Secondary Skills
Book: Rifts Ultimate Edition
p. 300
Rule: Skill Bonuses
Book: Rifts Ultimate Edition
p. 300
Rule: Skill Penalties
Book: Rifts Ultimate Edition
p. 301
Rule: Skill List
Book: Rifts Ultimate Edition
p. 302
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 12:53 am
by Jorel
Rule: Insanity
Book: Rifts Ultimate Edition
pp. 330-338
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 12:55 am
by Jorel
Rule: Black Market
Book: Rifts Ultimate Edition
p. 239
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 12:58 am
by Jorel
Rule: Missile Stats and Prices
Book: Rifts Ultimate Edition
p. 256
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 12:59 am
by Jorel
Rule: How to use Coalition Characters
Book: Rifts Ultimate Edition
p. 230
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:07 am
by Jorel
Rule: Coalition War Machine (Coalition & technology)
Book: Rifts Ultimate Edition
p. 238
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:12 am
by Jorel
Rule: Game Rules
Book: Rifts Ultimate Edition
p. 274
Rule: How to Role-play
Book: Rifts Ultimate Edition
p. 275
Rule: What you need to Role-play
Book: Rifts Ultimate Edition
p. 276
Rule: Notable Game and Rifts Terms
Book: Rifts Ultimate Edition
p. 276
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:13 am
by Jorel
Rule: Character Creation
Book: Rifts Ultimate Edition
p. 279
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:16 am
by Jorel
Rule: Physical SDC
Book: Rifts Ultimate Edition
p. 287
Rule: SDC Armor
Book: Rifts Ultimate Edition
p. 287
Rule: Hit Points
Book: Rifts Ultimate Edition
p. 287
Rule: Recovery of HP and SDC
Book: Rifts Ultimate Edition
p. 288
Rule: Understanding Mega-Damage and MDC
Book: Rifts Ultimate Edition
p. 288
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:21 am
by Jorel
Rule: Character Advancement
Book: Rifts Ultimate Edition
p. 292
Rule: Determine Psionics
Book: Rifts Ultimate Edition
p. 289
Rule: Pick OCC & Skills
Book: Rifts Ultimate Edition
p. 289
Rule: Pick Alignment
Book: Rifts Ultimate Edition
p. 289
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:23 am
by Jorel
Rule: Skill Descriptions
Book: Rifts Ultimate Edition
pp. 304-329
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:28 am
by Jorel
Rule: Combat Sequence
Book: Rifts Ultimate Edition
p. 341
Rule: Combat Terms and Moves
Book: Rifts Ultimate Edition
p. 344
Rule: Hand to Hand Combat Skills
Book: Rifts Ultimate Edition
p. 347
Rule: No Hand to Hand Combat
Book: Rifts Ultimate Edition
p. 347
Rule: Dragon Hand to Hand
Book: Rifts Ultimate Edition
p. 349
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:30 am
by Jorel
Rule: Blood Loss Damage
Book: Rifts Ultimate Edition
p. 354
Rule: Surviving Coma & Death
Book: Rifts Ultimate Edition
p. 354
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:34 am
by Jorel
Rule: Damage while inside MDC Armor
Book: Rifts Ultimate Edition
p. 355
Rule: Mega-Damage Technology
Book: Rifts Ultimate Edition
p. 356
Rule: How MD weapons work
Book: Rifts Ultimate Edition
p. 358
Rule: Beating the odds
Book: Rifts Ultimate Edition
p. 359
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:36 am
by Jorel
Rule: Weapon Modifiers
Book: Rifts Ultimate Edition
p. 360
Rule: Dodging Bullets and Energy Blasts
Book: Rifts Ultimate Edition
p. 361
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 1:39 am
by Jorel
Rule: Missile Damage Notes
Book: Rifts Ultimate Edition
p. 262
Rule: Missile Strikes
Book: Rifts Ultimate Edition
p. 264
Rule: Surviving an Aircraft Crash-Landing
Book: Rifts Ultimate Edition
p. 265
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 2:28 am
by MikelAmroni
Tropical and Sub-Tropical rules: Some apply to many other terrains.
Equipment Failure due to accident, neglect, weather, or sabotage:
World Book 27: Adventures in the Dinosaur Swamp
Page 12
Starvation, Bad Water, Heat Exhaustion, and Dehydration
World Book 27: Adventures in the Dinosaur Swamp
Page 13-16
Hygene and the Elements
World Book 27: Adventures in the Dinosaur Swamp
Page 17-18
Hurricanes and Tropical Storms
World Book 27: Adventures in the Dinosaur Swamp
Page 19-21
Diseases, Toxins & Medicines (While most of them are regional, it also covers the big ones like Malaria, sleeping sickness, and simple wound infection, as well as certain rifts-era medicines)
World Book 26: Dinosaur Swamp
Page 40-47
Dimensional Shifting (D-Shifting as a phenomenon, and rules for it)
World Book 26: Dinosaur Swamp
Page 136-142
Travelling in the Yucatan (Applicable in part to almost any swamp or jungle, limitations, capabilities, etc)
World Book 1: Vampire Kingdoms
Page 154-157
Re: Rifts Rules Compendium
Posted: Tue Dec 07, 2010 4:04 am
by Prysus
Greetings and Salutations. Before I start I'll make two quick notes. 1) I'm trying to do an entire book in one shot (this way I get a fair bit done, but it's not the daunting task of "the whole Rifts line!" One book makes it small and manageable for me. I note this as a possible suggestion to others. 2) Rifts is not my main system, so feel free to double check if I missed anything later.
Rule: Ocean Depths/Human Limitations
Book: World Book 7: Rifts Underseas
Page: 10
Rule: Magic Underwater (includes casting without words)
Book: World Book 7: Rifts Underseas
Page: 63
Rule: Atlantis Underseas (includes Minion depth tolerances)
Book: World Book 7: Rifts Underseas
Page: 173
Not sure if the random encounter tables count (but just in case):
Rule: Random Encounters on the Surface of Magic Triangles
Book: World Book 7: Rifts Underseas
Page: 13-15
Rule: Surface Ley Line Storms
Book: World Book 7: Rifts Underseas
Page: 15-16
Rule: Underwater Ley Line Storms
Book: World Book 7: Rifts Underseas
Page: 16-17
Rule: Shimmering Water
Book: World Book 7: Rifts Underseas
Page: 17-18
Rule: Random Creation of Gene-Splicer Monsters
Book: World Book 7: Rifts Underseas
Page: 39-40
Rule: Ley Line Mutations
Book: World Book 7: Rifts Underseas
Page: 40-41
Rule: The Knockout
Book: Rifts Conversion Book One; Revised
Page: 14
Rule: Knkockdown
Book: Rifts Conversion Book One; Revised
Page: 14-15
Rule: Pain Penalties
Book: Rifts Conversion Book One; Revised
Page: 21
Rule: Blood Loss
Book: Rifts Conversion Book One; Revised
Page: 21-22
Rule: Point-Blank Damage
Book: Rifts Conversion Book One; Revised
Page: 22-23
Rule: Robot Damage Tables (to them, not from them)
Book: Rifts Conversion Book One; Revised
Page: 23-24
Rule: Ordinary Humans (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 25
Rule: Exceptional Humans (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 25-26
Rule: Creatures of Magic & Supernatural Beings (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 26-27
Rule: Superhumans (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 27-30
Rule: Inanimate Objects (Mega-Damage Conversions)
Book: Rifts Conversion Book One; Revised
Page: 30
Rule: Living Beings (M.D.C. to S.D.C.)
Book: Rifts Conversion Book One; Revised
Page: 31
Rule: Energy Blasts & Weapons (M.D.C. to S.D.C.)
Book: Rifts Conversion Book One; Revised
Page: 31
Rule: Inanimate Structures (M.D.C. to S.D.C.)
Book: Rifts Conversion Book One; Revised
Page: 32
* And because there are so many conversions (which are rules in themselves) in that book, I'm going to stop before I list the whole darn book here.
And a few miscellaneous ones while I'm here:
Rule: Affects of Smoke (via the Burster, ability 1)
Book: Rifts: Ultimate Edition
Page: 140
Rule: Steam (Clould of Steam spell)
Book: Rifts Book of Magic
Page: 57 (also found on 77-78 and 82)
Rule: Wind (Create Mild Wind and Wind Rush spells)
Book: Rifts Book of Magic
Page: 57, 60
Rule: Snow Storm (spell)
Book: Rifts Book of Magic
Page: 64 (also found on 86)
Rule: Hurricane (spell)
Book: Rifts Book of Magic
Page: 64-65 (also found on 86-87)
Rule: Tornado
Book: Rifts Book of Magic
Page: 65
Rule: Dust Storm
Book: Rifts Book of Magic
Page: 67
Rule: Earth Rumble and Earthquake (spells)
Book: Rifts Book of Magic
Page: 63, 72
Rule: Lava (River of Lava spell)
Book: Rifts Book of Magic
Page: 72 (also found on 80)
Rule: Drought (spell)
Book: Rifts Book of Magic
Page: 80-81 (also found on 87)
Rule: Fog (Create Fog and Summon Fog spells)
Book: Rifts Book of Magic
Page: 82, 143
Rule: Hail (spell)
Book: Rifts Book of Magic
Page: 85
Rule: Whirlpool
Book: Rifts Book of Magic
Page: 86
Rule: Tidal Wave
Book: Rifts Book of Magic
Page: 88
Rule: Storms, including rainstorms and windstorms (Summon Storm and Summon & Control Storm spells)
Book: Rifts Book of Magic
Page: 87, 149
Okay, I think I'm done for now. A few of those are questionable (source is right, but I'm not sure if they really count or not), but hopefully that helps. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
Re: Rifts Rules Compendium
Posted: Fri Dec 10, 2010 3:18 pm
by Prince Artemis
I'll be adding the new stuff when I get home tonight. Feel free to keep them coming.
Re: Rifts Rules Compendium
Posted: Thu Dec 16, 2010 12:50 am
by Prince Artemis
updated, ready for the next batch
Re: Rifts Rules Compendium
Posted: Thu Dec 23, 2010 8:13 pm
by Prysus
Greetings and Salutations. Back for my next batch ...
Rule: Vampire: Vampire vs. Vampire (Damage)
Book: World Book 1: Vampire Kingdoms
Page: 14 (Also on 15, 16 in the Combat Damage sections)
Rule: Vampire: Lust for Blood (including Starvation)
Book: World Book 1: Vampire Kingdoms
Page: 18-19
Rule: Vampire: Vampire's Bite; The Slow Kill (creating the Undead)
Book: World Book 1: Vampire Kingdoms
Page: 19-21
Rule: Vampire: Vampire over Vampire Mind Control (penalties and bonuses)
Book: World Book 1: Vampire Kingdoms
Page: 21-22
Rule: Vampire: To Kill a Vampire
Book: World Book 1: Vampire Kingdoms
Page: 26-29
Rule: Vampire: Combat Notes
Book: World Book 1: Vampire Kingdoms
Page: 29-38
Rule: Vampire: Penalties to Strike the Heart
Book: World Book 1: Vampire Kingdoms
Page: 32-33
Rule: Vampire: Knock-down
Book: World Book 1: Vampire Kingdoms
Page: 35
Rule: Vampire: Victim Table (side effects)
Book: World Book 1: Vampire Kingdoms
Page: 36
Rule: Vampire: Blood Loss (Victims)
Book: World Book 1: Vampire Kingdoms
Page: 36
Rule: Designing Traveling Shows
Book: World Book 1: Vampire Kingdoms
Page: 118-128
Rule: Surviving the Trans-Dimensional Vortex (Random Roll Table)
Book: World Book 1: Vampire Kingdoms
Page: 153-154
And these may be included in other areas, but they are a few features often overlooked (even many experienced players don't know where to look for these rules) ...
Rule: Creatures of Mage (description)
Rifts: Ultimate Edition
Page: 276
* Because prior to the difference between a Creature of Magic and Supernatural Being wasn't clear cut
Rule: Supernatural Beings (description)
Rifts: Ultimate Edition
Page: 277
* Because prior to the difference between a Creature of Magic and Supernatural Being wasn't clear cut
Rule: Natural 1 (under "Miss" heading)
Rifts: Ultimate Edition
Page: 346
* Previously only a house rule (and many still believe to be)
Re: Rifts Rules Compendium
Posted: Wed Dec 29, 2010 2:18 am
by Prysus
I'm back again ...
Rule: Random Encounters in the Dimensional Triangles (random table)
Book: World Book 2: Atlantis
Page: 10-12
Rule: Ley Line Storms (random table)
Book: World Book 2: Atlantis
Page: 12-13
Rule: Tattoo Magic (penalties, activation, limitations, etc.)
Book: World Book 2: Atlantis
Page: 83-86
Rule: Transmutation Mutation Table (random table)
Book: World Book 2: Atlantis
Page: 107-108
Rule: Removing organisms attached to the brain (surgery random table)
Book: World Book 2: Atlantis
Page: 114
Rule: Removing organisms attached to the body (surgery random table)
Book: World Book 2: Atlantis
Page: 114
Rule: Rune Weapons (general)
Book: World Book 2: Atlantis
Page: 127-129
Rule: Millennium Ley Line Storms (includes random tables)
Book: World Book 3: England
Page: 12-14
Rule: Herbs (herbs, teas, and potions)
Book: World Book 3: England
Page: 25-27
Rule: British Isles (Maps of Key Nexus Points and Major Ley Lines)
Book: World Book 3: England
Page: 122-123
Rule: Random Encounters (random table)
Book: World Book 3: England
Page: 138-139
Rule: None found*
Book: World Book 4: Africa
Page: ---
*This is included to serve as a note that I did check it
Rule: Jumping Distance
Book: Rifts (original main book)*
Page: 44
*12th Printing (or later); prior printings had a picture of a SAMAS. Note: I do not have this printing, but is included from a note in the F.A.Q. section with this reference given.