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 Post subject: Streamlined Skills
Unread postPosted: Sat Aug 18, 2018 5:38 pm
  

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Dungeon Crawler

Joined: Wed Jun 03, 2009 5:48 pm
Posts: 208
In an effort to make character creation take slightly less than a week, our group has decided to house rule the skill system. We think it also make skills much more useful in actual game play. Link below for those interested.


New Skill System


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 Post subject: Re: Streamlined Skills
Unread postPosted: Sat Aug 18, 2018 11:36 pm
  

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Adventurer

Joined: Sun Oct 10, 2010 8:46 am
Posts: 407
Thanks for this. This was really cool and informative.

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Ray, when someone asks you if you're a god, you say "YES"!

That is the call of the deep doo-doo bird. I must fly!


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 Post subject: Re: Streamlined Skills
Unread postPosted: Sun Aug 19, 2018 9:43 am
  

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D-Bee

Joined: Mon Aug 06, 2018 9:07 am
Posts: 44
Location: Varies
Comment: If I could go back in time, I would join the cast of "The Thrilling Adventure Hour"
With such a sodium-rich document, you'll want to watch your blood pressure and check for fluid retention periodically. ;)
At a glance, your system seems to make sense. I downloaded a copy for possible future use.

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taalismn wrote:
Hey, you came up with a novel, attention-getting idea, you did the legwork, you worked it through, you made it fit the setting, even though initial thought might be 'nah, it can't work, it's too silly/stupid/lame', and you posted something that only required a little adjustment, yet can be added to, without diluting its original concept. How can we not give you due support and credit?


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 Post subject: Re: Streamlined Skills
Unread postPosted: Sun Aug 19, 2018 12:19 pm
  

Hero

Joined: Wed Nov 27, 2013 12:21 am
Posts: 1201
in one aspect its an interesting redo/take on the skills, but to be honest I don't like it because I despise the D20 ripoff aspect. I actually think that the d20 game system is a rather lame game design in many ways.

the one point I will give you credit for, is you reduced part of the biggest issue IMO with d20 which is not enough skill points in general. (I still don't get why rogues get 8 sp/level plus IQ mod, and half the classes only get 2 because we all know a fighter and a mage have no need to actually know anything right?


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 Post subject: Re: Streamlined Skills
Unread postPosted: Sun Aug 19, 2018 1:01 pm
  

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D-Bee

Joined: Mon Aug 06, 2018 9:07 am
Posts: 44
Location: Varies
Comment: If I could go back in time, I would join the cast of "The Thrilling Adventure Hour"
guardiandashi wrote:
in one aspect its an interesting redo/take on the skills, but to be honest I don't like it because I despise the D20 ripoff aspect. I actually think that the d20 game system is a rather lame game design in many ways.

the one point I will give you credit for, is you reduced part of the biggest issue IMO with d20 which is not enough skill points in general. (I still don't get why rogues get 8 sp/level plus IQ mod, and half the classes only get 2 because we all know a fighter and a mage have no need to actually know anything right?

Agreed on all points. However, I could see using a streamlined system like this one for Heroes Unlimited. I wouldn't use it for any of the other PB games, but I would entertain the idea for HU. It lends itself better to the high powered, larger-than-life characters than the standard d%-based skill system does.

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taalismn wrote:
Hey, you came up with a novel, attention-getting idea, you did the legwork, you worked it through, you made it fit the setting, even though initial thought might be 'nah, it can't work, it's too silly/stupid/lame', and you posted something that only required a little adjustment, yet can be added to, without diluting its original concept. How can we not give you due support and credit?


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 Post subject: Re: Streamlined Skills
Unread postPosted: Sun Aug 19, 2018 3:05 pm
  

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Dungeon Crawler

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 324
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: "Setting the Stage" - Rifter 79
"Hitting the Streets" - Rifter 81
"Hitting the Gym" - Rifter 82
wow pretty hostile pdf as it stands.

I love the idea of streamlining skills, seriously. I think though, it needs to be done Eclipse Phase style though.

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"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
Long Term Project - The Dark City of Cascade - a setting for low-powered heroes in a city filled with crime


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 Post subject: Re: Streamlined Skills
Unread postPosted: Mon Feb 11, 2019 10:09 am
  

Explorer

Joined: Mon Aug 29, 2016 7:48 am
Posts: 102
Don't know why my replies are missing.

I think the link was extremely hostile. I even wonder if it violates forum rules. It's hostility also turned me off so that I didn't get past the first page.

Personally I'd prefer more skills. I think more skills helps to round out characters. They're also more true to life. "Skill categories" might give one an advantage over someone without any skill at all but that doesn't mean a person who's only driven a car with an automatic transmission can drive one with a stick. Sure they can steer the car but getting it to where they're supposed to go..? Safely? Just because someone can do digital photography doesn't mean that they can develop film nor can someone who can develop film be able to use a computer. Just because a person can play a harmonica doesn't mean they can play a flute even though they're both wind instruments. A person might not even be able to play the same instrument when changing clefs on the sheet music. I know from experience the fingering is different for horns. But "skill categories" says I should be able to play both with no problems. It also means that all characters end up being the same since they can all do everything.

I think there should be some skills that are generic and could possibly cover most of the category but also specific skills for those wanting to specialize or distinguish their characters from others. I also think though that there should be a bonus if the character wants to learn more than one as they're not starting completely over.


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 Post subject: Re: Streamlined Skills
Unread postPosted: Tue Feb 12, 2019 6:49 am
  

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Dungeon Crawler

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 324
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: "Setting the Stage" - Rifter 79
"Hitting the Streets" - Rifter 81
"Hitting the Gym" - Rifter 82
its missing because they moved the forum over from a few days ago.

_________________
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
Long Term Project - The Dark City of Cascade - a setting for low-powered heroes in a city filled with crime


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 Post subject: Re: Streamlined Skills
Unread postPosted: Wed Feb 13, 2019 4:32 am
  

Explorer

Joined: Mon Aug 29, 2016 7:48 am
Posts: 102
zerombr wrote:
its missing because they moved the forum over from a few days ago.




Oh okay. Thank you.


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 Post subject: Re: Streamlined Skills
Unread postPosted: Fri Feb 15, 2019 8:36 pm
  

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Adventurer

Joined: Sun Oct 10, 2010 8:46 am
Posts: 407
Been using these rules in my campaign for a couple months now. They work really well. And it cuts down character creation time to less than 20 minutes. Doing just the skills the old way took me longer than that, making NPCs a pain to create. And the broad skill set makes the characters much more flexible. To me, this makes it much more cinematic and heroic. But then again, if I want realistic, I would not be playing a role playing game.

_________________
Ray, when someone asks you if you're a god, you say "YES"!

That is the call of the deep doo-doo bird. I must fly!


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 Post subject: Re: Streamlined Skills
Unread postPosted: Sat Feb 16, 2019 12:42 pm
  

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Palladium Books® Freelance Writer

Joined: Sun Feb 10, 2002 2:01 am
Posts: 3263
Location: LaPorte, In USA
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Like the idea. I definitely would love us to move in the direction that the Eight Attributes actually
mean more in character creation and contribute more to the actual game. How do you roll
play a M.A. of 10. What does it mean to have an I.Q. 9-15? And I can't describe how much I hate
those HU 2nd edition skill programs and they are really obsolete for N&SS. A Telephone Hacker is
no longer the spy disguised as a repairman who puts a "bug" in your landline phone or climbs up
the telephone pole outside the villains lair and taps the line. A Telephone Hacker in this day and
age is a guy who steals your cellular device.

The biggest obstacle we have at Palladium Books is 40+ years of sourcebooks that can be made
instantly obsolete by creating an entirely new rule system. That makes a warehouse full of 40
years of sourcebooks devalued. WotC (Hasbro with $5.21 billion and 5000 employees (2017) and
Paizo can do that. They just decide to update their line and stop supporting older editions. Who
cares if you have 500,000 unsold copies of 4th edition books at such and such price. Palldium is
6-7 people and punch of freelance writers and artists.

That's why its always cool to see people house rule the product in way that makes it work for
them. :ok:


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